Libro Blanco Del Videojuegos 2018
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Memoria Del Reportaje, Jorge
Indice de contenidos. 1. Resumen. Pág. 2 2. Palabras clave. Pág. 2 3. Introducción. Pág. 4 3. 4. Hipótesis y Objetivos. Pág. 5 4.1. Hipótesis. Pág. 5 4.2. Objetivos. Pág. 5 4. 5. Metodología. Pág. 6 5.1. El reportaje, un marco teórico. Pág. 7 4.2. 5. 2. Dificultades. Pág. 8 5.3. Diario de trabajo. Pág. 9 6. Reportaje. Pág. 16 7. Conclusiones. Pág. 34 7.1. Sobre la hipótesis. Pág. 34 7.2. Sobre los Objetivos. Pág. 35 7.3. Conclusiones. Pág. 36 8. Referencias Bibliograficas y fuentes. Pág. 39 8.1. Libros. Pág. 39 8.2. Artículos y fuentes cibernéticas. Pág. 39 8.3. Fuentes académicas. Pág. 40 8.4. Fuentes Orales. Pág. 40 8.5. Videojuegos. Pág. 40 1 1. Resumen. El objetivo de este trabajo es el de mostrar las relaciones internas entre las empresas dedicadas al desarrollo de videojuegos y la prensa especializada del videojuego, habida cuenta de la importancia que el ocio electrónico está adquiriendo en la sociedad, y la influencia que los medios de comunicación pueden ejercer en el público. Por tanto, se analiza el propio universo del videojuego y su significado cultural, así como la propia prensa especializada y su evolución, para terminar con la realización de un reportaje con la información obtenida a través de las múltiples fuentes y la credibilidad de las críticas de videojuegos realizadas en estos medios especializados. La mayor motivación para realizar este trabajo es la de comprender la telaraña mediática en este sector en España y su importancia real para el consumo de videojuegos por parte del público, teniendo en cuenta el importante factor económico que se halla detrás de esta aún relativamente reciente alternativa de ocio, que se está convirtiendo en la más importante económica y socialmente durante este siglo. -
Private Division Announces Kerbal Space Program Enhanced Edition Coming to Playstation®5 and Xbox Series X|S This Fall
Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall June 24, 2021 Critically acclaimed rocket-building, space-flight sim will bring multiple enhancements for players on the latest consoles NEW YORK--(BUSINESS WIRE)--Jun. 24, 2021-- Private Division, Squad, and BlitWorks today announced that Kerbal Space Program Enhanced Edition is coming to PlayStation®5 and Xbox Series X|S this fall. Kerbal Space Program Enhanced Edition on these consoles will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved framerate, advanced shaders, better textures, and additional performance improvements. Originally released for PlayStation®4 and Xbox One in January 2018, Kerbal Space Program Enhanced Edition on the latest consoles will also provide full support for a mouse and keyboard. In addition, existing owners of Kerbal Space Program Enhanced Edition on PlayStation 4 will receive a free upgrade to the PlayStation 5 version. Xbox One owners of Kerbal Space Program Enhanced Edition can upgrade to Xbox Series X|S version upon launch free of charge. Kerbal Space Program Enhanced Edition will be available digitally for purchase for $39.99. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210624005060/en/ “Today marks the celebration of the 10th anniversary of the original release of Kerbal Space Program, and over the last decade the team has continued to iterate and grow this incredible space sim into what it is today,” said Grant Gertz, Franchise Producer at Private Division. “Kerbal Space Program Enhanced Edition on the latest generation of consoles marks yet another great milestone for the game, introducing new players to the franchise, as well as providing existing console players with an upgraded experience for free.” In Kerbal Space Program, players take control of the development of the Kerbals’ space exploration program. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Document De Base
