Getting Started

Total Page:16

File Type:pdf, Size:1020Kb

Getting Started Getting started Note: This Help file explains the features available in RecordNow! and RecordNow! Deluxe. Some of the features and projects detailed in the Help are only available in RecordNow! Deluxe. Click here to connect to a Web site where you can learn more about upgrading to RecordNow! Deluxe. Welcome to RecordNow! by Sonic, your gateway to the world of digital music, video, and data recording. With RecordNow! you can make perfect copies of your CDs and DVDs, transfer music from your CD collection to your computer, create personalized audio CDs containing all of your favorite songs, and much more. In addition, a full suite of data and video recording programs by Sonic can be started from within RecordNow! to back up your computer, create drag-and-drop discs, watch movies, edit digital video, and create your own DVDs. Some of these programs may already be installed on your computer. Others are available for purchase. This Help file is divided into the following sections to help you quickly find the information you need: Getting started — Learn about System requirements, Getting help, Accessibility, and Removing RecordNow!. Things you should know — Useful information for newcomers to digital recording. Exploring RecordNow! — Learn to use RecordNow! and find out more about associated programs and upgrade options. Audio Projects — Step-by-step instructions for every type of audio project. Data projects — Step-by-step instructions for every type of data project. Backup projects — Step-by-step instructions for backup projects. Video projects — Step-by-step instructions for video projects. Utilities — Instructions on how to erase and finalize a disc, how to display detailed information about your discs and drives, and how to create disc labels. Saving projects — Learn how to save projects and load saved projects. Options — Personalize RecordNow! by setting Options that match your recording requirements and personal style. Tips and Tricks — Advice that will help you get the most from RecordNow!. Troubleshooting — Answers to common problems. RN720 - ENU Page 1 Getting started > System requirements System requirements This version of RecordNow! is compatible with the operating systems listed below. For more specific information, click the link for the operating system used by your computer: Windows 98 Second Edition Windows 2000 and Windows Millennium Windows XP Home, Professional, and Media Center editions © 2004 Sonic Solutions. All Rights Reserved. Page 2 Getting started > System requirements > Windows 98 Second Edition Windows 98 Second Edition Hard drive with at least 15 MB of free space for installation (700 MB of free space is recommended for storing temporary files) 32 MB RAM, or more Internet Explorer 4.0 or greater for reading Help files Macromedia Flash browser plug-in 6.0 or greater for viewing portions of the Help A CD or DVD recorder equipped with BURN-Proof technology. Click here to connect to the Sonic Web site where you can view a complete list of supported drives. For 8x speed recorders, or slower: o 133 MHz processor, or faster o Bus-mastering EIDE controller o DMA enabled on the hard drive For 10x speed recorders, or faster: o 300 MHz processor, or faster o Bus-mastering EIDE controller o DMA enabled on the hard drive © 2004 Sonic Solutions. All Rights Reserved. Page 3 Getting started > System requirements > Windows 2000 and Windows Millennium Windows 2000 and Windows Millennium Hard drive with at least 15 MB of free space for installation (700 MB of free space is recommended for storing temporary files) 64 MB RAM, or more Internet Explorer 4.0 or greater for reading Help files Macromedia Flash browser plug-in 6.0 or greater for viewing portions of the Help Windows Media Player 7.1 or greater to obtain song titles from the Internet and for WMA support Windows Media Player 9.0 or greater for playlist support A CD or DVD recorder equipped with BURN-Proof technology. Click here to connect to the Sonic Web site where you can view a complete list of supported drives. For 8x speed recorders, or slower: o 150 MHz processor, or faster o Bus-mastering EIDE controller o DMA enabled on the hard drive For 10x speed recorders, or faster: o 300 MHz or faster processor o Bus-mastering EIDE controller o DMA enabled on the hard drive © 2004 Sonic Solutions. All Rights Reserved. Page 4 Getting started > System requirements > Windows XP Home, Professional, and Media Center editions Windows XP Home, Professional, and Media Center editions Hard drive with at least 15 MB of free space for installation (700 MB of free space is recommended for storing temporary files) 128 MB RAM, or more (256MB or more for double-byte language systems) Internet Explorer 4.0 or greater for reading Help files Macromedia Flash browser plug-in 6.0 or greater for viewing portions of the Help Windows Media Player 7.1 or greater to obtain song titles from the Internet and for WMA support Windows Media Player 9.0 or greater for playlist support A CD or DVD recorder equipped with BURN-Proof technology. Click here to connect to the Sonic Web site where you can view a complete list of supported drives. For 8x speed recorders, or slower: o 233 MHz processor, or faster o Bus-mastering EIDE controller o DMA enabled on the hard drive For 10x speed recorders, or faster: o 300 MHz or faster processor o Bus-mastering EIDE controller o DMA enabled on the hard drive © 2004 Sonic Solutions. All Rights Reserved. Page 5 Getting started > Starting RecordNow! Starting RecordNow! To start RecordNow!: Select RecordNow! or RecordNow! Deluxe from the program list available on your Windows Start menu. or Select Launch RecordNow! when I start my