Download Next Version Ofksp Запланированная Дата Выхода: 2022
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download next version ofksp Запланированная дата выхода: 2022. Kerbal Space Program 2 — это продолжение признанного игроками и критиками космического симулятора Kerbal Space Program от Private Division. Kerbal Space Program — одна из самых популярных и масштабных игр в истории. Суть в Kerbal Space Program 2 не изменится, но при этом новая часть игры — это разработанный с нуля проект, призванный соответствовать задачам современного и будущего освоения космоса. Создавайте космическую программу, стройте корабли, основывайте добывающие ресурсы колонии и постигайте тайны галактики. Новые захватывающие особенности продолжения привлекут внимание как опытных покорителей космоса, так и новичков, которые смогут окунуться в освоение удивительного и забавного мира кербалов, подарившего немало приключений миллионам игроков. ОСОБЕННОСТИ ИГРЫ. Улучшенное освоение. Технологии следующего поколения. В Kerbal Space Program 2 творческий размах, которым славится Kerbal Space Program, выходит на новый уровень. Игроки получают доступ к захватывающим и непростым технологиям следующего поколения — совершенно новым двигателям, деталям, топливу и многому другому. Это позволяет не только решать поставленные перед ними задачи, но и осваивать космос за пределами Кербольской системы. Колонии. Межзвездные путешествия. Технологии следующего поколения, колонии и сбор ресурсов выводят кербалов на совсем иной уровень освоения космоса — теперь исследователи могут отправляться в межзвездные путешествия. Они позволяют добираться до новых планет, на каждой из которых игроков ждут новые испытания и сокровища. Среди них: Чарр — мир раскаленного железа; Овин — сверхземля с кольцом и сильной гравитацией; Реск и Раск — двойная планета, поражающая воображение; а также множество других миров. Craft Manager Mod. Craft Manager lets you search for your craft, order the list by various attributes and enables you to organise craft into groups with tags. You can also view craft in other saves (in the same KSP install), move/copy craft between saves and transfer craft between SPH, VAB and Subassemblies. Equal rights for Subassemblies! Subs are treated just like craft and can be viewed and loaded from the same place. You can also load subassemblies as craft or load regular craft as subassemblies. FAST!! Craft Manager opens much faster than the stock list, even when you have loads of craft. KerbalX integration. Craft Manager does everything the KerbalX mod does (just better!) enabling you to upload/update and download craft from KerbalX. But KerbalX integration is an optional feature, so you don't have to be a KerbalX user to use the core features of Craft Manager. Download. Install and Get started. It also adds a few keyboard shortcut to the editors; ctrl+s - saves current craft, ctrl+n - clears the editor, ctrl+o - opens craft manager. Search and Sort. Use the search at the top to quickly find craft by their name. Use the type buttons to switch between VAB, SPH and Subassembly craft. You can hold ctrl while clicking to select multiple types (ie both VAB and SPH craft) or click 'All' to list every craft/subassembly in your save. Use the sort dropdown menu to sort the craft list by various craft properties like mass or when you last updated it. Tag, Rename, Move/Copy, Share. Access craft in other saves & from KerbalX. You can access craft in other saves (in the same KSP install) without leaving the SPH/VAB. The 'view craft from' dropdown menu lets you select another save and view craft in that save. Then you can copy/move craft over to your current save, or just load the craft. If you have enabled KerbalX integration then this list also lets you switch to view your craft on KerbalX. Load options. The dropdown menu next to the load button lets you select different ways to load craft. When viewing craft from KerbalX it provides alternate download options. Help & Settings. Tags let you create custom groups of craft. Craft Manager comes with some pre-made tags, but you can delete them and make your own. Right click on tags to edit/delete them, click the + button at the bottom to create new tags. You can select tags to filter the craft list and you can right click on a tag and 'exclude' it to hide a group of craft. Tags are save specific and are saved in a craft.tags file in the save's folder. So your craft files don't get altered by adding tags and if you move a save to another KSP install the tags go with it. There are regular tags (green) which you can manually assign to craft and there are 'Auto Tags' (yellow). Auto Tags. You can create 'Auto Tags' that can be given a simple rule to automatically tag craft that match. For example a tag with the rule "crew-count greater than 10" will tag all craft that can take 11 or more crew. When creating a tag, click the "Use Auto Tag Rule" button, the select an