SWAT 4 1.1 Patch Or Later) Will Have to Be Present Before You Will Be Able to Minimum Specification Install and Enjoy SWAT 4: the Stetchkov Syndicate

Total Page:16

File Type:pdf, Size:1020Kb

SWAT 4 1.1 Patch Or Later) Will Have to Be Present Before You Will Be Able to Minimum Specification Install and Enjoy SWAT 4: the Stetchkov Syndicate Register Your Game Today! • Free tips, tricks, demos, trailers, and more! • Receive free technical and customer support. SYSTEM REQUIREMENTS . .2 Minimum Specification . .2 • Be the first to know about beta tests, tournaments, Recommended Specification . .2 game testing opportunities, and other events. INSTALLATION & UNINSTALLATION . .2 • Plus, stay informed on the latest VU Games news, Installation . .2 Uninstallation . .3 updates, discounts & more! MENUS & OPTIONS . 3 Go to SINGLE-PLAYER . 3 http://reg.vugames.com Career . 4 Selecting A Mission . .4 Briefing . 4 Equipment & Weapons . 5 NEW FEATURES . .10 MULTIPLAYER . .10 New Multiplayer Mode . 10 © 2006 Sierra Entertainment, Inc. All rights reserved. Sierra, the Sierra logo, SWAT and the SWAT CO-OP Quick Mission Maker Lobby . 10 logo are trademarks or registered trademarks of Sierra Entertainment, Inc., in the U.S. and/or other New Multiplayer Features . .11 countries. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Developed exclusively by Irrational Games. Irrational Games is a trademark of Irrational Studios, LLC. Benelli product images, product names, trademarks and logos SETTINGS . 13 used with permission from Benelli USA, Inc. http://www.benelliusa.com. COLT, COLT (STYLIZED “C”), COLT Accurized Rifle, COLT M4A1 Carbine, COLT M1911 and COLT Python (in combination GAME CONTROLS . .14 and/or alone) are registered and/or common law trademarks of New Colt Holding Corp. or Colt's Mfg. Co., Inc. These trademarks and any trade dress associated with these weapons are used with permission of its owners. All rights reserved. Havok.com™; © Copyright 1999-2006 Havok.com Inc. PLAYING THE GAME (and its Licensors). All rights reserved. See www.havok.com for details. GameSpy and the (Additional Functionality) . 14 “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc. NVIDIA, the NVIDIA Logo, CREDITS . .15 GeForce and “The Way It's Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries CUSTOMER SUPPORT INFORMATION . .19 and is used under license from Microsoft. Intel, Pentium and Celeron are either registered trade- marks or trademarks of Intel Corporation. AMD Athlon is a trademark of Advanced Micro Devices, LICENSE AGREEMENT . .20 Inc. ATI and Radeon are used under license and are registered trademarks or trademarks of ATI Technologies Inc. in the United States and other countries. All other trademarks are property of their respective owners. 1 SYSTEM REQUIREMENTS **PLEASE NOTE** SWAT ® 4 (along w/ the SWAT 4 1.1 patch or later) will have to be present before you will be able to Minimum Specification install and enjoy SWAT 4: The Stetchkov Syndicate. • Windows® 98 SE – Windows® 2000 (w/ SP 3) – Windows® XP (w/ SP 1) • Intel® Pentium® III 1.0 GHz – Intel® Celeron® 1.2 GHz – AMD® Athlon™ 1.2 GHz You will be asked to install DirectX 9.0c during your installation if you have not already done so. This or Equivalent Processor software is required to run SWAT 4: The Stetchkov Syndicate. Carefully read and follow the on-screen • 256 MB RAM instructions during the installation process. When the installation is complete, you will be asked to • 1 GB free Hard Disk space register your product with Sierra Entertainment. Registration is strongly advised, as it will allow you to • DirectX® 8.1 – compatible sound card receive important product update information. • NVIDIA® GeForce® 2 w/ 32 MB (MX 200/400 Not Supported), ATI® Radeon® 8500 w/64 MB or Equivalent Graphics Card Upon installation, several icons will be placed on your Start Menu or Desktop (whichever you indicated • DirectX® 9.0c during the installation process). At this point, you can double-click on the SWAT 4: The Stetchkov ® • Windows Compatible Mouse & Keyboard Syndicate icon to play. After several introduction movies, you will be taken to the Main Menu of the • CD-ROM / DVD-ROM (required for installation) game. You are now ready to play. • 56k Modem for online play Recommended Specification Uninstallation The recommended specification is exactly the same as the minimum specification with the The uninstallation of SWAT 4: The Stetchkov Syndicate is handled similar to any other product following changes: installed onto the Windows® Operating System. Uninstallation of SWAT 4: The Stetchkov Syndicate can be done one of two ways: • Windows® 2000 (w/ SP 3) – Windows® XP (w/ SP 1) • Intel® Pentium® 4 2.4 GHz – AMD® Athlon™ XP 2500+ or One way is to simply go to the Start Menu Program group for SWAT 4: The Stetchkov Syndicate and Equivalent