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Интерфейс Озвучка Субтитры русский Не поддерживается английский ✔ Этот продукт не поддерживает ваш язык. Пожалуйста, перед покупкой ознакомьтесь со списком поддерживаемых языков. Об этой игре. DayZ Tools is a complete tools suite for the Enfusion and Real Virtuality powering DayZ. It allows you to produce your own content for the game. Arma2 DayZ: Epoch. Arma2 DayZ: Epoch is an unofficial open source client and server mod based on DayZ Community Edition. Arma2 DayZ: Epoch Mod brings more RP to DayZ Mod with; Metals based economy, NPC Traders, Lockable Vaults, More roles, and more. Arma2 DayZ: Epoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. ArmA II: Operation Arrowhead - UAC DayZ Mod v.1.5 Release - Game mod - Download. The file UAC DayZ Mod v.1.5 Release is a modification for ArmA II: Operation Arrowhead , a(n) action game. Download for free. file type Game mod. file size 1816 MB. last update Tuesday, June 22, 2021. Report problems with download to [email protected] UAC DayZ Mod is a modification for ArmA II: Operation Arrowhead , created by ddraigcymraeg. Description (in author�s own words): UAC Dayz is a mod of the Arma 2 OA engine based on DayZ mod 1.7.6.1, Namalsk Crisis 0.741 mod, and many other community contributions to Dayz mod. Being a fan of vanilla Dayz mod, I decided to develop my own version that I wanted to play. UAC DayZ is meant to be a fun and polished remix of the Vanilla Dayz mod leveraging community contributions as well as my own contributions. Of course there are Hi Score tables as well. It is also an ode to the old school Dayz Mod. So if you haven't played anything DayZ related before, or want to go back to the 'old days' and versions that made DayZ popular, this mod is for you. With the inclusion of Crosire's Dayz Control Center package for DayZ 1.7.6.1, you can play by yourself on a single computer, on a LAN with friends, or have it run as an internet server for many players. UAC Dayz can be played just like vanilla Dayz, but UAC Dayz has an available 'End Game' with many missions, and much more, and is focused on PvE as well as PvP. FEATURES (beyond standard DayZ 1.7.6.1): --Atmosphere and gameplay of the original mod that made Dayz popular. More focus on PvE, but PvP is possible as well. Gameplay is similar to Vanilla Dayz Mod, in that when you die you start over with just a bandage and painkillers, but UAC DayZ adds some mechanics to allow players to get back into the action a little quicker, but at greater risk. This is more about survival, and rewards, with an available successful end game, rather than base building. And more about Players vs Enemies, though PvP is fine as well.(credits: Karel Moricky, ebay) --Tasteful map additions that add much more to be explored. Many new map additions to create more atmosphere and back story, and to allow potentially quicker access to loot.. but at a risk to players. These include anomalies that players can use.(credits: Karel Moricky, PiXel, Poncho, hexxar, Mamu1234, Jeff, allavett, Excelsior) --More enterable and lootable buildings than Vanilla Dayz as well. Addition of more enterable buildings, thanks to DayZed & DayZero mods. (credits: cryq, ZacharyUK+Tansien) --Bug fixes to original Dayz 1.7.6.1 code base. --Oldschool Dayz scoreboard HUD and actual game-time played displayed. The actual gameplay time is available to the game & HUD (serverhive modification) to reward points for actual time played in-game, instead of the default real world days where the player can be logged off and not playing. Also a multi-modal HUD monitor, similar to the pre-1.7.6.1 Dayz scoreboard that shows player stats that are currently playing on the server. --Single player/Low player count supported. A 'single player' setting, that, when turned on will decrease the amount of bandits spawned in missions, to make them more manageable. It will make the End Game more possible for one player too. --Chernarus Winter as well as Chernarus maps supported. Support for Chernarus Winter map by ArmanIII. Re-play Chernarus in harsher conditions. Utilizes Namalsk-like weather (harsher than Namalsk even) and skins/models. (credits: ArmanIII, DayZ Namalsk, modifications by me) --Run your own server/hive as well as dedicated server. Release of a slightly modified Crosire's Dayz Control Center 5.9.2.0 for supporting running your own UAC DayZ (or other Dayz 1.7.6.1) Servers. Modifications include an easy to use script for unattended dedicated servers that will cycle a stop and restart of the server every defined amount of time, and support for Chenarus Winter map as well. --A simple crafting system. A simple crafting system to make old and new survival items, including an explosive booby trap,ability to create stashes, and a ' bait' placeable.