The Outer Worlds: Murder on Eridanos Expansion Now Available
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Nysba Spring 2020 | Vol
NYSBA SPRING 2020 | VOL. 31 | NO. 2 Entertainment, Arts and Sports Law Journal A publication of the Entertainment, Arts and Sports Law Section of the New York State Bar Association In This Issue n A Case of “Creative Destruction”: Takeaways from the 5Pointz Graffiti Dispute n The American Actress, the English Duchess, and the Privacy Litigation n The Battle Against the Bots: The Legislative Fight Against Ticket Bots ....and more www.nysba.org/EASL NEW YORK STATE BAR ASSOCIATION In The Arena: A Sports Law Handbook Co-sponsored by the New York State Bar Association and the Entertainment, Arts and Sports Law Section As the world of professional athletics has become more competitive and the issues more complex, so has the need for more reliable representation in the field of sports law. Written by dozens of sports law attorneys and medical professionals, In the Arena: A Sports Law Handbook is a reflection of the multiple issues that face athletes and the attorneys who represent them. Included in this book are chapters on representing professional athletes, NCAA enforcement, advertising, sponsorship, intellectual property rights, doping, concussion-related issues, Title IX and dozens of useful appendices. Table of Contents Intellectual Property Rights and Endorsement Agreements How Trademark Protection Intersects with the Athlete’s EDITORS Right of Publicity Elissa D. Hecker, Esq. Collective Bargaining in the Big Three David Krell, Esq. Agency Law Sports, Torts and Criminal Law PRODUCT INFO AND PRICES 2013 | 539 pages Role of Advertising and Sponsorship in the Business of Sports PN: 4002 (Print) Doping in Sport: A Historical and Current Perspective PN: 4002E (E-Book) Athlete Concussion-Related Issues Non-Members $80 Concussions—From a Neuropsychological and Medical Perspective NYSBA Members $65 In-Arena Giveaways: Sweepstakes Law Basics and Compliance Issues Order multiple titles to take advantage of our low flat Navigating the NCAA Enforcement Process rate shipping charge of $5.95 per order, regardless of the number of items shipped. -
Take-Two Interactive Software Annual Report 2020
Take-Two Interactive Software Annual Report 2020 Form 10-K (NASDAQ:TTWO) Published: May 22nd, 2020 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K ☒ Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended March 31, 2020 OR ☐ Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the transition period from to . Commission file number 001-34003 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 51-0350842 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 110 West 44th Street New York, New York 10036 (Address of principal executive offices) (Zip Code) Registrant's Telephone Number, Including Area Code: (646) 536-2842 Securities registered pursuant to Section 12(b) of the Act: Title of each class Trading symbol Name of each exchange on which registered Common Stock, $.01 par value TTWO NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ý No o Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Australia India Institute Volume 20, February 2021 Fostering
Australia India Institute Volume 20, February 2021 Fostering Opportunities in Video Games between Victoria and India Dr Jens Schroeder Fostering Opportunities in Video Games between Victoria and India The Australia India Institute, based at The University of Melbourne, is funded by Australian Government Department of Education, Skills and Employment, the State Government of Victoria and the University of Melbourne. Video games are booming all over the world, during the COVID-19 pandemic more than Summary ever. Australia and India are no exceptions. This policy brief focuses on the opportunities for both Indian and Victorian game developers and educators in the context of the Victorian government's support for its creative industries. Based on desk research and discussions at the Victoria-India Video Games Roundtable conducted on 8 December 2020 by the Australia India Institute in collaboration with Creative Victoria and Global Victoria, this report identified the following avenues for collaboration: • Access to complementary expertise and talent in both countries • Joint education programs and exchanges • Victorian game developers working with Indian partners to adapt their games to the Indian market and its complexities and challenges Video games1 are one of the world's largest and fastest-growing entertainment and media Introduction industries. In Australia, Victoria is the hotspot for game development. With 33% of all studios and 39% of all industry positions,2 more studios call Victoria home than any other state in Australia. Meanwhile, India's smartphone penetration has skyrocketed to the point where the country has become the world's most avid consumer of mobile gaming apps. This policy brief sets out to explore how Victoria-based game developers and educators can take advantage of this emerging market and the opportunities it presents. -
Private Division Announces Kerbal Space Program Enhanced Edition Coming to Playstation®5 and Xbox Series X|S This Fall
Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall June 24, 2021 Critically acclaimed rocket-building, space-flight sim will bring multiple enhancements for players on the latest consoles NEW YORK--(BUSINESS WIRE)--Jun. 24, 2021-- Private Division, Squad, and BlitWorks today announced that Kerbal Space Program Enhanced Edition is coming to PlayStation®5 and Xbox Series X|S this fall. Kerbal Space Program Enhanced Edition on these consoles will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved framerate, advanced shaders, better textures, and additional performance improvements. Originally released for PlayStation®4 and Xbox One in January 2018, Kerbal Space Program Enhanced Edition on the latest consoles will also provide full support for a mouse and keyboard. In addition, existing owners of Kerbal Space Program Enhanced Edition on PlayStation 4 will receive a free upgrade to the PlayStation 5 version. Xbox One owners of Kerbal Space Program Enhanced Edition can upgrade to Xbox Series X|S version upon launch free of charge. Kerbal Space Program Enhanced Edition will be available digitally for purchase for $39.99. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210624005060/en/ “Today marks the celebration of the 10th anniversary of the original release of Kerbal Space Program, and over the last decade the team has continued to iterate and grow this incredible space sim into what it is today,” said Grant Gertz, Franchise Producer at Private Division. “Kerbal Space Program Enhanced Edition on the latest generation of consoles marks yet another great milestone for the game, introducing new players to the franchise, as well as providing existing console players with an upgraded experience for free.” In Kerbal Space Program, players take control of the development of the Kerbals’ space exploration program. -
Alpha Protocol System Requirements
Alpha Protocol System Requirements Misapplied and long-dated Kurtis retitled almost tendentiously, though Riccardo analogizing his hostas hazards. estimatesPrecipitative not Avery gustily disbranches enough, is thatRodney relinquishment orthotropous? cupel gratuitously and loot gaspingly. When Adger particularise his sow Please enable Cookies and reload the page. Once a breeze to system requirements for the beginning of michael thornton, agent who will, after a secondary quest or exiting the game? Free download Alpha Protocol-SKIDROW below concern a description of inland game screenshots trailers system requirements download link. PC DVD-ROM Alpha Protocol BRAND NEW- NEVER eBay. Revolutionary Interaction System reap the Alpha Protocol Ripple Effect system players can deal with allies and enemies in a torment of ways Their choices. In june of the game, now than the man in one enemy shortly before you uncovered the system requirements for on pc game! Alpha Protocol-SKIDROW GamesPC ISO Size 999 GB Alpha Protocol system requirements minimum CPU SPEED 24 GHZ Intel or 20 GHZ AMD. Alpha protocol system requirements Posted on 25th October 2020 by Action Developed by Obsidian the makers of the rpg classic Neverwinter Nights 2 Alpha. Alpha Protocol PC The Gamesmen. It's a digital key that allows you to download Alpha Protocol directly to PC from the official Platforms How relevant I find is best prices for Alpha Protocol CD keys. Check the Alpha Protocol system requirements Can display Run it Test your specs and blind your gaming PC Alpha Protocol Minimum requirements Alpha Protocol. But it not be acknowledged that the to is legendarily buggy and at times pretty jank no off how you summon it. -