Processor locate the shortcut named “Uninstall SWAT 4: The Stetchkov Syndicate,” then proceed to follow the • 512 MB RAM on-screen instructions. • 1 GB free Hard Disk space ® • DirectX 9.0 – compatible sound card The second way is to go to “Add/Remove Programs” (found within “Control Panel”) and find the • NVIDIA® GeForce® 4 Ti, ATI® Radeon® 9500 SWAT 4: The Stetchkov Syndicate entry within this program list. Select the “Change/Remove” button or Equivalent Graphics Card and proceed to follow the on-screen instructions. • DirectX® 9.0c • Windows® Compatible 3-button Mouse • Windows® Compatible Keyboard • CD-ROM / DVD-ROM (required for installation) MENUS & OPTIONS • Cable or DSL Modem for online play All of the Menus and Menu Options of SWAT 4: The An Important Note Regarding Graphics and Having the Best Possible Experience Stetchkov Syndicate function very much like the Menus SWAT ®4: The Stetchkov Syndicate uses some of the more graphic-intensive rendering techniques and Options found in the original SWAT 4. All additions and available today for special effects and to achieve real-time performance for a great game-playing changes that have been made are provided in the follow- experience. It is highly recommended that the game be played on NVIDIA® GeForce® FX or 6 Series ing text, accompanied by some reiterations of functionality graphics cards for optimal gameplay and the intended experience can be more fully realized on from the original game. NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you will be able to turn on Please note while viewing this manual that if you all of the NVIDIA special effect features at higher resolutions in the game happen to have a question about a feature that is not answered within this manual, chances are that the INSTALLATION & UNINSTALLATION information you are looking for can be found in the manual for the original SWAT 4. Please keep in mind that the majority of the information mentioned here pertains specifically to features that have been added with SWAT 4: The Stetchkov Syndicate. Installation Insert the game CD into your CD-ROM / DVD-ROM drive. If your CD-ROM / DVD-ROM drive has AutoPlay enabled, click the “Install” button via the launcher and follow the on-screen instructions. If SINGLE-PLAYER AutoPlay is disabled, double-click the “My Computer” icon (generally located on your desktop). Double-click on the CD-ROM / DVD-ROM drive containing game CD and follow the on-screen instructions. The Single-Player Gameplay found in SWAT 4: The Stetchkov Syndicate will generally mirror what can be found in the original SWAT 4. So if you have played through the original, you will feel right at home with 2 3 the expansion. If not, below is a quick recap of what you need to know to get started (with some new Entry: Displays a map of the location if available. You can also choose an entry point if information pertaining only to SWAT 4: The Stetchkov Syndicate). Please keep in mind that this is just a there is more than one. brief recap. If you have forgotten your single-player skills and strategies, please refer to the SWAT 4 manual or the training level within the original SWAT 4 for more detailed information. Suspects: Any known information on the suspects is displayed here. Civilians: Known civilians that could be in danger are shown here. Career To begin playing SWAT 4: The Stetchkov Syndicate, click Timeline: The chronological order of events leading up to the mission is plotted out on on “Career.” You will be taken to the Career Menu where this screen. you will be asked to name your new SWAT officer. New Equipment: Displays information pertaining to a new equipment item or weapon made After entering your name, click on “Create Career” to available by completing the previous mission. start your career in law enforcement. If you have already created a career, you can continue by select- Equipment & Weapons ing your officer’s name in the dropdown box and click- In SWAT 4: The Stetchkov Syndicate, you can outfit your entire squad to suit the situation you will be ing on “Play Career.” Whether you are starting a new facing. Consider the situation you’ll be entering when you choose your weapons. career or resuming a previously saved one, you will be taken to the Mission screen. Each squad member can be configured to have an entirely different weapon setup. To do this, click on the squad member’s portrait. After you select the squad member, the screen will update with what he Selecting a Mission is currently carrying. If you do not change what the officers are carrying, your squad will use pre-set From the Mission screen, you can select the mission you would like to play. A list of all available weapon defaults. These defaults are good for most situations but may not always be the best decision. missions is displayed in the column on the left.
