If.yeu'w-plmyed lllfocom's iaterac TABLE OF CONTENTS SECTION I: Sample Transcript and Map >TAKE THE JEWELED WRENCH tivo fialoA bsft.iic. yon sbauJd lead this Taken. entho lnSlnJClicJn tnanual. If you 're an ex ABOUT ZORKI This transcript is not from Zork, but it does perienCed lnfocom game player, you may Preface to the Story show mosl of the usual things you can do Section 1: About Zork 1 in the story. It contains several simple >WEST only want to read Section I: About Zork /. 1 Welcome to Zork You are about to puzzles and their solutions, and it will give Lumber Yard experience a classic interactive fantasy, set This is a huge room lined with metal Preface to the Story 3 you a gOod idea of how interacti ve fi ction in a magical un iverse. Th e Zork Trilogy is works. The player's sentences appear in shelves. There are exits to the east, set in the ruins of an ancient empire lyin g northeast, and west. Hints 3 capital letters after eac h prompt (> ). The fa r underground. You, a dauntless treasure map represents the terrai n in the sample There is a small cardboard box here. hunter, are venturing into this dangerous Piled on one of the shelves is a supply of 3 transcript. Sample Transcript and Map land in search of wealth and adventure. lumber. Because each part of the Zork saga is a About the Authors completely independent story, you can >TAKE THE BOX AND THE LUMBER pl ay them in any order. However, because small cardboard box: Taken. Section 11: About Infoc:om's Zork I is the le ast difficult, it is usually the supply of lumber: Your load is too heavy. Interactive Fiction. best place to begin. Many strange tales have been told of the >INVENTORY An Overview: Whal Is 5 fabulous treasure, exotic creatures, and You are carrying: a lamp (providing light) Interactive Fidion? diabolical puzzles in th e Great Under ground Empire. As an aspiring adventurer, a glass jar you will undoubtedly want to locate these The glass jar contains: Starting and Stopping 5 treas ures and deposit them in your troph y a quantity of pomegranate juice " 'Booting Up" case. You"d better equip yourself with a a jeweled monkey wrench • Saving and Restoring source of light (for the caverns are dark) adart gun • Quiring and Restarting and weapons (for some of the inhabitants a small cardboard box are unfriendly-especially the thief, a Communicating with 6 skilled pickpocket and ruthless opponent). >DROP THE DART GUN Infocom's Interactive Fiction Dropped. • Basic Sentences >APPLY THE BRAKES >TAKE THE LUMBER • Complex Sentences Hints The Frobozz Magic Go-Cart coasts to a Taken. • Talking to characters in the story IBM Version Only stop. Your version of Zork I includes hints >LOOK INSIDE THE BOX Special Commands 7 Moss-Lined Tunnel, in the Go-Cart right on the disk! If you ever get stuck, just The small cardboard bo ~ is closed. This is a long east-west tunnel whose walls type HINT and pre ss the RETURN (or 8 are covered with green and yellow mosses. Tips for Novices ENTER) key. Then follow the instructions >OPEN IT There is a jewel-studded monkey wrench Eleven useful pointers about on your screen. Opening the small cardboard box reveals a Interactive Fiction here. (outside the Go-Cart) bunch of two-inch nails. A bent and ru sted monkey wrench is lying here. (outside the Go-Cart) Common Complaints 9 >EXAMINE THE LUMBER >TAKE THE WRENCH It consists of two rectangular pieces of Running the Story 10 Which wrench do you mean, the jeweled wood, about ten feet long, and perhaps a monkey wrench or the rusty monkey on your Computer dozen shorter dowel-shaped pieces. wrench? 14 >WALK NORTHEAST Quick Reference Guide >JEWEL ED Foreman's Office The most Important things to You can't reach it from inside the Go-Cart. This is the office of the lumber yard know about foreman. The only exit is to the southwest. Iteractivo Fiction >WEST You're not going anywhere until you stand >SW up. Lumber Yard There is a dart gun here. >GET OUT OF THE GO-CART You are on your own feet again.