computer from RecordNow!'s Options dialog box. (See General options for more information.) or Right-click a file or folder. Hold your cursor over Send To on the shortcut menu, then select RecordNow! or RecordNow! Deluxe. © 2004 Sonic Solutions. All Rights Reserved. Page 6 Getting started > Getting help Getting help If you have a question while using RecordNow!, there are several places you can turn for answers. The most complete source of information is this Help file. It contains a table of contents and an extensive index. The Help file also includes a Search tab that will display a list of topics containing the words you select. To open the online Help: Click the Help button and select RecordNow! Help from the shortcut menu. Press the F1 key on your keyboard any time RecordNow! is the active program on your computer screen. Using the Help file When using the Help file, there are a couple important things to remember: RecordNow! is available as a retail product. It is also bundled with many new computers. Your version may not include all of the features described here. This Help file covers the features available in RecordNow! and RecordNow! Deluxe. References to RecordNow! apply to both products. References to RecordNow! Deluxe apply only to RecordNow! Deluxe. To change the size of the text in the RecordNow! Help file, close the Help file and open Internet Explorer. Click the View menu in Internet Explorer, select Text Size, and chose a different text size option. Reopen the RecordNow! Help file. Other sources of help The ReadMe file — This text file contains late-breaking information about RecordNow!. It can be opened by navigating to the RecordNow! application using the Windows Start menu. A typical path might be: Start > All Programs > Sonic > RecordNow! > Readme.htm. The exact path will vary depending on your operating system and computer manufacturer. Extended Pop-up Help — Hold your mouse cursor over almost any feature in RecordNow! and a small text window will open explaining the purpose of that feature. Once you become familiar with the program, these extended pop-ups can be turned off using the setting on the General panel of the Options dialog box. Explain Buttons — Throughout the RecordNow! application you will encounter Explain buttons. Click any of these buttons to open a Help topic that explains the feature you are using in more detail. Technical Support on the Web — If you have an Internet connection, this selection on the Help menu will take you to the RecordNow! technical support site, where you will find answers to frequently asked questions, additional product information, and technical support. Associated Programs — Some projects are performed by software that is started from within RecordNow!. In many cases, these associated programs have their own Help files with additional information about the project you are performing. Note: The technical support link is not available on all versions of RecordNow!. © 2004 Sonic Solutions. All Rights Reserved. Page 7 Getting started > Accessibility Accessibility RecordNow! has been designed with a commitment to accessibility. It is compatible with Microsoft's accessibility utilities and many third-party assistance products. Keyboard shortcuts are available for all major operations. Note: Some graphic elements used in this program are not handled correctly by all screen readers. If possible, set your screen reader to move your mouse pointer to the active program button. This will allow your screen reader to read the extended pop-up help for each button in RecordNow!. See General options for information on enabling extended pop-up help in RecordNow!. Other topics: Navigation and keyboard shortcuts High contrast settings © 2004 Sonic Solutions. All Rights Reserved. Page 8 Getting started > Accessibility > High contrast settings High contrast settings Some users find it easier to view RecordNow! when the high contrast display settings are enabled for their computer monitor. To set your monitor to high contrast mode: 1. Click the Windows Start menu and open Control Panel. 2. Double-click Accessibility Options.
Recommended publications
  • Zoom Player Documentation
    Table of Contents Part I Introduction 1 1 Feature................................................................................................................................... Chart 5 2 Features................................................................................................................................... in detail 10 3 Options................................................................................................................................... & Settings 19 Advanced Options.......................................................................................................................................................... 20 Interface ......................................................................................................................................................... 21 Control Bar ......................................................................................................................................... 22 Buttons ................................................................................................................................... 23 Timeline Area ................................................................................................................................... 23 Display ................................................................................................................................... 24 Keyboard ........................................................................................................................................