Recommended publications
  • Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
    Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project.
    [Show full text]
  • Irrational Games Renamed 2K Boston and 2K Australia August 10, 2007
    Irrational Games Renamed 2K Boston and 2K Australia August 10, 2007 12:01 PM ET Standout development studio behind BioShock changes names of US and Australian offices NEW YORK--(BUSINESS WIRE)--Aug. 10, 2007--Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today the name change of industry leading development studio Irrational Games to 2K Boston and 2K Australia. Headquartered in Boston, Massachusetts and with offices in Canberra, Australia, Irrational Games is an internationally renowned developer of story-driven, genre-defining games with award-winning hits like System Shock 2, Freedom Force, Tribes: Vengeance, and SWAT 4. The name changes to 2K Boston and 2K Australia symbolize the studios' further integration into the 2K Games family following their outstanding performance on BioShock(TM), the upcoming blockbuster available exclusively for the Xbox 360(TM) video game and entertainment system and Games For Windows on August 21, 2007 in North America and in Europe beginning August 24, 2007. "Irrational Games is widely recognized as one of the most innovative development studios in the world," said Christoph Hartmann, President of 2K. "Following their incredible efforts in bringing BioShock to life, we are proud to make the newly renamed Irrational Games studios a cornerstone of our game development family." Recognizing the exceptional talent and creative vision that have made Irrational Games one of the industry's premier developers, 2K Games has fostered the studio's growth by substantially investing in its people, allowing Irrational Games to almost double in size since the studio's acquisition by 2K in 2005. With the upcoming release of BioShock - one of the year's most hotly anticipated titles - 2K Boston and 2K Australia, with the backing of 2K Games, are raising the bar for forward-thinking game design.
    [Show full text]
  • Take-Two Interactive Software, Inc. Acquires Irrational Games; Acclaimed Developer Joins 2K's Roster of Development Studios
    Take-Two Interactive Software, Inc. Acquires Irrational Games; Acclaimed Developer Joins 2K's Roster of Development Studios January 9, 2006 3:31 PM ET NEW YORK--(BUSINESS WIRE)--Jan. 9, 2006--Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced the acquisition of Irrational Games, the award-winning development studio behind such titles as System Shock 2 and Freedom Force. Irrational Games joins the team of development studios under Take-Two's 2K Games publishing label. 2K Games has multiple titles in development at Irrational's North American and Australian studios. The first title to be published under the 2K Games label will be BioShock, a role-playing shooter for next-generation console systems and PC. Already anticipated by the gaming press as one of the most innovative next-generation titles, BioShock is planned for release in early 2007. "We saw a rare opportunity with Irrational Games, a development studio that has consistently produced creative and original games," said Christoph Hartmann, Managing Director at 2K Games. Susan Lewis, VP of Business Development at 2K Games, added, "2K Games will provide additional resources and support to the Irrational team so they may continue to deliver cutting-edge games." "We are excited to be aligned with a publishing label like 2K Games that shares similar development goals and vision," said Ken Levine, co-founder and President of Irrational Games. "Fans will be blown away when they see the next-generation titles we are working on." About Irrational Games With offices in Boston, Massachusetts and Canberra, Australia, Irrational Games is widely recognized as one of the industry's leading game developers.