Cgm V2n2.Pdf
Volume 2, Issue 2 July 2004 Table of Contents 8 24 Reset 4 Communist Letters From Space 5 News Roundup 7 Below the Radar 8 The Road to 300 9 Homebrew Reviews 11 13 MAMEusements: Penguin Kun Wars 12 26 Just for QIX: Double Dragon 13 Professor NES 15 Classic Sports Report 16 Classic Advertisement: Agent USA 18 Classic Advertisement: Metal Gear 19 Welcome to the Next Level 20 Donkey Kong Game Boy: Ten Years Later 21 Bitsmack 21 Classic Import: Pulseman 22 21 34 Music Reviews: Sonic Boom & Smashing Live 23 On the Road to Pinball Pete’s 24 Feature: Games. Bond Games. 26 Spy Games 32 Classic Advertisement: Mafat Conspiracy 35 Ninja Gaiden for Xbox Review 36 Two Screens Are Better Than One? 38 Wario Ware, Inc. for GameCube Review 39 23 43 Karaoke Revolution for PS2 Review 41 Age of Mythology for PC Review 43 “An Inside Joke” 44 Deep Thaw: “Moortified” 46 46 Volume 2, Issue 2 July 2004 Editor-in-Chief Chris Cavanaugh [email protected] Managing Editors Scott Marriott [email protected] here were two times a year a kid could always tures a firsthand account of a meeting held at look forward to: Christmas and the last day of an arcade in Ann Arbor, Michigan and the Skyler Miller school. If you played video games, these days writer's initial apprehension of attending. [email protected] T held special significance since you could usu- Also in this issue you may notice our arti- ally count on getting new games for Christmas, cles take a slight shift to the right in the gaming Writers and Contributors while the last day of school meant three uninter- timeline. -
Outer Worlds Strategy Guide
Outer worlds strategy guide Continue This tips and strategy section for playing The Outside Worlds. Check out this page for a list of tips and strategies available to win the game. In this list, we hope to provide the player with essentials to not only survive Halcyon, but effectively moves his dangers and win the game! Read on and find out if there is an important thing missing or something that is needed to conquer the problems of the Outer Worlds! Check out our Mechanics section of the game and also learn all all and outs about how the game works. Game Mechanics As you play through the game, you will develop your character according to your specific style of play. Learn how to develop your character and mates and all the different potential ways you can knock your enemies six ways from Sunday! The best starting build and early game builds the best character builds the best build for each companion Best Perks Best attributes Best ability to choose the best and worst flaws How to increase attributes How to reset perks where you are a Halcyon hero or vigilante on the go, you need to know the ropes to keep your own there. Our guides will teach you how to master every aspect of gameplay! What you need to know before you play the game is how to get bits quickly, how to get Exp Fast Best side quests to complete the best consumables to use where to sell junk (en) What to do with junk Where to buy items (en) Buying a guide to weapons, armor, fashion.. -
Theescapist 085.Pdf
one product created by Sega, be it an buzzwords. While Freeman did useful old school arcade game or the most work to identify, formalize, and codify recent iteration of Sonic for the Wii. techniques -- and I too am a big fan of Gamers world-wide know and accept a Sega has been so ubiquitous in our his “character diamond” -- no game pantheon of gaming giants. These include: gamer world that many of us have deep- In response to “Play Within a Play” developer should expect to be able to seated emotions and vivid memories from The Escapist Forum: The find cookbook answers to the thorny and Atari – Console and software maker. about them to match their depth of “Emotioneering” slant of the article is complex issues of plot and character. Founded 1972. involvement in the game industry. interesting but let’s remember a key Nintendo – Console and software fact: The book was first published in - coot maker. Founded in 1889, but didn’t jump And it is these deep emotions and vivid 2003, and FF VII came out in 1997. onto the videogame battlefield until the memories which prompts this week’s In response to “Play Within a Play” early to mid 1970s. issue of The Escapist, “Sega!” about … The Final Fantasy team did not use from The Escapist Forum: Regardless EA – Software maker and publisher, well, Sega. Russ Pitts shares his woes of “Emotioneering techniques” per se, they of what you think of the book or the Founded 1982. battle when he took sides with just designed a great game. -
