How Atari Builds Games
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Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238. -
Cashbox/Coinmachinenews
cashbox/coinmachine news Mireo Expands U.S. Facilities: MOA Expo ' 75 Revisited Opens European Subsid. -Germany PHOENIX — Mirco, Incorporated, this the lease. city, announced the signing of a ten year Walsh noted that executive and sales lease on a commercial building located offices for Mirco Games. Inc. and Mirco at 10888 N 19th Avenue, Phoenix. The Electronic Distributors, Inc. would re- move into substantially larger facilities main at their present locations of 1960 was necessitated by the firm's extensive W North Lane and 2005 W Peoria expansion of business activities in all Avenue (Phoenix), respectively. areas. European Subsidiary Formed. Also in Mirco, Incorporated is the parent com- line with its current expansion program, pany of five wholly-owned subsidiaries Mirco recently opened a wholly-owned which manufacture and market a wide subsidiary in Germany, called Mirco variety of electronic products, compo- Games GmbH, to manufacture and nents, and systems. The subsidiaries are: market coin-operated amusement pro- Mirco Games, Inc., manufacturer of ducts in Europe. It is located in home and coin-operated electronic and Frankfurt, Germany and will be managed mechanical games; Mirco Electronic Dis- by Klaus J Strauss, a German National tributors, Inc., supplier of transistors, in- Mirco board chairman John L Walsh tegrated circuits, microprocessors, and noted that the off-shore operation result- other electronic components to builders ed from an increasing demand through- of electronic equipment; Mirco Systems, out Europe for sophisticated, electronic- Inc., manufacturer of automatic test type video games. These games have equipment for use in checking electronic been successfully distributed through- components and complex, assembled, out North America by Mirco. -
Classic Gaming Expo 2005 !! ! Wow
San Francisco, California August 20-21, 2005 $5.00 Welcome to Classic Gaming Expo 2005 !! ! Wow .... eight years! It's truly amazing to think that we 've been doing this show, and trying to come up with a fresh introduction for this program, for eight years now. Many things have changed over the years - not the least of which has been ourselves. Eight years ago John was a cable splicer for the New York phone company, which was then called NYNEX, and was happily and peacefully married to his wife Beverly who had no idea what she was in for over the next eight years. Today, John's still married to Beverly though not quite as peacefully with the addition of two sons to his family. He's also in a supervisory position with Verizon - the new New York phone company. At the time of our first show, Sean was seven years into a thirteen-year stint with a convenience store he owned in Chicago. He was married to Melissa and they had two daughters. Eight years later, Sean has sold the convenience store and opened a videogame store - something of a life-long dream (or was that a nightmare?) Sean 's family has doubled in size and now consists of fou r daughters. Joe and Liz have probably had the fewest changes in their lives over the years but that's about to change . Joe has been working for a firm that manages and maintains database software for pharmaceutical companies for the past twenty-some years. While there haven 't been any additions to their family, Joe is about to leave his job and pursue his dream of owning his own business - and what would be more appropriate than a videogame store for someone who's life has been devoted to collecting both the games themselves and information about them for at least as many years? Despite these changes in our lives we once again find ourselves gathering to pay tribute to an industry for which our admiration will never change . -
Steve Bristow Papers M1887
