Harshal Santosh Sonawane DEVELOPMENT of VIRTUAL
Total Page:16
File Type:pdf, Size:1020Kb
VYTAUTAS MAGNUS UNIVERSITY FACULTY OF INFORMATICS DEPARTMENT OF APPLIED INFORMATICS DEPARTMENT OF SYSTEM ANALYSIS Harshal Santosh Sonawane DEVELOPMENT OF VIRTUAL REALITY SIMULATION PROTOTYPE FOR MILITARY Bachelor Thesis Informatics Systems study programme, state code 612I13003 Study field Informatics Supervisor Prof. Edgaras Ščiglinskas degree, name, surname signature, date Defended Prof. dr. Daiva Vitkutė-Adžgauskienė Dean of Faculty signature, date Kaunas, 2020 Contents 1.INTRODUCTION ........................................................................................................................ 7 2. ANALYSIS OF VARIOUS VIRTUAL REALITY SIMULATORS ....................................... 11 2.1 ARMA 3 VR Simulator .................................................................................................. 11 2.2 Analysis of Simulators ................................................................................................... 18 2.3 Comparative Analysis of Virtual Reality Headsets ........................................................ 19 3. DESIGN OF SIMULATION ..................................................................................................... 21 3.1 Functional requirements ................................................................................................. 21 3.2 Technical Requirements ................................................................................................. 22 3.3 Structure of application .................................................................................................. 22 3.4 Selected Development methods ..................................................................................... 23 3.5 Plan ................................................................................................................................ 24 4. DEVELOPMENT OF VR PROTOTYPE DELTA WAR......................................................... 25 4.1 About Delta War simulation ........................................................................................... 25 4.2 Virtual Reality Device .................................................................................................... 25 4.3 Platform .......................................................................................................................... 25 4.4 Scene ........................................................................................................................... 26 4.5 Main Character ............................................................................................................... 28 4.6 OVR intergration ............................................................................................................ 29 4.7 Prefabs ............................................................................................................................ 29 4.8 Developing the main character & the weapon ............................................................... 30 4.9 Gun Animation ............................................................................................................... 32 4.10 Shooting Script explained ............................................................................................ 33 4.11 Player Movement ......................................................................................................... 35 4.12 2nd Character soldier ..................................................................................................... 36 4.13 Enemy ........................................................................................................................... 37 4.14 Full Body Motion Tracking Kit.................................................................................... 38 4.15 HP Z VR Backpack ...................................................................................................... 39 5. RESULTS .................................................................................................................................. 41 2 6. CONCLUSION.......................................................................................................................... 42 7. FUTURE RESEARCH .............................................................................................................. 42 8. REFERENCES .......................................................................................................................... 43 9. APPENDIX................................................................................................................................ 45 9.1 Term Paper (Summary) .................................................................................................. 45 9.2 Sources ........................................................................................................................... 45 3 LIST OF ABBREVIATIONS VR Virtual Reality VBS Virtual Bohemian Simulation HMD Head mounted Display 3D Three dimensional OVR Oculus Virtual Reality 4 ABSTRACT Author Harshal Santosh Sonawane Title Development of virtual reality simulation prototype for military Supervisor Edgaras Ščiglinskas Presented at Vytautas Magnus University Number of pages 45 Number of tables 6 Number of figures 24 In the past years there has been a lot of terrorist activities in this world where some militaries were not been able to tackle due to not being trained in such situations. Basic combat training costs governments billions of dollars per year. Which is expensive as compared to Training soldiers in VR . Training soldiers in virtual reality headsets with different kind of simulations have started to become a modern approach towards training across the militaries in the world. Training soldiers in VR gives the freedom to militaries to design and train any kind of simulation and make their soldiers prepared for it . The purpose of this thesis is to develop a virtual reality simulation for the military . The thesis firstly provides the data by analyzing various VR simulators, and comparative analysis of the VR headsets which are available in market. The Delta war simulation is developed by the author by using Unity platform . The thesis provides data on the technologies, designs , structures, platforms, softwares which were used in making the Delta War simulation. This entire VR world was developed in Unity platform and tools, such as Blender which were used to design the characters. The simulation takes place in the urban city of Marrakesh. Where our main player Marshal Conner has one objective that is to eliminate the enemies by causing less causalities. This thesis will result in developing a successful VR simulation for military use. 5 SANTRAUKA Autorius Harshal Santosh Sonawane Pavadinimas Karinės virtualios realybės modeliavimo prototipo sukūrimas Vadovas Prof. Edgaras Ščiglinskas Darbas pristatytas Vytauto Didžiojo Universitetas, Informatikos fakultetas, Kaunas (data) Puslapių skaičius 45 Priedų skaičius 24 Pastaraisiais metais šiame pasaulyje buvo vykdoma daug teroristinės veiklos, kuriai kai kurie kariškiai negalėjo kovoti dėl to, kad nebuvo mokomi tokiose situacijose. Pagrindinis kovos mokymas vyriausybėms kainuoja milijardus dolerių per metus. Kuris yra brangus, palyginti su VR karių rengimu. Kareivių mokymas virtualios realybės ausinėse su kitokio pobūdžio modeliavimu tapo moderniu požiūriu į mokymą visame pasaulyje. Karių mokymas VR suteikia kariuomenei laisvės kurti ir treniruoti bet kokį modeliavimą ir paruošti savo kareivius tam. Šio darbo tikslas - sukurti virtualios realybės modeliavimą kariuomenei. Pirmiausia pateikiami duomenys analizuojant įvairius VR treniruoklius ir rinkoje esančių VR ausinių lyginamoji analizė. „Delta“ karo modeliavimą autorius sukūrė naudodamas „Unity“ platformą. Darbe pateikiami duomenys apie technologijas, dizainus, struktūras, platformas, programinę įrangą, kurios buvo naudojamos modeliuojant „Delta War“. Visas VR pasaulis buvo sukurtas „Unity“ platformoje ir įrankiuose, tokiuose kaip „Blender“, kurie buvo naudojami kuriant personažus. Modeliavimas vyksta miesto mieste Marakeše. Mūsų pagrindinis žaidėjas maršalas Conneris turi vieną tikslą - pašalinti priešus, sukeliant mažiau priežastingumo. Dėl šios disertacijos bus sukurtas sėkmingas VR modeliavimas kariniam naudojimui. 6 1.INTRODUCTION Since the start of CG (Computer Graphics) innovation advancement, Virtual Reality (VR) has been utilized to help a few armed force resistances extends just as their order focuses. These days, VR programming and show hardware go past numerous standard restrictions what's more, enable clients to convey and help out one another in advanced world just as diminish the expenses and the quantity of genuine activities required for military work force preparing. By, PC applications are generally used to prepare military pilots and tank teams in safe conditions. Warriors step into a physical mock-up of the vehicle encompassed with projection screens which in the constant produce 3D world around their recognition. The most significant resources of the military powers are their experience and the information. Military authorities become concerned how to move this information to a youngster, matured 18 to 24, in the best viable approach to upgrade their abilities and during the standard military activities, life of the trooper is generally not in threat. This makes it difficult to think about his individual conduct trademark, his capacity to break down dangers, recognize rising circumstance and basic leadership process in a dangerous