    [Show full text]
  • Swat 4 Free Download for Pc SWAT 4: Gold Edition Free Download
    swat 4 free download for pc SWAT 4: Gold Edition Free Download. SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate. It’s not just about the badge, it’s about the rush. The adrenaline is always high as you carry on the legendary SWAT tradition–leading an elite squad of tactical experts into hard- hitting action that delves deeply into every detail of the experience. In a city rife with armed felons and explosive situations, only the unique skills of your men will do–because when SWAT gets the call, there is no other option. Enter the tense, gritty, explosive world that is business as usual for SWAT. SWAT 4 gives you easy control over advanced strategic and tactical tools. Plan missions. Deploy your team. Take down dangerous criminals. And in the SWAT 4 Expansion Pack, you get additional weaponry, equipment and even greater challenges. It all adds up to a rush so intense, it could only be SWAT. Exploding with action: 21 intense missions in fully-detailed environments. Vast Arsenal: From deadly assault rifles and powerful shotguns to less- than-lethal stun guns. Advantageous Equipment: Variety of tools available to observe, access, and control situations. Quick Mission Maker: Create detailed custom missions for yourself and your friends. How to Download & Install SWAT 4: Gold Edition. Click the Download button below and you should be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish. Once SWAT 4: Gold Edition is done downloading, right click the .zip file and click on “Extract to SWAT.4.Gold.Edition.zip” (To do this you must have 7-Zip, which you can get here).
    [Show full text]
  • Massively Multiplayer Online Games Industry: a Review and Comparison
    Massively Multiplayer Online Games Industry: A Review and Comparison From Middleware to Publishing By Almuntaser Alhindawi Javed Rafiq Sim Boon Seong 2007 A Management project presented in part consideration for the degree of "General and Financial MBA". CONFIDENTIALITY STATEMENT This project has been agreed as confidential between the students, university and sponsoring organisation. This agreement runs for five years from September, 14 th , 2007. ii Acknowledgements We would like to acknowledge Monumental Games management for giving us this opportunity to gain an insight of this interesting industry. Special thanks for Sarah Davis, Thomas Chesney and the University of Nottingham Business School MBA office personnel (Elaine, Kathleen and Christinne) for their assistance and support throughout this project. We would also like to thank our families for their constant support and patience; - Abdula Alhindawi - Fatima Alhindawi - Shatha Bilbeisi - Michelle Law Seow Cha - Sim Hock Soon - Yow Lee Yong - Mohamed Rafiq - Salma Rafiq - Shama Hamid Last but not least, our project supervisor Duncan Shaw for his support and guidance throughout the duration of this management project. i Contents Executive Summary iv Terms and Definition vi 1.0 Introduction 1 1.1 Methodology 1 1.1.1 Primary Data Capture 1 1.1.2 Secondary Data Capture 2 1.2 Literature Review 4 1.2.1 Introduction 4 1.2.2 Competitive Advantage 15 1.2.3 Business Model 22 1.2.4 Strategic Market Planning Process 27 1.2.5 Value Net 32 2.0 Middleware Industry 42 2.1 Industry Overview 42 2.2
    [Show full text]
  • Aesthetic Illusion in Digital Games
