GURPS Infinite Worlds, 1St Printing
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The good news is, we can visit other Earths. The bad news is, somebody out there doesn’t like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking profit, knowledge, and adventure. But a parallel called Centrum also has the technology to cross between worlds . and they want to rule them all. The Infinity Patrol must deal with these ruthless rivals, as well as with world-jumping criminals, and try to keep the secret of dimension travel out of the hands of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Any campaign can be on one of the Infinite Worlds timelines . whether they know it or not! Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one full-color volume, and gives dozens of new worlds to explore as well! This book also gives detailed rules for time travel, with three different campaign frames. Whether you’re playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. Written by Kenneth Hite, Steve Jackson, and John M. Ford Edited by Andrew Hackard Cover Art by Abrar Ajmal, Guy Burchak, Alan Gutierrez, Tony Parker, Rowena, Bob Stevlic, Rogério Vilela, and Bob Walters Illustrated by Abrar Ajmal, Brent Chumley, John Moriarty, Tony Parker, Douglas Shuler, Bob Stevlic, and Eva Widermann 1ST EDITION,1ST PRINTING PUBLISHED FEBRUARY 2005 ISBN 1-55634-734-0 9!BMF@JA:RSVRSSoYjZhZ_ZdZ` Printed in SJG03495 01-2001 the USA The good news is, we can visit other Earths. The bad news is, somebody out there doesn’t like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking profit, knowledge, and adventure. But a parallel called Centrum also has the technology to cross between worlds . and they want to rule them all. The Infinity Patrol must INFINITE WORLDS deal with these ruthless rivals, as well as with world-jumping criminals, and try to keep the secret of dimension travel out of the hands of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Any campaign can be on one of the Infinite Worlds timelines . whether they know it or not! Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one full-color volume, and gives dozens of new worlds to explore as well! This book also gives detailed rules for time travel, with three different campaign frames. Whether you’re playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. Written by Kenneth Hite, Steve Jackson, and John M. Ford Edited by Andrew Hackard Cover Art by Abrar Ajmal, Guy Burchak, Alan Gutierrez, Tony Parker, Rowena, Bob Stevlic, Rogério Vilela, and Bob Walters Illustrated by Abrar Ajmal, Brent Chumley, John Moriarty, Tony Parker, Douglas Shuler, Bob Stevlic, and Eva Widermann 1ST EDITION,1ST PRINTING PUBLISHED FEBRUARY 2005 ISBN 1-55634-734-0 9!BMF@JA:RSVRSSoYjZhZ_ZdZ` STEVE JACKSON Printed in GAMES SJG03495 01-2001 the USA 01-2001 Written by KENNETH HITE, STEVE JACKSON, and JOHN M. FORD Edited by ANDREW HACKARD Cover Art by ABRAR AJMAL, GUY BURCHAK, ALAN GUTIERREZ, TONY PARKER, ROWENA, BOB STEVLIC, ROGÉRIO VILELA, and BOB WALTERS Illustrated by ABRAR AJMAL, BRENT CHUMLEY, JOHN MORIARTY, TONY PARKER, DOUGLAS SHULER, BOB STEVLIC, and EVA WIDERMANN ISBN 1-55634-734-0 12 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES CONTENTS WELCOME TO 2. ENEMIES Echoes . 85 Putting a Little English on It . 87 ANYWHEN . 4 EVERYWHEN . 45 Parallels . 88 About the Authors . 4 CENTRUM . 46 Technology Variants . 89 History . 47 Challenge Worlds . 94 1. INFINITY UNLIMITED . 5 Centrum Today . 48 Unusual Civilizations . 95 Centrum World Classification . 51 HISTORY, ALREADY IN PROGRESS . 96 Infinite Worlds Glossary . 