2 3 >WALK WEST >I Carpenty Shop About the Authors SECTION ll: Starting and Stopping Carpentry Shop You are carrying: A carpenter gnome is sitting here, twiddling Dave Lebling was born in Washington, ABOUT INFOCOM'S Starting the story: To load Zork, follow the You are in a room furnished with wooden a lamp (providing light) his thumbs. D. C., in a hospital that was tom down INTERACTIVE FICTION instructions in Lhe relevant section shelves, cabinets, mantels and moldings, a glass jar There is a glass jar here. soon thereafter. He grew up in suburban in the manual. all gracefully carved out of fine wood. An The glass jar contains: The glass jar contains: Maryland. He attended the MassachusetL< An Over.view: What Is Following the copyright notice and the array of precision tools adorn the walls. The a quantity of pomegranate juice a quantity of pomegranate juice. Institute of Technology, and worked at Interactive Fiction? release number of the game. you will see a only exit is south .... unless you want to a small cardboard box There is a small cardboard box here. MIT's Laboratory for Computer Science, Interactive fiction is a story in which you description of the place where the story count the opening in the roof. A carpenter where he developed an interest in com are the main character. Your own thinking begins. Then you will see the prompt (>), gnome is sitting here, twiddling his thumbs. >DROP ALL BUT THE LAMP Monster's Lair puter entertainments. He co-authored th e and imagination detennine the actions of indicating that Zork is ready for your first The Snow Monster, bellowing loudly, glass jar: Dropped. original mainframe Z.Ork as well as The th at character and guide the story from input. >U P small cardboard box: Dropped. blocks the eastern exit. Z.Ork Trilogy and Enchanter, and wrote start to fini sh. Here are a few inputs for you to try at The opening is too high to reach. Starcross, Suspect, Spellbreaker, and The Each work of interactive fiction, such as the first several prompts . After typing each >LOOK >SHOOT MONSTER Lurking Horror on his own . He is married the th ree Z.O rk games, presents you with a input, don' t forget to press the RETURN >GNOME, BUILD A LADDER Carpentry Shop What do you want to shoot the monster and lives in a suburb of Boston. His long series of locations, items, characters, and (or ENTER) key: "I'd be glad to, but not for free I" You are in a room furnished with wooden with ? range ambition is to have a library with events. You can interact with these ma shelves, cabinets, mantels and moldings, room enough for all his books to be taken variety of ways. >LOOK AT THE MAILBOX >GIVE THE JEWELED MONKEY all gracefully carved out of fine wood. An >DART GUN out of storage. His short range ambition is To move from place to place, type the >OPEN THE MAILBOX WRENCH TO THE GNOME array of precision tools adorn the walls. The The Snow Monster clutches at the dart, to keep the squirrels out of his birdseed. direction you want to go. When you be in >INVENTORY The gnome examines the jeweled monkey only exit is south .... unless you want to and then keels over. His body vanishes in a playing, it's a good idea to b.!come >LOOK AT THE HOUSE wrench carefully. "Thank you ," he exclaims, count the handsome wooden ladder cloud of acrid black smoke. Marc B lank, a graduate of MIT and the fami liar with your surroundings by ex adding it to his collection of tools. leading through a hole in the roof. Albert Einstein College of Medicine, is ploring every location and reading each Saving and resroring: It will probably A carpenter gnome is sitting here, twiddling >EAST one of tl1e original founders of Infocom. description carefully. (You may otice that take you many days to complete Zork. >GNOME, BUILD A LADDER his thumbs. Orange Grove He co-authored the original mainframe Zork occas1onally refers to a location as a Using tl1e SAVE command, you can "Oh, yes, your ladder. Unfortunately, I have There is a glass jar here. A path leads northeast through this small version of Zork at MIT, and went on to " room", even if you are outdoors.) As you continue at a later time without having to no lumber." The glass jar contains: grove of orange trees. A dark cave lies to become one of the pioneers in the field of explore the Empire, it is helpful to m.tke a start over from the beginning, just as you a quantity of pomegranate juice. the west. A sign is posted near the grove. interactive fi ction. At