http://oac.cdlib.org/findaid/ark:/13030/c8cz3cmb No online items Guide to the Steve Bristow Papers M1887 Tim Noakes Department of Special Collections and University Archives 2012 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc Guide to the Steve Bristow M1887 1 Papers M1887 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Steve Bristow papers creator: Bristow, Steve, 1950-2015 Identifier/Call Number: M1887 Physical Description: 12.25 Linear Feet(23 boxes) Date (inclusive): 1969-1996 Special Collections and University Archives materials are stored offsite and must be paged 36 hours in advance. For more information on paging collections, see the department's website: http://library.stanford.edu/depts/spc/spc.html. Access to Collection The materials are open for research use. Audio-visual materials are not available in original format, and must be reformatted to a digital use copy. Publication Rights While Special Collections is the owner of the physical and digital items, permission to examine collection materials is not an authorization to publish. These materials are made available for use in research, teaching, and private study. Any transmission or reproduction beyond that allowed by fair use requires permission from the owners of rights, heir(s) or assigns. Restrictions also apply to digital representations of the original materials. Use of digital files is restricted to research and educational purposes. Acquisition Information This collection given by Steve Bristow to Stanford University, Special Collections in April, 2012. Preferred Citation [identification of item], Steve Bristow papers (M1887). -
August 21-22, 2004
San .Jose, California August 21-22, 2004 $5.00 Welcome to Classic Gaming Expo 2004!!! When this show first opened in 1998 no one really knew what to expect. The concept of "retro" gaming was still relatively new and was far from mainstream. It was a brave new world , where gaming fans worked to bring everyone together for a fun-filled weekend reminding us of how we got so excited about videogames in the first place. This year's event feels like that first time. For the last six years Classic Gaming Expo has taken residence in the glamorous confines of sin city, Las Vegas. It was a great run but recently we began to notice that Las Vegas is, in fact, an island . We could promote the show 24/7 for months but the one thing we could not change is that there are very few native gamers in the area. Everyone attending Classic Gaming Expo was in Las Vegas specifically to attend this show - so unless you were prepared to take a vacation on that weekend , you were going to miss it year in and year out. The move to San Jose not only brings the excitement of a fun-filled gaming weekend to a brave new world, but this brave new world also happens to be the home of videogaming itself. The roots of everything you know and love about this industry sprang not far from this very building. We think it's time to sow some new seeds and build a new home. A place where we can all experience the games, the people, and the excitement that filled our youth, all over again . -
Digital Press Issue
Fifty II. Editor’s BLURB by Dave Giarrusso DIGITAL e had a lot of big plans for our 50th issue (“DP# 50: Wfi fty!” just in case your short term memory functions a bit like mine does as of late) and fortunately, most of ‘em made it in. UNfortunately, due to time and space constraints, and a mischievious orange tabby by the name of “Pickles”, a scant few of ‘em got left on the cutting room fl oor. The one portion of the 50th issue that we (okay, actually John) were working really hard on was the “alumni moments” section - a section devoted to all the PRESS game designers and artists who shaped what we’ve come to call our favorite pasttime. As you can probably imagine, it was a big undertaking - too big to make it into the pages of issue #50. DIGITAL PRESS # 52 MAY / JUNE 2003 BUT - guess what? John kept nagging everyone in his most convincing voice Founders Joe Santulli and eventually, with nothing but the most polite coercion, managed to round Kevin Oleniacz up the troops. In fact, everyone had such a blast working with John that we wound up with tons more material than we had originally anticipated having. Editors-In-Chief Joe Santulli Dave Giarrusso Which brings us back to THIS issue - the brainchild of John “Big Daddy” and “I’ll Senior Editors Al Backiel get to it when I get to it” Hardie. DP issue #50. Part II. In DP issue #52. Get it? Jeff Cooper John Hardie So join me in extending a hearty “thank you” to Big John and all of the folks Sean Kelly who took time out of their busy schedules to sit down with us and pass along Staff Writers Larry Anderson some of their favorite gaming anecdotes of the past. -
Expanding the Video Game Archive at Gordon Library an Interactive
