Brochure Bohemia Interactive Company
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Winner, Winner, Chicken Dinner! NVIDIA Adds New Technology to Smash Hit Game Playerunknown's Battlegrounds
Winner, Winner, Chicken Dinner! NVIDIA Adds New Technology to Smash Hit Game PlayerUnknown's Battlegrounds Eight Million-Plus Gamers Can Now Automatically Record Amazing Moments Using New GeForce Experience ShadowPlay Highlights Gamescom -- NVIDIA today announced it is collaborating with Bluehole Inc. to make its surprise hit game, PlayerUnknown's Battlegrounds, even better on GeForce® GTX PCs with the addition of NVIDIA® ShadowPlay™ Highlights and other advanced PC features. Starting today, PlayerUnknown's Battlegrounds PC gamers can capture and share their best gaming moments using NVIDIA ShadowPlay Highlights. The tool automatically captures the player's greatest achievements in video and screenshots, and enables seamless sharing through Facebook, YouTube or Imgur. PlayerUnknown's Battlegrounds began as a user-created mod for ARMA 3. It has since shocked the gaming community by becoming one of the best-selling releases of 2017, with over 8 million players in only five months. Recently, PlayerUnknown's Battlegrounds made history when it broke 600,000 concurrent players on Steam, a feat only achieved by one other game. "PlayerUnknown's Battlegrounds is known for delivering intense, fast-paced action, and for not taking things too seriously," said C.H. Kim, vice president and executive producer at Bluehole. "Giving our players the ability to automatically capture that fun and easily share it with friends will increase our presence on social media and introduce PlayerUnknown's Battlegrounds to even more gamers." Taking the Battleground to New Heights PlayerUnknown's Battlegrounds has built its wild popularity while in early access, meaning it is still in development. Before it is officially released later this year, the game will increase its image quality with support for NVIDIA HBAO+, which adds realistic shadowing around objects and surfaces. -
Master's Thesis FINAL
Digital Landscapes of Imperialism US Intervention in Video Games A Master’s Thesis for the Degree of Arts (Two Years) in Visual Culture Mikko Jokela Måsbäck Division of Art History and Visual Studies Department of Arts and Cultural Sciences Lund University KOVM12, Master’s Thesis, 30 credits Supervisor: Joacim Sprung Spring semester 2018 ABSTRACT Within the cultural imaginary of video games, armed conflicts have always occupied a central space. Their subject material, as well as technologies and visual techniques, are often based on historical and present-day conflicts, often involving US Armed Forces, subcontractors or intelligence agents. US actors and interests disproportionally occupy the privileged position of protagonist, which has contributed to creating militarised, US-centric, global interventionist narratives across genres and titles. The dearth of US criticism within video games in turn implicates the corporate and cultural close connections of ‘mainstream’ video game developers and publishers to both US mass media and the actual US Armed Forces. This thesis classifies the occurrences of US intervention-portrayals across video games released between 2005 and 2014, through a quantitative analysis of technological, visual and rhetorical representation. These ten years of representation come during the time of major US military campaigns in (primarily) Afghanistan and Iraq, and loosely correspond to a technological era, known as the 7th video game console generation. Moreover, two case studies closely inspect the role of landscape in first-person shooters, examining the relationship between military-industrial visualisation (e.g. crosshairs, vehicular vision, drone footage), traces of the colonial imaginary, and the presentation of terrain as fundamentally conquerable and exploitable. -
Dayz Free Pc Download Torrent Dayz Free Pc Download Torrent
dayz free pc download torrent Dayz free pc download torrent. Download DayZ pc torrent for free. DayZ - the sensational project on the theme of survival in postapokalipticheskomu world that is teeming with hordes of bloodthirsty walking dead. The game is designed for online walkthrough, and it says that your enemies will not only zombies, but other survivors who will do anything for the sake of production and their own benefit. For a start, make creating your own character, who initially would have defined both external and internal characteristics. Ammo will be significantly limited, which immediately complicates the action and fight with monsters. There is the possibility of creating your own camp where you can create all your friends and together you go on a