Throwback Film Study: Ohio State-Alabama 1986
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Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
The Passing Tree Is the Number System Used for the Passing Routes
The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline. -
Brown Right Flip 35 Z Reverse
(Mike Leach) HUDDLE FORMATION Huddle is 7 yards from the line of scrimmage LT LG C RG RT X H Y F Z QB FORMATIONS Color Sets = 2 Backs Blue Right X Y Q Z H F Green Right X Y Q Z F H Orange Right X Y Q Z F H Red Right X Y Q Z H F Brown Right X Y Q Z H F FORMATIONS Color Sets = 2 Backs Continued Tan Right X Y Q Z F H Blue Rip X Z Q Y F H Rip puts Y off the ball and Z on the ball Blue Right Flip X Y Q Z H F Flip moves Z inside of X Blue Right Open X Y Q Z H F Open tells Y to have a wide split Brown Right X Y Z Q H F Flop moves Z outside of X FORMATIONS Name Sets = 1 Back Ace Right X Y H Q Z F Dart Right X Y Z H Q F Early Right X Y Q H Z F Slot Right X Y Q H Z F Deuce Right H Y X Q Z F MOTIONS We can motion any player that is off the ball Blue Right Z Move X Y Q Z H F MOVE – Motion across the field. Blue Right Z Fly X Y Q Z H F FLY – Motion in. Blue Right Z Orbit X Y Q Z H F ORBIT – Motion into the opposite A gap and return out. Blue Right 6 (All Verticals) X Y Q Z H F POS Assignment 3 step drop. -
2019 Casper Junior Football League
1 2019 CASPER JUNIOR FOOTBALL LEAGUE OFFENSIVE COACHING CLINIC OUTLINE Taylor 2 DEFINITIONS 1. Downhill – running forward, on offense running toward the end zone, on defense running towards the ball carrier. 2. Inside – closet part of your body to the football. 3. Outside – farthest part of your body away from the football. 4. Playside – the side of the field where the play is called or ran too. 5. Backside – the side of the field opposite where the play is called or ran too. HOLE DESIGNATIONS Even numbers on the right, odd numbers on the left 7 5 3 1 0 2 4 6 8 X LT LG C RG RT Y QB Z F T OFFENSIVE BALL CARRIERS NUMBERING SYSTEM QB – 1 TB – 4 Y – TIGHT END FB – 3 Z – 2 (SLOT) X – SPLIT Taylor 3 BLOCKING SCHEMES 1. Blast – Line on line, back on back (big on big, little on little). 2. Power – double team at the point of attack. 3. Dive – open lineman climbs to next level. 4. Trap – pull the backside guard to block on the playside. 5. Sweep – backside guard pulls out and blocks playside. 6. Zone – block to an area 7. Scoop block – all back side lineman will scoop block, step with the inside foot closing off the inside gap. Block the first defender across your face, if no one shows, climb to the next level. 8. Pass – drop back pass, step with your inside foot to protect inside gap, always protect from inside out. 9. CHIP – Used when you double team down, then the double team lineman releases off to the next level Blocking schemes are based on angles. -
The Monstrous Madden Playbook Offense Volume I
The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep ............................. -
Axiomatic Design of a Football Play-Calling Strategy
Axiomatic Design of a Football Play-Calling Strategy A Major Qualifying Project Report Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science in Mechanical Engineering by _____________________________________________________________ Liam Koenen _____________________________________________________________ Camden Lariviere April 28th, 2016 Approved By: Prof. Christopher A. Brown, Advisor _____________________________________________________________ 1 Abstract The purpose of this MQP was to design an effective play-calling strategy for a football game. An Axiomatic Design approach was used to establish a list of functional requirements and corresponding design parameters and functional metrics. The two axioms to maintain independence and minimize information content were used to generate a final design in the form of a football play card. The primary focus was to develop a successful play-calling strategy that could be consistently repeatable by any user, while also being adaptable over time. Testing of the design solution was conducted using a statistical-based computer simulator. 2 Acknowledgements We would like to extend our sincere gratitude to the following people, as they were influential in the successful completion of our project. We would like to thank Professor Christopher A. Brown for his advice and guidance throughout the yearlong project and Richard Henley for sharing his intellect and thought process about Axiomatic Design and the role -