Infocom, he co map of the geogrnphy. can place a bookmark in a book you are >GIVE THE LUMBER TO THE GNOME There is a small cardboard box here. authored The Zork Tn/011y and Enchall/er, reading. SAVE puts a "snapshot" of your >READ THE SIGN An important element of interactive The gnome accepts the supply of lumber. and was sole author of Deadline. the first fiction is puzzle-solving. You should think place in the story onto another diskette. >UP "Warning I These are poisonous oranges, interactive mystery. Marc also wrote cf a locked door or a ferocious beast not as You may want to save your place before Monster's Lair not meant for human consumption. >GNOME, BUILD LADDER Border Zone, Infocom' s first tale 0f (or after) trying somethmg dangerous or This is the den of the dreaded Seven Farmer Bozbar" a permanent obstacle, but merely as a "Darn it! I'm fresh out of nails." intrigue. Marc now lives wtth his wife, tricky. Thai way, you can go back to that Headed Snow Monster of Snurth. It is quite puzzle to be tackled. Solving puzzles will Cezanne, and child, Puer, in Agua Dulce, >GIVE NAILS >EAT AN ORANGE frequently involve bringin a certain item position later, even if you have gotten lost chilly in here, and ice covers the floor and California. His mother still wishes tliat he (to the gnome) Aaarrrrrl.lt burns your tongue and your w ith you, and then using it in the proper or "killed" since then. walls. A ladder protrudes from a hole in the would practice medicine, preferably on the The gnome accepts the bunch of nails. ground, and sunlight comes from the cave throat! wuv. East Coast. entrance to the east. in Zork, time passes only in re~po n se to >GIVE THE LAMP TO THE GNOME The Snow Monster, bellowing loudly, ••• You have died ••• your input. You might imagine a clock that The gnome attempts to build a beautiful set blocks the eastern exit. ticks once for each sentence you type, and of kitchen cabinets out of the lamp. Finally, A forest sprite appears, looking concerned. the story progresses only at each tick. he gives up and hands it back to you . >DOWN.SOUTH.TAKE DART GUN. "You've done it again," says the sprite, with Nothing happens until you type a sentence and press tile RETURN (or ENTER) key, WEST .UP a mixture of sympathy and disgust. "I'll give ,o >GNOME, BUILD LADDER Carpentry Shop you only one more chance." She sprinkles you can pJan your tu rn s as slowly a:id The gnome grumbles but constructs a A carpenter gnome is sitting here, twiddling some fairy dust on you ... carefully as you wan t. To measure your progress , keeps handsome wooden ladder. He admires his his thumbs. Zork handiwork, and hands you the ladder. There is a glass jar here. Wooden Bridge track of your sco1e. You'll get points for The glass jar contains: There is a lamp here. solving puzzles, acquiring treasures, >PUT THE LADER THROUGH THE HOLE a quantity of pomegranate juice. performing certain actions. and visiting I don't know the word "fader". There is a small cardboard box here. >LOOK certain locations. You will also get points Wooden Bridge for putting treasu1e in to th e trophy cru.c. >OOPS LADDER Lumber Yard You are on a sturdy bridge leading north There may be a penalty for getting The ladder is now resting against the rim of There is a dart gun here. east to southwest. The river below flows "ki!led." the hole. quickly amongst pointy rocks. There is a Taken. lamp here. >U P You're carrying too much to climb a ladder.
4 s To save your place in the story, type Communicating with You can use multiple objects with You will meet other people and creatures >THE MAST Special Commands SAVE at the prompt (>), and then follow certain verbs if you separate them by the Infocom's Interactive Fiction as you play Zork. You can "talk" to some The rope is now tied to the mast. There are a)lum ber of one-word com the instructions for saving and restoring word AND or by a comma. Some ex In Zork, you type your sentence in plain of these beings by typing their name, then mands which you can type instead of a Some systems require a blank amples: a comma, then whatever you want them to English each time you see the prompt (>). or sentence. You can use them over and over diskette, initialized and