attribute, a comparator ( , =, etc) and enter a value. Craft Manager comes with 3 default auto tags, 'Crewed', 'Unmanned' and 'Stock' (which will match the default craft KSP comes with) KerbalX Integration. Craft Manager lets you do everything the KerbalX Mod does; upload your craft, download your existing craft and view/download your favourites, past downloads and download queue. BUT it's totaly optional (and disabled by default). Craft Manager isn't just for KerbalX users and all the above features work completely stand alone. When you first install Craft Manager it will ask you if you want to enable KerbalX Integration, if you say no that's the last you'll hear of it, but you can always enable it in settings. Share Craft. Right click on a craft and click Share on KerbalX and the interface will change to Upload mode. Then you can set the basic details about the craft, select some pictures and press upload. While a craft is uploading/updating an indicator will appear in the bottom left. You can close craft manager & and the upload will continue. Download Craft. Use the 'View Craft From' menu and select KerbalX to view your craft from here. On the left you can select to view your own craft, your favourites, past downloads and your download queue (craft you've tagged for download on the site). The 'Download' button downloads the craft, or you can either double click or select 'Download & Load' to download a craft an open it right away. You can also select "Load without saving", this option will load the craft in the editor, but won't save it locally. If a craft with the same name already exists, 'Download' will be replaced with 'Update' which will update your local copy with the version from here. Deferred Downloading. Like with the KerbalX mod, you can switch on 'Deferred Downloads' in your KerbalX settings so when you click download on craft on the site they get added to your 'download queue' instead of downloading right away. You can then view your download queue in Craft Manager and fetch the craft. So you can browse KerbalX while you're on the move, select craft to download and have them delivered to your game when you next play. Authentication, personal info etc (boring bits) When you login to KerbalX with Craft Manager you provide your username (or email) and password (just like a regular login on a browser). If you're authenticated the mod gets back a token which it stores in the root of your KSP install (KerbalX.key file). From then on this token is what's used to authenticate you with the site. Aside from your username or email and password used in the initial login, no personally identifiable information is transmitted or collected. Once you're logged in the only thing transmitted is craft information. Craft Manager doesn't collect any information about your use of KSP or the mod aside from including the KSP version when checking if an update to the mod is available. This is only applicable if KerbalX integration is enabled, without KerbalX integration Craft Manager doesn't make any web requests. Changelog: The starting positions of most planets have been changed to provide better launch windows in years 1 and 2. This could be game-breaking for current saves. The new sun curves have been added to Ciro and Grannus, curing the infinite multiple starlight problem. (Bodies get darker the further away they are) Nero's precession has been fixed when using Environmental Visual Enhancements will appear to have a 10° axial tilt (no more perciveable wobble). Nero's four moons are all now inclined in concert with the rings. See updated dV map in the download. Nero has two new moonlets: Agrippina and Julia. This could be game-breaking. Kerbalism support has been dropped from GPP. It will return natively in Kerbalism in a future update. GPP now alerts the player if GPP_Textures are misplaced or missing. Preliminary support (Planet Challenge settings) for Station Science Continued. Planet texture updates. Be sure to download the latest. GPP Secondary now handles visual packs. At minimum, SVE, GPP_Clouds, and sunflares for Stock + GPP work seamlessly. Strategia "Private Sector" strategy is less cheaty, but still plentyful in rewards. Added resource setup for Far Future Technologies. Rescale! now properly places Kerbal Konstructs statics when using Sigma Dimensions. TO INSTALL: Begin with an installation of KSP version 1.3.0, running in 64-bit. If reusing an existing install, empty the GameData folder of all contents but for the folder [KSP]\GameData\Squad. If starting with an entirely new install, is it recommended that you run once with no mods installed before proceeding. Download the third-party mod Kopernicus. The Kopernicus version number must match the KSP version number, i.e. 1.3.0-x. Install by copying from [Kopernicus Download]\GameData\ to [KSP]\GameData\ the following folders and files: Kopernicus\ ModularFlightIntergrator\ ModuleManager.2.8.1.dll.