South Carroll Offense
South Carroll Offense Running Game In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the box. We are also able to run the ball with our quarterback. Our starting point will be throwing the football, or maintaining the LOOK of throwing the football. When teams begin taking defenders out of the box to defend the pass we will then run the ball effectively. We can run the ball out of any formation that we have. In addition we will run the ball to balance our offense. We will use schemes that help us to outnumber the defense at the point of attack and use their alignment to our advantage. We can also use the running game to set up the passing game. We will do so by including play action plays in our passing attack. 61 Chase 4-1 3-2 B B B E T T E E N E Ace B Duce A-Back 4-2 BEARS B B B E T T E E T N T E Ace B A Instruction and Assignment QB We prefer to run this play at the A-Gap player. Stare down the DE away from the play. Hand off the ball and boot away from the play. On Chase Read, read the backside DE and hand off or keep the ball accordingly. Vs. back side blitz on Chase Read hand off. RB Attack the outside foot of the play-side tackle while reading the tackle’s block. If he reaches the DE cut outside. -
Flag Football Coaching Manual
Flag Football Coaching Manual 2nd Edition Supported by: www.parisischool.com MISSION STATEMENT As the industry leader in performance enhancement, we will continue to deliver a positive training experience that improves speed of movement and strength of character regardless of ability or economic status. AMERICAN INSTRUCTIONAL FOOTBALL LEAGUE Table of Contents Introduction ................................................................................4 Coaching the Mental Game How a Coach can have a Positive Impact on a Child’s Life ............6 Our Generational Challenge Unrealistic Demands and Over Saturation ................................10 Active Dynamic Warm-up & Speed Training Drills ............................13 Throwing Techniques ..................................................................17 Throwing Drills ..........................................................................17 Throwing & Catching Completions / Games ......................................18 Catching Techniques ..................................................................20 Ball Handling Techniques ............................................................21 Running Routes ..........................................................................22 Defending a Pass ........................................................................22 Making a Flag Tackle ..................................................................23 Key Coaching Observations ..........................................................25 AIFL Flag Football Playbook -
Receiver Lecture Notes Receiver Mechanics Wide Receiver Route Mechanics Receiver Check List Essentials Switch Passes by Ron Jenkins, M.S., M.A
Mega Clinic Lecture Notes • Long Beach, CA #1: NFL QB Mechanics for the HS QB - I/A Ron Jenkins #2: Receiver Mechanics & Spread Off Attack Switch Schemes - I/A Receiver Lecture Notes Receiver Mechanics Wide Receiver Route Mechanics Receiver Check List Essentials Switch Passes by Ron Jenkins, M.S., M.A. • www.TopGunQBAcademy.com Here is a diagram of the footwork involved in the “Speed-cut” which is used to create separation primarily from a defender who is still in his back-peddle. We use this when running a 7-yard out, 12-yard out, and some breaks across the middle of the field. Here a receiver is breaking to his left and has just started his “Speed- cut” by using a “Pressure-Step”, which is placed at a 45-degree angle relative to the LOS, or in this case, you yard line itself. The same receiver is now in the second step of his “Speed-cut” and his left foot is now at the “Parallel-step” in the route. Here is a diagram of the footwork involved in the “Comeback-cut” which is used to create separation primarily from a defender who is now out of his back-peddle. We now have to break away from him and come back to the football. We use this when running a 12-yard curl, seven-step comeback, 18-yard comeback, and, to some extent, a 4-step hitch route. We also use some of these principles when running some types of digs, square-ins and stick routes run primarily by the tight-end. -
Receiver Drills • Offensive Line Drills • Running Back Drills • Quarterback Drills • Team Drills