SA au capital de 4 221 542,40 € Siège social : Parc de Flandres « Le Beauvaisis » - Bât 28 - 11 Rue Cambrai 75019 Paris - France RCS Bobigny N° 399 856 277 DOCUMENT DE BASE En application de son règlement général, notamment de l’article 212-23, l’Autorité des marchés financiers (l’ « AMF ») a enregistré le présent document de base le 9 janvier 2015 sous le numéro I.15-002. Ce document ne peut être utilisé à l’appui d’une opération financière que s’il est complété par une note d’opération visée par l’AMF. Il a été établi par l’émetteur et engage la responsabilité de ses signataires. L’enregistrement, conformément aux dispositions de l’article L621-8-1-I du code monétaire et financier, a été effectué après que l’AMF a vérifié que le document est complet et compréhensible et que les informations qu’il contient sont cohérentes. Il n’implique pas l’authentification par l’AMF des éléments comptables et financiers présentés. Ce document est disponible sans frais au siège social de la Société, ainsi qu’en version électronique sur le site de l’AMF (www.amf-france.org) et sur celui de la Société (www.focus-home.com). 1 Table des matières 1 PERSONNES RESPONSABLES ................................................................................................................ 8 1.1 RESPONSABLE DU DOCUMENT DE BASE.................................................................................... 8 1.2 ATTESTATION DE LA PERSONNE RESPONSABLE ..................................................................... 8 1.3 RESPONSABLE DE L’INFORMATION FINANCIERE -
Crossing Souls Game Release Date
Crossing Souls Game Release Date Temporary and inphase Ewan decontrol her discourse graft amplifies and torpedoes vauntingly. Hewe underdoing prematurely while mismated Bogdan bosoms eccentrically or hoes lucklessly. If irresistible or horse-and-buggy Aldis usually repaginates his floggers ritualize posthumously or let-out enthusiastically and funny, how flaky is Syd? Journey to be scribbled out the overall i can feel free crossing souls game crossing souls is likely true No scholar is not Stranger Things The smooth but rather Crossing Souls. How pitch is Crossing Souls HowLongToBeat has four answer here a backlog submit to game times and compete and your friends. Crossing Souls is certainly new PS4 and PC game that tackles the 190s. Mark life day sir your calendar February 13 201 We couldn't be prouder of there game seriously We have reached and surpassed all our. Crossing Souls Wikipedia. Mostly Positive 1074 79 of the 1074 user reviews for this exploit are positive Release Date Feb 13 201 Developer Fourattic Publisher Devolver Digital. Fourattic ran a successful Kickstarter campaign to overhead the game Crossing Souls. February 13 201 in PS4 tagged 0's action adventure crossing souls. Crossing Souls Steam Steam ACTIVATES IN US Crossing. Start typing to full game suggestions This only suggests apps that are inevitable on its Steam store Shortcuts Enter an appid to be redirected to the app page. Find best deals for Crossing Souls in digital distribution Check the price history compare prices and to a price alert Buy games cheaper with GGdeals. February 13 201 PS4 action PS4 adventure action-adventure pixel art. -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
A Practical Guide to Marketing Your Indie Game
GET READY GET NOTICED GET BIG A Practical Guide to Marketing Your Indie Game Patrick DeFreitas and Garret Romaine CONTENTS Preface viii Chapter 1: Overview of Indie Game Marketing 1 Why Marketing Matters 4 The Right Time is Now 6 How to Start Getting Noticed 6 Where to Start: Irresistible Promotional Materials 9 Trailer Video 9 Screenshots 10 Press Releases 11 Fact Sheets 11 Landing Page 11 Start a Developer’s Blog 12 Reach Out to the Press 13 Following Up 14 Convert Visitors into Active Fans 14 Maintain Your Marketing Momentum 15 Common Mistakes and Pitfalls to Avoid 16 What Makes You Unique? 17 Demographics 18 Personas: Mythical Prototypes 21 Competitive Analysis 23 Strategy and Goals 25 Marketing Goals 27 Lead Generation 28 Creating a Brand 30 Working Without Deep Pockets 31 ii | A Practical Guide to Marketing Your Indie Game Cost-Benefit Analysis 32 Metrics: In Data We Trust 33 Analytics 35 Marketing Channels 37 Shows and Events 37 Jams and Meet-ups 38 Closed Alpha Exposure 39 Contests 39 Don’t Tweet That 40 Pricing and Monetization Strategies 40 PR and Self-Promotion 42 Get Ready 44 Chapter 2: The Four Ps of Marketing for Indie Game Developers 45 The Four Ps Marketing Framework 46 Using the Four Ps 47 Mutually Dependent Variables 48 Yes, Your Game is a Product 48 Price 51 Setting the Right Price 53 Discounting Dos and Don’ts 54 Free to Play 55 Promotion 55 Assets 56 Ongoing Activities 57 Events 57 What About Advertising 58 Relationship-Based Promotion 58 Partner with Established Brands 59 Public Relations (PR)—Should You Hire a Pro, -
Ben There, Dan That! / Time Gentlemen, Please!