    [Show full text]
  • An Application Programming Interface for the MORSE Simulator
    Bachelor’s Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Control Engineering An application programming interface for the MORSE simulator Lukáš Bertl Cybernetics and Robotics: Systems and Control [email protected] January 2017 Supervisor: RNDr. Miroslav Kulich, Ph.D. Acknowledgement / Declaration I would like to express my gratitude to I hereby declare that I have complet- my supervisor RNDr. Miroslav Kulich, ed this thesis with the topic ”An ap- Ph.D. for a great mentorship, patience plication programming interface for the and wise comments that helped me com- MORSE simulator” independently and plete this project. that I have listed all sources of informa- I would like to thank my girlfriend tion used within it in accordance with and my parents for their unlimited men- the methodical instructions for observ- tal support throughout my whole stud- ing the ethical principles in the prepara- ies. tion of university theses. Finally, I thank my brother and Kač- In Prague, January ...., 2017 ka Janatková for the proofreading of this thesis. ........................................ Lukáš Bertl iii Abstrakt / Abstract Práce představuje CCMorse, což je Thesis presents the CCMorse, a simu- knihovna pro komunikaci se simuláto- lator communication library, that I have rem, kterou jsem vytvořil. Práce dále created. The thesis also describes the popisuje proces vývoje simulačního pro development process of a MORSE sim- simulátor MORSE. ulation environment. Teze probírá nejprve teorii robotic- The thesis
    [Show full text]
  • Flexible Modular Robotic Simulation Environment for Research and Education
    FLEXIBLE MODULAR ROBOTIC SIMULATION ENVIRONMENT FOR RESEARCH AND EDUCATION Dennis Krupke∗, Guoyuan Li and Jianwei Zhang Houxiang Zhang and Hans Petter Hildre Department of Computer Science Faculty of Maritime Technology and Operations University of Hamburg Aalesund University College Email: f3krupke, li, [email protected] Email: fhozh, [email protected] ∗corresponding author knowledge there is no special purpose simulation soft- ware for modular robots that allows for fast and easy cre- KEYWORDS ation of a simulation setup while being easy to use and easy to understand. Modular robots control, educational software, Open- A modular robot GUI has been developed that enables RAVE, interactive simulation the user to focus on robotics while most of the program- ming part is hidden. This idea is also described in (Zhang ABSTRACT et al., 2006). In contrast to other powerful systems only In this paper a novel GUI for a modular robots simula- few rules have to be learned for proper use of our sys- tion environment is introduced. The GUI is intended to tem. Motivation is the most important aspect for peo- be used by unexperienced users that take part in an edu- ple who have just begun with something new to proceed cational workshop as well as by experienced researchers and succeed. The GUI enables the user to get results who want to work on the topic of control algorithms of very quickly because only some basic knowledge about modular robots with the help of a framework. It offers the application space of modular robotics is needed. This two modes for the two kinds of users.
    [Show full text]
  • Cineplayer Datasheet
    CinePlayer SDK DVD-VComprehensive VCD SVCD Media -VR Player +VR Engine BDAV FEATURES AND BENEFITS The CinePlayer CE Navigator SDK is a software development kit that allows developers for both PC and consumer electronics (CE) platforms to quickly and CINEPLAYER easily incorporate comprehensive, reliable The CinePlayer SDK is Sonic's powerful, comprehensive solu- playback of BD-ROM, tion for playback of BD-ROM, DVD-Video, VCD, SVCD, and DVD, Super Video CD, CDDA formatted discs as well as compressed audio and pic- Video CD, Audio CD and ture file formats. The SDK makes it simple and fast for OEMs compressed file formats and third-party developers to integrate rich playback func- Blu-Ray tionality into host applications running in embedded environ- Complete support for all ments. The SDK interprets all the details of supported for- profiles and content mats so that in-depth knowledge of specifications is not re- types including BDAV quired to enable full-featured, high-quality playback of digital and BD-Live advanced media content. content. DVD Formats The family of CinePlayer SDKs are designed to be cross plat- Support for DVD-V, form to support any embedded environment with well- +VR, -VR and Divx defined APIs that enables quick, easy, and flexible integra- including software tion of media playback capabilities into existing systems. solutions for CSS and CPRM decryption. Powerful and efficient, the CinePlayer supports an impressive feature set with minimal demand on system resources. CD Formats Support for SVCD, VCD, Sonic’s 20+ years of engineering experience with optical disc CD-DA, MP3 and JPEG formats provide the highest level of compatibility and qual- CDs.
