Tests and Drills
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Rocket Football 2013 Offensive Notebook
Rocket Football 2013 Offensive Notebook 2013 Playbook Directory Mission Statement Cadence and Hole Numbering Trick Plays Team Philosophies Formations 3 and 5 step and Sprint Out Three Pillars Motions and Shifts Passing Game Team Guidelines Offensive Terminology Team Rules Defensive Identifications Offensive Philosophy Buck Series Position Terminology Jet Series Alignment Rocket and Belly Series Huddle and Tempo Q Series Mission Statement On the field we will be hard hitting, relentless and tenacious in our pursuit of victory. We will be humble in victory and gracious in defeat. We will display class and sportsmanship. We will strive to be servant leaders on the field, in the classroom and in the community. The importance of the team will not be superseded by the needs of the individual. We are all important and accountable to each other. We will practice and play with the belief that Together Everyone Achieves More. Click Here to Return To Directory Three Pillars of Anna Football 1. There is no substitute for hard work. 2. Attitude and effort require no talent. 3. Toughness is a choice. Click Here to Return To Directory Team Philosophies Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics. -
Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
Madden Playbook 1 Blue One Hawk 2 Blue One Falcon
Madden Playbook www.MichiganYouthFlagFootball.com 1 Blue One Hawk 2 Blue One Falcon 3 Blue Two Hawk 4 Blue Three Hawk Madden Playbook MichiganYouthFlagFootball.com 5 Blue Three Falcon 6 Blue Four Hawk 7 Blue Five Hawk 8 Blue Six Hawk Madden Playbook MichiganYouthFlagFootball.com 1 Blue One Hawk Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 2 Blue One Falcon Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 3 Blue Two Hawk Z comes across for a hand o option. If the rush comes from the right side this should be a fake hand o read of Y running an Out route. The Center will delay and then reak route from X and the short Out from Y. 4 Blue Three Hawk On this play we will set up two primary short options by using both Z to run a deep Streak and Y to run a deep Post route. -
Demarco Murray
The Rookie Scouting Portfolio Running Back Scouting Checklist Name: DeMarco Murray School: Oklahoma Opponent: Oklahoma State Surface: Grass Height: 5-11 Year: Senior Score: 47-41 Climate: Night Weight: 213 Date: 11/27/2010 Location: Oklahoma State Temperature: Temperate Overall Score: 91 Category Scores Game Stats Balance Score : 6 Power Score : 16 Attempts: 20 Rec Yds: 41 BHandling Score : 11 Vision Score: 18 Rush Yds: 80 Rec Tds: 0 1st Downs: 9 Fumbles: 0 Blocking Score : 5 Speed Score : 13 Rush Tds: 0 Broken Tackles: 5 Durability Score : 2 Elusiveness Score : 13 Target: 8 BLKs Assigned: 4 Receiving and Routes Score : 7 Rec: 6 BLKs Made: 4 Power Elusiveness Leg Power, drives through arm tackles - 3pts: Yes Lower body jukes - 1pt: Yes Effective stiff arm - 1pt: No Upper body jukes - 1pt: Yes Initiates contact and punishes defenders - 1pt: Yes Avoids direct shots - 7pts: Yes Runs behind pads/Good pad level - 5 pts: Yes Can strings moves together in space - 1pt: Yes Second effort runner/Keeps legs moving - 7pts: Yes Can make sharp lateral cuts - 3pts: Yes Balance Ball Handling Maintains footing when making cuts - 3pts: Yes Carries ball with correct arm - 1pt: Yes Maintains balance when hit head-on - 3pts: Yes Demonstrates ball security - 3pts: Yes Balance when hit from an indirect angle -2pts: No Maintains control of ball when hit - 7pts: Yes Speed Vision Effective short area burst - 7pts: Yes Good decisions - 7pts: Yes Separates from 1st 2nd level defenders - 3pts: Yes Patience - 7pts: Yes Separates from defensive backs - 1pt: Yes Good -
Coaching Tips and Drills
