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The Imagined Wests of Kim Stanley Robinson in the "Three Californias" and Mars Trilogies
Portland State University PDXScholar Urban Studies and Planning Faculty Nohad A. Toulan School of Urban Studies and Publications and Presentations Planning Spring 2003 Falling into History: The Imagined Wests of Kim Stanley Robinson in the "Three Californias" and Mars Trilogies Carl Abbott Portland State University, [email protected] Follow this and additional works at: https://pdxscholar.library.pdx.edu/usp_fac Part of the Urban Studies and Planning Commons Let us know how access to this document benefits ou.y Citation Details Abbott, C. Falling into History: The Imagined Wests of Kim Stanley Robinson in the "Three Californias" and Mars Trilogies. The Western Historical Quarterly , Vol. 34, No. 1 (Spring, 2003), pp. 27-47. This Article is brought to you for free and open access. It has been accepted for inclusion in Urban Studies and Planning Faculty Publications and Presentations by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Falling into History: The ImaginedWests of Kim Stanley Robinson in the "Three Californias" and Mars Trilogies Carl Abbott California science fiction writer Kim Stanley Robinson has imagined the future of Southern California in three novels published 1984-1990, and the settle ment of Mars in another trilogy published 1993-1996. In framing these narratives he worked in explicitly historical terms and incorporated themes and issues that characterize the "new western history" of the 1980s and 1990s, thus providing evidence of the resonance of that new historiography. .EDMars is Kim Stanley Robinson's R highly praised science fiction novel published in 1993.1 Its pivotal section carries the title "Falling into History." More than two decades have passed since permanent human settlers arrived on the red planet in 2027, and the growing Martian communities have become too complex to be guided by simple earth-made plans or single individuals. -
Renovation a Con Report by Evelyn C
Renovation A con report by Evelyn C. Leeper Copyright 2013 by Evelyn C. Leeper Table of Contents: l Getting There l Hotels l Registration l The Green Room l The Dealers Room l Exhibits l Art Show l Publications l Programming l A Trip to the Creation Museum l Designing Believable Physics l Done to Death: Program Topics That Have Out-Stayed Their Welcome l Before the Boom: Classic SF, Fantasy & Horror Movies Before 2001 & Star Trek l Short Films l The 1960s, 50 Years On l And the Debate Rages On: The Fanzine and Semi-Prozine Hugo Categories l Short but Containing the World: A Look at Novellas l Collaborative Fan Editing l Understanding Casino Gambling l The Autumn of the Modern Ages l Earth Abides: After We're Gone l Sidewise Awards l The Hidden Monkey Wrench in Cloning l The Solar System and SF: Setting SF on the Planets We Know l The Rode of the Science Adviser l The Magazine of Fantasy and Science Fiction: A Q&A Session with the Editor l The Future of Cities l Masquerade l SF Physics Myths l Historical Figures in Action! l From the Earth to the Moon by Jules Verne l SF: Yesterday, Today, and Tomorrow l Still Fresh: Why Philip K. Dick is Still Relevant l The Future in Physics: How Close Are We to Time Travel or Breaking the Light Barrier? l Hugo Awards Ceremony l Radio Free Albemuth l Miscellaneous Getting There Renovation was held Wednesday, August 17, through Sunday, August 21, 2011, in Reno, Nevada. -
Nebula Science Fiction Award Winners Bookmark.Pub
Nebula Nebula Nebula Nebula Science Fiction Science Fiction Science Fiction Science Fiction Award Winners Award Winners Award Winners Award Winners Established in 1966 by Established in 1966 by Established in 1966 by Established in 1966 by the Science Fiction and the Science Fiction and the Science Fiction and the Science Fiction and Fantasy Writers of Fantasy Writers of Fantasy Writers of Fantasy Writers of America, this award America, this award America, this award America, this award recognizes excellence in recognizes excellence in recognizes excellence in recognizes excellence in science fiction or fan- science fiction or fan- science fiction or fan- science fiction or fan- tasy works published in tasy works published in tasy works published in tasy works published in the United States. the United States. the United States. the United States. 