    [Show full text]
  • 28Th Daaam International Symposium on Intelligent Manufacturing and Automation
    28TH DAAAM INTERNATIONAL SYMPOSIUM ON INTELLIGENT MANUFACTURING AND AUTOMATION DOI: 10.2507/28th.daaam.proceedings.172 SERVICE ROBOTS INTEGRATING SOFTWARE AND REMOTE REPROGRAMMING Davydov D.V., Eprikov S.R., Kirsanov K.B., Pryanichnikov V.E. This Publication has to be referred as: Davydov, D[enis]; Eprikov, S[tanislav]; Kirsanov, K[irll] & Pryanichnikov, V[alentin] (2017). Service Robots Integrating Software 4nd Remote Reprogramming, Proceedings of the 28th DAAAM International Symposium, pp.1234-1240, B. Katalinic (Ed.), Published by DAAAM International, ISBN 978-3-902734- 11-2, ISSN 1726-9679, Vienna, Austria DOI: 10.2507/28th.daaam.proceedings.172 Abstract This paper presents a solution to the problems of redundancy and organisation of the software architecture inherent in robotic systems and its' simulators. The analysis and comparison of these solutions with the existing ones are given. It was designed a new software architecture for controlling mobile robotic complexes on the base of two models. Developed simulators and usage of the actor model were the base for creating the technological platforms for distributed software control, providing the simultaneous access of several users to a group of mobile robots and their virtual models. Keywords: building a network of robotarium; distributed control of mobile robots and their simulation software for mobile robot; reservation methods in robotics; dynamic reprogramming 1. Main problems When developing intelligent robots, one of the problems is the lack of effective software to create systems of group control. For example, in the well-known software packages (ROS, MRS, and others) does not included specific development tools for control of distributed mechatronic systems, especially in remote mode.
    [Show full text]
  • Openrave: a Planning Architecture for Autonomous Robotics
    OpenRAVE: A Planning Architecture for Autonomous Robotics Rosen Diankov James Kuffner [email protected] [email protected] CMU-RI-TR-08-34 July 2008 Robotics Institute Carnegie Mellon University Pittsburgh, Pennsylvania 15213 Copyright c 2008 by Rosen Diankov and James Kuffner. All rights reserved. Abstract One of the challenges in developing real-world autonomous robots is the need for integrating and rigorously test- ing high-level scripting, motion planning, perception, and control algorithms. For this purpose, we introduce an open-source cross-platform software architecture called OpenRAVE, the Open Robotics and Animation Virtual Envi- ronment. OpenRAVE is targeted for real-world autonomous robot applications, and includes a seamless integration of 3-D simulation, visualization, planning, scripting and control. A plugin architecture allows users to easily write cus- tom controllers or extend functionality. With OpenRAVE plugins, any planning algorithm, robot controller, or sensing subsystem can be distributed and dynamically loaded at run-time, which frees developers from struggling with mono- lithic code-bases. Users of OpenRAVE can concentrate on the development of planning and scripting aspects of a problem without having to explicitly manage the details of robot kinematics and dynamics, collision detection, world updates, and robot control. The OpenRAVE architecture provides a flexible interface that can be used in conjunction with other popular robotics packages such as Player and ROS because it is focused on autonomous motion planning and high-level scripting rather than low-level control and message protocols. OpenRAVE also supports a powerful network scripting environment which makes it simple to control and monitor robots and change execution flow dur- ing run-time.
    [Show full text]
  • Chi Lin Chang Taiwan (R.O.C.) +886-9-3038-6000 (張祺崙/Alan Chang) [email protected] Homepage
    7F, No.233, Bade Rd. East Dist., Hsinchu City 30069 Chi Lin Chang Taiwan (R.O.C.) +886-9-3038-6000 (張祺崙/Alan Chang) [email protected] Homepage: http://qi1002.github.io/ EXPERIENCE SKILLS Mentor Graphics, LINK, Taiwan/Hsinchu— Senior Software Engineer C and C++ June 2019 - PRESENT (AMS BU) Java, C# and Python ➢ Model extractor QT Tool development and common model interface with simulator. Android framework in java/native/kernel layers Mediatek, LINK, Taiwan/Hsinchu— Manager/ Technical Manager Linux Kernel and FPGA emulation 1. June 2012 - January 2019 (CTO BU) (more than 3 years’ team management experience) ➢ Camera team for smart phone project 8032 and ARM RISC - Manage the team for camera 3A & ISP flow and support image quality tuning flows on OpenCL, OpenVX, OpenCV our camera C++ modules. Familiar to android camera interface, camera ISP/3A on OpenGLES, GPU android C++ native framework and our bit-True flow with CModel by python scripts. DNN - Caffe - Involved in the CV algorithm survey for ADAS based OpenCL + OpenVX or OpenCL + ASP, JSP, CSS and HTML openCV or Halide. (ex: canny edge, pedestrian/face detection) and survey DNN – Caffe for the possibility of ADAS application. Caffe, OpenCV, Halide are all based on C++. - Hands on IQ tuning tool development. Use Python .NET to integrate with C# and python CERTIFICATION work together seamlessly in tool. Familiar to C# and Python. ➢ GPU team for smart phone project ISO 26262 Basic Training Course (Tuv Nord) - Hands on to develop the GPU driver (based on mesa 9.0) in the multiple environments, (ex: windows, Linux, android emulator, FPGA with Linux console, FPGA with android K, Tablet with android L) and be charge of the IP bring up in the first IC.