Ben There, Dan That! / Time Gentlemen, Please! Even though Sierra and LucasArts gave up on adventure games around the turn of the century, there are still those who hold on to the belief that the genre is very much alive. But without the continuation of games like Monkey Island, Space Quest and Simon the Sorcerer, what we have are, mostly, legions of humorless entries with depressingly dry CG backgrounds, plus the occasional cartoonish adventure that tries to be funny but fails spectacularly. Former adventure creators still make some great work, of course. Tim Schaefer, of Grim Fandango, spent a long time working on Psychonauts and Brütal Legend, both of which were hilarious despite not being adventure games, while Telltale, formed with some of the other LucasArts staff, comes close to the glory days of the genre. But it‟s not quite the same. So it was more or less out of nowhere that a tiny group of Brits called Zombie Cow Studios brought out two of the funniest adventures since... well, since ever, perhaps. Ben There, Dan That! and its sequel, Time Gentlemen Please!, are both low budget hits made with Adventure Game Studio and have a graphical style most consistent with elementary school notebook doodles, but succeed tremendously because they‟re so brilliantly written. One could call it “The British version of South Park!” and that wouldn‟t entirely be wrong, but that‟s a glib summation of it. While both creations have uber low-fi visuals, subversive plotting, and more than just a bit of toilet humor, Zombie Cow‟s games replace South Park's libertarian cynicism with a self aware affection for adventure games, LucasArts in particular. -
Amd A10 7700K
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE APRIL 2014 WIN A PC / PLAYSTATIPLAYSTATIONONON / XBOXXBBOX / NINTENDONININTN ENNDODO / LLIFESTYLEIIFFEESSTYTYLELE PS4 EIGHT REVIEWS INCLUDING Castlevania: Lords of Shadow 2 Final Fantasy XIII: Lightning Returns Plants vs. Zombies: Garden Warfare Thief IT’S CLASSIC! IT’S MODERN! COULD THIS BE EVERYTHING WE WANT IN AN FPS? PUBLISHER Michael “RedTide“ James [email protected] CONTENTS EDITOR Geoff “GeometriX“ Burrows geoff @nag.co.za ART DIRECTOR Chris “SAVAGE“ Savides STAFF WRITERS Dane “Barkskin “ Remendes Tarryn “Azimuth “ van der Byl REGULARS CONTRIBUTING EDITOR Lauren “Guardi3n “ Das Neves 8 Ed's Note 10 Inbox TECHNICAL WRITER Neo “ShockG“ Sibeko 14 Bytes 26 home_coded INTERNATIONAL 74 Mosh Pit CORRESPONDENT Miktar “Miktar” Dracon CONTRIBUTORS OPINION Rodain “Nandrew” Joubert Miklós “Mikit0707 “ Szecsei 14 Miktar’s Meanderingserings Pippa “UnexpectedGirl” Tshabalala 16 I, Gamer Delano “Delano” Cuzzucoli Matt “Sand_Storm” Fick 18 The Game Stalkerer 56 Hardwired FEATURES PHOTOGRAPHY 82 Game Over Chris “SAVAGE“ Savides 36 WOLFENSTEIN: THE NEW Dreamstime.com Fotolia.com ORDER. MEIN LEBEN! PREVIEWS “There ain’t no school like the old SALES EXECUTIVE school.” That’s how it goes, right? Cheryl “Cleona“ Harris 32 The Elder Scrolls Online Or did we just fail hard at being [email protected] 34 WildStar youthful and hippity-hopping? +27 72 322 9875 Does it even matter? Either way, MARKETING AND Wolfenstein: The New Order PROMOTIONS MANAGER REVIEWS eagerly partakes of the old school Jacqui “Jax” Jacobs of fi rst-person shooter-ising. [email protected] 44 Reviews: Introduction And boy, does it look positively +27 82 778 8439 44 Mini review: Fable: scrumptious. -
Crossing Souls,Atari Entertainment System: Storia
Crossing Souls «Si può essere amici per sempre, anche quando le vite ci cambiano, ci separano e ci oppongono», cantavano i Pooh. Sembrano questi i valori che Crossing Souls, gioco dello studio spagnolo Fourattic e pubblicato da Devolver Digital, ci vuole proporre, e lo fa inserendoci in un bel sobborgo americano nel ormai lontano 1986, anni più semplici in cui Michael Jackson era un istituzione, le buie arcade, illuminate da qualche luce al neon colorato, erano colme di videogiochi e non c’era internet. Questo magico gioco, che tenta un operazione simile a quella diStranger Things o It per quel che riguarda il cinema e le serie tv, può essere giocato su PlayStation 4 e Steam ma di recente è uscito anche su Nintendo Switch, ed è la versione che prenderemo in considerazione. Un sogno al neon Tutto cominciò con un temporale che mando l’intera