• RECEIVER DRILLS • OFFENSIVE LINE DRILLS • RUNNING BACK DRILLS • QUARTERBACK DRILLS • TEAM DRILLS RECEIVER DRILLS • AROUND THE CLOCK DRILL • FOOTFIRE CONES • 45 DEGREE CONE DRILL • 90 DEGREE CONE DRILL • PARTNER BALL SECURITY • PARTNER RELEASE DRILL • PARTNER STEM DRILL • PARTNER LEAN • PARTNER PUSH BY • FINISH & SCORE DRILL • STRAIGHT LINE PAD LEVEL DRILL • 45 DEGREE PAD LEVEL DRILL • RUN FIT DRILL • MAIN MENU AROUND THE CLOCK DRILL PURPOSE: Pre-Practice drill designed for receivers to catch footballs from different angles and at different positions of their body. Goal is to catch a high number of balls in a short amount of time with a high level of concentration. TEMPO: Slow, March in place ORGANIZATION/SET-UP: Partner-up and align about 5-8 yards apart COACHING POINTS: 1. Exaggerate catch and tuck 2. Emphasize proper catching technique at different body positions 3. Move arms and feet – Do not stand still 4. Catch balls front and side. • RECEIVER DRILLS TABLE OF CONTENTS FOOTFIRE CONES PURPOSE: Pre-Practice drill used to work first stage of a single stick release. drill emphasizes fast feet, fast hands, and sticking a release. TEMPO: Full speed footfire ORGANIZATION/SET-UP: Align cones about 1 to 1 ½ yards apart at a 45 degree angle COACHING POINTS: 1. Emphasize low stance with hands up 2. Fast Feet & Fast Hands – Stress pumping arms 3. Keep shoulders square 4. Stick hard at each cone, use head nod 5. Quick burst at final cone • RECEIVER DRILLS TABLE OF CONTENTS 45 DEGREE CONE DRILL PURPOSE: Pre-Practice drill designed to work on sticking routes and getting out of breaks. -
Tests and Drills
NFL Regional Combines – Tests and Drills Tests Short Shuttle 40 Yard Dash Vertical Jump Standing Broad Jump Defensive Drills Offensive Drills DB - Receiving Line Drill QB - Pocket Movement DB - Back Pedal, Turn and Catch QB - 3-5-5-7 Step Drops/Throws DB - “W” Drill QB - 7 Step Roll Out, Right and Left DB - Back Pedal, Weave, 90 Degree and Catch QB - Throw Routes to Receivers DB - Back Pedal and Transition 45 Degree Reaction RB/FB - Off-tackle Reaction DB - Close and Speed Turn Drill RB/FB - Change of Direction (COD) Pitch Drill DB - Back Pedal, Break Forward, Speed Turn and Catch RB/FB - Blast Read LB - 4-Bag Agility Drill RB/FB - Find the Ball Drill LB - Wave Drill RB/FB - Pass Routes LB - 90 Degree Catch Drill WR/TE - Sideline Tap-Tap Drill LB - Pass Rush L & R WR/TE - Over Shoulder Catch Drill LB - Back Pedal WR/TE - Multiple Catch/Gauntlet Drill LB- Back Pedal and React WR/TE - Pass Routes DL - Punch, Hand, Shiver Drill TE - Block Explosion DL - Body Control Drill OL - COD Wave Drill DL - 4-Bag COD Drill OL - Long Pull DL - Pass Rush L & R OL - Short Pull Power DL - Front Wave Drill and Lateral Reaction OL - Pass Pro Mirror OL - Pass Pro Rush L & R OL - Drop and Flip Drill NFL Regional Combines – Tests and Drills SHORT SHUTTLE DRILL 1. While facing the Drill Director, player starts in a 3-point stance with legs straddling the line equally. 2. Player must have hand squarely on the start line and hold the position for 2 seconds. -
Official Dictionary of Unofficial English
The Official Dictionary Unofficialof English A Crunk Omnibus for Thrillionaires and Bampots for the Ecozoic Age Grant Barrett Copyright © 2006 by Grant Barrett. All rights reserved. Manufactured in the United States of America. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or ditributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. 0-07-149163-5 The material in this eBook also appears in the print version of this title: 0-07-145804-2. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringe- ment of the trademark. Where such designations appear in this book, they have been printed with initial caps. ABOUT THE AUTHOR Grant Barrett is an American lexicographer and dictionary editor specializing in slang and new words. He is part of the team of lexicographers that make the new online dictionary Wordnik.com possible. Grant is also co-host of the American language- related public radio show "A Way With Words" http://www.waywordradio.org and editor of the "Oxford Dictionary of American Political Slang" (2004, Oxford University Press), and is well-known for his prize-winning online Double-Tongued Dictionary. Besides being a widely quoted language authority, Grant has written on language for such newspapers as the Washington Post and the New York Times, has contributed to the British book series "The Language Report," and is a public speaker about dictionaries and slang.