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Minute to Win It Outline

Class Length: Class size: Class Location: 1 hour 30 minutes Up to 75 participants • Auditorium • Outside/Lodge

Materials: “See last page of write up”

Class Set-up: Prepare tables and “60 second circle” with team cones spread out outside of circle. Organize materials for selected program order. Meet group outside to arrange into teams if not already, 3-6 teams no more than 10 participants per team designated to a cone. Decide which staff will be emcee and who will be time keeper.

Introduction: (5 - 10 minutes) Welcome the group, introduce yourself and point out their team cones and the “60 second circle”. Give a brief synopsis of what is going to be happening. Choose an easy “get quiet” technique and practice it. Explain the process of activity description, choosing your team participants, being invited into the “60 second circle”, and competing fairly with team encouragement. Teach them to help with the “3,2,1, GO” to start and helping you do the final 10 second countdown.

Activity 1: (60 minutes)

Duet Head Banger Wheel of a Deal Catch Your Cookie Move that Egg Ping Pong Bounce Defying Gravity Backflip Cupstacking Bubble Hoops Oral Balance

Conclusion: (5 minutes) A basic wrap-up of who won the glory and bragging rights as best marble roller or fastest pencil bouncer.

Class Tear-Down: All materials must be neatly gathered back into the totes. Any materials that were inadvertently damaged need to be replaced in the totes from the supply box. If supplies are running low notify the Cultural Coordinator or the Program Manager.

Revised Sept 2012

Minute to Win It

Class Length: 1 hour 15 minutes

Class size: Up to 75 students (whole group activity)

Class Location: • Auditorium • Village Lodge

Materials: • “See last page of write up”

Objective: This program is designed to have smaller group compete at several different quirky challenges recognizing unique skill sets within participants and building group cohesiveness.

Class Set-up: • Prepare a few tables and a lay out “60 Second Circle” for activities to take place in by placing pre-tied rope in a large circle. Put cones outside circle for number of teams. • Organize a program order of activities and prepare materials as much as possible. • Meet group upon arrival and divide them into 3-6 teams no more than 10 participants per team. Have them sit down behind a designated cone. • Designate one staff member to be the emcee and the other to be the set-up person. • Designate who will be the timekeeper, a teacher or parent can do this if available.

Introduction: (5 - 10 minutes) Welcome the group to Minute to Win It , introduce yourself as their host for the evening. Indicate the “60 Second Circle” where they will be facing different timed challenges. Be clear to say that no one is to be in the “60 Second Circle” unless they are invited by you, the Emcee. Explain that some of the activities will have them working alone and some will have additional teammates involved. Groups will need to decide which team members can be most successful at each challenge making sure that all team members take turns being in the “60 Second Circle”.

If you have not already implemented an effective “get quiet” technique now would be the time, perhaps a call and response. Explain that once an activity is described each team will have 20 seconds to decide who from their team will be participating and strategizing they would like to do. Once their decision is made and the participants are standing by their cone the emcee will then invite them into the “60 Second Circle”. Teams working together and encouraging each other will receive certain advantages throughout the activities. (ie getting to choose order for future events) You will then want to explain to them that you will be beginning the activities by saying “Activity Name begins in 3, 2, 1, GO!” with the participants joining you for the “3, 2, 1, GO” part of that. In order to be Revised Sept 2012 successful, practice both your “get quiet” method and your “3, 2, 1, GO, just everyone is on the same page. Activities: (60 minutes)

Duet (4 participants/ 1 team at a time) Level I • Set up 2 pencils on their unsharpened end in the center of the “60 second circle”. • Team begins game by spreading out around the outside the circle. • When the clock starts, players begin rolling marbles 1 at a time. • Players arm is the only part of their body allowed inside the circle. • Players may retrieve marbles rolled by their teammates and reroll as long as only their arm is entering the circle. • To complete the game, a team must successfully knock down both pencils within the 60-second time limit. Items Needed: • 12 marbles • 2 unsharpened pencils

Head Banger (2 players/ all teams at once) Level I • Each player will put on a headband with a pedometer clipped to it. • Players will nod/shake their heads to gain clicks on their pedometer. • To complete the game, a team must have a total of 400 clicks when adding the two participant’s numbers together within the 60-second time limit. Items Needed: • 2 headbands w/ pedometer’s attached per team

Wheel of a Deal (1 participant/ 1 team a time) Level II • Set up 4 #10 cans around the inside edge of the circle, and 1 # 10 can with 16 balloons inside (4 each of 4 colors) in the middle of the circle. • When the clock starts, a player may grab ONE balloon and place it in any can. That can is now only for balloons of that color. • If a balloon is placed in the wrong can, the game is over. • The player may only have ONE balloon in his/her possession at a time. • Any balloon that drops on the floor must be placed in the can before the player can continue. • To complete the game, the player must place all 16 balloons in their color groups within the 4 cans within the 60-second time limit Items Needed: • 4 #10 cans • 1 #10 can containing 16 balloons (4 different colors, 4 each)

Catch your Cookie (1 participant/ all teams at once) Level II • Set up chairs in a line where all can be seen in the “60 Second Circle”. • The players must sit in the chair with their arms down at their sides. • Players may not use their hands during the activity. • A cookie will be placed on their forehead and their goal is get the cookie into their mouth and eaten. • To complete the game, a player must eat 1 cookie from their forehead within the 60- second time limit.

