Kerbal Space Program Enhanced Edition Now Available January 16
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Nysba Spring 2020 | Vol
NYSBA SPRING 2020 | VOL. 31 | NO. 2 Entertainment, Arts and Sports Law Journal A publication of the Entertainment, Arts and Sports Law Section of the New York State Bar Association In This Issue n A Case of “Creative Destruction”: Takeaways from the 5Pointz Graffiti Dispute n The American Actress, the English Duchess, and the Privacy Litigation n The Battle Against the Bots: The Legislative Fight Against Ticket Bots ....and more www.nysba.org/EASL NEW YORK STATE BAR ASSOCIATION In The Arena: A Sports Law Handbook Co-sponsored by the New York State Bar Association and the Entertainment, Arts and Sports Law Section As the world of professional athletics has become more competitive and the issues more complex, so has the need for more reliable representation in the field of sports law. Written by dozens of sports law attorneys and medical professionals, In the Arena: A Sports Law Handbook is a reflection of the multiple issues that face athletes and the attorneys who represent them. Included in this book are chapters on representing professional athletes, NCAA enforcement, advertising, sponsorship, intellectual property rights, doping, concussion-related issues, Title IX and dozens of useful appendices. Table of Contents Intellectual Property Rights and Endorsement Agreements How Trademark Protection Intersects with the Athlete’s EDITORS Right of Publicity Elissa D. Hecker, Esq. Collective Bargaining in the Big Three David Krell, Esq. Agency Law Sports, Torts and Criminal Law PRODUCT INFO AND PRICES 2013 | 539 pages Role of Advertising and Sponsorship in the Business of Sports PN: 4002 (Print) Doping in Sport: A Historical and Current Perspective PN: 4002E (E-Book) Athlete Concussion-Related Issues Non-Members $80 Concussions—From a Neuropsychological and Medical Perspective NYSBA Members $65 In-Arena Giveaways: Sweepstakes Law Basics and Compliance Issues Order multiple titles to take advantage of our low flat Navigating the NCAA Enforcement Process rate shipping charge of $5.95 per order, regardless of the number of items shipped. -
Take-Two Interactive Software Annual Report 2020
Take-Two Interactive Software Annual Report 2020 Form 10-K (NASDAQ:TTWO) Published: May 22nd, 2020 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K ☒ Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended March 31, 2020 OR ☐ Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the transition period from to . Commission file number 001-34003 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 51-0350842 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 110 West 44th Street New York, New York 10036 (Address of principal executive offices) (Zip Code) Registrant's Telephone Number, Including Area Code: (646) 536-2842 Securities registered pursuant to Section 12(b) of the Act: Title of each class Trading symbol Name of each exchange on which registered Common Stock, $.01 par value TTWO NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ý No o Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Australia India Institute Volume 20, February 2021 Fostering
Australia India Institute Volume 20, February 2021 Fostering Opportunities in Video Games between Victoria and India Dr Jens Schroeder Fostering Opportunities in Video Games between Victoria and India The Australia India Institute, based at The University of Melbourne, is funded by Australian Government Department of Education, Skills and Employment, the State Government of Victoria and the University of Melbourne. Video games are booming all over the world, during the COVID-19 pandemic more than Summary ever. Australia and India are no exceptions. This policy brief focuses on the opportunities for both Indian and Victorian game developers and educators in the context of the Victorian government's support for its creative industries. Based on desk research and discussions at the Victoria-India Video Games Roundtable conducted on 8 December 2020 by the Australia India Institute in collaboration with Creative Victoria and Global Victoria, this report identified the following avenues for collaboration: • Access to complementary expertise and talent in both countries • Joint education programs and exchanges • Victorian game developers working with Indian partners to adapt their games to the Indian market and its complexities and challenges Video games1 are one of the world's largest and fastest-growing entertainment and media Introduction industries. In Australia, Victoria is the hotspot for game development. With 33% of all studios and 39% of all industry positions,2 more studios call Victoria home than any other state in Australia. Meanwhile, India's smartphone penetration has skyrocketed to the point where the country has become the world's most avid consumer of mobile gaming apps. This policy brief sets out to explore how Victoria-based game developers and educators can take advantage of this emerging market and the opportunities it presents. -
Private Division Announces Kerbal Space Program Enhanced Edition Coming to Playstation®5 and Xbox Series X|S This Fall
Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall June 24, 2021 Critically acclaimed rocket-building, space-flight sim will bring multiple enhancements for players on the latest consoles NEW YORK--(BUSINESS WIRE)--Jun. 24, 2021-- Private Division, Squad, and BlitWorks today announced that Kerbal Space Program Enhanced Edition is coming to PlayStation®5 and Xbox Series X|S this fall. Kerbal Space Program Enhanced Edition on these consoles will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved framerate, advanced shaders, better textures, and additional performance improvements. Originally released for PlayStation®4 and Xbox One in January 2018, Kerbal Space Program Enhanced Edition on the latest consoles will also provide full support for a mouse and keyboard. In addition, existing owners of Kerbal Space Program Enhanced Edition on PlayStation 4 will receive a free upgrade to the PlayStation 5 version. Xbox One owners of Kerbal Space Program Enhanced Edition can upgrade to Xbox Series X|S version upon launch free of charge. Kerbal Space Program Enhanced Edition will be available digitally for purchase for $39.99. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210624005060/en/ “Today marks the celebration of the 10th anniversary of the original release of Kerbal Space Program, and over the last decade the team has continued to iterate and grow this incredible space sim into what it is today,” said Grant Gertz, Franchise Producer at Private Division. “Kerbal Space Program Enhanced Edition on the latest generation of consoles marks yet another great milestone for the game, introducing new players to the franchise, as well as providing existing console players with an upgraded experience for free.” In Kerbal Space Program, players take control of the development of the Kerbals’ space exploration program. -
Libro Blanco Del Videojuegos 2018
Con el apoyo de LIBRO BLANCO DEL DESARROLLO ESPAÑOL DE VIDEOJUEGOS 2018 Promovido por PROMOVIDO POR CON EL APOYO DE UNIÓN EUROPEA FONDO EUROPEO DE DESARROLLO REGIONAL CON LA COLABORACIÓN DE CON EL APOYO DE codice software CON LA COLABORACIÓN DE: UNA MANERA DE HACER EUROPA REGISTRA GRATUITAMENTE TU EMPRESA, TUS PROYECTOS Y SERVICIOS EN GAMESPAIN.ES, EL PRIMER DIRECTORIO INTERACTIVO ONLINE DE LA INDUSTRIA ESPAÑOLA DEL VIDEOJUEGO ESTUDIO DE DESARROLLO DE VIDEOJUEGOS PUBLISHER COMPAÑÍAS DE SERVICIOS INVERSORES ESTE LIBRO PRETENDE PONER EN CONOCIMIENTO TANTO LA OFERTA DE CAPITAL COMO CENTROS EDUCATIVOS LA DEMANDA DE PROYECTOS INVERTIBLES, EN UN TRABAJO QUE BUSCA CONECTAR A AMBOS COLECTIVOS A TRAVÉS DE UNA MAYOR CONCIENCIACIÓN SOBRE SUS REGÍSTRATE EN GAMESPAIN.ES Y APARECERÁN EN LA GUÍA OFICIAL DE ICEX EN TODOS CARACTERÍSTICAS Y PROCESOS ASOCIADOS. LOS EVENTOS Y MERCADOS INTERNACIONALES A LOS QUE ASISTE BAJO