    Aesthetic Illusion in Digital Games Diplomarbeit zur Erlangung des akademischen Grades eines Magisters der Philosophie an der Karl‐Franzens‐Universität Graz vorgelegt von Andreas SCHUCH am Institut für Anglistik Begutachter: O.Univ.‐Prof. Mag.art. Dr.phil. Werner Wolf Graz, 2016 0 Contents 1 Introduction ................................................................................................................ 2 2 The Transmedial Nature of Aesthetic Illusion ......................................................... 3 3 Types of Absorption in Digital Games .................................................................... 10 3.1 An Overview of Existing Research on Immersion and Related Terms in the Field of Game Studies ........................................................................................... 12 3.2 Type 1: Ludic Absorption ..................................................................................... 20 3.3 Type 2: Social Absorption .................................................................................... 24 3.4 Type 3: Perceptual Delusion ................................................................................ 26 3.5 Type 4: Aesthetic Illusion .................................................................................... 29 3.6 Comparing and Contrasting Existing Models of Absorption ........................... 30 4 Aesthetic Illusion in Digital Games ......................................................................... 34 4.1 Prerequisites and Characteristics of Aesthetic Illusion
    [Show full text]
  • Identificação De Práticas De Gestão De Projetos Em Grupos Desenvolvedores De Game Mods De Conversão Total
    UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL FACULDADE DE ARQUITETURA PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN MESTRADO EM DESIGN Leônidas Soares Pereira IDENTIFICAÇÃO DE PRÁTICAS DE GESTÃO DE PROJETOS EM GRUPOS DESENVOLVEDORES DE GAME MODS DE CONVERSÃO TOTAL Porto Alegre Outubro de 2018 LEÔNIDAS SOARES PEREIRA IDENTIFICAÇÃO DE PRÁTICAS DE GESTÃO DE PROJETOS EM GRUPOS DESENVOLVEDORES DE GAME MODS DE CONVERSÃO TOTAL Dissertação apresentada como requisito parcial à obtenção do título de Mestre em Design, pelo Programa de Pós-Graduação em Design da Universidade Federal do Rio Grande do Sul. Orientador: Prof. Dr. Maurício Moreira e Silva Bernardes Porto Alegre Outubro de 2018 Leônidas Soares Pereira IDENTIFICAÇÃO DE PRÁTICAS DE GESTÃO DE PROJETOS EM GRUPOS DESENVOLVEDORES DE GAME MODS DE CONVERSÃO TOTAL Esta Dissertação foi julgada adequada para a obtenção do Título de Mestre em Design, e aprovada em sua forma final pelo Programa de Pós-Graduação em Design da UFRGS. Porto Alegre, 10 de outubro de 2018. _________________________________________________ Prof. Dr. Régio Pierre da Silva Coordenador do Programa de Pós-Graduação em Design da UFRGS Banca Examinadora: ____________________________________________________________ Prof. Dr. Maurício Moreira e Silva Bernardes Orientador Universidade Federal do Rio Grande do Sul Programa de Pós-Graduação em Design ___________________________________________________________ Prof. Dr. Guilherme Englert Correa Meyer Universidade do Vale do Rio dos Sinos Programa de Pós-Graduação em Design ___________________________________________________________ Prof.ª Dr.ª Jocelise Jacques de Jacques Universidade Federal do Rio Grande do Sul Programa de Pós-Graduação em Design ___________________________________________________________ Prof. Dr. Júlio Carlos de Souza van der Linden Universidade Federal do Rio Grande do Sul Programa de Pós-Graduação em Design Not by might nor by power, but by my Spirit, says the LORD Almighty.