    [Show full text]
  • Design and Implementation of an Autonomous Robotics Simulator
    DESIGN AND IMPLEMENTATION OF AN AUTONOMOUS ROBOTICS SIMULATOR by Adam Carlton Harris A thesis submitted to the faculty of The University of North Carolina at Charlotte in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering Charlotte 2011 Approved by: _______________________________ Dr. James M. Conrad _______________________________ Dr. Ronald R. Sass _______________________________ Dr. Bharat Joshi ii © 2011 Adam Carlton Harris ALL RIGHTS RESERVED iii ABSTRACT ADAM CARLTON HARRIS. Design and implementation of an autonomous robotics simulator. (Under the direction of DR. JAMES M. CONRAD) Robotics simulators are important tools that can save both time and money for developers. Being able to accurately and easily simulate robotic vehicles is invaluable. In the past two decades, corporations, robotics labs, and software development groups have released many robotics simulators to developers. Commercial simulators have proven to be very accurate and many are easy to use, however they are closed source and generally expensive. Open source simulators have recently had an explosion of popularity, but most are not easy to use. This thesis describes the design criteria and implementation of an easy to use open source robotics simulator. SEAR (Simulation Environment for Autonomous Robots) is designed to be an open source cross-platform 3D (3 dimensional) robotics simulator written in Java using jMonkeyEngine3 and the Bullet Physics engine. Users can import custom-designed 3D models of robotic vehicles and terrains to be used in testing their own robotics control code. Several sensor types (GPS, triple-axis accelerometer, triple-axis gyroscope, and a compass) have been simulated and early work on infrared and ultrasonic distance sensors as well as LIDAR simulators has been undertaken.
    [Show full text]
  • And All the Robots Merely Players Geoffrey Biggs, Radu Bodgan Rusu, Toby Collett, Brian Gerkey and Richard Vaughan
    1 And all the robots merely Players Geoffrey Biggs, Radu Bodgan Rusu, Toby Collett, Brian Gerkey and Richard Vaughan Abstract—When robot researchers talk about robot middle- known as MobileRobots). These robots ran on the Ayllu wares, inevitably Player will enter the discussion. This piece middleware [1]. Ayllu is a behaviour-based architecture tar- of software and its related tools have become one of the most geted at distributed multi-robot systems. It builds on the popular software tools in robotics research. Its range of hardware support and the flexibility it offers users, as well as its ease of use design of single-robot behaviour-based control architectures, and shallow learning curve, have ensured its success. It is now in particular the Subsumption[2] style of controller. However, over a decade since Player was conceived, and yet its popularity programming robots using it requires following its controller continues. In this article, we take a retrospective look at Player. design. This was quite limiting for researchers who wanted to We discuss its origins, the history of its development, and consider try different controller styles. It also required the use of its own why it became so popular. C-like custom language, adding another hurdle for developers. Index Terms—Robotic software engineering, robot architec- What eventually became Player was developed both to tures, Player replace this somewhat-restrictive control architecture and to allow controllers written for the new simulator developed in I. INTRODUCTION the lab, named “Arena,” to be executed on real robots without All the world’s a stage changes. and all the men and women merely players At first, controllers written for Arena were compiled in directly, but it soon gained a socket interface.
