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© 2006 , Inc. All rights reserved. Sierra, the Sierra logo, SWAT and the SWAT logo are either trademarks or registered trademarks of Sierra Entertainment, Inc., in the U.S. and/or other countries. Vivendi Universal Games and the Vivendi Universal Games logo are either trade- marks or registered trademarks of Vivendi Universal Games, Inc. in the U.S and/or other countries. Developed exclusively by . Irrational Games is a trademark of Irrational Studios, LLC. Benelli product images, product names, trademarks and logos used with permission from Benelli USA, Inc. http://www.benelliusa.com. COLT, COLT (STYLIZED “C”), COLT Accurized Rifle, COLT M4A1 Carbine, COLT M1911 and COLT Python (in combination and/or alone) are trademarks or registered trademarks of New Colt Holding Corp. or Colt's Mfg. Co., Inc. These trademarks and any trade dress associated with these weapons are used with permission of its owners. All rights reserved. Havok.com˙; © Copyright 1999-2006 Havok.com Inc. (and its Licensors). All rights reserved. See www.havok.com for details. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc. NVIDIA, the NVIDIA Logo, GeForce and “The Way It's Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and is used under license from Microsoft. Intel, Pentium and Celeron are either registered trademarks or trademarks of Intel Corporation. AMD Athlon is a trademark of Advanced Micro Devices, Inc. ATI and Radeon are used under license and are registered trademarks or trademarks of ATI Technologies Inc. in the United States and other countries. All other trademarks are property of their respective owners. SYSTEM REQUIREMENTS ...... 2 Minimum Specification ...... 2 Recommended Specification ...... 2

INSTALLATION & UNINSTALLATION ...... 2 Installation ...... 2 Uninstallation ...... 3

MENUS & OPTIONS ...... 3

SINGLE-PLAYER ...... 3 Career ...... 4 Selecting A Mission ...... 4 Briefing ...... 4 Equipment & Weapons ...... 5

NEW FEATURES ...... 10

MULTIPLAYER ...... 10 New Multiplayer Mode ...... 10 Smash & Grab ...... 10 CO-OP Quick Mission Maker Lobby ...... 10 New Multiplayer Features ...... 11

SETTINGS ...... 13

GAME CONTROLS ...... 14

PLAYING THE GAME (Additional Functionality) ...... 14

CREDITS ...... 15

CUSTOMER SUPPORT INFORMATION ...... 19

WARRANTY ...... 21

1 SYSTEM REQUIREMENTS Minimum Specification • Windows® 98 SE – Windows® 2000 (w/ SP 3) – Windows® XP (w/ SP 1) • Intel® Pentium® III 1.0 GHz – Intel® Celeron® 1.2 GHz – AMD® Athlon™ 1.2 GHz or Equivalent Processor • 256 MB RAM • 1 GB free Hard Disk space • DirectX® 8.1 – compatible sound card • NVIDIA® GeForce® 2 w/ 32 MB (MX 200/400 Not Supported), ATI® Radeon® 8500 w/64 MB or Equivalent Graphics Card • DirectX® 9.0c • Windows® Compatible Mouse & Keyboard • CD-ROM / DVD-ROM (required for installation) • 56k Modem for online play Recommended Specification The recommended specification is exactly the same as the minimum specification with the following changes:

• Windows® 2000 (w/ SP 3) – Windows® XP (w/ SP 1) • Intel® Pentium® 4 2.4 GHz – AMD® Athlon™ XP 2500+ or Equivalent Processor • 512 MB RAM • 1 GB free Hard Disk space • DirectX® 9.0 – compatible sound card • NVIDIA® GeForce® 4 Ti, ATI® Radeon® 9500 or Equivalent Graphics Card • DirectX® 9.0c • Windows® Compatible 3-button Mouse • Windows® Compatible Keyboard • CD-ROM / DVD-ROM (required for installation) • Cable or DSL Modem for online play An Important Note Regarding Graphics and Having the Best Possible Experience SWAT ®4: The Stetchkov Syndicate uses some of the more graphic-intensive rendering techniques available today for special effects and to achieve real-time performance for a great game-playing experience. It is highly recommended that the game be played on NVIDIA® GeForce® FX or 6 Series graphics cards for optimal gameplay and the intended experience can be more fully realized on NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game INSTALLATION & UNINSTALLATION Installation Insert the game CD into your CD-ROM / DVD-ROM drive. If your CD-ROM / DVD-ROM drive has AutoPlay enabled, click the “Install” button via the launcher and follow the on-screen instructions. If AutoPlay is disabled, double-click the “My Computer” icon (generally located on your desktop). Double-click on the CD-ROM / DVD-ROM drive containing game CD and follow the on-screen instructions

2 **PLEASE NOTE** SWAT ® 4 (along w/ the SWAT 4 1.1 patch or later) will have to be present before you will be able to install and enjoy SWAT 4: The Stetchkov Syndicate.

You will be asked to install DirectX 9.0c during your installation if you have not already done so. This software is required to run SWAT 4: The Stetchkov Syndicate. Carefully read and follow the on-screen instructions during the installation process. When the installation is complete, you will be asked to register your product with Sierra Entertainment. Registration is strongly advised, as it will allow you to receive important product update information.