    [Show full text]
  • Gegnerschaft Im Computerspiel : Formen Des Agonalen in Digitalen
    DIGAREC Series 03 Gegnerschaft im Computerspiel Formen des Agonalen in digitalen Spielen Joël Kaczmarek DIGAREC Series 03 Gegnerschaft im Computerspiel Formen des Agonalen in digitalen Spielen Joël Kaczmarek DIGAREC Series 03 Universitätsverlag Potsdam 2010 Bibliografische Information der Deutschen Nationalbibliothek Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.d-nb.de/ abrufbar. Universitätsverlag Potsdam 2010 Am Neuen Palais 10, 14469 Potsdam Tel.: ++49 (0) 331 / 9 77 46 23 Fax: ++49 (0) 331 / 9 77 34 74 Web: http://info.ub.uni-potsdam.de/verlag.htm E-Mail: [email protected] DIGAREC Series wird herausgegeben vom: Digital Games Research Center www.digarec.org Wissenschaftlicher Beirat: Prof. Dr. Oliver Castendyk (Medienrecht, Erich Pommer Institut Potsdam) Prof. Winfried Gerling (Fachbereich Design, Fachhochschule Potsdam) Prof. Dr. Barbara Krahé (Institut für Psychologie, Universität Potsdam) Prof. Dr. Dieter Mersch (Institut für Künste und Medien, Universität Potsdam) Prof. Dr. Torsten Schaub (Institut für Informatik, Universität Potsdam) Prof. Ulrich Weinberg (School of Design Thinking, Hasso-Plattner-Institut Potsdam) Diese Veröffentlichung wurde ermöglicht durch den „Wissenschaftlich-publizistischen Förderpreis der Rosa-Luxemburg-Stiftung Brandenburg“. Das Manuskript ist urheberrechtlich geschützt. Layout: Klaus Zimmermann (www.signandshine.com) Satz: Martina Kellner Proof-Editing: Joël Kaczmarek Druck: docupoint GmbH Magdeburg ISSN 1867-6219 (print), 1867-6227 (online) ISBN 978-3-86956-010-6 Zugleich online veröffentlicht auf dem Publikationsserver der Universität Potsdam: URL http://pub.ub.uni-potsdam.de/volltexte/2010/3391/ URN urn:nbn:de:kobv:517-opus-33917 [http://nbn-resolving.org/urn:nbn:de:kobv:517-opus-33917] Gewidmet den besten Eltern der Welt (meinen).
    [Show full text]
  • The Senescence of Creativity: How Market Forces Are Killing Digital Games
    The Senescence of Creativity: How Market Forces are Killing Digital Games Matthew M. White Memorial University [email protected] Abstract This paper examines the recent wave of repetitive, derivative commercial off-the-shelf games as a phenomenon posing dangerous implications for the health and viability of the video games industry, foreshadowing particularly a major crash or paradigm shift in the near future. Implicated in these predictions are the games industry's ignorance of player wants, needs, and individualities, the dangerous economic precedent of the generation of derivative works, and the evidence of gamer dissatisfaction through free and open gaming communities. The paper poses solutions in the form of player-centred game development and participatory design, arguing that facets of each may be the measures needed to allow the games industry to emerge from the aforementioned slump. Author Keywords Innovation; creativity; slump; video games industry; game production; games studies; theory; opinion Introduction In the decades since digital games first arrived in the home, the creative process by which games come into existence has undergone a significant paradigm shift. As technology, platforms, graphics and sound have become more advanced, barriers to entry have been created, both legal and financial. Gone are the days of the Atari 2600, during which any lone designer could develop and publish a game with relative ease. Today, licenses and copyrighted engines are generally required to develop for home consoles. With those licenses come financial and logistic hurdles for aspiring game designers. The lack of originality in games is well observed among those who play them; one need look only so far as the repeating series of slightly altered “license” games released each year, some examples include the FiFA series', or Madden series.
    [Show full text]
  • 2014-07 EFF Gaming Exempiton Comment
    Before the U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. 2014-07 Comments of the Electronic Frontier Foundation 1. Commenter Information Electronic Frontier Foundation Kendra Albert Mitch Stoltz (203) 424-0382 Corynne McSherry [email protected] Kit Walsh 815 Eddy St San Francisco, CA 94109 (415) 436-9333 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of copyright owners and the interests of the public. Founded in 1990, EFF represents over 25,000 dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while facilitating innovation and broad access to information in the digital age. In filing these comments, EFF represents the interests of gaming communities, archivists, and researchers who seek to preserve the functionality of video games abandoned by their manufacturer. 2. Proposed Class Addressed Proposed Class 23: Abandoned Software—video games requiring server communication Literary works in the form of computer programs, where circumvention is undertaken for the purpose of restoring access to single-player or multiplayer video gaming on consoles, personal computers or personal handheld gaming devices when the developer and its agents have ceased to support such gaming. We ask the Librarian to grant an exemption to the ban on circumventing access controls applied to copyrighted works, 17 U.S.C.
