Embedded System Design on a Shoestring
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Linux and Electronics
Linux and Electronics Urs Lindegger Linux and Electronics Urs Lindegger Copyright © 2019-11-25 Urs Lindegger Table of Contents 1. Introduction .......................................................................................................... 1 Note ................................................................................................................ 1 2. Printed Circuits ...................................................................................................... 2 Printed Circuit Board design ................................................................................ 2 Kicad ....................................................................................................... 2 Eagle ..................................................................................................... 13 Simulation ...................................................................................................... 13 Spice ..................................................................................................... 13 Digital simulation .................................................................................... 18 Wings 3D ....................................................................................................... 18 User interface .......................................................................................... 19 Modeling ................................................................................................ 19 Making holes in Wings 3D ....................................................................... -
Introduction to Embedded C
INTRODUCTION TO EMBEDDED C by Peter J. Vidler Introduction The aim of this course is to teach software development skills, using the C programming language. C is an old language, but one that is still widely used, especially in embedded systems, where it is valued as a high- level language that provides simple access to hardware. Learning C also helps us to learn general software development, as many of the newer languages have borrowed from its concepts and syntax in their design. Course Structure and Materials This document is intended to form the basis of a self-study course that provides a simple introduction to C as it is used in embedded systems. It introduces some of the key features of the C language, before moving on to some more advanced features such as pointers and memory allocation. Throughout this document we will also look at exercises of varying length and difficulty, which you should attempt before continuing. To help with this we will be using the free RapidiTTy® Lite IDE and targeting the TTE®32 microprocessor core, primarily using a cycle-accurate simulator. If you have access to an FPGA development board, such as the Altera® DE2-70, then you will be able to try your code out in hardware. In addition to this document, you may wish to use a textbook, such as “C in a Nutshell”. Note that these books — while useful and well written — will rarely cover C as it is used in embedded systems, and so will differ from this course in some areas. Copyright © 2010, TTE Systems Limited 1 Getting Started with RapidiTTy Lite RapidiTTy Lite is a professional IDE capable of assisting in the development of high- reliability embedded systems. -
Embedded C Programming I (Ecprogrami)
To our customers, Old Company Name in Catalogs and Other Documents On April 1st, 2010, NEC Electronics Corporation merged with Renesas Technology Corporation, and Renesas Electronics Corporation took over all the business of both companies. Therefore, although the old company name remains in this document, it is a valid Renesas Electronics document. We appreciate your understanding. Renesas Electronics website: http://www.renesas.com April 1st, 2010 Renesas Electronics Corporation Issued by: Renesas Electronics Corporation (http://www.renesas.com) Send any inquiries to http://www.renesas.com/inquiry. Notice 1. All information included in this document is current as of the date this document is issued. Such information, however, is subject to change without any prior notice. Before purchasing or using any Renesas Electronics products listed herein, please confirm the latest product information with a Renesas Electronics sales office. Also, please pay regular and careful attention to additional and different information to be disclosed by Renesas Electronics such as that disclosed through our website. 2. Renesas Electronics does not assume any liability for infringement of patents, copyrights, or other intellectual property rights of third parties by or arising from the use of Renesas Electronics products or technical information described in this document. No license, express, implied or otherwise, is granted hereby under any patents, copyrights or other intellectual property rights of Renesas Electronics or others. 3. You should not alter, modify, copy, or otherwise misappropriate any Renesas Electronics product, whether in whole or in part. 4. Descriptions of circuits, software and other related information in this document are provided only to illustrate the operation of semiconductor products and application examples. -