Revised Sept 2012

Items Needed: • 5 cookies per team • 1 chair per team

Move that Egg (2 players/ 2 teams at once) Level II • Each team will need to use a pizza box to move a wooden egg from their one side of the circle to the designated square on the other side. • Neither the pizza box nor the participant’s body should come in contact with the egg at any time. (If an accident occurs simply replace the egg from where it was struck) • To complete the game, a team must move their egg all the way across the circle and into the taped square within the 60-second time limit. Items Needed: • 2 pizza boxes per team • 1 wooden egg per team • Masking tape

Ping Pong Bounce (2 participants/ 4 teams at once) Level III • Set up the white container in the middle of the “60 Second Circle” and distribute 3 colored ping pong balls to each of the participants. • Each team must bounce their ping pong ball on the ground at least once and get it into the white container. • Players may retrieve bounced ping pong balls and bounce them again if missed. • To complete the game, a team must get 3 ping pong balls into the white container within the 60-second time limit. Items Needed: • 6 colored ping pong balls per team • 1 white container

Defying Gravity (2 participants/ 2 teams at a time) Level III • When the clock starts, players release all 3 balloons into the air. • Players must stay inside the 60 Second Circle at all times. • Player may not hold balloons, allow them to rest on the body, or hit the ground, or the game is over. • To complete the game, player must keep all balloons off the ground for 60 seconds. Items Needed: • 6 balloons (inflated)

Cupstacking (2 participants/ 2 teams at once) Level I • Set up tables with one stack of 12 cups set up per team. • When the clock starts, the first player goes to their cups and will upstack in groupings of 3-6-3 (a 3 cup , a 6 cup pyramid, and another 3 cup pyramid). • They then must downstack their cups back into one 12 stack. • The player must then go and tag a team member waiting by their cone to go into the circle and complete the cycle again. • If a “fumble” occurs during upstacking the player must restart that pyramid, however it is not necessary to restart if it occurs during downstacking. • To complete the game, two players must have successfully completed the 3-6-3 cycle within the 60-second time limit. Revised Sept 2012

Items Needed: • 12 plastic cups per team • 1 table per 2 teams

Bubble Hoops (3 participants/ 2 teams at once) Level II • Place bubble solution at one side and hula hoop at other. • 1st players must blow a bubble for the 2 nd player to then blow through the hula hoop being held by player 3. • Player 1 & 3 may not move their feet from their starting positions. • To complete the game, the team must get 2 bubbles through the hula hoop within the 60 second limit. Items Needed: • 1 bottle of bubble solution per team • 1 hula hoop per team

Oral Balance (2 participants/ all teams at once) Level II • One player from each team is given a tongue depressor and the other 5 dice. • Player one must hold depressor with mouth and partner will place an additional die stacked up every 3 seconds • To complete the game, a team must get all 5 dice stacked and held for 3 seconds within the 60-second time limit Items Needed: • 1 tongue depressor per team • 5 dice per team

Back Flip (1 player/ 2 teams at once) Level III

• 10 Pencils are placed on the table. • When the clock starts, player picks up first set of 2 pencils and places them on the back of his/her hand. • Player must flip pencils into the air, and then catch them together. • Player then resets adding two more pencils with each turn, building to a final set of 10 pencils. • Player cannot add the next set of 2 pencils until the previous set has been caught. • To complete the game, player must catch sets of 2, 4, 6, 8, and finally 10 pencils in succession within the 60-second time limit. Items Needed: • 20 Pencils per team • 1 table per 2 teams

Be sure to have a timer ready, you could perhaps designate a parent for this role otherwise you will need to do it. Give them a countdown indicating 30 seconds, and 10, 9, 8, 7, 6, 5, 4, 3, 2, STOP! Participants will usually join you for the countdown.

Save a Level III activity for the “Final Event” providing you an obvious ending to the program and build it up as much as you want.

Conclusion: (5 minutes)

Revised Sept 2012

A basic wrap-up of who won the glory and bragging rights as best marble roller or fastest pencil bouncer.

Class Tear-Down: All materials must be neatly gathered back into the totes. Any materials that were inadvertently damaged need to be replaced in the totes from the supply box. If supplies are running low notify the Program Manager.

Revised Sept 2012

Minute to Win It

Equipment List Area Set-Up • Lettered Cones • Rope for making the “60 Second Circle”

Activities

Backflip • 20 Pencils per team

Bubble Hoops • 1 hula hoop per team • 1 bottle of bubble solution per team

Defying Gravity • 3 balloons (inflated) per team

Duet • 12 marbles • 2 unsharpened pencils

Oral Balance • 1 tongue depressor per team • 5 dice per team

Wheel of a Deal • 4 #10 cans • 1 #10 can containing 16 balloons (4 different colors, 4 each)

Cupstacking • 12 plastic cups per team • 1 table per 2 teams

Catch your Cookie • 5 cookies per team • 1 chair per team

Ping Pong Bounce • 6 colored ping pong balls per team • 1 white container

Move that Egg • 2 pizza boxes per team • 1 wooden egg per team

Head Banger Revised Sept 2012

• 2 Head Bands with pedometer attached per team

Revised Sept 2012