Hudson Boosters Football Practice Resources

Total Page:16

File Type:pdf, Size:1020Kb

Hudson Boosters Football Practice Resources Hudson Boosters Football Coach Resource Guide Help kids realize a The Hudson Boosters Football program exists passion for the game and for the purpose of teaching each child the enhance knowledge/skills fundamental skills and concepts of the game in a fun environment. of football while having fun. Strong positive leadership from every coach is required at practices and games. Coaches must focus on teamwork, fair play and provide a framework for the wholesome participation at each child’s playing ability. Continue to remind players of the “3 Rules”: SHOW RESPECT, PLAY HARD & HAVE FUN! Season Coaching Goals • Offensive Positions • Position Alignment • Defensive Positions • Blocking Technique & Responsibly • Offensive Formation • Defense Gap Coverage • Defensive Formation • Heads-Up Tackling & Blocking • Core Running & Passing Plays • Catching with Hands • Defense Player Responsibilities • Proper Handoffs and Pitches 3 Coaching Keys 1) Exemplify Respect – towards players, parents, other coaches, refs, etc. 2) Engaged Teaching – come prepared and connect with kids & families 3) Focus on FUN – we want kids to have a love for the game Route Tree Go/Fly Go/Fly Corner Post Post Corner Square In/Dig Square In/Dig Square Out Square Out Comeback Curl Curl Comeback Slant Slant Flat/Speed Flat/Speed Out/Arrow Out/Arrow Quarterback Drills Coaching Points for Throwing a Football Focus on GRIP, BODY ALIGNMENT and THROWING MOTION • Hold the ball towards one end of the football • Tips of fingers on the laces, with the middle finger and thumb aligned • Shoulder facing the target (left shoulder if right handed) • Football is held comfortably chest height prior to throwing, with the non- throwing hand helping secure the ball • Front foot steps forward (left foot if right handed) and bring throwing arm back so it is parallel with the ground until it makes an “L” shape • Rotate hip towards target (right hip if right handed) and let the arm follow with the elbow ahead of the ball • Release the ball above the head and follow through with a flick of the wrist that allows the pointer finger to be the last to let go of the ball Quarterback – Center Exchange Drill Line up three players at the Center position. They should be 3-4 yards apart from each other. One Quarterback will line up 2 yards behind each Center in shotgun formation. C C C The Quarterback’s knees should be bent so that they stay low and their hands should be ready to accept the football. They need to make a “U” shape with their hands to give a target for the Center. Q Q Q Quarterback will give cadence “Ready, GO.” The center will snap the ball to the quarterback on “GO.” Centers should focus on a clean snap that is not too slow and not rushed. Center needs to aim for the Quarterback’s chest/shoulders. You will want to have all players practice snapping. Quarterback – Running Back Hand-Off Drill Practice both Sweep Right and Sweep Left. Line up three players at the Center position. They should be 3-4 yards apart from each other. Quarterback will give cadence “Read, GO.” The C C C center will snap the ball to the quarterback on “GO.” At that moment the Running Back will start their motion to the right (or left) of the Quarterback. Quarterback will pivot to the right (or left) and keep their eyes on placing the ball in the Running Back’s Q Q Q stomach. The Running Back’s inside elbow that points toward the Quarterback will be the arm that is above their chin and the other arm will be below waste level. T T T Quarterback will place the ball between the Running Back’s arms and the Running Back should NOT grab the ball during the exchange. Emphasize RB keeping the eyes forward (not looking down at the ball) when it is being handed off. Quarterback Kneeling Throw Drill Have three players take a stance with 1 knee on the ground (the same knee as their throwing arm, i.e. right handed thrower places right knee on ground). Q Q Q Each player will have a partner that is also kneeling and facing them from 5 yards away. The players will throw the ball to a each other. Players must stay tall as they throw and should not be hunched over. Emphasize proper grip, holding the ball high (over shoulder by ear), throwing Q Q Q motion, flicking the wrist and following through (throwing thumb pointing to target after release of ball). Quarterback - Running Back Pitch Drill Set up a pair of cones 5-8 yards to the side of the Center. This is the area that the Running Back should run through. At the