Coaching Tips and Drills Overview The purpose of this manual is to provide ideas, drills and activities for the coach to use at practice to help the players enhance their skills for game day. Strategy • Decide what style of game you want to play and plan your plays accordingly. There is only so much you can teach the players in the time you have, so keeping to a reoccurring theme can make it easier to understand what you are asking your players to do. Example: Play for first downs, not touchdowns. This might be accomplished by using short passes and running plays. Hydration Tips • Pre-hydrate • Players should drink 16 oz of fluid first thing in the morning of a practice or game • Players should consume 8-16 oz of fluid one hour prior to the start of the practice or game • Players should consume 8-16 oz of fluid 20 minutes prior to the start of the practice or game • Hydrate • Players should have unlimited access to fluids (sports drinks and water) throughout the practice or game • Players should drink during the practice or game to minimize losses in body weight but should not over drink • All players should consume fluids during water breaks. Many players will say that they are not thirsty. However, in many cases, by the time they realize that they are thirsty they are already dehydrated or on their way to be dehydrated. Make sure all your players are getting the proper fluids Defensive Tips • Pulling the flag • Watch the ball carrier’s hips as opposed to his or her feet, or head • Stay in front of the ball carrier • Stay low and lunge at the flag • If you grab anything but the flag, let go immediately to avoid a penalty • Playing Zone Defense • Each defensive back is responsible for an area as opposed to a player • This will enable you them to keep an eye on the receiver and the quarterback at the same time • As receivers come through your area, try to anticipate where the QB wants to throw the ball. -
The Wild Bunch a Side Order of Football
THE WILD BUNCH A SIDE ORDER OF FOOTBALL AN OFFENSIVE MANUAL AND INSTALLATION GUIDE BY TED SEAY THIRD EDITION January 2006 TABLE OF CONTENTS INTRODUCTION p. 3 1. WHY RUN THE WILD BUNCH? 4 2. THE TAO OF DECEPTION 10 3. CHOOSING PERSONNEL 12 4. SETTING UP THE SYSTEM 14 5. FORGING THE LINE 20 6. BACKS AND RECEIVERS 33 7. QUARTERBACK BASICS 35 8. THE PLAYS 47 THE RUNS 48 THE PASSES 86 THE SPECIALS 124 9. INSTALLATION 132 10. SITUATIONAL WILD BUNCH 139 11. A PHILOSOPHY OF ATTACK 146 Dedication: THIS BOOK IS FOR PATSY, WHOSE PATIENCE DURING THE YEARS I WAS DEVELOPING THE WILD BUNCH WAS MATCHED ONLY BY HER GOOD HUMOR. Copyright © 2006 Edmond E. Seay III - 2 - INTRODUCTION The Wild Bunch celebrates its sixth birthday in 2006. This revised playbook reflects the lessons learned during that period by Wild Bunch coaches on three continents operating at every level from coaching 8-year-olds to semi-professionals. The biggest change so far in the offense has been the addition in 2004 of the Rocket Sweep series (pp. 62-72). A public high school in Chicago and a semi-pro team in New Jersey both reached their championship game using the new Rocket-fueled Wild Bunch. A youth team in Utah won its state championship running the offense practically verbatim from the playbook. A number of coaches have requested video resources on the Wild Bunch, and I am happy to say a DVD project is taking shape which will feature not only game footage but extensive whiteboard analysis of the offense, as well as information on its installation. -
The Passing Tree Is the Number System Used for the Passing Routes
The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline. -
Jr Raider Football Introduction
JR RAIDER FOOTBALL INTRODUCTION Our Key to success will be determined by the quality of coaching, players and tools we have in the program. We will operate the same base playbook from 3rd grade to 8th grade so that the players and coaches all grow together year over year. This results in players and coaches not having to start fresh each year learning / teaching a new system from scratch. They pick up where they left off continuing to grow providing more effective use of time in mastering practice and game planning. Our playbook offers evrything a team needs to be successful. However a playbook will not guarantee success. Teaching the fundamental techniques needed to be a good football player is the key to building a successful team. Working hard together mastering these techniques and building towards a common goal develops the winning attitude a team needs to be successful. Therefore our focus is a step by step process that evolves as the season moves along. Building confidence in each player that they have all the tools to be successful along withthe knowledge of how to properly use each tool is the foundation. This will lead to a stronger more confident team that will make less mental errors by slowly developing each player to succeed. We use three step progression - individual drills vs air, control mode vs opponent holding pad then advance to live phase of game. A program that skips the base steps and rushes to live play during practice will struggle. Our job as coaches is to have a keen eye on the details starting with the stance and start. -