Zork usually acts as if your sentence do. Here are some examples: >TAKE LAMP , JAR, FLUTE as needed. Some count as a tum, others do formatted, for saves. Using a di sk with begins "I want to .... ", although you >HIT THE NAIL WITH THE HAMMER >DROP THE DAGGER, LANCE, AND not. Type the command after the prompt data on it (not counting other Zork saves) shouldn't actually type those words. You >GNOME, GIVE ME THE KEY Which nail do you mean, the shiny nail or MACE (>) and press the RETURN (or ENTER) may result in the loss of that data, depend can use words like "THE" if you want, and >TREE SPRITE, OPEN THE SECRET the rusty nail? >PUT THE GOLD BAR AND THE PEARL key. ing on your system. You .can save .your you can use capital letters if you want; DOOR position as often as you hke by usmg IN THE TROPHY CASE >JOEL, WAIT HERE Zork doesn't care either way. >SHINY AGAfN-Zork will usually respond as if additional blank disks. >WARLOCK, TAKE THE SPELL SCROLL The shiny nail is driven halfway into the When you have finished typing a you had repeated your previous sentence. You can restore a saved position any You can also use ALL. . . THEN FOLLOW ME piece of wood. sentence press the RETURN (or ENTER) Among the cases where AGAIN wi ll not time you want. To do so, type RESTORE key and Zork will then respond, telling you >MIKE, NORTH .GET THE BRAN at the prompt (> ), and follow the instruc >TAKE ALL MUFFIN.THROW IT ATTHE DWARF work is if you were just talking to another whether your request is possible at this Zork uses many words in its descriptions characte r. You can abbreviate AGAIN to G. tions in the relevant section. You can point in the story, and what happened as a >TAKE ALL THE BOOKS that it wi ll not recognize in your sentences. >TAKE ALL FROM THE DESK then continue the story from !he point result. Notice that in the last two examples, you For example, you might read, "Above you, >GIVE ALL BUT THE PENCIL TO THE BRIEF-This tells Zork to give you the full where you used the SAVE command. You Zork recognizes your words by their first are giving more than one command to the moonlit clo ud s flit across the evening sky." NYMPH description of a location only the first time can type LOOK for a description of where six letters, and all subsequent letters are person on the same input line. . However, if Zork doesn' t recognize the >DROP ALL EXCEPT THE DART GUN you enter it. On subsequent visits, Zor~ you are. ignored. Therefore, CANDLE, CANDLEs, You can use quotes to answer a quesuon words SKY or CLOUDS in your input, you or say something "out loud." For example: wi ll tell you only the name of the locauon and CANDLEstick would all be treated as can assume that the sky and clouds are not and the objects present. This is how Zork Quitting and restarting: If you want to the same word by Zork. The word ALL refers to every visible object important to your completion of the story, If >SAY "H ELLO SAILOR" will normally act, unless you tell it start over from the beginning of the game, To move around, just type the desired except those inside something else. there except to provide you with a more vi~id type RESTART. (This is usually faster. than was an apple on the ground and an orange >ANSWER "A ZEBRA" otherwise using the VERBOSE or SUPER direction: NORTH, SOUTH, EAST, WEST, description of where you are or what 1s B RIEF commands. re-booting.) Just to make sure, Zork will NORTHEAST, NORTHWEST, SOUTH inside a cabinet, TAKE ALL would take the >INCANT "FROBOZZ FROBIZZLE" going on. Zork recognizes over 600 words, ask if you really want to start over. If you apple but ignore the orange. . EAST, and SOUTHWEST. You can nearly all th at you are hkely to use m your DIAGNOSE-Zork wi ll give you a medical do, type Y or YES. abbreviate these to N, S, E, W, NE , NW, You can include several sentences rn one Zork tries to guess what you really mean sentences. If Zork doesn ' t know a word 1f you want to stop playing, type QUIT. input line if you separate them by the word when you don't give enough information. repon of your physical condition. This is SE and SW respectively. You can use UP you used, or any of its common synonyms. particularly useful if you have just sur Once again, Zork will ask