Cost-Effective Compilation Techniques for Java Just-In-Time Compilers 3
IEICE TRANS. ??, VOL.Exx–??, NO.xx XXXX 200x 1 PAPER Cost-Effective Compilation Techniques for Java Just-in-Time Compilers Kazuyuki SHUDO†, Satoshi SEKIGUCHI†, Nonmembers, and Yoichi MURAOKA ††, Fel low SUMMARY Java Just-in-Time compilers have to satisfy a policies. number of requirements in conflict with each other. Effective execution of a generated code is not the only requirement, but 1. Ease of use as a base of researches. compilation time, memory consumption and compliance with the 2. Cost-effective development. Less labor and rela- Java Virtual Machine specification are also important. We have tively much effect. developed a Java Just-in-Time compiler keeping implementation 3. Adequate quality and performance for practical labor little. Another important objective is developing an ad- equate base of following researches which utilize this compiler. use. The proposed compilation techniques take low compilation cost and low development cost. This paper also describes optimization Compiler development involves much work on a methods implemented in the compiler, for instance, instruction parser, intermediate representations and a number of folding, exception handling with signals and code patching. optimizations. Because of it, we have to consider those key words: Runtime compilation, Java Virtual Machine, Stack human and engineering factor seriously in addition to caching, Instruction folding, Code patching technical requirements like performance. Our plan on the development of the JIT compiler was to have a prac- 1. Introduction tical compiler with work several man-month. Our an- other goal was specifically having a research base on Just-in-Time (JIT) compilers for Java bytecode have which we do following researches with less labor while to satisfy a number of requirements, which are differ- developing it with less work. -
An Application Programming Interface for the MORSE Simulator
Bachelor’s Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Control Engineering An application programming interface for the MORSE simulator Lukáš Bertl Cybernetics and Robotics: Systems and Control [email protected] January 2017 Supervisor: RNDr. Miroslav Kulich, Ph.D. Acknowledgement / Declaration I would like to express my gratitude to I hereby declare that I have complet- my supervisor RNDr. Miroslav Kulich, ed this thesis with the topic ”An ap- Ph.D. for a great mentorship, patience plication programming interface for the and wise comments that helped me com- MORSE simulator” independently and plete this project. that I have listed all sources of informa- I would like to thank my girlfriend tion used within it in accordance with and my parents for their unlimited men- the methodical instructions for observ- tal support throughout my whole stud- ing the ethical principles in the prepara- ies. tion of university theses. Finally, I thank my brother and Kač- In Prague, January ...., 2017 ka Janatková for the proofreading of this thesis. ........................................ Lukáš Bertl iii Abstrakt / Abstract Práce představuje CCMorse, což je Thesis presents the CCMorse, a simu- knihovna pro komunikaci se simuláto- lator communication library, that I have rem, kterou jsem vytvořil. Práce dále created. The thesis also describes the popisuje proces vývoje simulačního pro development process of a MORSE sim- simulátor MORSE. ulation environment. Teze probírá nejprve teorii robotic- The thesis -
Porting Musl to the M3 Microkernel TU Dresden
Porting Musl to the M3 microkernel TU Dresden Sherif Abdalazim, Nils Asmussen May 8, 2018 Contents 1 Abstract 2 2 Introduction 3 2.1 Background.............................. 3 2.2 M3................................... 4 3 Picking a C library 5 3.1 C libraries design factors . 5 3.2 Alternative C libraries . 5 4 Porting Musl 7 4.1 M3andMuslbuildsystems ..................... 7 4.1.1 Scons ............................. 7 4.1.2 GNUAutotools........................ 7 4.1.3 Integrating Autotools with Scons . 8 4.2 Repositoryconfiguration. 8 4.3 Compilation.............................. 8 4.4 Testing ................................ 9 4.4.1 Syscalls ............................ 9 5 Evaluation 10 5.1 PortingBusyboxcoreutils . 10 6 Conclusion 12 1 Chapter 1 Abstract Today’s processing workloads require the usage of heterogeneous multiproces- sors to utilize the benefits of specialized processors and accelerators. This has, in turn, motivated new Operating System (OS) designs to manage these het- erogeneous processors and accelerators systematically. M3 [9] is an OS following the microkernel approach. M3 uses a hardware/- software co-design to exploit the heterogeneous systems in a seamless and effi- cient form. It achieves that by abstracting the heterogeneity of the cores via a Data Transfer Unit (DTU). The DTU abstracts the heterogeneity of the cores and accelerators so that they can communicate systematically. I have been working to enhance the programming environment in M3 by porting a C library to M3. I have evaluated different C library implementations like the GNU C Library (glibc), Musl, and uClibc. I decided to port Musl as it has a relatively small code base with fewer configurations. It is simpler to port, and it started to gain more ground in embedded systems which are also a perfect match for M3 applications. -
