Emperors Wrath.Pdf
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Vette [Rival] family at an early age and sold to a series of minor crime lords. When a legendary pirate 2 4 2 3 2 2 lord utterly destroyed her latest owner's Brawn Agility Intellect Cunning Willpower Presence holdings, Vette and the other slaves were given their choice of freedom or joining up to became a pirate, travelling the known worlds Soak Wound M/R and learning to get in and out of places she Value Threshold Defense wasn't allowed. 4 15 1/1 Years later the pirate mysteriously and suddenly released all of his people from Skills: Athletics 1 ( ), Cool 2 ( ), service. Vette was left on Nar Shaddaa where Knowledge (Underworld) 1 ( ), Ranged she joined up with other young, idealistic (Light) 3 ( ), Streetwise 2 ( ) Twi'leks and used her criminal abilities to Talents: Adversary 1 (upgrade the difficulty rob and ruin those who exploited Ryloth's of all combat checks against this target once) cultural artifacts and people. An Sniper Shot (perform a Maneuver to increase unquenchable spark, Vette is older than her years but far from mature, delighting in silly the weapon’s range by 1 range band, upgrade pranks and always ready to laugh at people the difficulty of the attack by 1) who think too much of themselves. True Aim (Perform a Maneuver to gain the benefits of aiming and upgrade the combat Since joining up with the Emperor’s Wrath, check once) Vette serves as a tension-beaker and a brake Abilities: None to the Wrath’s extreme behavior. Vette serves Equipment: Two Heavy Blaster Pistols the Wrath somewhat willingly, even though (Ranged [Light]; Damage 7, Range [Long], Crit the Wrath has yet to remove her shock collar, 3, Stun Setting), 2 Frag Grenades (Ranged [Light], Damage 8, Ranged [Short], Crit 4, Huttball Tactics: Vette is really into playing Blast 6, Limited Ammo 1), Armored Clothing Huttball. She’ll throw herself into the game (+2 Soak, Defense 1, Superior Mod), Stimpack with wild abandon. Not afraid to blast someone in her way, Vette will be a team- player; passing, catching, running, or clearing the way for her team to score. Initiative Roll: ( ) Few people have seen as much of the galaxy as Vette and few have had as little control of their destiny. Vette was separated from her Jaesa Willsam [Rival] and learn of their true intentions. 3 3 2 2 3 2 When Jaesa was Brawn Agility Intellect Cunning Willpower Presence chosen to be the personal handmaiden to an Soak Wound M/R ambitious, yet Value Threshold Defense deceitful 5 15 1/2 aristocrat, she discovered the lies and hypocrisy that tainted Skills: Coordination 2 ( ), Discipline 2 Alderaan politics. ( ), Lightsaber 3 ( ), Vigilance 2 Disgusted with the deception, Jaesa grew tired ( ) of Alderaan politics and began to question Talents: Adversary 1 (upgrade the difficulty her future. She met a Jedi Master who sensed of all combat checks against this target once) in Jaesa a strong connection to the Force, and Ataru Technique (When making Lightsaber believed that with the proper training she could become a powerful Jedi. Jaesa leapt at skill checks, use Agility instead of Brawl) the opportunity to see the galaxy and put her Unrelenting Skeptic: When targeted by a faith in something that represented Deception check, automatically add to everything Alderaan’s high society was not. the check. Force Rating 2 Jaesa initially held to the ideals of the Jedi Abilities: Force Power Enhance ( , Gain or with complete conviction, and had dedicated herself fully to the Jedi code. All that on an Athletics, Coordination, or Piloting changed when she met the Sith who would (Planetary or Space) check, : take a Force eventually become the Emperor’s Wrath. Jaesa Leap action to jump horizontally or vertically discovered that lies and treachery are to any location in short range, everywhere, and that the Sith wielded these Commit : Increase Agility by 1) tools openly. It was refreshing, and since then Force Power Unleash (//: make an Average Jaesa has dedicated herself to the Dark Side, ( ) Discipline check against a target at serving as the Wrath’s apprentice. Short range dealing 4 damage; / to add 2 Huttball Tactics: A little less enthusiastic to damage to attack.) play than Vetter, Jaesa none the less plays the Equipment: Saberstaff (Lightsaber; Damage 6, game to win. She takes the role of a blocker Range [Engaged], Crit 2, Breach, Linked 1, or interceptor; clearing the path for others Sunder, Unwieldy 3), Robes (+2 Soak, and blasting opponents when the opportunity Superior), Stimpack allows. Initiative Roll: ( ) Born on the idyllic planet of Alderaan to servants of House Organa, Jaesa Willsaam was raised in a life of relative privilege. As she got older, Jaesa discovered that she possessed a gift; she could see the true nature of anyone, Malavai Quinn [Rival] Quinn prides