    [Show full text]
  • Evaluating Human-Robot Interaction During a Manipulation Experiment Conducted in Immersive Virtual Reality
    Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality Mihai Duguleana, Florin Grigorie Barbuceanu, and Gheorghe Mogan Transylvania University of Brasov, Product Design and Robotics Department, Bulevardul Eroilor, nr. 29, Brasov, Romania {mihai.duguleana,florin.barbuceanu,mogan}@unitbv.ro Abstract. This paper presents the main highlights of a Human-Robot Interaction (HRI) study conducted during a manipulation experiment performed in Cave Automatic Virtual Environment (CAVE). Our aim is to assess whether using immersive Virtual Reality (VR) for testing material handling scenarios that assume collaboration between robots and humans is a practical alternative to similar real live applications. We focus on measuring variables identified as conclusive for the purpose of this study (such as the percentage of tasks successfully completed, the average time to complete task, the relative distance and motion estimate, presence and relative contact errors) during different manipulation scenarios. We present the experimental setup, the HRI questionnaire and the results analysis. We conclude by listing further research issues. Keywords: human-robot interaction, immersive virtual reality, CAVE, presence, manipulation. 1 Introduction One of the most important goals of robotics researchers is achieving a natural interaction between humans and robots. For attaining this, a great deal of effort is spent in designing and constructing experiments involving both robots and human operators. Using real physical structures in everyday experiments implies time consuming testing activities. Considering VR has lately emerged as a prolific approach to solving several issues scientists encounter during their work, some recent robotics studies propose the usage of immersive VR as a viable alternative to classic experiments.
    [Show full text]
  • Vlc Videolan Download Mac
    Vlc videolan download mac click here to download Devices and Mac OS X version. VLC media player requires Mac OS X or later. It runs on any 64bit Intel-based Mac. Previous devices are supported by older releases. Note that the first generation of Intel-based Macs equipped with Core Solo or Core Duo processors is no longer supported. Please use version From VideoLAN: VLC (initially VideoLAN Client) is a highly portable multimedia player for various audio and video formats, including MPEG-1, MPEG-2, MPEG-4, DivX, MP3, and OGG, as well as for DVDs, VCDs, and various streaming protocols. It also can be used as a server for unicast or multicast streams in IPv4 or IPv6. VLC media player If you want to play video or music files in just about any format, VLC media player is probably your answer. In particular, VLC media player is a great alternative to iTunes, and RealPlayer. Download VLC media player for Mac now from Softonic: % safe and virus free. More than downloads this month. Download VLC media player latest version Download VLC Media Player Additionally, VLC Media Player is capable or reading incomplete files if they are corrupted or partially downloaded. These are some of the many features that lots of people don't know about for the player from VideoLan, such as the option to change the format of your videos, do live. VLC Media Player for Mac: Free Download - Popular multimedia player. Download the latest versions of the best Mac apps at MacUpdate. VLC Media Player for Mac VLC can play MPEG, AVI, RMBV, FLV, QuickTime, WMV, MP4 and a shed load of other media file formats.
    [Show full text]
  • UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
    UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Wireless Relay Communication System for Multiple Small Robots Permalink https://escholarship.org/uc/item/5d85q0jh Author Baumgartner, Jeremy Gordon Publication Date 2015 License https://creativecommons.org/licenses/by-nc/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ WIRELESS RELAY COMMUNICATION SYSTEM FOR MULTIPLE SMALL ROBOTS A thesis submitted in partial satisfaction of the requirements for the degree of MASTER OF SCIENCE in COMPUTER ENGINEERING by JEREMY GORDON BAUMGARTNER March 2015 The Thesis of JEREMY GORDON BAUMGARTNER is approved: Professor Mircea Teodorescu, Chair Professor Gabriel Elkaim Professor Ricardo Sanfelice Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by JEREMY GORDON BAUMGARTNER 2015 Table of Contents List of Figures v Abstract vi Dedication vii Acknowledgments viii 1 Introduction 1 1.1 Overview . .1 1.2 Thesis Structure . .2 2 Background Information 3 2.1 Introduction . .3 2.2 Small Ground-Based Robots . .3 2.3 Mobile Ad-Hoc Networks . .5 2.4 Relay Systems . .7 2.5 Radio Propagation . .9 2.6 Simulation Tools . .9 2.6.1 Electromagnetic Propagation Simulation Tools . 10 2.6.2 Robot Simulation Tools . 11 2.6.3 Network Simulation Tools . 11 3 Motivation and Goals 13 4 Modeling 15 4.1 Introduction . 15 4.2 Wireless InSite . 15 4.2.1 Simulation Configuration . 16 4.2.2 Simulation Results . 18 4.3 Webots . 20 4.3.1 3D Design . 21 4.3.2 Software Design . 24 iii 4.3.3 Wireless Design .
    [Show full text]