snap of the ball the Quarterback C will pitch the ball to the Running Back when they are behind and to the side of them. The Running Back will then cut up field and through the cones. Q Quarterback should aim for the Running Back’s shoulders and the Running Back should catch the ball with their hands. You can add complexity by adding cones T and a defender. Doing so will make the Running Back decide which area to run through in order to beat the defender. Partner Lateral Relay This drill is done in pairs and can be done as part of a relay race. Each pair starts facing each other and approximately 1-2 yards apart. One player from each pair has the football. At the coach’s command, the pairs start to run downfield and lateral the ball back and forth to each other as they move downfield. Players should concentrate on making good laterals, keeping their Q Q eyes on the ball, and properly Q Q catching/receiving the lateral, all while running downfield. Quarterback X X X Scramble Drill Set up 3-4 cones 5 yards apart and 7 yards from the line of scrimmage. Have a Linebacker at each cone. The coach will tell quietly tell the defensive players which Linebacker will blitz. Three Receivers will be lined up 10 yards away from the Center and will be stationary during this drill. D D D At the snap of the ball the Quarterback will do a 3-step drop. They should either roll to the right, the left or step up in the pocket – depending on where the blitz is coming from. If they have time they can C remain stationary and throw the ball without scrambling. The Q should have a good throwing base prior to throwing to the closest receiver. Q must keep eyes downfield while scrambling. Q You can add complexity by have the blitzer start closer to the line of scrimmage. You can also have the non-blitzing Linebacker fall back into coverage. Over The Middle Drill X Set up two cones in the middle of the field that are 2 yards apart. A receiver will be lined up 10 yards away and parallel to the cones. At the snap of the ball the Quarterback will do a 3-step drop. The receiver will run at three quarters speed towards the cones. The Quarterback needs to lead the C receiver so the ball is in the air prior to the receiver getting to the cones. The ball should be caught in the 2 yard cone area in the middle of the field. You can add complexity by going at full Q speed and even having a defender blitz the Quarterback. Find the Window Drill X Set up 3 Linebackers 5 yards apart and 1 Receiver lined up to the side and 3-4 yards behind the Defense. D D At the snap of the ball the Quarterback D will do a 3-step drop. The Linebackers will take one large step at random to the right or left. The Receiver will run parallel to the line of scrimmage. C The Quarterback should look for the best throwing window and complete a throw to the Receiver. The Linebackers can move their hands but their feet should remain stationary. Q You can add complexity by having a fourth Linebacker blitz the Quarterback. X Pat ‘n Go Drill Q Two Quarterbacks will line up 10-15 yards apart facing each other with a line of receivers to their right. When the Quarterback pats/moves the ball the receiver will run a fade route. It’s important that the QB does not call As the receiver runs his fade route the QB will throw the ball to him. The exact type of throw can vary but it should be high enough that the receiver can work on running under the ball and adjusting X to it in the air. When the receiver has caught the ball Q he will hand it to the opposite QB and get in that Quarterback’s receiver line. Running Back Drills Coaching Points for Catching a Football Focus on ARM POSITION, RECEIVING HAND-OFF, HIGH & TIGHT • Prior to taking hand-off the Running Back should be in an athletic position – feet shoulder width apart, bent knees, bent slightly forward at the waist, and hands relaxed on the thighs/knees • On “GO” the Running Back will run to the right (or left) of the Quarterback • Quarterback will pivot to the right (or left) and keep their eyes on placing the ball in the Running Back’s stomach • The Running Back’s inside elbow that points toward the Quarterback will be the arm that is above their chin and the other arm will be waist level • The Quarterback will place the football between the Running Back’s arms and the Running Back should NOT grab the ball during the exchange • Running Back must always keep their eyes up and looking straight ahead • Emphasize holding the ball high and tight under one arm after the handoff Ball Security Drill Explain the 5 points of pressure: - Fingertips placed on tip of call.