Upon installation, several icons will be placed on your Start Menu or Desktop (whichever you indicated during the installation process). At this point, you can double-click on the SWAT 4: The Stetchkov Syndicate icon to play. After several introduction movies, you will be taken to the Main Menu of the game. You are now ready to play. Uninstallation The uninstallation of SWAT 4: The Stetchkov Syndicate is handled similar to any other product installed onto the Windows® Operating System. Uninstallation of SWAT 4: The Stetchkov Syndicate can be done one of two ways:

One way is to simply go to the Start Menu Program group for SWAT 4: The Stetchkov Syndicate and locate the shortcut named “Uninstall SWAT 4: The Stetchkov Syndicate,” then proceed to follow the on-screen instructions.

The second way is to go to “Add/Remove Programs” (found within “Control Panel”) and find the SWAT 4: The Stetchkov Syndicate entry within this program list. Select the “Change/Remove” button and proceed to follow the on-screen instructions. MENUS & OPTIONS

All of the Menus and Menu Options of SWAT 4: The Stetchkov Syndicate function very much like the Menus and Options found in the original SWAT 4. All additions and changes that have been made are provided in the follow- ing text, accompanied by some reiterations of functionality from the original game.

Please note while viewing this manual that if you happen to have a question about a feature that is not answered within this manual, chances are that the information you are looking for can be found in the manual for the original SWAT 4. Please keep in mind that the majority of the information mentioned here pertains specifically to features that have been added with SWAT 4: The Stetchkov Syndicate. SINGLE-PLAYER

The Single-Player Gameplay found in SWAT 4: The Stetchkov Syndicate will generally mirror what can be found in the original SWAT 4. So if you have played through the original, you will feel right at home with the expansion. If not, below is a quick recap of what you need to know to get started (with some new information pertaining only to SWAT 4: The Stetchkov Syndicate). Please keep in mind that this is just a brief recap. If you have forgotten your single-player skills and strategies, please refer to the SWAT 4 manual or the training level within the original SWAT 4 for more detailed information. 3 Career To begin playing SWAT 4: The Stetchkov Syndicate, click on “Career.” You will be taken to the Career Menu where you will be asked to name your new SWAT officer.

After entering your name, click on “Create Career” to start your career in law enforcement. If you have already created a career, you can continue by select- ing your officer’s name in the dropdown box and click- ing on “Play Career.” Whether you are starting a new career or resuming a previously saved one, you will be taken to the Mission screen. Selecting a Mission From the Mission screen, you can select the mission you would like to play. A list of all available missions is displayed in the column on the left. The newest mission is always displayed at the bottom of the list. Highlight the mission you would like to play.

Difficulty: You can select the difficulty for the mission on the Difficulty screen. Be careful with this one. Raising the difficulty will make suspects harder to apprehend, and you will need a higher score to complete missions.

Easy You may move on to the next level regardless of score. Normal You must achieve a score of 50 to advance. Hard You must achieve a score of 75 to advance. Elite You must achieve a score of 95 to advance.

Mission: The best score achieved for each difficulty is displayed under Mission Results.

You can choose to start the mission immediately by selecting the “Start” option to the far right. However, it is recommended that you listen to your Commander’s briefing first, as there may be mission-critical information that could affect your squad’s objective, deployment and equipment. Briefing In the briefing, you’ll receive the latest updates on the crisis at hand. You’ll use this intel to determine the best point of entry and what equipment you need to bring.

Objectives: View the mission’s briefing and objectives here. You can listen to the mission briefing and any related 911 calls. As a SWAT officer, your primary goal is always to bring order to chaos. Fail any of the mission objectives, and you will fail your mission.

Entry: Displays a map of the location if available. You can also choose an entry point if there is more than one.

Suspects: Any known information on the suspects is displayed here.

Civilians: Known civilians that could be in danger are shown here.

4 Timeline: The chronological order of events leading up to the mission is plotted out on this screen.

New Equipment: Displays information pertaining to a new equipment item or weapon made available by completing the previous mission. Equipment & Weapons In SWAT 4: The Stetchkov Syndicate, you can outfit your entire squad to suit the situation you will be facing. Consider the situation you’ll be entering when you choose your weapons.

Each squad member can be configured to have an entirely different weapon setup. To do this, click on the squad member’s portrait. After you select the squad member, the screen will update with what he is currently carrying. If you do not change what the officers are carrying, your squad will use pre-set weapon defaults. These defaults are good for most situations but may not always be the best decision.

You can change the primary and secondary weapons as well as the tactical and breaching equipment each officer is carrying. To do this, click the arrows underneath each item. This will allow you to scroll through the list of available items.

Choosing the Right Equipment for the Job It’s your duty to give your squad the tactical advantage through the proper selection of equipment. Consider the environment you’ll be entering in the mission, the number of hostages and whether or not the suspects may be wearing body armor.