2006 - Seeker 2006 - Seeker 2006 - Seeker 2006 - Seeker by Jack McDevitt by Jack McDevitt by Jack McDevitt by Jack McDevitt 2005 – Camouflage 2005 – Camouflage 2005 – Camouflage 2005 – Camouflage by Joe Haldeman by Joe Haldeman by Joe Haldeman by Joe Haldeman 2004 – Paladin Of Souls 2004 – Paladin Of Souls 2004 – Paladin Of Souls 2004 – Paladin Of Souls by Lois McMaster Bujold by Lois McMaster Bujold by Lois McMaster Bujold by Lois McMaster Bujold 2003 – The Speed Of Dark 2003 – The Speed Of Dark 2003 – The Speed Of Dark 2003 – The Speed Of Dark by Elizabeth Moon by Elizabeth Moon by Elizabeth Moon by Elizabeth Moon 2002 – American Gods 2002 – American Gods 2002 – American Gods 2002 – American -
Diplomová Práce
Srovnání business modelů ve videoherním průmyslu Diplomová práce Studijní program: N6208 – Ekonomika a management Studijní obor: 6208T085 – Podniková ekonomika Autor práce: Bc. David Šarnik Vedoucí práce: doc. Ing. Klára Antlová, Ph.D. Liberec 2016 Prohlášení Byl jsem seznámen s tím, že na mou diplomovou práci se plně vzta- huje zákon č. 121/2000 Sb., o právu autorském, zejména § 60 – školní dílo. Beru na vědomí, že Technická univerzita v Liberci (TUL) nezasahuje do mých autorských práv užitím mé diplomové práce pro vnitřní potřebu TUL. Užiji-li diplomovou práci nebo poskytnu-li licenci k jejímu využití, jsem si vědom povinnosti informovat o této skutečnosti TUL; v tom- to případě má TUL právo ode mne požadovat úhradu nákladů, které vynaložila na vytvoření díla, až do jejich skutečné výše. Diplomovou práci jsem vypracoval samostatně s použitím uvedené literatury a na základě konzultací s vedoucím mé diplomové práce a konzultantem. Současně čestně prohlašuji, že tištěná verze práce se shoduje s elek- tronickou verzí, vloženou do IS STAG. Datum: Podpis: Poděkování Děkuji vedoucí diplomové práce paní doc. Ing. Kláře Antlové, PhD. za její cenné rády, které mi poskytla během psaní diplomové práce a za její vstřícný přístup ke konzultacím. Rovněž děkuji své rodině a přátelům za podporu a trpělivost. Neméně děkuji svému konzultantovi Otakaru Niederovi za poskytnuté informace. Anotace Diplomová práce se zabývá srovnáním business modelů ve videoherním průmyslu. Předmětem komparace jsou dva v čase odlišené business modely použité společností Bohemia Interactive a. s. V teoretické části jsou popsány oba zvolené modely a také všechny principy a medotiky, z nichž tyto přístupy vychází. Jmenovitě způsoby vývoje softwaru, projektové řízení ve videoherním odvětví a fáze herního vývoje. -
Brochure Bohemia Interactive Company
COMPANY BROCHURE NOVEMBER 2018 Bohemia Interactive creates rich and meaningful gaming experiences based on various topics of fascination. 0102 BOHEMIA INTERACTIVE BROCHURE By opening up our games to users, we provide platforms for people to explore - to create - to connect. BOHEMIA INTERACTIVE BROCHURE 03 INTRODUCTION Welcome to Bohemia Interactive, an independent game development studio that focuses on creating original and state-of-the-art video games. 0104 BOHEMIA INTERACTIVE BROCHURE Pushing the aspects of simulation and freedom, Bohemia Interactive has built up a diverse portfolio of products, which includes the popular Arma® series, as well as DayZ®, Ylands®, Vigor®, and various other kinds of proprietary software. With its high-profile intellectual properties, multiple development teams across several locations, and its own motion capturing and sound recording studio, Bohemia Interactive has grown to be a key player in the PC game entertainment industry. BOHEMIA INTERACTIVE BROCHURE 05 COMPANY PROFILE Founded in 1999, Bohemia Interactive released its first COMPANY INFO major game Arma: Cold War Assault (originally released as Founded: May 1999 Operation Flashpoint: Cold War Crisis*) in 2001. Developed Employees: 400+ by a small team of people, and published by Codemasters, Offices: 7 the PC-exclusive game became a massive success. It sold over 1.2 million copies, won multiple industry awards, and was praised by critics and players alike. Riding the wave of success, Bohemia Interactive created the popular expansion Arma: Resistance (originally released as Operation Flashpoint: Resistance*) released in 2002. Following the release of its debut game, Bohemia Interactive took on various ambitious new projects, and was involved in establishing a successful spin-off business in serious gaming 0106 BOHEMIA INTERACTIVE BROCHURE *Operation Flashpoint® is a registered trademark of Codemasters. -