6 Centrum Parachronics . 51 Direction . 96 THE INFINITY PATROL . 8 The Interworld Service . 52 Decision . 97 The Mission and the Mindset . 8 Centrum Plots to Foil . 54 Alternate Greats . 98 Human Resources . 9 Centrum Campaigns . 54 Plagues . 99 Headquarters . 9 Alternate Infinite Wars . 55 Development . 99 Intervention Service . 10 Centrum Dark, Centrum Light . 56 Generational Cycles . 100 Infinite Justice, Inc. 12 REICH-5 . 57 Civilization as Biology . 102 Cover Stories . 14 History . 57 ALTERING WORLDS . 104 Penetration Service . 14 Geopolitik . 58 Timeline Shifting . 104 Recon Procedures . 17 Technology on Reich-5 . 61 Try to Change the World . 105 Miracle Workers . 18 Outtime Discoveries . 63 ISWAT . 18 SS Raven Division . 64 4. WORLDS PARACHRONIC LABORATORIES . 19 Glorious Goals . 67 Theory . 20 ENOUGH . 107 THE CABAL . 68 Further Infinities . 21 Truth and Lies . 68 ARMADA-2 . 109 Research . 22 The Cabal in the Campaign . 69 ATTILA . 110 Personal Equipment . 22 LESSER THREATS . 70 Other Mongol Conquests . 111 Homeline TL . 23 Organized Crime . 70 AZOTH-7 . 112 Projectors . 27 Swagmen . 71 Other Azoths . 113 Standard Issue . 27 Freelance Criminals . 71 BONAPARTE-4 . 113 Conveyors . 28 Where Are the Starships? . 72 Other Bonapartes . 114 In the Cube . 29 PARACHRONOZOIDS . 73 BRITANNICA-3 . 115 Conveyor Loadout . 30 Spoor and Stigmata . 74 Other Britannicas . 116 THE UNITED NATIONS OTHER HAZARDS . 74 CALIPH . 117 INTERWORLD COUNCIL . 31 The Spaces Between . 74 Other Muslim Worlds . 118 Infinity Development . 31 Banestorms . 75 CAMPBELL . 119 Alternate Outcomes, Inc. 31 Reality Quakes . 75 CENTRUM BETA . 120 Crosstime Colonies . 32 Mathematical Bafflegab . 76 DIXIE-1 . 120 “Eternity’s Rangers” . 34 Going Elsewhere . 77 Other Dixies . 122 CORPORATE STRUCTURE . 35 Reality Quakes in the Game . 78 EZCALLI . 122 Infinite Darkness . 36 Gates of Thoth . 79 FRIEDRICH . 124 OUR CORPORATE PARTNERS . 37 Shiftrealms . 79 GALLATIN . 125 Cliodyne Research Group . 37 GERNSBACK . 126 Consolidated Mines, Unltd. 37 HELL WORLDS . 128 Time Tours, Ltd. 37 Ariane . 128 Johnson Crosstime Incorporated . 38 The Gotha Parallels . 128 Time Tours in the Time Campaign . 39 Lenin-2 . 129 Our Corporate Rivals . 40 Leviathan . 129 White Star Trading . 40 3. PRESENT AT THE Madland . 130 THE PUBLIC SECTOR . 41 CREATION . 81 Taft-7 . 130 The United Nations . 41 JOHNSON’S ROME . 130 TYPES OF ALTERNATE WORLDS . 82 National Governments . 42 LENIN-1 . 131 Empty Worlds . 83 Israel and the Alternity Exodus . 43 Other Communist Worlds . 132 Infinity’s World Classes . 83 Non-Governmental Organizations . 44 LUCIFER-5 . 133 Rogue States . 44 Dinosaur Hunting . 84 GURPS System Design ❚ STEVE JACKSON Prepress Checkers ❚ MONICA STEPHENS Managing Editor ❚ ANDREW HACKARD and WIL UPCHURCH GURPS Line Editor ❚ SEAN PUNCH Print Buyer ❚ MONICA STEPHENS Production Manager ❚ WIL UPCHURCH Marketing Director ❚ PAUL CHAPMAN Art Director ❚ STEVE JACKSON Sales Manager ❚ ROSS JEPSON Page Design ❚ PHILIP REED Errata Coordinator ❚ ANDY VETROMILE Production Artists ❚ JUSTIN DE WITT and ALEX FERNANDEZ GURPS FAQ Maintainer ❚ STÉPHANE THÉRIAULT Playtesters: James L. Cambias, Paul Chapman, Mark Cogan, Devin Ganger, Bob Gilson, Steve Kenson, Phil Masters, Kenneth Peters, Bob Schroeck, William H. Stoddard, Chad Underkoffler, and Jeff Wilson Additional Material: Steve Kenson, Craig Neumeier, Kenneth Peters, David L. Pulver, and Michael S. Schiffer GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Infinite Worlds is copyright © 2004 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA..