The History of Atari: 1971-1977 10/13/11 3:22 PM
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HARD JAWS-1.5Mm X 60° Serrations
LATHE CHUCKS LATHE HARD JAWS-1.5mm X 60° Serrations LIVE CENTERS 1.5mm x 60° Serration Hard Jaws For Kitagawa®, Samchully® Strong®, MMK & Howa Chucks FEATURES: • Designed for first operation roughing, expect standard runout between 0.005-0.010 • Reversible-suitable for OD & ID workholding. Need Help Finding VISE ACCESSORIES The Correct Chuck • GRIP-RITE/OEM Style hard jaws have ground JAWS VISE tips and provide better runout. Jaws? See Our “Easy Jaw Finder” On • XTRA BITE -very aggressive bite. They have Pages 622-634 conical teeth for extra gripping power and ground body to provide improved runout. • SHARK JAWS have conical teeth for extra gripping power and black oxide for long life. Ideal for castings! Made in the USA. • 1 & 2 step jaws available. STRAIGHT SHANK STRAIGHT We offer one of the largest selections of Hard Jaws in the COLLET HOLDERS USA. For your convenience, we offer 3 unique styles of hard jaws. Choose the best fit for your application! XTRA BITE (-X) GRIP-RITE SHARK JAW Very aggressive (-U)/OEM STYLE Conical teeth for grip, ground body with ground tips gripping, black and sides for and sides for oxide for long life. improved runout. improved runout. Ideal for castings and scaly material. Made in the USA. TAP HOLDERS DRILL CHUCKS DRILL Critical Dimensions Groove Screw Hole Width OAL Height No. No. Top Mid Bot Group Chuck Part Price Width Size Space Inch Inch Inch of of Step Ht Step Ht Step Ht Style Code Number Size Number Per Set G E D C B A Holes Steps S1 S2 S3 0.433 0.985 K1-11-25 6 8mm 1.250 3.000 1.969 3 2 0.500 0.500 -
Arcade-Style Game Design: Postwar Pinball and The
ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES A Thesis Presented to The Academic Faculty by Christopher Lee DeLeon In Partial Fulfillment of the Requirements for the Degree Master of Science in Digital Media in the School of Literature, Communication and Culture Georgia Institute of Technology May 2012 ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES Approved by: Dr. Ian Bogost, Advisor Dr. John Sharp School of LCC School of LCC Georgia Institute of Technology Georgia Institute of Technology Dr. Brian Magerko Steve Swink School of LCC Creative Director Georgia Institute of Technology Enemy Airship Dr. Celia Pearce School of LCC Georgia Institute of Technology Date Approved: March 27, 2012 In memory of Eric Gary Frazer, 1984–2001. ACKNOWLEDGEMENTS I would like to thank: Danyell Brookbank, for companionship and patience in our transition to Atlanta. Ian Bogost, John Sharp, Brian Magerko, Celia Pearce, and Steve Swink for ongoing advice, feedback, and support as members of my thesis committee. Andrew Quitmeyer, for immediately encouraging my budding pinball obsession. Michael Nitsche and Patrick Coursey, for also getting high scores on Arnie. Steve Riesenberger, Michael Licht, and Tim Ford for encouragement at EALA. Curt Bererton, Mathilde Pignol, Dave Hershberger, and Josh Wagner for support and patience at ZipZapPlay. John Nesky, for his assistance, talent, and inspiration over the years. Lou Fasulo, for his encouragement and friendship at Sonic Boom and Z2Live. Michael Lewis, Harmon Pollock, and Tina Ziemek for help at Stupid Fun Club. Steven L. Kent, for writing the pinball chapter in his book that inspired this thesis. -
Arcade Rewind 3500 Games List 190818.Xlsx
ArcadeRewind.com.au [email protected] Facebook.com/ArcadeRewind Tel: 1300 272233 3500 Games List No. 3/4 Player Games 1 2 On 2 Open Ice Challenge (rev 1.21) 114 Metamorphic Force (ver EAA) 2 Alien Storm (US,3 Players,FD1094 317-0147) 115 Mexico 86 3 Alien vs. Predator 116 Michael Jackson's Moonwalker (US,FD1094) 4 All American Football (rev E) 117 Michael Jackson's Moonwalker (World) 5 Arabian Fight (World) 118 Minesweeper (4-Player) 6 Arabian Magic <World> 119 Muscle Bomber Duo - Ultimate Team Battle <World> 7 Armored Warriors 120 Mystic Warriors (ver EAA) 8 Armored Warriors (Euro Phoenix) 121 NBA Hangtime (rev L1.1 04/16/96) 9 Asylum <prototype> 122 NBA Jam (rev 3.01 04/07/93) 10 Atomic Punk (US) 123 NBA Jam T.E. Nani Edition 11 B.Rap Boys 124 NBA Jam TE (rev 4.0 03/23/94) 12 Back Street Soccer 125 Neck-n-Neck (4 Players) 13 Barricade 126 Night Slashers (Korea Rev 1.3) 14 Battle Circuit <Japan 970319> 127 Ninja Baseball Batman <US> 15 Battle Toads 128 Ninja Kids <World> 16 Beast Busters (World) 129 Nitro Ball 17 Blazing Tornado 130 Numan Athletics (World) 18 Bomber Lord (bootleg) 131 Off the Wall (2/3-player upright) 19 Bomber Man World <World> 132 Oriental Legend <ver.112, Chinese Board> 20 Brute Force 133 Oriental Legend <ver.112> 21 Bucky O'Hare <World version> 134 Oriental Legend <ver.126> 22 Bullet (FD1094 317-0041) 135 Oriental Legend Special 23 Cadillacs and Dinosaurs <World> 136 Oriental Legend Special Plus 24 Cadillacs Kyouryuu-Shinseiki <Japan> 137 Paddle Mania 25 Captain America 138 Pasha Pasha 2 26 Captain America -
NATION, NOSTALGIA and MASCULINITY: CLINTON/SPIELBERG/HANKS by Molly Diane Brown B.A. English, University of Oregon, 1995 M.A. En
NATION, NOSTALGIA AND MASCULINITY: CLINTON/SPIELBERG/HANKS by Molly Diane Brown B.A. English, University of Oregon, 1995 M.A. English, Portland State University, 1998 Submitted to the Graduate Faculty of Arts and Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2009 UNIVERSITY OF PITTSBURGH ARTS AND SCIENCES DEPARTMENT OF ENGLISH AND FILM STUDIES This dissertation was presented by Molly Diane Brown It was defended on May 14, 2009 and approved by Marcia Landy, PhD, Distinguished Professor, Film Studies Adam Lowenstein, PhD, Associate Professor, Film Studies Brent Malin, PhD, Assistant Professor, Communication Dissertation Advisor: Lucy Fischer, PhD, Distinguished Professor, Film Studies ii Copyright © by Molly Diane Brown 2009 iii NATION, NOSTALGIA AND MASCULINITY: CLINTON/SPIELBERG/HANKS Molly Diane Brown, PhD University of Pittsburgh, 2009 This dissertation focuses on masculinity in discourses of nostalgia and nation in popular films and texts of the late 20th century’s millennial period—the “Bill Clinton years,” from 1992-2001. As the 1990s progressed, masculinity crises and millennial anxieties intersected with an increasing fixation on nostalgic popular histories of World War II. The representative masculine figures proffered in Steven Spielberg films and Tom Hanks roles had critical relationships to cultural crises surrounding race, reproduction and sexuality. Nostalgic narratives emerged as way to fortify the American nation-state and resolve its social problems. The WWII cultural trend, through the specter of tributes to a dying generation, used nostalgic texts and images to create imaginary American landscapes that centered as much on contemporary masculinity and the political and social perspective of the Boomer generation as it did on the prior one. -
Driving, Dashboards and Dromology: Analysing 1980S Videogames Using Paul Virilio’S Theory of Speed
Fast Capitalism ISSN 1930-014X Volume 12 • Issue 1 • 2015 doi:10.32855/fcapital.201501.005 Driving, Dashboards and Dromology: Analysing 1980s Videogames Using Paul Virilio’s Theory of Speed Alex Wade Speed and Inertia Space and time is of central concern of Paul Virilio. Just as Lefebvre and Merleau-Ponty were concerned with the reductive effects of the scientifically conceived spaces of technology upon everyday life, so Virilio extends these concerns to the impact of time upon lived, or ‘real space.’ As techniques and technologies of managing time are applied to everyday life, so ‘real spaces’ are progressively diluted and individuals can no longer delineate between the private and the public: so called ‘dead time’ on mass transit systems is elided by Wi-Fi connectivity; Internet connected appliances are always-on for corporations to target advertising and governments to harvest data to increase national security, with the PRISM program showing little demarcation between either sphere. Inhabitants of contemporary societies are overlaid with a gossamer digital net, allowing spaces to be traversed in advance: GPS positioning covers the globe, permitting navigation and simulation of spaces pre-arrival, Google’s variant navigation software shows topographical and actual views of journeys before they take place, war games provide tactical and strategic supremacy of potential theatres of battle, flight and medical simulators allow a view of future egocentric (airspace) and exocentric (the human body) spaces before any actual flight or operation is undertaken. Laborsaving devices privilege real-time over real-space, the result being that the temporal obliterates the spatial, ‘here no longer exists, everything is now’ (Virilio 2000b: 125). -
History of Technology in Games Themes the Early Days Hardware
Themes History of Technology in Games ! Technology’s impact on game design The Beginnings ! Hardware vs. Software (cyclic) CMPUT 250 ! Specialization vs. Generalization (cyclic) Fall 2007 ! State vs. Dynamics (cyclic) Tuesday, October 2 ! One Person vs. Teams (progression) CMPUT 250 - Fall 2007 Lecture #8: History 1 The Early Days Hardware vs. Software ! The very earliest video games (pre-1975) ! Early switch to microprocessors were custom built machines ! General-purpose hardware that runs software ! Designed/built by engineers (like a TV) ! No need to engineer every game from scratch Tennis for Two (Brookhaven Labs,1958) Gunfight (Taito, 1975) CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Pong (Atari, 1972) Lecture #8: History 1 Software-Based Games Development of Early Games ! Once microprocessors were used for games, ! Programs written by one individual programmers took control ! Graphics, sound, controls, rules, AI… ! The advent of personal computers (~1976) …all by one person opened up the field to “amateurs” CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Lecture #8: History 1 Development of Early Games An Early Graphics Innovation ! Games were simple Breakout (Atari, 1976) ! The machines were simple ! Very limited storage and speed ! No “pictures” or recorded music ! Focus on moving small things around on the screen ! Only so much one could do ! More people would be a waste of effort Boot Hill (Midway, 1977) CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Lecture #8: History -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238. -
Cashbox/Coinmachinenews
cashbox/coinmachine news Mireo Expands U.S. Facilities: MOA Expo ' 75 Revisited Opens European Subsid. -Germany PHOENIX — Mirco, Incorporated, this the lease. city, announced the signing of a ten year Walsh noted that executive and sales lease on a commercial building located offices for Mirco Games. Inc. and Mirco at 10888 N 19th Avenue, Phoenix. The Electronic Distributors, Inc. would re- move into substantially larger facilities main at their present locations of 1960 was necessitated by the firm's extensive W North Lane and 2005 W Peoria expansion of business activities in all Avenue (Phoenix), respectively. areas. European Subsidiary Formed. Also in Mirco, Incorporated is the parent com- line with its current expansion program, pany of five wholly-owned subsidiaries Mirco recently opened a wholly-owned which manufacture and market a wide subsidiary in Germany, called Mirco variety of electronic products, compo- Games GmbH, to manufacture and nents, and systems. The subsidiaries are: market coin-operated amusement pro- Mirco Games, Inc., manufacturer of ducts in Europe. It is located in home and coin-operated electronic and Frankfurt, Germany and will be managed mechanical games; Mirco Electronic Dis- by Klaus J Strauss, a German National tributors, Inc., supplier of transistors, in- Mirco board chairman John L Walsh tegrated circuits, microprocessors, and noted that the off-shore operation result- other electronic components to builders ed from an increasing demand through- of electronic equipment; Mirco Systems, out Europe for sophisticated, electronic- Inc., manufacturer of automatic test type video games. These games have equipment for use in checking electronic been successfully distributed through- components and complex, assembled, out North America by Mirco. -