Brown Right Flip 35 Z Reverse
(Mike Leach) HUDDLE FORMATION Huddle is 7 yards from the line of scrimmage LT LG C RG RT X H Y F Z QB FORMATIONS Color Sets = 2 Backs Blue Right X Y Q Z H F Green Right X Y Q Z F H Orange Right X Y Q Z F H Red Right X Y Q Z H F Brown Right X Y Q Z H F FORMATIONS Color Sets = 2 Backs Continued Tan Right X Y Q Z F H Blue Rip X Z Q Y F H Rip puts Y off the ball and Z on the ball Blue Right Flip X Y Q Z H F Flip moves Z inside of X Blue Right Open X Y Q Z H F Open tells Y to have a wide split Brown Right X Y Z Q H F Flop moves Z outside of X FORMATIONS Name Sets = 1 Back Ace Right X Y H Q Z F Dart Right X Y Z H Q F Early Right X Y Q H Z F Slot Right X Y Q H Z F Deuce Right H Y X Q Z F MOTIONS We can motion any player that is off the ball Blue Right Z Move X Y Q Z H F MOVE – Motion across the field. Blue Right Z Fly X Y Q Z H F FLY – Motion in. Blue Right Z Orbit X Y Q Z H F ORBIT – Motion into the opposite A gap and return out. Blue Right 6 (All Verticals) X Y Q Z H F POS Assignment 3 step drop. -
2019 Casper Junior Football League
1 2019 CASPER JUNIOR FOOTBALL LEAGUE OFFENSIVE COACHING CLINIC OUTLINE Taylor 2 DEFINITIONS 1. Downhill – running forward, on offense running toward the end zone, on defense running towards the ball carrier. 2. Inside – closet part of your body to the football. 3. Outside – farthest part of your body away from the football. 4. Playside – the side of the field where the play is called or ran too. 5. Backside – the side of the field opposite where the play is called or ran too. HOLE DESIGNATIONS Even numbers on the right, odd numbers on the left 7 5 3 1 0 2 4 6 8 X LT LG C RG RT Y QB Z F T OFFENSIVE BALL CARRIERS NUMBERING SYSTEM QB – 1 TB – 4 Y – TIGHT END FB – 3 Z – 2 (SLOT) X – SPLIT Taylor 3 BLOCKING SCHEMES 1. Blast – Line on line, back on back (big on big, little on little). 2. Power – double team at the point of attack. 3. Dive – open lineman climbs to next level. 4. Trap – pull the backside guard to block on the playside. 5. Sweep – backside guard pulls out and blocks playside. 6. Zone – block to an area 7. Scoop block – all back side lineman will scoop block, step with the inside foot closing off the inside gap. Block the first defender across your face, if no one shows, climb to the next level. 8. Pass – drop back pass, step with your inside foot to protect inside gap, always protect from inside out. 9. CHIP – Used when you double team down, then the double team lineman releases off to the next level Blocking schemes are based on angles. -
Cycling Team About Us Join Us! Our Sponsors Clothing Giving Events Local Routes FAQ Contact
Cycling Team About Us Join Us! Our Sponsors Clothing Giving Events Local Routes FAQ Contact Our favorite cycling routes near Stanford Local Routes (Road) Shorter Flat Options The mini-loop: This is the route you want to take on a day when your legs are screaming and your body is aching and anything more than half hour will kill you. Take Old Page Mill to Arastradero and right on Arastradero to Alpine and right on Alpine to Campus. Ideal addition to get your extra half hour in on your base training days when you miscalculated a longer ride. [Aerial Photo] The Loop: Ideal option for a flat route with no stop lights on a recovery day. The standard route normally starts o by heading up Alpine to Portola and taking Portola to Sand Hill. The reverse direction is popular with the tailwind speedsters dashing along the downward slant of Alpine Rd. The benchmark 15 mile route can be enhanced by further additions like Arastradero; going to the gate at the end of Alpine; adding the "maze" to it in Woodside. The "maze" is short for: taking Tripp on 84E to Kings, R on Kings, L on Manuella, L on Albion and R on Olive Hill to Canada (or the reverse direction). Time: 45 mins to 1 hr + (depending on additions) [Aerial Photo (B/W)] Foothill: Reserved for days when all you want to do is recover as frequent stop lights make any steady eort quite impossible. The turnaround points for 45 mins (Grant), 1 hr (Homestead), 1:15 (if the route parallel to foothill is taken on way back), 1:30 (Stevens Creek Blvd). -
The Monstrous Madden Playbook Offense Volume I
The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep .............................