Recommended publications
  • SIMPLE SPREAD PASS: Fast & Free Case 5 – Fast Tempo and Free Back Release Concepts
    X&O Labs Article – March 17, 2018 SIMPLE SPREAD PASS: Fast & Free Case 5 – Fast Tempo and Free Back Release Concepts 9th Grade Assistant Coach State College High School, PA Instructor in Kinesiology @ Penn State University INTRODUCTION: In 1991 when we started running no huddle flex-bone, we incorporated run & shoot pass concepts into our offensive system. We researched and studied Georgia Southern Universities “Ham-bone” that had won 2 national championships under the QB Tracy Ham and HFC Erk Russell. In 1997 we started running no huddle multiple pro @ Aurora University (D3 playoff team) where we researched and studied legendary HFC Bill Walsh of the San Francisco 49ers West Coast Offense. In 2002 we combined both run & shoot concepts with west coast using a multiple spread offense to be fast @ Luther College (D3 #1 in plays per game average and #5 total offense – 2006). In 2017 we then incorporated Penn State’s free back release concepts along with our evolved spread pass game using fast tempo (simple communication with sound cover beating pass concepts). This article will show you What-Why-How to incorporate and teach 1 back spread pass with fast tempo combined with free release back concepts – simple and sound, yet fast – free and FUN! WHAT 1. Use core run & shoot concepts combined with west coast pass concepts 2. Use simple “911” tempo and communication 3. Compliment core pass game with free release back concepts – using simple QB read progression WHY 1. We want to attack coverages with concepts and do it fast (so the picture does not change) 2.
    [Show full text]
  • Rookie Tackle Playbook
    ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive
    [Show full text]
  • Madden Playbook 1 Blue One Hawk 2 Blue One Falcon
    Madden Playbook www.MichiganYouthFlagFootball.com 1 Blue One Hawk 2 Blue One Falcon 3 Blue Two Hawk 4 Blue Three Hawk Madden Playbook MichiganYouthFlagFootball.com 5 Blue Three Falcon 6 Blue Four Hawk 7 Blue Five Hawk 8 Blue Six Hawk Madden Playbook MichiganYouthFlagFootball.com 1 Blue One Hawk Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 2 Blue One Falcon Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 3 Blue Two Hawk Z comes across for a hand o option. If the rush comes from the right side this should be a fake hand o read of Y running an Out route. The Center will delay and then reak route from X and the short Out from Y. 4 Blue Three Hawk On this play we will set up two primary short options by using both Z to run a deep Streak and Y to run a deep Post route.
    [Show full text]
  • Usa-Football-Playbook.Pdf
    The Spread Offense PHOTO COPY AND CREATE PLAY SHEETS Introduction to Offensive Schemes It is said that great offense puts people in the stands, but great defense wins championships. To be successful on the field of play you need to be solid in both phases of the game as well as in special teams. It is important to plan how your team is going to approach the game from an offensive point of view. What type of offense will you be; a tough grind it out running team or perhaps a wide open spread team that wants to throw on every down? The key to answering that question is a core understanding of what your strengths and weaknesses are as a coach. Coaches must always be learning and educating themselves on the basic fundamentals of the game. They must always pursue better ways to teach fundamentals and manage practices and games. Therefore, the best offense to run for your team is the offense you can best teach, and most importantly, the offense your players can learn and execute. The best coaches put players in positions conducive to their skill-sets, ensuring the best chances for success. Kids will respond to being successful; they’ll enjoy their experience and continue to play this great game. SCHEME Offensive schemes have evolved over time and they continue to evolve every fall with new twists and wrinkles to basic schemes. While scheme is important in that it does give your team an approach – a philosophy if you will – the most important element to scheme is being fundamentally sound in your approach.
    [Show full text]
  • Coaching Tips and Drills
    Coaching Tips and Drills Overview The purpose of this manual is to provide ideas, drills and activities for the coach to use at practice to help the players enhance their skills for game day. Strategy • Decide what style of game you want to play and plan your plays accordingly. There is only so much you can teach the players in the time you have, so keeping to a reoccurring theme can make it easier to understand what you are asking your players to do. Example: Play for first downs, not touchdowns. This might be accomplished by using short passes and running plays. Hydration Tips • Pre-hydrate • Players should drink 16 oz of fluid first thing in the morning of a practice or game • Players should consume 8-16 oz of fluid one hour prior to the start of the practice or game • Players should consume 8-16 oz of fluid 20 minutes prior to the start of the practice or game • Hydrate • Players should have unlimited access to fluids (sports drinks and water) throughout the practice or game • Players should drink during the practice or game to minimize losses in body weight but should not over drink • All players should consume fluids during water breaks. Many players will say that they are not thirsty. However, in many cases, by the time they realize that they are thirsty they are already dehydrated or on their way to be dehydrated. Make sure all your players are getting the proper fluids Defensive Tips • Pulling the flag • Watch the ball carrier’s hips as opposed to his or her feet, or head • Stay in front of the ball carrier • Stay low and lunge at the flag • If you grab anything but the flag, let go immediately to avoid a penalty • Playing Zone Defense • Each defensive back is responsible for an area as opposed to a player • This will enable you them to keep an eye on the receiver and the quarterback at the same time • As receivers come through your area, try to anticipate where the QB wants to throw the ball.