LA MARCA GAMES FROM SPAIN: GAMESCOM, TOKYO GAME SHOW, GAME CONNECTION AMERICA, GDC,... Descárgalo gratuitamente aquí: http://dev.org.es/3dfinanciacion HTTP://WWW.GAMESPAIN.ES/ UNA MANERA DE HACER EUROPA LIBRO BLANCO 4 DEL DESARROLLO ESPAÑOL DE VIDEOJUEGOS 2018 LIBRO BLANCO DEL DESARROLLO 5 ESPAÑOL DE VIDEOJUEGOS 2018 INTRODUCCIÓN ...................................................................................................................7 TRIBUNA - UNA nueva edad DE oro DEL videoJUEGO ESpaÑOL ..........................................9 10 medidaS para incentivar EN 2019 la economÍA DE la INDUSTRIA DE DESARROLLO DE videoJUEGOS .....................................................................................11 -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
The Outer Worlds: Murder on Eridanos Expansion Now Available
The Outer Worlds: Murder on Eridanos Expansion Now Available March 17, 2021 Final expansion for the award-winning RPG requires an expert gumshoe. Can you crack the case? NEW YORK--(BUSINESS WIRE)--Mar. 17, 2021-- Today, Private Division and Obsidian Entertainment announced The Outer Worlds: Murder on Eridanos, the second and final story expansion for the award-winning and critically acclaimed sci-fi RPG, is now available for the PlayStation®4, PlayStation®4 Pro, Xbox One consoles, and Windows PC*. The expansion will release later this year on the Nintendo Switch™.The Outer Worlds: Murder on Eridanos is available individually or at a discount as part of The Outer Worlds Expansion Pass, which also includes The Outer Worlds: Peril on Gorgon expansion for the complete narrative experience. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210317005095/en/ Venture to the skies of Eridanos and unravel the grandest murder mystery in the Halcyon colony. Everyone is a suspect in this peculiar whodunit after Rizzo’s spokesperson, the famous Halcyon Helen, is found dead just before the release of the brand-new Spectrum Brown Vodka. Uncover clues with the Discrepancy Amplifier, a semi-sentient device that shows the anomalies and inconsistencies of a crime scene. Unlock additional dialogue paths and different quest routes with each discovery. On your mysterious journey, you will encounter a host of interesting suspects, famous icons like Helen’s co-stars Spencer Woolrich and Burbage-3001, celebrity athlete Black Hole Bertie of Rizzo’s Rangers, and many more! Be careful as behind each eerie smile lurks a dark secret, but press on as your steadfastness is the key to unlocking this Private Division and Obsidian Entertainment announced The Outer Worlds: Murder on Eridanos, the case. -
Private Division I Star Theory Games Ujawniają Kerbal Space Program 2
Private Division i Star Theory Games ujawniają Kerbal Space Program 2 Odkrywaj nowe galaktyki, konstruuj wielkie urządzenia i odkrywaj ciała niebieskie w kontynuacji cenionego symulatora kosmicznego Nowy Jork, stan Nowy Jork – 20 sierpnia 2019 r. – Firmy Private Division i Star Theory Games ogłosiły dziś, że Kerbal Space Program 2, kontynuacja uwielbianego, oryginalnego symulatora kosmicznego, pojawi się w sprzedaży wiosną 2020 roku, na PC w sklepie Steam, a wkrótce potem na PlayStation 4 i rodzinie urządzeń Xbox One, w tym na Xbox One X. Kerbal Space Program 2 zaoferuje graczom liczne sposoby na kontynuację kosmicznych przygód dzięki bogactwu nowych planet do odkrycia, nowym technologiom przemierzania kosmosu oraz możliwości zakładania nowych kolonii – wszystko w oparciu o twardą naukę. Gracze będą mogli po raz pierwszy w historii budować bez ograniczeń związanych z grawitację, dzięki czemu możliwe będzie wznoszenie większych konstrukcji i bardziej skomplikowanych obiektów, w tym statków międzygwiezdnych. Dodatkowo, gracze będą mogli dzielić się wrażeniami w trybie wieloosobowym, który pojawi się w serii po raz pierwszy w historii. Kerbal Space Program 2 wprowadzi też szereg nowych ulepszeń, w tym zaktualizowane planety i części, dodatkową wsparcie dla modowania i ulepszony