dangerous journey. Don't forget that the territory we need to find supplies in the form of food and water, and do not forget to protect the shelter.. On this page you can download the game DayZ torrent free on a PC. DayZ Livonia Fitgirl Repacks Torrent Download. DayZ Livonia Fitgirl Repacks Torrent Download free latest update PC game is a direct link to windows and torrent.This game is Highly compressed . Ocean of games DayZ Livonia IGG games and is totally free to play .This game was Developed by ova games and Published by Torrent games. Key Features. New massive world to explore. At 163 km², Livonia is big enough to provide you with hours of exploration as you learn the lay of the land. Its varied landscapes and numerous landmarks provide an abundance of places for players to take shelter, build a base, and hide from both the infected and other survivors. -
Harshal Santosh Sonawane DEVELOPMENT of VIRTUAL
VYTAUTAS MAGNUS UNIVERSITY FACULTY OF INFORMATICS DEPARTMENT OF APPLIED INFORMATICS DEPARTMENT OF SYSTEM ANALYSIS Harshal Santosh Sonawane DEVELOPMENT OF VIRTUAL REALITY SIMULATION PROTOTYPE FOR MILITARY Bachelor Thesis Informatics Systems study programme, state code 612I13003 Study field Informatics Supervisor Prof. Edgaras Ščiglinskas degree, name, surname signature, date Defended Prof. dr. Daiva Vitkutė-Adžgauskienė Dean of Faculty signature, date Kaunas, 2020 Contents 1.INTRODUCTION ........................................................................................................................ 7 2. ANALYSIS OF VARIOUS VIRTUAL REALITY SIMULATORS ....................................... 11 2.1 ARMA 3 VR Simulator .................................................................................................. 11 2.2 Analysis of Simulators ................................................................................................... 18 2.3 Comparative Analysis of Virtual Reality Headsets ........................................................ 19 3. DESIGN OF SIMULATION ..................................................................................................... 21 3.1 Functional requirements ................................................................................................. 21 3.2 Technical Requirements ................................................................................................. 22 3.3 Structure of application ................................................................................................. -
Panthera Download Dayz
Panthera download dayz Author Website: .. Guest have the lowest downloadspeeds and will download from our public file servers. Day-Z - How To Install | EPOCH 'PANTHERA' MOD | Simple takes 2 mins . Download dayz commander. Parameters: mod=@Panthera Panthera Map: and does it have epoch in it or need i to download sepretly. Hey Guys, its Milzah here this is just a simple tutorial on how to install Panthera Island. If this helped you how about drop in a sub and a like. Download link for all. Panthera is an unofficial map for DayZ. It was created by a user named IceBreakr. Like other DayZ maps, the island of Panthera is fictional, but. DayZ Panthera ?action=downloads;sa=view;down= ISLA PANTHERA FOR ARMA 2 Version: v Release date: Dec 27 Awesome downloading now, thank you, ill post some screens later of the. Download DayZ here with the free DayZCommander utility and join over Taviana ()DayZ NamalskDayZ LingorDayZ PantheraDayZ. What's in this release: Panthera: Updated to the latest Panthera patch (). INSTRUCTIONS: First of all, download DayZ Commander if you. Hey we are running a quite successfull Dayz Epoch Chernarus Anybody knows where to download Panthera files manually that. Also remember to download the DayZ Epoch mod off of DayZ DayZRP mod, DayZ Epoch , DayZRP Assets and Panthera. A map of Panthera Island for DayZ, showing loot spawns and loot tables. Installing DayZ Epoch Panthera using PlayWithSix Launcher. To start off, go to ?PlaywithSIX to download the launcher. Greetings Arma 2 players! I have been trying for days to download Epoch Panthera Mod through DayzCommander, as i cant find it. -
UNSUNG Vietnam War Mod FOX Release Version: 3.0G