(credits: Allen Kaganovsky, Freaking Fred, Matt L) Beyond tents, players can also create and use stashes for persistent storage. --Multi-modal in-game HUD and all time player scores viewable in web browser. In-Game player scoreboard ranking for alive players currently on the server (similar to pre-1.7.6.1 Dayz Mod versions). Overall all-time player scores viewable in a web browser. Players may obtain dogs. Dogs are powerful allies, but must be fed. Dogs can persist with players through a custom 'dogtags' inventory item. Dogs are working.(credits: PiXel). [Additional coding by me to fix some serious bugs and added some features.] --Bandit enemies, with well over 60 missions to take on. Bandits are a constant threat, and survivors can choose to take missions to clean up Chernarus for valuable loot if they have a map and/or radio. (credits: DZAI, DZMS, WAI, DZMSHotSpots, Caveman's missions) [additional coding by me to adjust bandit AI and other settings for gameplay balance] --Play orientated towards survivors, and survivor cooperation. Players are free to join the bandits. --Not just about survival, many rewards. An available 'End Game' and back story to optionally pursue. An 'End Game' scenario that is available that requires that survivors need to work together to achieve. --A few more vehicle spawns, and vehicle types. A few more vehicle spawns (only a few!). Vehicles spawn undamaged, and a little more often, including some new vehicles like the Armored Hummvee, and gyrocopters. This is also to address balance with the bandit AI and mission system. Vehicles will still need to be fixed once they are damaged. (credits: CSJ) --Bloodsuckers from Namalsk. Balanced, and improved. Bloodsuckers: Deadly apparition like entities that can suck down your life force. Bloodsuckers have been balanced to address gameplay. (credits: DayZ Namalsk) Occasionally hordes of may spawn, so keep on the lookup. You may encounter more zombies in the wild too. --PSI Blowouts from Namalsk. Blowouts: Every 3 hours or so there is an energetic blowout world wide where players need to get inside a building, or find protection. (credits: DayZ Namalsk) --Survivor camps to be explored in the wilderness. Infected survivor camps with loot can be found throughout the wilderness along with the standard lootable wrecks, crashes and care packages (credits: jOoPs) [additional coding by me to fix client server issues] --Crashing Helicopters & C130s will occasionally appear. Crashing Helicopters & C130s will occasionally appear, and where they crash they can be looted. Survivors can expedient the crash if they have a firearm! Occasionally C130s will fly by dropping care packages. (credits: Graf Zahl, Gorsy) Additional weapons and items not in DayZ 1.7.6.1. Radios are used to help to receive communications and intercept bandits. APSI mask is used to protect against blowouts and not need to be in buildings and more. CDF Dogtags used to keep a pet dog. Entrenching tool is used to create stashes. Trap is used to create explosive booby trap. Sandbag is used to create zombie bait siren.(credits: DayZ Namalsk) --Self Bloodbag and Self Refuel at petrol stations (credits: Krixes) --At night road flares can be used like smoke grenades to distract zombies. --Full moon nights. Some of the stronger bandit AI will have night vision goggles, so this can help players without night vision. --Tons of configurable options. Tons of these settings can be turned on/off and changed to be even more like vanilla DayZ Mod, or to change stuff like different difficulty levels for enemies ,amount of enemies, enemy chance etc. --ScoreDoom DayZ Hi Score Tables: Beyond regular DayZ Stats, ScoreDoom DayZ has its own points system, based on zombies killed, bandits killed, bloodsuckers killed, headshots and hours survived. 1 point for a zombie kill, 5 for a bloodsucker kill, 5 for a bandit, 0.5 points for a headshot and 1 point per hour of actual gameplay survived. DayZ Mod. DayZ Mod is a modification for the brilliant ARMA II that will allow you to convert the war game (one of the most realistic on the market) into the ultimate zombie apocalypse simulator. Before playing you will need to have ARMA II Combined Operations installed (the game, plus it’s expansion). Once you have it on your hard drive and have installed the mod, you will change the game into something new—something much more fun than even the original title. DayZ Mod is a very realistic in which you will have to be careful of not only the zombies that have infested the enormous area you’re in but also everything that surrounds you. You will need munitions to keep your character healthy, but also a light source to see once it gets dark. And most importantly—you will need protection. The protection, however, is a two-edged sword. On the one side it’s good to always have a machine gun on hand, but the sound of the rounds will attract more zombies, and what’s worse—other survivors that can possibly help you.. or try to rob you. That is the awesomeness of DayZ Mod—any player can ally with you or kill you at their pleasure. Of course, you can do the same. DayZ Mod is a super fun addition for ARMA II that no only becomes a completely unique experience, but also makes it an entirely new game that is worth playing.