    [Show full text]
  • The Wild Bunch a Side Order of Football
    THE WILD BUNCH A SIDE ORDER OF FOOTBALL AN OFFENSIVE MANUAL AND INSTALLATION GUIDE BY TED SEAY THIRD EDITION January 2006 TABLE OF CONTENTS INTRODUCTION p. 3 1. WHY RUN THE WILD BUNCH? 4 2. THE TAO OF DECEPTION 10 3. CHOOSING PERSONNEL 12 4. SETTING UP THE SYSTEM 14 5. FORGING THE LINE 20 6. BACKS AND RECEIVERS 33 7. QUARTERBACK BASICS 35 8. THE PLAYS 47 THE RUNS 48 THE PASSES 86 THE SPECIALS 124 9. INSTALLATION 132 10. SITUATIONAL WILD BUNCH 139 11. A PHILOSOPHY OF ATTACK 146 Dedication: THIS BOOK IS FOR PATSY, WHOSE PATIENCE DURING THE YEARS I WAS DEVELOPING THE WILD BUNCH WAS MATCHED ONLY BY HER GOOD HUMOR. Copyright © 2006 Edmond E. Seay III - 2 - INTRODUCTION The Wild Bunch celebrates its sixth birthday in 2006. This revised playbook reflects the lessons learned during that period by Wild Bunch coaches on three continents operating at every level from coaching 8-year-olds to semi-professionals. The biggest change so far in the offense has been the addition in 2004 of the Rocket Sweep series (pp. 62-72). A public high school in Chicago and a semi-pro team in New Jersey both reached their championship game using the new Rocket-fueled Wild Bunch. A youth team in Utah won its state championship running the offense practically verbatim from the playbook. A number of coaches have requested video resources on the Wild Bunch, and I am happy to say a DVD project is taking shape which will feature not only game footage but extensive whiteboard analysis of the offense, as well as information on its installation.
    [Show full text]
  • The Passing Tree Is the Number System Used for the Passing Routes
    The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline.
    [Show full text]
  • Jr Raider Football Introduction
    JR RAIDER FOOTBALL INTRODUCTION Our Key to success will be determined by the quality of coaching, players and tools we have in the program. We will operate the same base playbook from 3rd grade to 8th grade so that the players and coaches all grow together year over year. This results in players and coaches not having to start fresh each year learning / teaching a new system from scratch. They pick up where they left off continuing to grow providing more effective use of time in mastering practice and game planning. Our playbook offers evrything a team needs to be successful. However a playbook will not guarantee success. Teaching the fundamental techniques needed to be a good football player is the key to building a successful team. Working hard together mastering these techniques and building towards a common goal develops the winning attitude a team needs to be successful. Therefore our focus is a step by step process that evolves as the season moves along. Building confidence in each player that they have all the tools to be successful along withthe knowledge of how to properly use each tool is the foundation. This will lead to a stronger more confident team that will make less mental errors by slowly developing each player to succeed. We use three step progression - individual drills vs air, control mode vs opponent holding pad then advance to live phase of game. A program that skips the base steps and rushes to live play during practice will struggle. Our job as coaches is to have a keen eye on the details starting with the stance and start.