Historie Herního Vývojářského Studia Bohemia Interactive
Masarykova univerzita Filozofická fakulta Ústav hudební vědy Teorie Interaktivních Médií Philip Hilal Bakalářská diplomová práce: Historie herního vývojářského studia Bohemia Interactive Vedoucí práce: Mgr. et Mgr. Zdeněk Záhora Brno 2021 2. Prohlášení o samostatnosti: Prohlašuji, že jsem bakalářskou práci na téma Historie herního vývojářského studia Bohemia Interactive vypracoval samostatně s využitím uvedených pramenů literatury a rozhovorů. Souhlasím, aby práce byla uložena na Masarykově univerzitě v Brně v knihovně Filozofické fakulty a zpřístupněna ke studijním účelům. ………...……………………… V Brně dne 13. 01. 2021 Philip Hilal 2 3. Poděkování: Považuji za svoji milou povinnost poděkovat vedoucímu práce Mgr. et Mgr. Zdeňku Záhorovi za odborné a organizační vedení při zpracování této práce. Také bych rád poděkoval vedení a zaměstnancům společnosti Bohemia Interactive, jmenovitě Marku Španělovi a Ivanu Buchtovi, za poskytnuté informace a pomoc při tvorbě této práce. 3 4. Osnova: 1. Titulní Strana ................................................................................................. 1 2. Prohlášení o samostatnosti ........................................................................... 2 3. Poděkování .................................................................................................... 3 4. Osnova ........................................................................................................... 4 5. Abstrakt a klíčová slova ................................................................................ -
Science Fiction Booklist
MOUNT VERNON CITY LIBRARY BOOKLISTS Science Fiction Adams, Douglas The Hitchhiker’s Guide trilogy The Hitchhiker’s Guide to the Galaxy Sci-Fi often takes us to a possible future or even an Asimov, Isaac alternate history and frequently has a technological I, Robot theme. Unlike Fantasy Fiction, Sci-Fi is driven by science rather than magic. Find these books or series in Fiction Bacigalupi, Paolo The Windup Girl under the author's last name or browse for the Sci-Fi sticker on the book spine. Bear, Greg Darwin’s Children Moving Mars Bradbury, Ray The Martian Chronicles Jemisin, N.K. Robinson, Kim Stanley Bradley, Marion Zimmer Broken Earth series Shaman Rediscovery The Fifth Season Aurora New York 2140 Bujold, Lois McMaster The Vorkosigan Saga Kenyon, S herrilyn Cryoburn Cloak & Silence Russell, Mary Doria The Sparrow Card, Orson Scott Le Guin, Ursula K. Ender Saga The Left Hand of Darkness Scalzi, John Ender’s Game A Fisherman of the Inland Sea : Old Man’s War Universe Fleet School Science Fiction Stories Old Man’s War Children of the Fleet Leckie, Ann Stephenson, Neal Imperial Radch series Anathem Clarke, A rthur C. 2001: A Space Odyssey The Raven Tower Seveneves Liu, Cixin Wells, H.G. Corey, James Three Body series Expanse Series The War of the Worlds The Three-Body Problem The Invisible Man Leviathan Wakes Martin, George R.R. VanderMeer, Jeff Dick, Philip K. Hunter’s Run The Man in the High Castle Southern Reach trilogy Dangerous Women Annihilation A Scanner Darkly McCaffrey, Anne Vinge, Vernor Gibson, William Freedom Series Zones of Thought series Neuromancer Freedom’s Landing A Deepness in the Sky Heinlein , Robert McCammon, Robert Walton, Jo Stranger in a Strange Land The Border Among Others Starship Troopers Variable Star Miller, Walter Willis, Connie A Canticle for Leibowitz Crosstalk Herbert, Frank Beyond Armageddon All Clear Dune Niven, Larry Yu, Charles Huxley, Aldous The Draco Tavern How to Live Safely in a Science Brave New World Saturn's Race Fictional Universe Parrish, Robin Offworld. -
Imagining Urban Futures Imagining Urbanfutures Cities in Science Fiction and What We Might Learn from Them