Flexible Modular Robotic Simulation Environment for Research and Education
FLEXIBLE MODULAR ROBOTIC SIMULATION ENVIRONMENT FOR RESEARCH AND EDUCATION Dennis Krupke∗, Guoyuan Li and Jianwei Zhang Houxiang Zhang and Hans Petter Hildre Department of Computer Science Faculty of Maritime Technology and Operations University of Hamburg Aalesund University College Email: f3krupke, li, [email protected] Email: fhozh, [email protected] ∗corresponding author knowledge there is no special purpose simulation soft- ware for modular robots that allows for fast and easy cre- KEYWORDS ation of a simulation setup while being easy to use and easy to understand. Modular robots control, educational software, Open- A modular robot GUI has been developed that enables RAVE, interactive simulation the user to focus on robotics while most of the program- ming part is hidden. This idea is also described in (Zhang ABSTRACT et al., 2006). In contrast to other powerful systems only In this paper a novel GUI for a modular robots simula- few rules have to be learned for proper use of our sys- tion environment is introduced. The GUI is intended to tem. Motivation is the most important aspect for peo- be used by unexperienced users that take part in an edu- ple who have just begun with something new to proceed cational workshop as well as by experienced researchers and succeed. The GUI enables the user to get results who want to work on the topic of control algorithms of very quickly because only some basic knowledge about modular robots with the help of a framework. It offers the application space of modular robotics is needed. This two modes for the two kinds of users. -
Picojava-II™ Programmer's Reference Manual
picoJava-II™ Programmer’s Reference Manual Sun Microsystems, Inc. 901 San Antonio Road Palo Alto, CA 94303 USA 650 960-1300 Part No.: 805-2800-06 March 1999 Copyright 1999 Sun Microsystems, Inc. 901 San Antonio Road, Palo Alto, California 94303 U.S.A. All rights reserved. The contents of this document are subject to the current version of the Sun Community Source License, picoJava Core (“the License”). You may not use this document except in compliance with the License. You may obtain a copy of the License by searching for “Sun Community Source License” on the World Wide Web at http://www.sun.com. See the License for the rights, obligations, and limitations governing use of the contents of this document. Sun, Sun Microsystems, the Sun logo and all Sun-based trademarks and logos, Java, picoJava, and all Java-based trademarks and logos are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. DOCUMENTATION IS PROVIDED “AS IS” AND ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON- INFRINGEMENT, ARE DISCLAIMED, EXCEPT TO THE EXTENT THAT SUCH DISCLAIMERS ARE HELD TO BE LEGALLY INVALID. THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR TYPOGRAPHICAL ERRORS. CHANGES ARE PERIODICALLY ADDED TO THE INFORMATION HEREIN; THESE CHANGES WILL BE INCORPORATED IN NEW EDITIONS OF THE PUBLICATION. -
Porting and Using Newlib in Embedded Systems William Gatliff Table of Contents Copyright
Porting and Using Newlib in Embedded Systems William Gatliff Table of Contents Copyright................................................................................................................................3 Newlib.....................................................................................................................................3 Newlib Licenses....................................................................................................................3 Newlib Features ....................................................................................................................3 Building Newlib ...................................................................................................................7 Tweaks ....................................................................................................................................8 Porting Newlib......................................................................................................................9 Onward! ................................................................................................................................19 Resources..............................................................................................................................19 About the Author................................................................................................................19 $Revision: 1.5 $ Although technically not a GNU product, the C runtime library newlib is the best choice for many GNU-based -
Getting Started