    [Show full text]
  • Offensive Lineup
    Game Sheet Offensive Lineup Fullback Runningback Quarterback Right Left Wide Receiver Lineman Lineman Wide Receiver Center Left Nose Right Lineman Tackle Lineman Cornerback Cornerback Strong-Side LB Weak-Side LB Safety Captains: Game Sheet Kickoff Return Team Back Back Middleback Lineman Lineman Middleback Lineman Lineman Kickoff Team Kicker Steelers Game Sheet Punt Team Runningback Runningback Punter Right Left Wide Receiver Lineman Lineman Wide Receiver Center Punt Return Team Lineman Lineman Lineman Cornerback Cornerback Middle back Back Back Play Sheet # Formation Play Run or Pass 1 Standard formation Dive right Run 2 Slot right formation Trap Dive right Run 3 Standard formation Blast right Run 4 Slot right formation Option right Run 5 Slot right formation Option pass right Pass 6 Slot right formation Pitch right Run 7 Slot right formation Bootleg left Run 8 Slot right formation Bootleg Pass Pass 9 Split Backs Counter Dive Right Run 10 Slot right formation Fake pitch right, counter Run 11 Spread formation Reverse Right Run 12 Spread formation Fake Reverse Right Run 13 Slot right formation Motion Handoff Left Run 14 Slot left formation Motion Pass Right Pass 15 Slot left formation Wildcat Run Right Run 16 Slot left formation Wildcat Pass Right Pass 17 Slot left formation Wildcat Bomb Left Pass 18 Slot right formation Tunnel Run Left Run 19 Slot right formation Pitch right, halfback pass Pass 20 Slot right formation Pitch right, QB throwback Pass 21 Slot right formation Shovel Pass Left Pass 22 Slot right formation Trap Pass Pass 23
    [Show full text]
  • 2019 Casper Junior Football League
    1 2019 CASPER JUNIOR FOOTBALL LEAGUE OFFENSIVE COACHING CLINIC OUTLINE Taylor 2 DEFINITIONS 1. Downhill – running forward, on offense running toward the end zone, on defense running towards the ball carrier. 2. Inside – closet part of your body to the football. 3. Outside – farthest part of your body away from the football. 4. Playside – the side of the field where the play is called or ran too. 5. Backside – the side of the field opposite where the play is called or ran too. HOLE DESIGNATIONS Even numbers on the right, odd numbers on the left 7 5 3 1 0 2 4 6 8 X LT LG C RG RT Y QB Z F T OFFENSIVE BALL CARRIERS NUMBERING SYSTEM QB – 1 TB – 4 Y – TIGHT END FB – 3 Z – 2 (SLOT) X – SPLIT Taylor 3 BLOCKING SCHEMES 1. Blast – Line on line, back on back (big on big, little on little). 2. Power – double team at the point of attack. 3. Dive – open lineman climbs to next level. 4. Trap – pull the backside guard to block on the playside. 5. Sweep – backside guard pulls out and blocks playside. 6. Zone – block to an area 7. Scoop block – all back side lineman will scoop block, step with the inside foot closing off the inside gap. Block the first defender across your face, if no one shows, climb to the next level. 8. Pass – drop back pass, step with your inside foot to protect inside gap, always protect from inside out. 9. CHIP – Used when you double team down, then the double team lineman releases off to the next level Blocking schemes are based on angles.
    [Show full text]
  • The Monstrous Madden Playbook Offense Volume I
    The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep .............................
    [Show full text]
  • Axiomatic Design of a Football Play-Calling Strategy
    Axiomatic Design of a Football Play-Calling Strategy A Major Qualifying Project Report Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science in Mechanical Engineering by _____________________________________________________________ Liam Koenen _____________________________________________________________ Camden Lariviere April 28th, 2016 Approved By: Prof. Christopher A. Brown, Advisor _____________________________________________________________ 1 Abstract The purpose of this MQP was to design an effective play-calling strategy for a football game. An Axiomatic Design approach was used to establish a list of functional requirements and corresponding design parameters and functional metrics. The two axioms to maintain independence and minimize information content were used to generate a final design in the form of a football play card. The primary focus was to develop a successful play-calling strategy that could be consistently repeatable by any user, while also being adaptable over time. Testing of the design solution was conducted using a statistical-based computer simulator. 2 Acknowledgements We would like to extend our sincere gratitude to the following people, as they were influential in the successful completion of our project. We would like to thank Professor Christopher A. Brown for his advice and guidance throughout the yearlong project and Richard Henley for sharing his intellect and thought process about Axiomatic Design and the role
    [Show full text]