UNSUNG Vietnam War Mod FOX RElease Version: 3.0G Click One to Skip to it! Credits: Models FIXED WING ROTARY VEHICLES STATIC WEAPONS WEAPONS BUILDINGS Sounds Configs and Scripts Pracs Models FRL Models EB Models FZA Models Special Thanks Former UNSUNG Team Members Current UNSUNG Team Members Testing Team Public Relations Missions Team 0 UNSUNG Release Credits Credits: A3 Islands ● Razorback Rung Sat, Da Krong, A shau (WIP) ● Makhno Song Bin Tanh (WIP) ● Jones Song Cu ● Londo Khe Sanh (WIP) ● Psyfox Phuoc Tuy (WIP) ● Johnny.D Dak Pek, Ba Long (WIP) Models FIXED WING AC47 Spooky - Model by hcpookie - Conversion and configs by hcpookie and Eggbeast and TeTeT - Textures by Spock A1 Skyraider - Model and Textures by Yac - Conversion by hcpookie, Eggbeast, TeTeT and londo - New textures, decals and materials by Timms, Horriblegoat, Nodunit and Eggbeast A3 SkyWarrior - Model by Alphasim/Virtavia/ - Config and import to Arma by Nightintruder - Conversion by Eggbeast and TeTeT A4 SkyHawk - Original Model by Project 82 Falklands Mod (Cimalex/ Foxtrop / brainbug) - Reshaped by hcpookie - Textures by brainbug, new textures by Timms and Eggbeast - Conversion by hcpookie, Eggbeast and TeTeT A6 Intruder - Model by Aplion - New textures by Timms and Eggbeast - Conversion by hcpookie, Eggbeast, TeTeT and londo 1 UNSUNG Release Credits A7 Corsair II - Model by Aplion - Conversion by hcpookie, Eggbeast and TeTeT - New textures, decals and materials by Timms, Horriblegoat, Nodunit and Eggbeast C1a Trader - Model by Milton Shupe & Eagle Rotorcraft Simulation -
Permadeath in Dayz
Fear, Loss and Meaningful Play: Permadeath in DayZ Marcus Carter, Digital Cultures Research Group, The University of Sydney; Fraser Allison, Microsoft Research Centre for Social NUI, The University of Melbourne Abstract This article interrogates player experiences with permadeath in the massively multiplayer online first-person shooter DayZ. Through analysing the differences between ‘good’ and ‘bad’ instances of permadeath, we argue that meaningfulness – in accordance with Salen & Zimmerman’s (2003) concept of meaningful play – is a critical requirement for positive experiences with permadeath. In doing so, this article suggests new ontologies for meaningfulness in play, and demonstrates how meaningfulness can be a useful lens through which to understand player experiences with negatively valanced play. We conclude by relating the appeal of permadeath to the excitation transfer effect (Zillmann 1971), drawing parallels between the appeal of DayZ and fear-inducing horror games such as Silent Hill and gratuitously violent and gory games such as Mortal Kombat. Keywords DayZ, virtual worlds, meaningful play, player experience, excitation transfer, risk play Introduction It's truly frightening, like not game-frightening, but oh my god I'm gonna die-frightening. Your hands starts shaking, your hands gets sweaty, your heart pounds, your mind is racing and you're a wreck when it's all over. There are very few games that – by default – feature permadeath as significantly and totally as DayZ (Bohemia Interactive 2013). A new character in this massively multiplayer online first- person shooter (MMOFPS) begins with almost nothing, and must constantly scavenge from the harsh zombie-infested virtual world to survive. A persistent emotional tension accompanies the requirement to constantly find food and water, and a player will celebrate the discovery of simple items like backpacks, guns and medical supplies. -
Using Video Games to Teach and Assess International Humanitarian Law Moffett, L., Cubie, D., & Godden, A
Bringing the battlefield into the classroom: using video games to teach and assess international humanitarian law Moffett, L., Cubie, D., & Godden, A. (2017). Bringing the battlefield into the classroom: using video games to teach and assess international humanitarian law. The Law Teacher, 51. https://doi.org/10.1080/03069400.2017.1356659 Published in: The Law Teacher Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2017 The Association of Law Teachers. This work is made available online in accordance with the publisher’s policies. Please refer to any applicable terms of use of the publisher. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:26. Sep. 2021 Bringing the Battlefield into the Classroom: Using Video Games to Teach and Assess International Humanitarian Law 1. Introduction War has never been as close and safe for the casual observer, whether through 24-hour news, video footage of aerial bombings, frontline journalism or social media. -
8 Guilt in Dayz Marcus Carter and Fraser Allison Guilt in Dayz
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Sydney eScholarship FOR REPOSITORY USE ONLY DO NOT DISTRIBUTE 8 Guilt in DayZ Marcus Carter and Fraser Allison Guilt in DayZ Marcus Carter and Fraser Allison © Massachusetts Institute of Technology All Rights Reserved I get a sick feeling in my stomach when I kill someone. —Player #1431’s response to the question “Do you ever feel bad killing another player in DayZ ?” Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a first-person shooter (FPS) game such as Call of Duty (Infinity Ward 2003) is generally considered to be as transgressive as taking an opponent’s pawn in chess. In an early exploratory study of players’ experiences and processing of violence in digital videogames, Christoph Klimmt and his colleagues concluded that “moral man- agement does not apply to multiplayer combat games” (2006, 325). In other words, player killing is not a violation of moral codes or a source of moral concern for players. Subsequent studies of player experiences of guilt and moral concern in violent video- games (Hartmann, Toz, and Brandon 2010; Hartmann and Vorderer 2010; Gollwitzer and Melzer 2012) have consequently focused on the moral experiences associated with single-player games and the engagement with transgressive fictional, virtual narrative content. This is not the case, however, for DayZ (Bohemia Interactive 2017), a zombie- themed FPS survival game in which players experience levels of moral concern and anguish that might be considered extreme for a multiplayer digital game. -
Diplomová Práce
Srovnání business modelů ve videoherním průmyslu Diplomová práce Studijní program: N6208 – Ekonomika a management Studijní obor: 6208T085 – Podniková ekonomika Autor práce: Bc. David Šarnik Vedoucí práce: doc. Ing. Klára Antlová, Ph.D. Liberec 2016 Prohlášení Byl jsem seznámen s tím, že na mou diplomovou práci se plně vzta- huje zákon č. 121/2000 Sb., o právu autorském, zejména § 60 – školní dílo. Beru na vědomí, že Technická univerzita v Liberci (TUL) nezasahuje do mých autorských práv užitím mé diplomové práce pro vnitřní potřebu TUL. Užiji-li diplomovou práci nebo poskytnu-li licenci k jejímu využití, jsem si vědom povinnosti informovat o této skutečnosti TUL; v tom- to případě má TUL právo ode mne požadovat úhradu nákladů, které vynaložila na vytvoření díla, až do jejich skutečné výše. Diplomovou práci jsem vypracoval samostatně s použitím uvedené literatury a na základě konzultací s vedoucím mé diplomové práce a konzultantem. Současně čestně prohlašuji, že tištěná verze práce se shoduje s elek- tronickou verzí, vloženou do IS STAG. Datum: Podpis: Poděkování Děkuji vedoucí diplomové práce paní doc. Ing. Kláře Antlové, PhD. za její cenné rády, které mi poskytla během psaní diplomové práce a za její vstřícný přístup ke konzultacím. Rovněž děkuji své rodině a přátelům za podporu a trpělivost. Neméně děkuji svému konzultantovi Otakaru Niederovi za poskytnuté informace. Anotace Diplomová práce se zabývá srovnáním business modelů ve videoherním průmyslu. Předmětem komparace jsou dva v čase odlišené business modely použité společností Bohemia Interactive a. s. V teoretické části jsou popsány oba zvolené modely a také všechny principy a medotiky, z nichž tyto přístupy vychází. Jmenovitě způsoby vývoje softwaru, projektové řízení ve videoherním odvětví a fáze herního vývoje. -
Dayz Mod Download Dayz Hacks – Trainer Menu
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Beyond the Author: Collaborative Authorship in Video Games
Beyond the Author: Collaborative Authorship in Video Games Research Thesis Presented in partial fulfillment of the requirements for graduation with research distinction in English Studies in the undergraduate colleges of The Ohio State University by Kim Lemon The Ohio State University April 2018 Project Advisor: Professor Robert Hughes, Department of English Lemon 1 Introduction: In recent years, video games have become part of mainstream American society – references to games appear in conversation almost as frequently (and in some cases more frequently) as references to movies, the rise of smartphones and mobile gaming allows many to game on the go, and the stigma around playing video games has largely disappeared. However, despite such developments, video games are rarely taken as objects of critical and academic analysis. Though a critical theory and study of the video game medium has slowly begun to make its way into some academic and analytical circles under the name of ‘Game Studies,’ and though researchers and critical thinkers in this field apply the same analytical theories used for literature and film to video games (Cășvean 51), the majority of academics have continued to ignore the medium as a subject for critical analysis in favor of more established media. There are several reasons why this may be the case: a lack of time or interest on the part of critics to devote to the study of a new medium, a (misguided) notion that new methods of analysis must be formed to examine these new objects, or simply the outdated prejudices held by many critics and embodied by film critic Roger Ebert's remark that "video games can never be art.” Whatever the reason, the lack of critical analysis being done on video games is a missed opportunity for critical and academic fields to engage in a new medium demonstrating new and alternative modes of expression.