Getting started Note: This Help file explains the features available in RecordNow! and RecordNow! Deluxe. Some of the features and projects detailed in the Help are only available in RecordNow! Deluxe. Click here to connect to a Web site where you can learn more about upgrading to RecordNow! Deluxe. Welcome to RecordNow! by Sonic, your gateway to the world of digital music, video, and data recording. With RecordNow! you can make perfect copies of your CDs and DVDs, transfer music from your CD collection to your computer, create personalized audio CDs containing all of your favorite songs, and much more. In addition, a full suite of data and video recording programs by Sonic can be started from within RecordNow! to back up your computer, create drag-and-drop discs, watch movies, edit digital video, and create your own DVDs. Some of these programs may already be installed on your computer. Others are available for purchase. This Help file is divided into the following sections to help you quickly find the information you need: Getting started — Learn about System requirements, Getting help, Accessibility, and Removing RecordNow!. Things you should know — Useful information for newcomers to digital recording. Exploring RecordNow! — Learn to use RecordNow! and find out more about associated programs and upgrade options. Audio Projects — Step-by-step instructions for every type of audio project. Data projects — Step-by-step instructions for every type of data project. Backup projects — Step-by-step instructions for backup projects. Video projects — Step-by-step instructions for video projects. Utilities — Instructions on how to erase and finalize a disc, how to display detailed information about your discs and drives, and how to create disc labels. -
28Th Daaam International Symposium on Intelligent Manufacturing and Automation
28TH DAAAM INTERNATIONAL SYMPOSIUM ON INTELLIGENT MANUFACTURING AND AUTOMATION DOI: 10.2507/28th.daaam.proceedings.172 SERVICE ROBOTS INTEGRATING SOFTWARE AND REMOTE REPROGRAMMING Davydov D.V., Eprikov S.R., Kirsanov K.B., Pryanichnikov V.E. This Publication has to be referred as: Davydov, D[enis]; Eprikov, S[tanislav]; Kirsanov, K[irll] & Pryanichnikov, V[alentin] (2017). Service Robots Integrating Software 4nd Remote Reprogramming, Proceedings of the 28th DAAAM International Symposium, pp.1234-1240, B. Katalinic (Ed.), Published by DAAAM International, ISBN 978-3-902734- 11-2, ISSN 1726-9679, Vienna, Austria DOI: 10.2507/28th.daaam.proceedings.172 Abstract This paper presents a solution to the problems of redundancy and organisation of the software architecture inherent in robotic systems and its' simulators. The analysis and comparison of these solutions with the existing ones are given. It was designed a new software architecture for controlling mobile robotic complexes on the base of two models. Developed simulators and usage of the actor model were the base for creating the technological platforms for distributed software control, providing the simultaneous access of several users to a group of mobile robots and their virtual models. Keywords: building a network of robotarium; distributed control of mobile robots and their simulation software for mobile robot; reservation methods in robotics; dynamic reprogramming 1. Main problems When developing intelligent robots, one of the problems is the lack of effective software to create systems of group control. For example, in the well-known software packages (ROS, MRS, and others) does not included specific development tools for control of distributed mechatronic systems, especially in remote mode. -
Openrave: a Planning Architecture for Autonomous Robotics
OpenRAVE: A Planning Architecture for Autonomous Robotics Rosen Diankov James Kuffner [email protected] [email protected] CMU-RI-TR-08-34 July 2008 Robotics Institute Carnegie Mellon University Pittsburgh, Pennsylvania 15213 Copyright c 2008 by Rosen Diankov and James Kuffner. All rights reserved. Abstract One of the challenges in developing real-world autonomous robots is the need for integrating and rigorously test- ing high-level scripting, motion planning, perception, and control algorithms. For this purpose, we introduce an open-source cross-platform software architecture called OpenRAVE, the Open Robotics and Animation Virtual Envi- ronment. OpenRAVE is targeted for real-world autonomous robot applications, and includes a seamless integration of 3-D simulation, visualization, planning, scripting and control. A plugin architecture allows users to easily write cus- tom controllers or extend functionality. With OpenRAVE plugins, any planning algorithm, robot controller, or sensing subsystem can be distributed and dynamically loaded at run-time, which frees developers from struggling with mono- lithic code-bases. Users of OpenRAVE can concentrate on the development of planning and scripting aspects of a problem without having to explicitly manage the details of robot kinematics and dynamics, collision detection, world updates, and robot control. The OpenRAVE architecture provides a flexible interface that can be used in conjunction with other popular robotics packages such as Player and ROS because it is focused on autonomous motion planning and high-level scripting rather than low-level control and message protocols. OpenRAVE also supports a powerful network scripting environment which makes it simple to control and monitor robots and change execution flow dur- ing run-time.