samouczek, aby pomóc nowym graczom wznieść się ponad ziemię. Z jednej strony, zmiany te pozwolą początkującym wkroczyć do świata prawdziwych przedsięwzięć rakietowych, z drugiej strony zaś, weterani mogą spodziewać się tego samego poziomu trudności, co wcześniej. „W KSP zawsze chodziło o przekraczanie barier innowacji i kreatywności, a w Kerbal Space Program 2 idziemy jeszcze dalej” stwierdził Nate Simpson, dyrektor kreatywny w Star Theory. „Wprowadzamy kilka nowych sposobów, na które gracze mogą rzucać wyzwania samym sobie, w tym nowe łamigłówki z fizyki, nowe planetarne destynacje do zdobycia i nowe sposoby rozwijania własnego programu badania kosmosu. -
Amd A10 7700K
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE APRIL 2014 WIN A PC / PLAYSTATIPLAYSTATIONONON / XBOXXBBOX / NINTENDONININTN ENNDODO / LLIFESTYLEIIFFEESSTYTYLELE PS4 EIGHT REVIEWS INCLUDING Castlevania: Lords of Shadow 2 Final Fantasy XIII: Lightning Returns Plants vs. Zombies: Garden Warfare Thief IT’S CLASSIC! IT’S MODERN! COULD THIS BE EVERYTHING WE WANT IN AN FPS? PUBLISHER Michael “RedTide“ James [email protected] CONTENTS EDITOR Geoff “GeometriX“ Burrows geoff @nag.co.za ART DIRECTOR Chris “SAVAGE“ Savides STAFF WRITERS Dane “Barkskin “ Remendes Tarryn “Azimuth “ van der Byl REGULARS CONTRIBUTING EDITOR Lauren “Guardi3n “ Das Neves 8 Ed's Note 10 Inbox TECHNICAL WRITER Neo “ShockG“ Sibeko 14 Bytes 26 home_coded INTERNATIONAL 74 Mosh Pit CORRESPONDENT Miktar “Miktar” Dracon CONTRIBUTORS OPINION Rodain “Nandrew” Joubert Miklós “Mikit0707 “ Szecsei 14 Miktar’s Meanderingserings Pippa “UnexpectedGirl” Tshabalala 16 I, Gamer Delano “Delano” Cuzzucoli Matt “Sand_Storm” Fick 18 The Game Stalkerer 56 Hardwired FEATURES PHOTOGRAPHY 82 Game Over Chris “SAVAGE“ Savides 36 WOLFENSTEIN: THE NEW Dreamstime.com Fotolia.com ORDER. MEIN LEBEN! PREVIEWS “There ain’t no school like the old SALES EXECUTIVE school.” That’s how it goes, right? Cheryl “Cleona“ Harris 32 The Elder Scrolls Online Or did we just fail hard at being [email protected] 34 WildStar youthful and hippity-hopping? +27 72 322 9875 Does it even matter? Either way, MARKETING AND Wolfenstein: The New Order PROMOTIONS MANAGER REVIEWS eagerly partakes of the old school Jacqui “Jax” Jacobs of fi rst-person shooter-ising. [email protected] 44 Reviews: Introduction And boy, does it look positively +27 82 778 8439 44 Mini review: Fable: scrumptious. -
TAKE TWO INTERACTIVE SOFTWARE INC Form S
SECURITIES AND EXCHANGE COMMISSION FORM S-3ASR Automatic shelf registration statement of securities of well-known seasoned issuers Filing Date: 2021-06-04 SEC Accession No. 0001104659-21-077084 (HTML Version on secdatabase.com) FILER TAKE TWO INTERACTIVE SOFTWARE INC Mailing Address Business Address 110 WEST 44TH STREET 110 WEST 44TH STREET CIK:946581| IRS No.: 510350842 | State of Incorp.:DE | Fiscal Year End: 0331 NEW YORK NY 10036 NEW YORK NY 10036 Type: S-3ASR | Act: 33 | File No.: 333-256811 | Film No.: 21996985 646 536 2842 SIC: 7372 Prepackaged software Copyright © 2021 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document As filed with the Securities and Exchange Commission on June 4, 2021 Registration No. 333- UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, DC 20549 FORM S-3 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 51-0350842 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification Number) ________________________________ 110 West 44th Street New York, New York 10036 (646) 536-2842 (Address, including zip code, and telephone number, including area code, of registrant’s principal executive offices) ________________________________ Strauss Zelnick Chairman and Chief Executive Officer Take-Two Interactive Software, Inc. 110 West 44th Street New York, New York 10036 (646) 536-2842 (Name, address, including zip code, and telephone number, including area code, of agent for service) ________________________________ Please address a copy of all communications to: Adam M. Turteltaub, Esq. Sean M. Ewen, Esq.