Classic Gaming Expo 2005 !! ! Wow
San Francisco, California August 20-21, 2005 $5.00 Welcome to Classic Gaming Expo 2005 !! ! Wow .... eight years! It's truly amazing to think that we 've been doing this show, and trying to come up with a fresh introduction for this program, for eight years now. Many things have changed over the years - not the least of which has been ourselves. Eight years ago John was a cable splicer for the New York phone company, which was then called NYNEX, and was happily and peacefully married to his wife Beverly who had no idea what she was in for over the next eight years. Today, John's still married to Beverly though not quite as peacefully with the addition of two sons to his family. He's also in a supervisory position with Verizon - the new New York phone company. At the time of our first show, Sean was seven years into a thirteen-year stint with a convenience store he owned in Chicago. He was married to Melissa and they had two daughters. Eight years later, Sean has sold the convenience store and opened a videogame store - something of a life-long dream (or was that a nightmare?) Sean 's family has doubled in size and now consists of fou r daughters. Joe and Liz have probably had the fewest changes in their lives over the years but that's about to change . Joe has been working for a firm that manages and maintains database software for pharmaceutical companies for the past twenty-some years. While there haven 't been any additions to their family, Joe is about to leave his job and pursue his dream of owning his own business - and what would be more appropriate than a videogame store for someone who's life has been devoted to collecting both the games themselves and information about them for at least as many years? Despite these changes in our lives we once again find ourselves gathering to pay tribute to an industry for which our admiration will never change . -
New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill. -
United States Bankruptcy Court SUMMARY of SCHEDULES
13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 1 of 110 B6 Summary (Official Form 6 - Summary) (12/07) }bk1{Form 6.Suayfchedls United States Bankruptcy Court Southern District of New York In re Atari Interactive, Inc. Case No. 13-10177 , Debtor Chapter 11 SUMMARY OF SCHEDULES Indicate as to each schedule whether that schedule is attached and state the number of pages in each. Report the totals from Schedules A, B, D, E, F, I, and J in the boxes provided. Add the amounts from Schedules A and B to determine the total amount of the debtor’s assets. Add the amounts of all claims from Schedules D, E, and F to determine the total amount of the debtor’s liabilities. Individual debtors must also complete the "Statistical Summary of Certain Liabilities and Related Data" if they file a case under chapter 7, 11, or 13. NAME OF SCHEDULEATTACHED NO. OF ASSETS LIABILITIES OTHER (YES/NO) SHEETS A - Real Property Yes 10.00 B - Personal Property Yes 4 21,238,150.00 C - Property Claimed as Exempt No 0 D - Creditors Holding Secured Claims Yes 1 0.00 E - Creditors Holding Unsecured Yes 1 0.00 Priority Claims (Total of Claims on Schedule E) F - Creditors Holding Unsecured Yes 1 266,183,594.00 Nonpriority Claims G - Executory Contracts and Yes 1 Unexpired Leases H - Codebtors Yes 1 I - Current Income of Individual No 0 N/A Debtor(s) J - Current Expenditures of Individual No 0 N/A Debtor(s) Total Number of Sheets of ALL Schedules 10 Total Assets 21,238,150.00 Total Liabilities 266,183,594.00 Software Copyright (c) 1996-2013 - CCH INCORPORATED - www.bestcase.com Best Case Bankruptcy 13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 2 of 110 B6A (Official Form 6A) (12/07) }bk1{Schedul A-RaPropty In re Atari Interactive, Inc.