    [Show full text]
  • Troubleshooting Guide
    TROUBLESHOOTING GUIDE Solved - Issue with USB devices after Windows 10 update KB4074588 Logitech is aware of a Microsoft update (OS Build 16299.248) which is reported to affect USB support on Windows 10 computers. Support statement from Microsoft "After installing the February 13, 2018 security update, KB4074588 (OS Build 16299.248), some USB devices and onboard devices, such as a built-in laptop camera, keyboard or mouse, may stop working for some users." If you are using Microsoft Windows 10, (OS Build 16299.248) and are having USB-related issues. Microsoft has released a new update KB4090913 (OS Build 16299.251) to resolve this issue. We recommend you follow Microsoft Support recommendations and install the latest Microsoft Windows 10 update: https://support.microsoft.com/en-gb/help/4090913/march5- 2018kb4090913osbuild16299-251. This update was released by Microsoft on March 5th in order to address the USB connection issues and should be downloaded and installed automatically using Windows Update. For instructions on installing the latest Microsoft update, please see below: If you have a working keyboard/mouse If you have a non-working keyboard/mouse If you have a working keyboard/mouse: 1. Download the latest Windows update from Microsoft. 2. If your operating system is 86x-based, click on the second option. If your operating system is 64x-based, click on the third option. 3. Once you have downloaded the update, double-click on the downloaded file and follow the on-screen instructions to complete the update installation. NOTE: If you wish to install the update manually, you can download the 86x and 64x versions of the update from http://www.catalog.update.microsoft.com/Search.aspx?q=KB4090913 If you currently have no working keyboard/mouse: For more information, see the Microsoft article on how to start and use the Windows 10 Recovery Environment (WinRE): https://support.microsoft.com/en-us/help/4091240/usb-devices-may-stop-working-after- installing-the-february-13-2018-upd Do the following: 1.
    [Show full text]
  • Technogamespc.Blogspot.Com 0838-225-599-59 (SMS) [email protected] (Email ) M.Kaskus.Co.Id/Thread/14826761 (Lapak) 25-029-34F (BB PIN )
    Techno PC Games Technogamespc.Blogspot.Com 0838-225-599-59 (SMS) [email protected] (email ) m.kaskus.co.id/thread/14826761 (Lapak) 25-029-34F (BB PIN ) JUDUL GAME GENRE 7554 FPS 007 Legends action 1000 mini games vol.3 Collection 101 Dolphin Pets simulation 101st Airborne in Normandy strategy 110 Reflexive Arcade Games collection 132 NDS Game Collection collection 144 Mega Dash Collection Collection 150 Gamehouse Games collection 18 Wheels of Steel - Across America Driving 18 Wheels of Steel - American Long Haul Driving 18 Wheels of Steel - Convoy Driving 18 Wheels of Steel - Extreme Trucker Driving 18 Wheels of Steel - Extreme Trucker 2 racing 18 Wheels of Steel - Haulin Driving 18 Wheels of Steel - Pedal to the Metal Driving 18 Wheels of Steel Collection Driving 1953 KGB Unleashed FPS 2105 Nintendo NES all time collection 25 to Life action 327 Neo Geo 2011 collection 369 Sega Master System Collection collection 38 Classic Pinball Games Collection Arcade 3D Custom Girl adult 3D Sx Villa 2.99 adult 3D Ultra Cool Pool sport 3SwitcheD puzzle 46 Nintendo 64 collection 51 PopCap Games 2011 collection 534 MAME Games Collection collection 6666 Retro Legends Rom Packs (Sega, Snes, Nintendo 64 dll.) collection 7 Sins adult 7.62 High Calibre Strategy 772 Atari 2600 Games Collection collection 790 SNES Games 2011 collection 84 BigFish Games collection 948 Sega Mega Drive (Sega Genesis) Complete collection 99 Gameboy Advance Collection collection 9th Company Strategy Techno PC Games A Farewell To Dragons RPG A Game of Thrones Genesis strategy
    [Show full text]