Expanding the Video Game Archive at Gordon Library An Interactive Qualifying Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the degree of Bachelor of Science by: Rasheeda Samih David Yuhua Tang April 30, 2018 Submitted to: Professor Dean O’Donnell, Worcester Polytechnic Institute This report represents work of WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. For more information about the projects program at WPI, see http://www.wpi.edu/Academics/Projects. Abstract This project attempts to expand Gordon Library’s video game archive and make it more accessible to the WPI community, as well as research the history surrounding items in the archive. We created an effective resource for IMGD majors to learn from, allowing them to interact directly with video games and hardware from an earlier era. 2 Table of Contents Abstract ....................................................................................................................................... 2 Table of Figures .......................................................................................................................... 4 Table of Tables ............................................................................................................................ 4 Acknowledgements .................................................................................................................... -
Finding Aid to the Cort and Barbara Allen Atari Packaging Design Collection, 1976-1984
Brian Sutton-Smith Library and Archives of Play Cort and Barbara Allen Atari Packaging Design Collection Finding Aid Finding Aid to the Cort and Barbara Allen Atari Packaging Design Collection, 1976-1984 Summary Information Title: Cort and Barbara Allen Atari packaging design collection Creator: Atari, Inc. (primary) ID: 115.4168 Date: 1976-1984 (inclusive); 1977-1983 (bulk) Extent: 41 linear feet Language: The materials in this collection are primarily in English. However, some items contain French, German, Italian, and Spanish; these materials are indicated in the Contents List of this finding aid. Abstract: This collection consists of 240 folders containing drawings, photographs, proofs, preliminary package mockups, drafts of manual scripts, unused packaging, and other internal documents used in the design and production of Atari’s packaging and manuals for home console video games, computer games, game consoles, and handheld games. The bulk of the materials are dated between 1977 and 1983. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Custodial History: The Cort and Barbara Allen Atari packaging design collection was acquired by The Strong in September of 2015 from Cort and Barbara Allen. -
The Wonderful World of Arcade Simulators
WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #9 • MARCH 2019 FULL PAGE AD MARCH 2019 • ISSUE #9 SIMULATIONS PEOPLE AND PLACES The Sims Game Swappers of SoCal! 06 BY TODD FRIEDMAN 41 BY AARON BURGER SIMULATIONS PEOPLE AND PLACES Turn and Burn Frank Schwartraubner 08 BY PATRICK HICKEY JR. 42 BY MARC BURGER SIMULATIONS NEWS Fox’s Game: Lucasfilm, Mirage... Video Games Debut at Heritage Auctions 10 BY SHAUN JEX 43 BY BRETT WEISS SIMULATIONS REVIEWS Driver and Driver 2 New Books on Old School Gaming Topics 12 BY CONOR MCBRIEN 44 BY RYAN BURGER AND RIC PRYOR MICHAEL THOMASSON’S JUST 4 QIX COLLECTOR INFO Behind Enemy Lines Super Nintendo Pricer 14 BY MICHAEL THOMASSON 45 PRESENTED BY PRICECHARTING.COM BRETT’S OLD SCHOOL BARGAIN BIN NEWS Asteroids and Beamrider Great Retro Shops 16 BY BRETT WEISS 50 BY OLD SCHOOL GAMER REVIEWS Flip Grip: Bullet Heaven 20 BY ROB FARALDI REVIEWS Old Atari on Switch... 22 BY RYAN BURGER AND RIC PRYOR FEATURE Entering the Digitized Era - Part 1 24 BY WARREN DAVIS FEATURE Intruder Alert...Intruder Alert! 26 BY KEVIN BUTLER PRATT AT THE ARCADE Publisher Design Assistant Con Staff Leader Ryan Burger Marc Burger Paige Burger The Wonderful World of Arcade Simulators Editorial Board BY ADAM PRATT Editor Art Director 32 Brian Szarek Thor Thorvaldson Dan Loosen Doc Mack PEOPLE AND PLACES Business Manager Editorial Consultant Billy Mitchell Aaron Burger Dan Walsh Dan Kitchen: 2600 to Modern and Back Walter Day 35 BY OLD SCHOOL GAMER PEOPLE AND PLACES HOW TO REACH Postmaster – Send address changes to: OSG • 222 SE Main St • Grimes IA 50111 OLD SCHOOL GAMER: Dr. -
Producers, Mediators, and Users in the History of Video Arcade Games, 1971-1985