Imagining Urban Futures imagining urbanfutures cities in science fiction and what we might learn from them carl abbott wesleyan university press middletown, connecticut Wesleyan University Press Middletown CT 06459 www.wesleyan.edu/wespress © 2016 Carl Abbott All rights reserved Manufactured in the United States of America Designed by April Leidig Typeset in Whitman by Copperline Book Services Hardcover isbn: 978-0-8195-7671-2 Ebook isbn: 978-0-8195-7672-9 Library of Congress Cataloging- in- Publication Data available upon request. 5 4 3 2 1 Cover photo: Shutterstock. Image ID: 367966991. © Antiv. Contents vii Acknowledgments 1 introduction 19 one Techno City; or, Dude, Where’s My Aircar? 45 two Machines for Breathing 71 three Migratory Cities 93 four Utopia with Walls: The Carceral City 119 five Crabgrass Chaos 143 six Soylent Green Is People! Varieties of Urban Crisis 171 seven Keep Out, You Idiots! The Deserted City 191 eight Market and Mosaic 221 afterword Cities That Will Work 233 Notes 247 Notes on Sources 255 Index Acknowledgments like cities large and small — a good thing, since I’ve been studying and writing about their history for over forty years — while recognizing the challenges that urbanization and urban life can present. In a previous Ibook called Frontiers Past and Future: Science Fiction and the American West , I explored the ways in which American science fiction has adapted the di≠erent narratives that we have used to understand the English- speaking conquest and settlement of North America. This book is the complement and companion piece, an exploration of ways in which sci- ence fiction utilizes the stories that we tell about the mature societies and cultures that cities embody. -
Brochure Bohemia Interactive Company 05 2016
COMPANY BROCHURE MAY 2016 Bohemia Interactive creates meaningful and rich gaming experiences based on various topics of human fascination. 0102 BOHEMIA INTERACTIVE BROCHURE By opening up our games to users, we provide platforms for people to explore - to create - to connect. BOHEMIA INTERACTIVE BROCHURE 03 INTRODUCTION Welcome to Bohemia Interactive, an independent game development studio that focuses on creating original and state-of-the-art video games. 0104 BOHEMIA INTERACTIVE BROCHURE Pushing the aspects of simulation and freedom, Bohemia Interactive has built up a diverse portfolio of products, which includes the popular Arma® and Take On® series, DayZ®, and various other kinds of proprietary software. With its high-profi le intellectual properties, multiple development teams across several locations, and its own motion capturing and sound recording studio, Bohemia Interactive has grown in 15 years to be a key player in the PC game entertainment industry. BOHEMIA INTERACTIVE BROCHURE 05 COMPANY PROFILE Founded in 1999, Bohemia Interactive released its fi rst COMPANY INFO major game Arma: Cold War Assault (originally released as Founded: May 1999 Operation Flashpoint: Cold War Crisis*) in 2001. Developed Employees: 250+ by a small team of people, and published by Codemasters, Offi ces: 6 the PC-exclusive game became a massive success. It sold over 1.2 million copies, won multiple industry awards, and was praised by critics and players alike. Riding the wave of success, Bohemia Interactive created the popular expansion Arma: Resistance (originally released as Operation Flashpoint: Resistance*) released in 2002. Following the release of its debut game, Bohemia Interactive took on various ambitious new projects, and was involved in establishing a successful spin-off business in serious gaming 0106 BOHEMIA INTERACTIVE BROCHURE *Operation Flashpoint® is a registered trademark of Codemasters. -
Ecopolitical Transformations and the Development of Environmental
Ecopolitical Transformations and the Development of Environmental Philosophical Awareness in Science Fictional Narratives of Terraforming. Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Chris Pak. September 2012. 2 Abstract This thesis examines the motif of terraforming from Wells’ War of the Worlds (1898) to James Cameron’s film Avatar (2009) in order to assess the dialogical development of ecological themes and its imbrication with politics in science fictional narratives of terraforming. It tracks the growth of the theme in four distinct phases that are contextualised by a short history of terraforming in the introductory first chapter. Chapter two examines the appearance of proto-terraforming and proto- Gaian themes in British scientific romance and American pulp sf prior to Jack Williamson’s coining of the term “terraform” in 1942. Environmental philosophical concepts of nature’s otherness, Lee’s Asymmetry, Autonomy