himself on absolute precision in 2 3 3 2 3 2 carrying out his orders, Brawn Agility Intellect Cunning Willpower Presence and is quick to thrust blame on himself for even the most minor Soak Wound M/R error. However, while Value Threshold Defense other Officers are 4 16 1/1 concerned only with climbing through the Skills: Athletics 1 ( ), Discipline 1 ( ), ranks of the Imperial military, Quinn’s first Leadership 2 ( ), Medicine 3 ( ), and only desire is the Ranged (Light) 2 ( ), Vigilance 1 ( ) success of the mission. Yet for all the victories that he has orchestrated for the Empire, Talents: Adversary 1 (upgrade the difficulty Quinn remains a lowly Lieutenant who of all combat checks against this target once) continues to serve the greater good of the Stimpack Specialization 2 (Stimpacks heal an Empire. extra 2 points of damage) Huttball Tactics: Quinn has very little desire Abilities: None to play Huttball and have the success of his Equipment: Blaster Pistol (Ranged [Light]; mission hang in its outcome. Regardless, he Damage 6, Range [Long], Crit 3, Stun Setting), will play to win, using his healing skill and Carbonite Thrower (Ranged [Light], Damage carbonite thrower to keep his allies up and 5, Range [Short], Crit 4, Stun Damage, moving and his opponents down and frozen. Ensnare 2, Limited Ammo 5, spend to Initiative Roll: ( ) (Quinn Stagger target for 1 round), Armored Clothing will spend the Triumph to upgrade his first (+2 Soak, Defense 1, Superior Mod), 3 skill check in the match) Stimpacks, Medical Kit Intelligent, distinguished and competent, Malavai Quinn is the epitome of professionalism within the Imperial military. A career soldier, Quinn has always held the Sith ideals of order and stability in high regards, and views the Republic as a chaotic and unstable threat. From his first day as a cadet, Quinn has been driven by a steadfast belief that he could help lift the Empire to greatness, and he is willing to go to great lengths to see that the Empire’s enemies are crushed. Lt. Pierce [Rival] 3 3 2 2 3 2 Brawn Agility Intellect Cunning Willpower Presence Soak Wound M/R Value Threshold Defense 8 19 1/1 Pierce’s military career is marked by Skills: Athletics 2 ( ), Brawl 2 ( ), commendations of bravery, as well as Cool 1 ( ), Knowledge (Warfare) 2 ( ), reprimands for acts of recklessness. Pierce’s Ranged (Heavy) 3 ( ), Resilience 1 success rate remains among the highest in the ( ), Vigilance 1 ( ) Imperial military, though he is known for Talents: Adversary 1 (upgrade the difficulty often ignoring orders and taking reckless risks to complete his mission. Although Pierce of all combat checks against this target once) possesses a blatant disregard for the chain of Improved Inspiring Rhetoric (as an action, command, his effectiveness has ultimately may make an Average ( ) Leadership landed him the command of a small group of Check. Each removes 1 strain or one wound elite Black Ops specialists. from one ally at Short Range. Each While his recklessness has stunted his climb removes an additional strain or wound from up the Imperial chain of command, Pierce is an affected ally. All affected allies add to often called on to take on the most dangerous all checks for 2 rounds). missions and wreak the most destruction on Point Blank 2 (add 2 damage to one hit of the enemy. For Lieutenant Pierce, that works successful Ranged (Heavy) skill check at out for him just fine – for now. Engaged or Short range) Huttball Tactics: Pierce is all over the Abilities: None Huttball match and is excited to play it. Equipment: Blaster Rifle (Ranged [Heavy]; He’ll play up the scoring aspect, the tactical Damage 9, Range [Long], Crit 3, Stun Setting), challenge, and the vicious brutality of the Heavy Battle Armor (+2 Soak, Defense 1, game. He will punch, kick, shoot, stab, and Superior Mod), Stimpack burn his way into the endzone to score for hit Ambitious, ruthless, and utterly loyal to the team, using his Inspiring Rhetoric to push his Empire, Lieutenant Piece has garnered a teammates to win. reputation among his fellow soldiers as both a Initiative Roll: ( ) fearless warrior and an ambitious profligate. A child of the Imperial world of Ziost, Pierce always envisioned himself as a decorated hero to the Empire who would walk onto the most violently dangerous battlefields in the Broonmark [Rival] galaxy and lay waste to the opposition. 4 2 2 2 3 2 first to volunteer. He quickly became an important asset to the Republic, and rose to Brawn Agility Intellect Cunning Willpower Presence become the leader of the Republic’s Talz Commando unit on the back of his decisive Soak Wound M/R victories. But the more he fought, the more his Value Threshold Defense desire to kill grew. His orders became more ruthless, and soon the Talz under his 8 21 1/0 command rose up against him, narrowly escaping arrest.