If you’re going to be in close-quarters combat with a lot of hostages, you may want to consider taking some less-lethal weapons with you. You’ll be able to take the suspects down, but you won’t be much danger to the hostages in a furious fight.

Consider also which type of ammunition you should take along with you. Jacketed hollow-point rounds are effective against unarmored opponents behind little cover. If you’re up against barricaded suspects wearing body armor, you’re going to need the full-metal-jacket rounds. They can punch through body armor and even through doors.

Quite a few new weapons and equipment items have been introduced with SWAT 4: The Stetchkov Syndicate. Listed below are all of these new items along with their descriptions. Please keep in mind that, in addition to its new weapons and equipment, SWAT 4: The Stetchkov Syndicate also uses all of the weapons and equipment found in the original SWAT 4. So, if you are looking for information pertaining to a weapon seen within the game that is not listed below, chances are that the weapon you are looking for originated with SWAT 4. If this is the case, you should reference the SWAT 4 manual.

5 PRIMARY WEAPONS 5.7x28mm Submachine Gun Designed by a leading European arms manufacturer, this “personal defense weapon” was originally intended for use by troops who did not use full-sized rifles and for whom pistols were ineffective against targets with modern body armor. Since its introduction, law enforcement and military personnel throughout Europe and the Middle East have adopted it. Its high reliability, large ammunition capacity and balance make it a desirable weapon.

Colt Accurized Rifle The Colt Accurized Rifle occupies the mid ground between an assault rifle and a dedicated sniper rifle. The CAR combines accurate range firing with the large ammo capacity required for urban field use and includes mounting points for a variety of scopes. Firing a 5.56mm round from a 20 round magazine, the CAR is only capable of firing in semiautomatic mode. Its length can make it a difficult weapon to wield in close quarters.

5.56mm Light Machine Gun This light support weapon is intended only for military operations; however, as with most weapons, some are available on the black market. The weapon is designed to be fired accurately from the hip or shoulder, though it is more commonly fired from a deployed bipod. It uses a box magazine holding 200 rounds of disintegrating-link ammunition.

40x46mm Grenade Launcher The grenade launcher has become a standard piece of police equipment for use in unusual situations such as hostage rescue or riot control. Its ability to fire a wide range of direct and indirect less-lethal ammunitions has proved it to be extremely versatile.

6 GRENADE LAUNCHER ROUNDS Triple Baton Round A new grenade round introduced via SWAT 4: The Stetchkov Syndicate, this is a 40mm grenade launcher round that ejects three interlocking batons constructed of polymerized rubber. Each baton weighs 20 grams and is capable of delivering a severe blunt-force trauma to its target.

CS Gas Grenade Round Similar to the corresponding grenade type found in SWAT 4, this grenade launcher round emits Chlorobenzylidene malonitrile, or CS. CS is a chemical agent that causes tearing in the eyes and irritation of the mucus membranes. Commonly known as tear gas, this agent causes people to lose visual acuity and have difficulty breathing. While under the influence of tear gas, suspects are at a significant disadvantage when encountering officers.

Flashbang Round The flashbang is another grenade type found in the original SWAT 4. This grenade round is a diversionary device that stuns and disorients people with an explosive report and a brilliant flash. People who are anywhere in the general vicinity are deafened by the blast, including your own squad-mates. However, targets wearing flash suppression goggles won’t be affected.

Stinger Grenade Round Also a grenade variant familiar to SWAT 4, the sting grenade round, or Stinger round, is filled with many small rubber balls. Upon detonation, these balls are ejected from the grenade, bombarding targets with blunt-force projectiles. The rubber balls will not penetrate the skin but can cause dizziness, disorientation and severe pain from the impact. While considered less-lethal, the sting grenade can cause severe injury if it detonates in very close proximity to someone.

7 SECONDARY WEAPONS Cobra Stun Gun The Cobra Stun Gun is a dual-purpose less-lethal weapon. It fires small electrodes into the target and then sends a powerful electric charge down thin wires still connected to the hand unit. The electrical discharge causes involuntary contraction of the target’s muscle tissue regardless of an individual’s pain tolerance or mental focus. The effect is painful and demoralizing to even the most aggressive suspects. It has a longer range than its Taser forbearer and can fire darts in groups of four or two separate groups of two. It can also be used in “touch-stun” mode as a melee weapon. An onboard computer records information on shock intensity and duration, among other factors.

9mm Machine Pistol This 9mm machine pistol is the scourge of law enforcement, considered useful only for drive-by shootings and armed hold-ups. Its high rate of fire and large ammunition capacity make it a favorite among criminals. Using anything other than full-metal-jacket rounds in this firearm greatly reduces its reliability.

Mark 19 .50 Semiautomatic Pistol This semiautomatic pistol holds eight .50 Action Express rounds, providing the greatest stopping power of any handgun outside of a revolver. Favored by criminals for its considerable intimidation potential, it is often eschewed as a practical combat weapon due to its low ammunition capacity and excessive weight.

TACTICAL EQUIPMENT Ammo Pouch The Ammo Pouch (or Ammo Bandolier) is a pocketed belt utilized for holding additional ammunition for equipped primary weapons (excluding the pepper-ball gun). When using this item during a mission, it will be considered to be one of the five tactical items allowed when beginning the mission. (Please note, this item will not provide the pepper- ball gun with extra ammunition.)

8 Lightstick A lightstick is a transparent plastic tube containing two partitioned chemical mixtures that will emit a glow when the partitions are broken and the two chemical mixtures combine. This item is generally used to mark areas that have already been cleared but can also be used as a means of marking interesting locations or simply as a navigation aid.

**PLEASE NOTE** Even though the lightstick is listed under Tactical Equipment, you and your squad-mates will always have this item equipped at the beginning of each level, and it will not take up one of the tactical item slots. PROTECTION EQUIPMENT Night Vision Goggles The Night Vision Goggles generally pick up any light in a given area and amplify that light several thousand times. The color green is chosen because the human eye is most sensitive to and able to discern the most shades in that color. In areas where a flashlight does not emit enough light or you do not want to be easily seen by the target, use the Night Vision Goggles to increase your advantage over your opponent.

No Armor (Option) Select the No Armor option to go without armor, which allows for faster character movement and the ability to perform certain actions faster than usual (i.e. restraining, lock-picking, door wedging, etc.). However, this option includes the risk of becoming more vulnerable and less resilient to any damage received. This option is only available via competitive multiplayer modes.

9 NEW FEATURES

This new menu option is in place of the Training option in the original SWAT 4 main menu. This option gives a run-down of some of the new features that you should know about before starting the new missions, and it is highly recommended that you take some time to visit this section of the main menu before proceeding to the game.

Please note that this new option does not stand as a substitute for the actual Training option found in SWAT 4. If you have never played SWAT 4, it is highly recommended that you load SWAT 4 and take part in the training mission before attempting to play the full version of the game.

MULTIPLAYER

The multiplayer portion of SWAT 4: The Stetchkov Syndicate functions very much like the original SWAT 4 multiplayer and contains all of the same game modes and features, plus several extras includ- ed with SWAT 4: The Stetchkov Syndicate. Please keep in mind that all of the information within this section only pertains to SWAT 4: The Stetchkov Syndicate. If you have any questions pertaining to multiplayer and cannot find the answer to your question below, chances are that the information you’re looking for is in the original SWAT 4 manual.

New Multiplayer Mode Smash & Grab This is a team-based multiplayer game mode that divides the teams into the Suspects and the SWAT Officers (as in many other SWAT 4 gameplay modes).

The primary objective of the Suspects is to grab a suitcase that will spawn in a set location within the level and carry it to an exit point found at another location in the level within an allotted amount of time (specified before the match begins). While carrying the briefcase, the player will not be allowed to uti- lize primary weapons and will be forced to move no faster than the walk-speed. The primary objective of the SWAT Officers is to prevent the Suspects from getting the suitcase to the exit point by either eliminating or arresting the Suspect carrying the briefcase. While it is possible to stop the Suspect with the briefcase by eliminating him or her, a bonus of having 30 seconds taken off the remaining time is awarded for each arrest that is made on the Suspect carrying the briefcase.

CO-OP Quick Mission Maker Lobby This option is a multiplayer variant of the Quick Mission Maker found in SWAT 4 and is accessed via the main menu of SWAT 4: The Stetchkov Syndicate (please see SWAT 4 manual if you are not familiar with Quick Mission Maker). This mode shares the same general functionality of the Quick Mission Maker with the added ability for all players joining the game to assist in setting up the level by making suggestions to the game host through chatting in the lobby.

10 New Multiplayer Features SWAT 4: The Stetchkov Syndicate introduces quite a few new multiplayer features, which are described below. As mentioned at multiple points earlier, only features that have been added with SWAT 4: The Stetchkov Syndicate are detailed below, so if there are any questions pertaining to multiplayer features not listed here, please refer to the original SWAT 4 manual.

New Server Options With SWAT 4: The Stetchkov Syndicate, one of the more noticeable new items within the server options is the implementation of the Quick Start and Advanced tabs that have been introduced to the Host Game portion of the menu interface.

In the original SWAT 4, all of the server information was contained on a single screen under Host Game. Now, due to the numerous server options that have been added, some of the more intricate options have been shifted over to the Advanced tab, leaving the more basic options on the Quick Start tab.

In addition to all of the previous server options available with SWAT 4, SWAT 4: The Stetchkov Syndicate also includes the following server options:

Arrest Time Deduction With this option selected, the server operator or host will have the ability to penalize players for getting arrested by forcing that unfortunate player to have to wait a specified amount of time before re-spawning into the game. The default amount of the time the player will have to wait is 5 extra seconds, but this value can be modified by the server operator or host.

Additional Respawn Time This option allows the server operator to increase the amount of time it takes for the pending wave of players to respawn into the game.

CO-OP Leader When selected, this server option will allow for only one Element Leader within a game at a time. The major distinction is that only one player will have access to the command menu at any given time, while the other players will only have the ability to chat or use the context menu chat messages.

Once the level begins, a player will be chosen at random to be the Leader, and an icon will appear next to his or her name on the score screen to indicate his or her position. This process occurs again after all of the objectives are completed and a new game is begun.

There are two ways Leadership can change during a game. If the Leader happens to die during gameplay, another Leader will be chosen at random to take the place of the fallen Leader and will gain the ability to issue commands. Or if the other squad members collectively do not like the Leader, they can vote to have the Leadership migrated to another player.

11 Allow Voting This option will determine whether or not the newly implemented voting feature will be allowed in the game. (See below for more information on the Vote Menu.)

Enable Stat Tracking This option will determine whether or not the host (or whoever is running the server) will force the clients joining the game to log into GameSpy before actually getting into the game.

Team-Specific Weapons In the original SWAT 4, the multiplayer gameplay modes allowed the player to utilize any of the weapons regardless of whether he or she was playing as a Suspect or as a SWAT Officer. Considering that it would be odd to have a SWAT officer carrying an AK-47 in the “real world”, this option has been introduced so that the weapons are properly associated with the side you choose.

10-Player Co-op The SWAT 4 Cooperative Play mode allowed for up to 5 players to participate within a single game. Now with SWAT 4: The Stetchkov Syndicate, the max number of players that can participate within a single co-op game has increased to 10 players, allowing two separate teams of 5 or a full team of 10 to take on a mission beginning from two separate entry points.

The Vote Menu During multiplayer gameplay, any of the players will be able to initiate a vote for any of the following multiplayer-related items:

• Select a Leader • Change Map • Change Mode • Kick & Ban Players

Any player can begin a referendum on any of the above items at any given time to begin the voting process. After having begun a referendum, the user will not have the ability to begin another referendum until a full 60 seconds have passed.

Voice Over IP This new feature will allow all players with headsets to vocally communicate with the other players in the game. This feature can be activated at any time via the VOIP hotkey or disabled via the Audio Settings of the game.

Skin Chooser This new feature will allow players to select customized (downloaded) skin sets for the character models as they appear in multiplayer gameplay. SWAT 4: The Stetchkov Syndicate will come pre-loaded with a few skins, but additional community-generated skins can be added by placing the skin files (file name extension *.skn) into the following directory:

\SWAT 4\ContentExpansion\CustomSkins

Additionally, this feature can be disabled at any time (if you chose to only see the default skins) via a setting found within the Game Controls portion of the Settings options.

12 New Browser Filters In addition to the server filters offered in SWAT 4, which allow the player to control how the active multiplayer games are displayed on-screen, SWAT 4: The Stetchkov Syndicate will introduce two more options for filtering multiplayer servers.

Map Name This filter gives the user the ability/option to filter for specified levels, in the event that the player may be looking to play a particular level.

Hide Empty Servers This filter gives the user the ability to filter out all of the servers that have no players.

GameSpy Login SWAT 4: The Stetchkov Syndicate allows the player to set up a GameSpy account and keep that account information stored on his or her PC so that he or she will not have to reenter information each time a GameSpy server is joined.

This option can be found in the “Join Game” portion of the menu interface. Please keep in mind that the option will only be available when viewing “Internet” servers and that when viewing (or pinging) LAN servers, this option will become unavailable.

SETTINGS

The majority of the modifiable settings found in SWAT 4: The Stetchkov Syndicate are the same as the settings found in SWAT 4. The new settings that can only be found with the expansion are described below. If you have questions pertaining to any of the other features, please reference the manual that came with the original SWAT 4.

Audio Settings One new feature has been added to the Audio Settings portion of SWAT 4 settings.

Use VoIP Chat This is a checkbox option that either enables or disables the ability to communicate with headsets during multiplayer games. (See above for description of the new Voice Over IP feature.)

Game Controls One new feature has been added to the Game Controls portion of SWAT 4 settings.

Show Custom Skins This is a checkbox option present under the Game Controls tab that allows or prevents you from seeing custom skins that are used by other players within any multiplayer game. (See above for description of Custom Skins and the new Skin Chooser feature.

Video Settings One new feature has been added to the Video Settings portion of SWAT 4 settings.

VSync This is a new option found in the Video Settings tab that was implemented with SWAT 4: The Stetchkov Syndicate. When active, this feature enables VSync wait in graphics drivers and prevents VSync tearing at the expense of potential performance loss. 13 GAME CONTROLS

The controls for SWAT 4: The Stetchkov Syndicate are typically the same as the controls for SWAT 4, so if you have played the original SWAT 4 you should be all set. If you haven’t, please refer to the original SWAT 4 manual to view all of the default control configurations.

PLAYING THE GAME (ADDITIONAL FUNCTIONALITY)

Hold/Initiate Commands The Hold/Initiate Commands are single-player commands that will give the player the ability to stack and simultaneously execute orders with both the Red and Blue teams of the SWAT element. (Please note the “New Features” option via the Main Menu of the game for a more descriptive look at how this feature functions.)

The Quick Melee Attack The Quick Melee Attack is an attack that allows the player to strike an enemy from a short range with whatever weapon is currently equipped. This attack functions as a “less-lethal” attack that does not need to be equipped and is available for use in both Single-Player and Multiplayer game modes.

New Objective Types In addition to the mission objective types that appear in SWAT 4, the following two mission objectives will be introduced with SWAT 4: The Stetchkov Syndicate:

Prevent Suspects from Escaping There is one mission within the expansion in which suspects will try to escape via exit points located within the level. If the player does not keep the suspects from escaping, he or she will suffer a score penalty once the mission is completed.

Prevent Destruction of Evidence There will also be a mission where narcotics are involved, and the suspects of the mission will attempt to “destroy the evidence” before you are able to confiscate it from them. Be sure to get to them before they are able to dispose of it, because otherwise you will suffer a score penalty upon the completion of the level.

14 CREDITS

IRRATIONAL GAMES, LLC SIERRA Interactive Marketing ENTERTAINMENT Specialist Director of Product Greg Agius Development Production Jonathan Chey Senior Manager, Consumer Promotions Executive Vice President Creative Director Julie Thomas and COO of Ken Levine Product Development Peter Della Penna Associate Manager, Producer Consumer Promotions Matthew Allen Jay Kyburz Vice President of Production Bret Berry Additional Production Trade Marketing Manager Linda Ethridge Joe Faulstick Executive Producer Tony Oakden Kenneth S. Rosman Trade Marketing Specialist Ambra Roth Design Producer Jay Kyburz Paul Pawlicki Andrew Orman Public Relations Dean Tate Associate Producer Alex Boylan Glenn Dphrepaulezz Senior Manager Brendon Kirk Matt Frary Russell Jacobson Technical Director Associate Manager Brian Leake Michael Cervan Script Andrew Orman Marketing Consumer Research Programming Executive Vice President Research Manager David Beswick and Chief Strategy and Miriam Bishay Ryan Lancaster Marketing Officer Marc Atkin Cindy Cook Senior Research Analyst Michael V. Nguyen Art Group Vice President, Global Marketing Dan Keating Creative Services John Travers Ed Zobrist Brendan George Vice President of Marketing Creative Director Dean Tate Kathy Carter-Humphreys Alex Boylan Frank Matzke

QA Associate Brand Manager Yoh Watanabe Creative Manager Russell Jacobson Kristy Cheng Brendon Kirk Senior Manager, Interactive Marketing Graphic Designer Audio Director Amy Chen Hayley Sumner Emily Francis Ridgway Associate Graphic Designer Interactive Marketing Sound and Music Jason Rosenthal Andy Nunez Bearcage Productions

15 Legal Adriana Mordente IT Network/EUS Supervisor Reshad Noorzay Eric Hoffmaster VP Legal Affairs Jin Park Rod Rigole Sok Phuy VU Games Europe Dustin Thomas Corporate Counsel Dwayne Zamora VP Marketing James Shaw Estelle Dubernard Additional Testing Senior Brand Manager Corporate Counsel Michael Fahrny Antoine Molant Tracy Sargent Douglas Jacobs Andrew Warwick Associate Product Manager Senior Paralegal Jacob "Hal" Zabie Romain Magnard Kevin Crook Head of Communication Senior QA Manager, Paralegal Simon Maflin Requirements Pam Teller Christopher Wilson Online Manager Guillaume Sartre Compatibility Publishing Requirements Group Quality Assurance Annick Decrop Earl De Vera Eric Chatelet Robert Fleischacker Director of Quality Carole Corvisy Assurance Matthew Jensen Joaquin Meza James Galloway Operation Fabien Tisle VUPC Senior Engineer QA Resources Senior Matthieu Anquetil Richard Benavides Manager Melissa Brown Michael Gonzales Fabrice Levet VUPC Project Leads Erika Thiong-Soui-Ho QA Supervisors Fausto Lorenzano Chris Richardson Cyra Talton Localization James Pasque Brandon Valdez Gerry Carty Barry Kehoe QA Manager QA Tools Programmer Eithne Hagan Igor Krinitskiy William Colby Mary Kettle Annette Lee QA Project Lead Burn Lab Manager Laura Casanellas Calvin Wong Jaime Rios Lawrence Moran Catherine Keating QA Test Team David Hickey Renny Chang Burn Lab Staff Francis Courchinoux Afolabi Akibola Philippe Gendreau Channa De Silva Jason Perry Jessica Eckstein Chris Miller Ignacio Requena Russell-Roy Espinosa Danny Koo Sean Gallagher Kevin Fullmer Ken Sato Stephan Einecke Eduardo Mayor Edward Campos Simon Moore Jeff Montray Laszlo Szoke Colm Gallagher

16 Media Productions at VUG Todor Stetchkov Bill Gardner Adam Gregor Paul Hellquist Senior Director Ian Vogel James Carey Male Bulgarian 1 John Abercrombie Marco Kahn Terrance Cohen Casting and Voice Direction Carlos Cuello Eric Weiss Male Bulgarian 2, Sierra Michael James High-Ground Dan Kaplan Coordination Nick Guest Christopher Kline Amy Allison Darren Lafreniere Male Hostage 1 Philip O’Neil (Chief Operating Michael Mac Millon Officer and President, Engineer Female Hostage 1, Rita North America) Lorita de la Cerna Winston, Female 911 Caller Jean-Francois Grollemund Jenna Lamia (Chief Financial Officer and President, Europe) Voice Actors Male Suspect 1, Terri Durham (Executive Vice Andrew Norman President, General Counsel) SWAT Team Leader (player) Ron Yuan Mark Halacy (Executive Vice Justin Gross President, Human Resources) Male Suspect 2 Leslie Hollingshead (Vice SWAT Officer Zack Adam Arian President, Communications) "Hollywood" Fields Barry Kehoe Chris Edgerly Hispanic Drug Dealer Gerry Carty Cisco Reyes Barbara O'Connell SWAT Officer Allen Charles Yam "Python" Jackson Old Man Hostage, Tom Gastall Michael Ralph Lionel MacArthur Jeff Buccellato Victor Rader-Wexler Matt Stokes SWAT Officer Steve Jennifer Losi "Gramps" Reynolds Audwin Joya Male Hostage 2, Drug Scott Bullock Wonder Lin (Business Worker, Post-Office Guard Development, XPEC) Nick Jameson SWAT Officer Tony Kevin Yang (Supervisor, XPEC) "Subway" Girard Kitunen Cheng (Textures, XPEC) Javier Arias Nolan North Tieno Liao (Normal Maps, XPEC) Cheming Martinez-Carroll Aria Chang (Interserv) SWAT Commander Jerry Lee (Localization SWAT Technical Consultant Sonny Bonds Manager, VUG Taiwan) Ken Thatcher David Pizzuto Vincent Lao (Localization Manager, Leadinia Tech) Dispatch, 911 Operater, Special Thanks To Pony Huang (Art Department Female Hostage 2 Kate Kellogg Manager, Leadinia Tech) Kari Walgren Joseph Faulstick Jazz Wang (Product Marketing Steven Kimura Manager, Leadinia Tech) Kiril Stetchkov Joseph Kowalski George Tasudis Sean Lattrell Shawn Robertson TOC, Oscar Bogard, Mauricio Tejerina Band Member Jed Wahl Sean Donnellan Nathan Wells

17 GAMESPY INDUSTRIES, INC.

Project Management & Multiplayer Design Tom Hitchcock

Middleware Support Engineer Saad Nader

Middleware SDK Engineer Bill Dewey

Developer Support Manager Joost Schuur

Sales Operations Manager Leif Klokkevold

Quality Assurance Philip Wilson Ryan Sharpe

18 TECHNICAL SUPPORT

Vivendi Universal Games Ltd take every care to ensure that our customers are treated in a profes- sional manner and are dealt with in a way in which they deserve. If you find that you have a technical problem with one of our titles and you need assistance, please call the relevant number for your coun- try with the following details to hand. PC make and model Graphics and Sound Card make and model Graphics and Sound Card driver version Operating System Direct X Version System Ram You can also send us an email anytime, which will be processed within 36 hours. Please include the above information and refrain from sending in ANY attachments, as these cannot be accepted by our Technical Support. French and German language customers can also make use of our online database and FAQ available 24 hours under the site address detailed below.. In the unlikely event that you find a fault with one of our products, please return the title to the retailer where it was purchased for a full product exchange. Please refer to your local retailer for the condi- tions governing the exchange of purchased products.

UNITED KINGDOM +44 (0) 871 0752621 Calls are charged at 0.10 GBP per Minute mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays Operations/Sales contact for retailers - mailto:[email protected] +44 (0) 118 9209100

REPUBLIC OF IRELAND +353 (0) 1530 935001 Calls are charged at 0.33 Euro per Minute mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

SPAIN +34 902-888498 Calls are charged at 0.08 Euro per minute + 0.10 Euro per call mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays Operations/Sales contact for retailers: Yolanda Gomez mailto:[email protected] +34 91 735 5502

FRANCE +33 892 880240 Calls are charged at 0.34 Euro per minute mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

19 GERMANY +49 0900 1 151200 Calls are charged at 0.62 Euro per minute Mailto:[email protected] Please send your letters to the following address : tms-connected! Customer Support VUG Casterfeldstr. 142-144 68199 Mannheim For general information: http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

BELGIUM +32 (0) 900 40458 Calls are charged at 0.45 Euro per minute mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

AUSTRIA +43 (0) 900 241234 Calls are charged at 0.676 Euro per minute Mailto: [email protected] For general information: http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

LUXEMBOURG +352 900 43105 Calls are charged at 0.24 Euro per minute mailto:[email protected] http://www.vugames-europe.com Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

SWITZERLAND +41 (0) 900 480485 Calls are charged at 1.00 CHF per minute Mailto:[email protected] For general information: http://www.vugames-europe.com For French speaking territories please refer to French Customer Support Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays

20 WARANTY

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials (the "Program") are the copyrighted work Sierra Entertainment Inc., its subsidiaries, licensors and/or its sup- pliers. All use of the Program is governed by the terms of the End User License Agreement which is provided below ("License"). The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited.

END USER LICENSE AGREEMENT 1. Limited Use License. Sierra Entertainment Inc., ("the Licensor") hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer, or if applicable on your console (regular or handled). You may not network the Program or otherwise install it or use it on more than one computer at a time, except if expressly authorised otherwise in the applicable documentation which you should refer to if: (a) The Program contains a Level Editor (“Editor”) that allows you to create custom levels or other materials for your personal use in con- nection with the Program (“New Materials”). (b) The Program has a multi-player capability The Program is licensed not sold. Your license confers no title or ownership in the Program.

2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, art- work, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by the Licensor or its licensors. The Program is protected by the English copyright laws, international copyright treaties and conventions and any other applicable laws. All rights are reserved. The Program may contain certain licensed materials and the Licensor's licensors may act to protect their rights in the event of any violation of this Agreement.

3. Responsibilities of End User. A. Subject to the Grant of License herein above, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engi- neer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of the Licensor.

B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer. C. You are entitled to use the Program for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the Licensors prior written consent; (ii) publish and/or distribute the computer images, sound, files, fonts, graphics, clipart, animations, photographs, databases or other con- tent of the Program; use any of the computer images related to identifiable individuals or entities in a manner which suggests their asso- ciation with or endorsement of any product or services; (iii) exploit the Program or any of its parts, computer images, sound files, fonts, graphics, clipart, animations, photographs, databases or other content in the Program, for any commercial purpose including, but not limited to, use at a cyber café, computer gaming centre or any other location-based site; (iv) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by the Licensor in the network feature of the Program, through protocol emulation, tunnelling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the Licensors prior written consent.

21 4. Program Transfer. You may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of this License and you agree to remove the Program from your home or portable computer.

5. Termination. This License is effective until terminated. You may terminate the License at any time by destroying the Program and any New Material. The Licensor may, at its discretion, terminate this License in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program and any New Material.

6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or anyone on the U.S. Treasury Department’s list of Specially Designated National or the U.S. Treasury Department’s Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warrant- ing that you are not located in, under the control of, or a national or resident of any such country or on any such list.

7. Customer Service/Technical Support. Licensor agrees to provide Customer Service and Technical Support for this Program until such time as the Program is “out of publica- tion.” The Program shall be considered “Out of Publication” one (1) year following the date that the Program is no longer manufactured and/or distributed by Licensor, or its licensors. “Customer Service” as used herein may be provided to you by Licensor representatives by telephone and/or by electronic message (e-mail). “Technical Support” may be provided to you by Licensor by telephone, electronic message (e-mail), or by posting of information related to known technical support issues on a website. The Licensor’s representatives may require you to register as the owner of the product prior providing any form of Technical Support or Customer Service. Unless oth- erwise stated in the Program’s packaging or in the Program’s user manual, nothing herein shall be construed so as to place a duty upon Licensor to provide Customer Service or Technical Support via a toll free telephone number for an unlimited period of time.

8. Duration of the “On-Line” component of the Program. If this Program contains an ‘on-line’ component that allows you to utilize the Product over the Internet utilizing servers and software maintained or authorized by Licensor. Licensor agrees to provide the servers and software technology necessary to utilize the “on-line” component of the this Program until such time as the Program is Out of Publication, as defined above. Thereafter, Licensor may, in its sole discretion, continue to provide the servers and software technology necessary to utilize the “on-line” component of the this Program, or Licensor may license to third parties the right to provide the servers and software technology necessary to utilize the “on-line” com- ponent of this Program. However, nothing contained herein shall be construed so as to place an obligation upon Licensor to provide the servers and software technology necessary to utilize the “on-line” component beyond the time that the Program is Out of Publication.

9. Limited Warranty. THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM, EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program. In the event that the media proves to be defective during that time period please directly contact you retailer. In order to enforce the above-mentioned warranty retailer should be informed of the defect at least 2 (two) months following its discovery. Some states/jurisdiction do not allow limitation on duration of an implied warranty, so the above limitation may not apply to you. This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations.

22 10. Limitation of Liability. NEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some countries do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so above limitations or exclusion may not apply to you.

11. Equitable Remedies. You hereby agree that the Licensor would be irreparably damaged if the terms of this License were not specifically enforced, and there- fore you agree that the Licensor shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License, in addition to such other remedies as the Licensor may otherwise have available to it under applicable laws.

12. Miscellaneous. The License shall be deemed to have been made and executed in England, and any dispute arising hereunder shall be resolved in accor- dance with the English law. This License may be amended, altered or modified only by an instrument in writing, specifying such amend- ment, alteration or modification, executed by both parties. In the event that any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License shall remain in full force and effect. The terms and conditions of a paper printed license eventually accompanying the Program prevail on any terms and condition of a license eventually included in the Program and that could appear on screen. You hereby acknowledge that you have read and understand the foregoing License and agree that the action of installing the Program is an acknowledgement of your agreement to be bound by the terms and conditions of the License contained herein. You also acknowl- edge and agree that this License is the complete and exclusive statement of the agreement between the Licensor and you and that the License supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between the Licensor and you including any inconsistent written license agreement or on-line help accompanying the Program.

23 NOTES

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