if this is really (or'U) and DOWN (or D). IN and OUT will THEN or by a period. (Note that each For example, if you say that you want to you are almost certainl y trying something what you want to do. sentence will still count as a tum.) You do something, but not what you want to do vived a dangerous battle or 1f you are also work in certain places. that is not important in continuing your under the effects of a magical spell. Remember when you RESTART or Zork understands many different kinds don't need a period at the end of the input it to or with, Zork will sometimes decide adventure. QUIT: if you want to be able to return to line. For example, you could type all of the that there was only one possible object that of sentences. Here are some examples. IBM users only your current position, you must first use (Note some of these objects do not actually following at once, before pressing the you could have meant. When it does so, it the SAVE command. appear in Zork.) RETURN (or ENTER) key: will tell you. For example: HINT-If you have difficulty while playing the game, and you can 't figure out what to >NORTH. READ THE BOOK. DROP IT >BURN THE KINDLING >WALK NORTH do, just type HINT. Then follow the THEN BURN IT WITH TORCH (with the torch) >DOWN instructi ons at the top of your sc reen to The kindling catches fire and is consumed. >NE read the hint of your choice. If doesn't understand one of the >GO SOUTH Zork sentences in your input line, or if some >LI or INVENTORY-Zork will list what you are thing unusual happens, it will ignore the >TAKE BOX carrying. You can abbreviate INVENTORY rest of your input line (see "Common >GIVE THE SWORD >PICK UP THE WOODEN BOX to I. Complaints"). (to the gnome) >DROP IT There are onl y two kinds of questions The gnome, a sworn pacifist, refuses to >PUSH BUTION LOOK-This tells Zork to describe your that understands: WHAT and WHERE. take it. >OPEN THE WOODEN DOOR Zork location in full detail. You can abbreviate Here are two examples that you can >EXAMINE THE SCUBA GEAR LOOK to L. actually try in the game: If your sentence is ambiguous, Zork will >LOOK BEHIND STATUE ask what you really meant. You can >LOOK UNDER THE ROCK OOPS-If you accidentally mistype a >WHAT IS A GRUE? answer most of these questions briefly by word, such that Zork doesn' t understand >LOOK INSIDE THE BUBBLING >WHERE IS THE ZORKMID? supplying the missing info rmation , rather CAULDRON the word, you can correct yourself on the than typing the entire input again. You can next line by typing OOPS and the correct >KILL THE BEAR WITH THE GUN do this only at the very next prompt. Some >SHOOT BEAR WITH LARGE RIFLE word. Suppose, fo r example, you typed examples: HIT THE TROLL WITH THE SORWD and were told "I don't know the word "sorwd ." >TIE THE ROPE You could type OOPS SWORD rather than What do you want to tie the rope to ? retyping the entire sentence. 6 7 QUIT-This lets you stop playing. If you WAIT-Thi s wil l cause time in the story to Tips for Novices 7. Un li ke other "adventure games" you Common Complaints pass. Normally, between turns, nothing You can't see any " ____" here! The want to save your position before quitting. 1. You may want to draw a map showing may have played, there are many possible happens in the story. You could leave your Zork wi ll compl ai n if you type a sentence item you referred to was not visible. It may follow the instructions in "Starting and each location and the directions connecting routes to the end of Zork. If you ge t stuck computer, take a nap, and return to the that confuses it completely. Zork will then be somewhere else, ins ide a closed Stopping" . You can abbreviate it to adjoining locations. When you find on one puzzle, move on to another. Some QUITtoO. game to find that nothing has changed. ignore the rest of the· input line. (Unusual container, and so on. yourself in a new locati on, make a note of puzzles have more than one sol ution; other events, such as being attacked, may also You can use WAIT to make time pass in the any interestin g objects there. Some puzzles don't need to be solved at all. cause Zork to ignore the rest of the The other object(s) that you mentioned RESTART-This stops the story and starts story