and No-Teleology Theses and notions of identification with nature are examined in this connection to illustrate the character of these texts’ engagement with environmental philosophy and ecopolitics. Chapter three examines the development of the terraforming theme in primarily American 1950s terraforming stories and explores how the use of elements of the American Pastoral are deployed within the discourse of sf to consider the various ways in which the political import of terraforming is imagined. Chapter four explores the impact of the environmental movement of the 1960s in terraforming stories of the 1960s-1970s. Beginning with a consideration of the use of Gaian images in characterisations of alien ecologies, this chapter then progresses to consider a parallel strand of terraforming stories that transform the themes of the 1950s texts in the light of the impact of the 1960s environmental movement. -
Manifest Mars - How Science Fiction Literature Echoes American History, Illustrated at the Example of Kim Stanley Robinson's Mars Trilogy
Abschlussarbeit zur Erlangung des Magister Artium im Fachbereich 10 – Neuere Philologien der Johann Wolfgang Goethe-Universität, Institut für England- und Amerikastudien Thema: Manifest Mars - How Science Fiction Literature Echoes American History, Illustrated at the Example of Kim Stanley Robinson's Mars Trilogy. 1. Gutachter: Prof. Dr. Bernd Herzogenrath 2. Gutachterin: Prof. Dr. Susanne Opfermann vorgelegt von: Michael Vollhardt aus: Egelsbach, geboren in Langen (Hessen) Einreichungsdatum: 30.03.15 Table of Contents Table of Contents page 1 Introduction page 3 Chapter 1 – The Mars Trilogy & American History page 5 California Trilogy page 5 American History page 7 Culture & Society page 13 Politics page 18 Revolutions page 21 Government page 26 Similarity to Historical Precedents & Robinson’s Denials page 29 The Historicity of the Future page 31 Preservation of Nature page 33 Nomadism & the Future Primitive page 34 Eco-Utopia & Robinson’s “Manifesto” page 37 Chapter 2 – John Boone: The Composite American Hero page 40 The American Hero & John Boone’s Character page 40 John Smith, Charisma, and Leadership page 42 Daniel Boone, Exploration, and the Wilderness page 44 Driving Force: Curiosity page 46 John Boone’s Activities page 46 The Hero as Symbol page 48 The Persona & Power of the Hero page 49 John F. Kennedy (and Others) page 50 Concluding Thoughts page 51 - 1 - Chapter 3 - Beyond Robinson: The Frontier in Space page 52 Frontier: An Overview page 52 The Science Fiction Frontier page 56 NOVELS page 58 Pulp Stories & “Classic” Novels -
Science Fiction As the Mythology of the Future
Science Fiction as the Mythology of the Future “The universe is made of stories, not of atoms.” Muriel Rukeyser Introduction Science fiction is clearly the most visible and influential contemporary form of futurist thinking in the modern world. Why is science fiction so popular? As I will argue, one main reason for the popularity of science fiction is that it resonates with all the fundamental dimensions of the human mind and human experience. It speaks to the total person about the future. At the outset, let me provide a working definition of science fiction. Although not all science fiction deals with the future, its primary focus has been on the possibilities of the future. In this regard, science fiction can be defined as a literary and narrative approach to the future, involving plots, story lines and action sequences, specific settings, dramatic resolutions, and varied and unique characters, human and otherwise. It is imaginative, concrete, and often highly detailed scenario-building about the future set in the form of stories. In this chapter I describe the historical development of science fiction as an approach to the future tracing its origins to science and evolutionary theory, secular philosophy, technological forecasting, mythology, and the philosophy of Romanticism.1 Within this historical review, I consider the rich array of futurist themes and issues examined in science fiction. I also describe the diverse functions and innumerable strengths of science fiction as a mode of future consciousness. My central arguments are: • Science fiction engages all the fundamental capacities of the human mind; it generates holistic future consciousness.