Defining Play: Producers, Mediators, and Users in the History of Video Arcade Games, 1971-1985 A Dissertation SUBMITTED TO THE FACULTY OF THE UNIVERSITY OF MINNESOTA BY Jonathan Scott Clemens IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Advisor Thomas J. Misa August, 2015 © Jonathan Scott Clemens, 2015 Table of Contents I. List of Figures ................................................................................................iv II. Introduction ....................................................................................................1 1. Categories and Definitions ..............................................1 2. Overview of Sources ........................................................6 3. Methods and Theories ......................................................13 4. Summary of Chapters ......................................................17 III. Chapter One – Video Arcade Games .............................................................21 i. Part One – Precursors...................................................................22 1. Coin-Op Amusement Devices .........................................23 2. Computer Hacks...............................................................33 ii. Part Two – 1971: The First Video Arcade Games .......................39 1. The Galaxy Game ............................................................40 2. Computer Space ...............................................................45 3. Different Philosophies, Different Outcomes....................49 -
Atari-Coin-Op-Timeline
ATARI-COIN-OP-TIMELINE Compiled by Kevin Williams- KWP Limited (V.4.3) 1972 1 Pong Nov - first Atari game, 12,000 sold by Atari alone, first success, Jun - Company founded form first to have sequel, game built on royalties of Computer an investment of $250, by Space, Atari sues by Magnavox over concept Nolan Bushnell, Al Alcorn and Ted Dabney Bushnell (wanted 2 Barrel Pong Nov to call company Syzgy, but name already taken) 1973 2 Space Race Jul - prone to difficulties Jun - Kee Games formed as secretly controlled competition 3 Pong Double Sep - first 4 player game to Atari 4 Coup Davis Sep - Europe release Pong Double 5 Gotcha Oct - first arcade maze game Oct - Atari sells Pong rights to Bally / Midway 6 Eliminator (Kee) Oct - first Kee Games product 1974 7 Super Pong Feb 8 Rebound Feb - same as Spike 9 Spike (Kee) Mar 10 Quadra Pong Mar 11 Gran Trak 10 Mar - first car race game, first gear and peddle 12 Formula K (Kee) Apr Apr - Atari Inc. merges! with Kee Games to control success 13 World Cup Apr - was released in France as Coupe du Monde of Tank 14 Touch-Me Jun - rare cabinet 15 Twin Racer (Kee) Jul 16 Trak 10 Jul 17 Gran Trak 20 Sep 18 Pin Pong Sep 19 Coupe Franc Sep - French only release, sequel to Pong Double 20 Volleyball (Kit) Aug 21 Pong Cocktail Aug 22 Trak 20 Aug 23 Dr. Pong Oct 24 Tank (Kee) Nov 25 Tank Cocktail (Kee) Nov 26 Qwak! Nov - first non-mounted gun game Puppy Pong (doctors’ offices) Prototypes Color Quadrapong - 10 units made 1975 - Compugraph Foto - not a video game, first photo capture machine 27 Dodgeball Jan -
The History of Atari: 1971-1977 10/13/11 3:22 PM
Gamasutra - Features - The History of Atari: 1971-1977 10/13/11 3:22 PM The History of Atari: 1971-1977 By Steve Fulton Mt. Fuji towers 3776 meters as Japan’s highest mountain. It’s a striking landmark, one that rises almost impossibly out of an unassuming plain to a pinnacle of ice-capped beauty. After its mammoth breadth is realized, it settles back down again into a valley as if it was never there. It was formed by a volcanic eruption about 10,000 years ago, and has since been worshipped as a sacred landmark by the Japanese. In the shadow of that mountain, the people of Japan have played a strategy game named Go for thousands of years. Mount Fuji, taken by Asela Jayarathne First created in China about 2000 B.C., Go is a compelling and subtle strategy game. It vies with Parcheesi as the world’s oldest game that still exists in its original form. Go is unique, in that there are literally trillions -- if not an infinite number -- of board combinations. So many, in fact, that it is theorized that no two Go games played have ever been, or will ever be the same. Yet the game looks so simple -- just a series of black and white stones placed on a 19x19 grid. Some players have described the binary pattern of stones as a thing of beauty, with the game attaining a level of complexity at times so vast, the players put more emphasis the complex stone patterns to help them decide their next move, then on any sort of strategy.