without doing anything. For example, puzzles, such as the Maze in Zork / , are Sometimes you will have to solve one sentences you typed. since the event may Isn't (aren't) here. You referred to two or over from the beginning. if you encoun ter an alien being, you could almost impossible to solve without pu zzle in order to obtai n the item(s) or WAIT to see what it will do. Or, if you are have changed your situation drastically.) more items in the same sentence, and at completely mapping the area. There are 10 Some of Zork' s complaints: in a moving vehicle, you could WAIT to infonnation you need to solve another least one of them wasn't visible to you in RESTORE-This restores a game position possible directions (NORTH, SOUTH, pu zzle. see where it will go. You can abbreviate your present location. made usi ng th ~ SAVE command. See EAST, WEST, NORTHEAST, NORTH I don't know the word " ". The "Starting and Stopping" for more details. WAITtoZ. WEST, SOUTHEAST, SOUTHWEST, UP , 8. You may find it helpful to go thro ugh word you typed is not in the game's You can't go that way. There was no Zork with another person. Different people vocabul ary. Sometimes usi ng a synonym passage or exit in the direction you tried to SAVE-This makes a "snapshot" of your and DOWN ) plus IN and OUT. Drawing a map isn't essenti al in Zork, but you might may find different puzzles easy and can or reJlhrasing will help. If not, Zork move. current game position onto your storage probably doesn't know the idea you were diskette. You can return to a saved position find it useful. l often complement each other. tryi ng to·get across. You can't use multiple (ln)dlrect objects in the future using the RESTORE com 2. EXAMINE all objects you come across in IBM users only with H ". You can refer to mand. See "Starting and Stopping" for You used the word " " In a several item s at the same time only with more details. the story. J 9. If you really have difficulty, you c&n type HINT. The screen will then show yo u way that I don't understand. Zork knows certain verbs. Among the more useful of 3. If you find an object that you think you a list of questions to which you can ge t the word you typed, but couldn 't use it in these verbs are TAKE , DROP, and PUT. SCORE-Zork will show your current that sense. Usuall y this is because Zork This restriction also applies to the use of score and the number of turns you have can use, TAKE IT. Some objects wi ll help answers. (Si mply follow the directions at you solve some of the puzzles. the top of your screen to see the hi nt of knows the word as a different part of ALL, as in DROP ALL. For example, taken. lt will also tell you your rank, which speech. For example, if you typed PRESS ATTACK will not work with multiple is based on your score. your choice.) You don 't need to use the 4. Save your place often. That way, if you hints to enjoy the story, but it will make THE LOWER BUTTON, you are using objects; you couldn 't say ATTAC K ALL or mess up or get "ki lled," you won't have to solv ing the puzzles easier. LOWER as an adjective, but Zork might ATTACK THE WARLOCK AND THE SCRIPT-This command tells your printer ENCHANTER. to begin making a transcript of the story as start over from the beginning. ~WE~O.ftt~RB'1)gMas a verb, as in you play. A transcript may aid your I 0. Read the sample transcript to memory but is not necessary to play the 5. Read the story carefull y! There are often get a feel fo r how lnfocom's interactive That sentence isn't one I recognize. The There was no verb In that sentence! sentence you typed may have been game. It will work only on certain comput clues in the descriptions of locations and fiction works. Unless you are answering a question, each gibberish, such as GIVE TROLL WITH ers; read the relevant secnion. objects. 