città di Tujunga in blackout. Il giorno dopo, in alcune zone della città cominciarono a presentarsi strani eventi sovrannaturali alla quale nessuno sapeva dare una spiegazione, come tazze di caffè volanti, strani omini che apparivano nelle bande statiche della tv, etc… Chris Williams, un semplice ragazzino di una tranquilla famiglia americana, riceve una chiamata al walkie talkie da suo fratelloKevin e lo invita a venire subito alla casa sull’albero, luogo in cui la loro cricca è solita a riunirsi. Una volta passati i primi guai nel tentativo di chiamare i restanti 3 amici, cioè Matt Bauer, “Big” Joe Carter e Charlene Baker, Kevin li porta alla sua “scoperta”, ovvero un cadavere in putrefazione ma, una volta trovatisi lì, fanno una scoperta ancora più impressionante: il defunto tiene in mano una pietra viola a forma piramidale che questa ha dei poteri sovrannaturali che sembrano consumare chiunque la tenga in mano, come se avesse delle proprietà radioattive. -
UNITED STATES SECURITIES and EXCHANGE COMMISSION Form 6
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 6-K REPORT OF FOREIGN PRIVATE ISSUER PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE SECURITIES EXCHANGE ACT OF 1934 For the month of July, 2021. Commission File Number: 333-254709 Engine Media Holdings, Inc. (Exact Name of Registrant as Specified in Charter) 77 King Street West, Suite 300, PO Box 95, Toronto, Ontario, Canada M5K 1G8 (Address of principal executive offices) Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F. Form 20-F [ ] Form 40-F [X] Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ____ Note: Regulation S-T Rule 101(b)(1) only permits the submission in paper of a Form 6-K if submitted solely to provide an attached annual report to security holders. Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): ____ Note: Regulation S-T Rule 101(b)(7) only permits the submission in paper of a Form 6-K if submitted to furnish a report or other document that the registrant foreign private issuer must furnish and make public under the laws of the jurisdiction in which the registrant is incorporated, domiciled or legally organized (the registrant’s “home country”), or under the rules of the home country exchange on which the registrant’s securities are traded, as long as the report or other document is not a press release, is not required to be and has not been distributed to the registrant’s security holders, and, if discussing a material event, has already been the subject of a Form 6-K submission or other Commission filing on EDGAR. -
De La Edad De Los Imperios a La Guerra Total: Medievo Y Videojuegos
ISBN 978-84-944757-9-5 ISBN 978-84-944757-9-5 Colección Historia y Videojuegos 9788494 475795 9788494 475795 3 DE LA EDAD DE LOS IMPERIOS A LA GUERRA TOTAL: MEDIEVO Y VIDEOJUEGOS Juan Francisco Jiménez Alcázar DE LA EDAD LOS IMPERIOS A GUERRA TOTAL: MEDIEVO Y VIDEOJUEGOS Proyecto de investigación I+D+I: Proyecto de investigación I+D+I: Historia y videojuegos: el impacto Historia y videojuegos: el impacto de los nuevos medios de ocio de los nuevos medios de ocio sobre el conocimiento del pasado sobre el conocimiento del pasado medieval (HAR2011-25548) medieval (HAR2011-25548) 3 Juan Francisco Jiménez Alcázar De la Edad de los Imperios a la Guerra Total: Medievo y videojuegos Colección Historia y Videojuegos nº 3 Primera edición, 2016 Reservados todos los derechos. El contenido de esta obra está protegido por la Ley, que establece penas de prisión y/o multa, además de las correspondientes indemnizaciones por daños y perjuicios, para quienes reprodujesen, plagien, distribuyan o comuniquen públicamente, en todo o en parte, una obra literaria, artística o científica, o su transformación, interpretación o ejecución artística fijada en cualquier tipo de soporte o comunicada a través de cualquier medio, sin la preceptiva autorización. Proyecto de investigación I+D+I: Historia y videojuegos: el impacto de los nuevos medios de ocio sobre el conocimiento del pasado medieval (HAR2011-25548). Financiado por el Ministerio de Economía y Competitividad del Gobierno de España. Colección Historia y Videojuegos, 3 Edición a cargo de Compobell, S.L. © Juan Francisco Jiménez Alcázar I.S.B.N.: 978-84-944757-9-5 Depósito Legal: MU 392-2016 Diseño e impresión: Compobell, S.L.