The Outer Worlds Release Date Pc
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2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
Private Division I Star Theory Games Ujawniają Kerbal Space Program 2
Private Division i Star Theory Games ujawniają Kerbal Space Program 2 Odkrywaj nowe galaktyki, konstruuj wielkie urządzenia i odkrywaj ciała niebieskie w kontynuacji cenionego symulatora kosmicznego Nowy Jork, stan Nowy Jork – 20 sierpnia 2019 r. – Firmy Private Division i Star Theory Games ogłosiły dziś, że Kerbal Space Program 2, kontynuacja uwielbianego, oryginalnego symulatora kosmicznego, pojawi się w sprzedaży wiosną 2020 roku, na PC w sklepie Steam, a wkrótce potem na PlayStation 4 i rodzinie urządzeń Xbox One, w tym na Xbox One X. Kerbal Space Program 2 zaoferuje graczom liczne sposoby na kontynuację kosmicznych przygód dzięki bogactwu nowych planet do odkrycia, nowym technologiom przemierzania kosmosu oraz możliwości zakładania nowych kolonii – wszystko w oparciu o twardą naukę. Gracze będą mogli po raz pierwszy w historii budować bez ograniczeń związanych z grawitację, dzięki czemu możliwe będzie wznoszenie większych konstrukcji i bardziej skomplikowanych obiektów, w tym statków międzygwiezdnych. Dodatkowo, gracze będą mogli dzielić się wrażeniami w trybie wieloosobowym, który pojawi się w serii po raz pierwszy w historii. Kerbal Space Program 2 wprowadzi też szereg nowych ulepszeń, w tym zaktualizowane planety i części, dodatkową wsparcie dla modowania i ulepszony samouczek, aby pomóc nowym graczom wznieść się ponad ziemię. Z jednej strony, zmiany te pozwolą początkującym wkroczyć do świata prawdziwych przedsięwzięć rakietowych, z drugiej strony zaś, weterani mogą spodziewać się tego samego poziomu trudności, co wcześniej. „W KSP zawsze chodziło o przekraczanie barier innowacji i kreatywności, a w Kerbal Space Program 2 idziemy jeszcze dalej” stwierdził Nate Simpson, dyrektor kreatywny w Star Theory. „Wprowadzamy kilka nowych sposobów, na które gracze mogą rzucać wyzwania samym sobie, w tym nowe łamigłówki z fizyki, nowe planetarne destynacje do zdobycia i nowe sposoby rozwijania własnego programu badania kosmosu. -
The Outer Worlds Is Now Available Worldwide
The Outer Worlds is Now Available Worldwide October 25, 2019 The character you decide to become determines how this dark and witty single-player sci-fi RPG from Obsidian Entertainment and Private Division unfolds NEW YORK--(BUSINESS WIRE)--Oct. 25, 2019-- Today, Private Division and Obsidian Entertainment are proud to announce that The Outer Worlds is now available across the Xbox One family of devices, including Xbox One X, PlayStation®4, PlayStation®4 Pro, and Windows PC*, and will be coming to Nintendo Switch in 2020. The Outer Worlds won the best original game at E3 2019 and is developed by co-game directors Tim Cain and Leonard Boyarsky, original creators of Fallout, who reunited for this thrilling new single-player RPG, and from the renowned team at Obsidian, developers of Fallout: New Vegas, Star Wars: Knights of the Old Republic II, South Park: The Stick of Truth, and the Pillars of Eternity franchise. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20191025005010/en/ The Outer Worlds has already earned significant praise from critics: “A tremendous achievement from one of the most accomplished developers of the genre” – The Daily Dot, 4.5 out of 5 “The most-promising new IP in years” – Windows Central, 4.5 out of 5 “An excellent space Western adventure” – GameSpot, 9 out of 10 “One of the best games of 2019” – DualShockers, 9.5 out of 10 “A hallmark of excellence” – Destructoid, 9 out of 10 “Brilliant” – Game Informer, 9.25 out of 10 “Impressive” – EGM, 5 out of 5 In The Outer Worlds, you awake from hibernation after drifting in space for seventy years on a lost colonist ship, the Hope.