11 . You can word a command in many sentence must have a verb (or a command) SWORD. Or, you may have typed a in it somewhere. reasonable sentence but used a syntax that SUPERBRIEF-This commands Zork to 6. Try everything you can think of - even different ways. For example, if you wanted Zork does not recognize, such as.SMELL display only the name of a place you have strange or dangerous actions may provide to take a blue jacket, you could type in any There seems to be a noun missing In UNDER THE ROCK. Try rephrasing the entered, even if you have never been there clues, and might prove to be fun! You can of the following: that sentence! This usually means that sentence. before. In this mode, Zork will not even always save your posi tion first if you wan t. Here's a silly example: >GET JACKET your sentence was incomplete, such as mention which objects are present. Of EAT THE BLUE . course, you can always get a description of >TA KE THE JAC KET >PUT ON THE GREEN CA LICO HAT >PIC K UP THE BLUE JACKET your location, and the items there, by There were too many nouns in that typing LOOK. In SUPER BRIEF mode, the The munchkins giggle, but remain uncon l vinced that you're a witch. If yo u type in a command that Zork doesn't sentence. An example is PUT THE SOUP blank line between turns will be elimi IN THE BOWL WITH THE LADLE, which nated. Th is mode is meant for adventurers understand, try rephrasing the command or You've just learned there is something using synonyms. If Zork still doesn't has three noun .. phrases," one more than who are already very fami liar with the Zork can digest in a single action. geography. Also see VERBOSE and which might convi nce the munchkins that understand your command, you are almost BRIEF. you're a witch. They might even give you certainly trying something that is not their enchanted broom. Perhaps if you put important in continuing your adventure. I beg your pardon? You pressed the on thar blue calico dress you saw earlier in RETURN (or ENTER) key without typing UNSCRIPT-This commands your printer anything. to stop making a transcript. the game ... It's too dark to see. In the story, there was VERBOSE-This tells Zork that you want not enough light to perform your action. a complete description of each location, and the objects in it, every time yo u enter a location, even if you've been there before. I don't see what you are referring to. Also see BRIEF and SUPERBRIEF. You used HIM , HER or IT, but Zork isn't sure what person or object ·you meant. 8 9 Running the Story on Your Computer ATARI ST SA YING/RESTORING A STORY POSITION The following keys arc useful for editing items in the file selection This tells you how to run your Infocom story on your computer, and Turn on your Atari ST and wait for the desktop lO appear. Insert the You can save your current story position to any disk in any drive, box: provides a few other handy bilS of infonnation. story disk and open the cli sk window. Click once with the mouse on the space pennitting. No other data on the save disk will be affected. You - up and down cursor keys - select ilem lO ediL program (.PRG) icon to select i~ then choose OPEN from the File menu. must use a previously fonnaued save disk. - left and right cwsor keys - position cursor within item. WHAT YOU NEED A standard sho rtcut is to double-click on the program icon. - backspace and deleie keys - erase the character before or afier the IBM PC cursor. IBM PC AND COMPATIBLES COMMODORE AMI GA I. Type: SAVE
AVAILABLE ON: PC, Amlga and ST £9.99 (PC versions contain both 5.25" and 3.5" disks)
n~COll\ ·--FROM-- MASTERTRONiC For Further Information pleu• contact: O ACTI VISION 15190 CUSTOW:R SERVICES, VIRGIN MASTERTRONIC LID, 16 PORTLAND ROAD, LONDON W11 2LA TEL: 071-727-8070 ®VIRGIN MASTERT RONJC LTD 1990 14 The faint-of-heart need not apply! As for the dauntless, prepare to encounter the unknown. The long-abandoned Great Underground Empire - a fantastic realm of magic and mystery - is yours for the exploring. Abandoned, yes - but the Empire is not totally uninhabited. Still lurking in its crags and crevices are numerous creatures with whom you must match wits, skill and bravery - a thief, a troll and other troglodytes of equal ill repute. Your survival depends on how successfully you vie with these denziens and solve the subterranean world's manifold puzzles.But before you can truly emerge victorious from the cavernous quarters of Zork, you must collect its many priceless treasures and safely bear them to daylight. Courage, cunning and logic.You will need them all to triumph. The Great Underground Empire awaits.We dare you to enter it !