The Game with No Name
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The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Nicholas Victor Sekunda the SARISSA
ACTA UNI VERSITATIS LODZIENSIS FOLIA ARCHAEOLOGICA 23, 2001 Nicholas Victor Sekunda THE SARISSA INTRODUCTION Recent years have seen renewed interest in Philip and Alexander, not least in the sphere of military affairs. The most complete discussion of the sarissa, or pike, the standard weapon of Macedonian footsoldiers from the reign of Philip onwards, is that of Lammert. Lammert collects the ancient literary evidence and there is little one can disagree with in his discussion of the nature and use of the sarissa. The ancient texts, however, concentrate on the most remarkable feature of the weapon - its great length. Unfor- tunately several details of the weapon remain unclear. More recent discussions o f the weapon have tried to resolve these problems, but I find myself unable to agree with many of the solutions proposed. The purpose of this article is to suggest some alternative possibilities using further ancient literary evidence and also comparisons with pikes used in other periods of history. 1 do not intend to cover those aspects of the sarissa already dealt with satisfactorily by Lammert and his predecessors'. THE PIKE-HEAD Although the length of the pike is the most striking feature of the weapon, it is not the sole distinguishing characteristic. What also distinguishes a pike from a common spear is the nature of the head. Most spears have a relatively broad head designed to open a wide flesh wound and to sever blood vessels. 1 hey are usually used to strike at the unprotected parts of an opponent’s body. The pike, on the other hand, is designed to penetrate body defences such as shields or armour. -
From Utilitarian to Artistic Weapons. Arnament of the Army of the Polish-Lithuanian Commonwealth in XVIII Century
Т. Цесельский (T. Ciesielski) (Poland) FROM UTILITARIAN TO ARTISTIC WEAPONS. ARMAMENT OF THE ARMY OF THE POLISH – LITHUANIAN COMMONWEALTH IN XVIII CENTURY T THE BEGINNING of the 18th century in almost all European A countries the unification process of the equipment of units, military formations and even entire armies had been finished. As far as the armament was concerned the main principle was that all soldiers of an independent unit, i.e. a regiment, had to be equipped with identical firearms and melee weapons. As early as by the half of the 18th century in some European armies this principle applied to entire formations (infantry, dragoons, cavalry of various types). This was caused by attempts at minimizing the costs of equipping expanding armies on the one hand, and at increasing their combat efficiency on the other. As a result two issues had to be harmonized – the lowest possible price of the equipment, its good quality with regard to certain simplicity of use and efficiency aimed at eliminating the opponent, as well as operational durability. The latter resulted from legal regulations applicable in specific armies, which stipulated that firearms were subject to replacement every 10, 12 or even 15 years. As far as melee weapons were concerned their lifespan was slightly shorter, i.e. 6–10 years. As for the defensive armaments, in the case of cavalry formations where it had been retained, they were to remain a part of the equipment until they could be no longer used due to damage. All those requirements along with manpower count, which in the case of countries operating actively in international political arena amounted to between 180 thousand and over 300 thousand soldiers, effected a large scale of armament production in specialized manufactories. -
Unpaid Dividend-16-17-I2 (PDF)
Note: This sheet is applicable for uploading the particulars related to the unclaimed and unpaid amount pending with company. Make sure that the details are in accordance with the information already provided in e-form IEPF-2 CIN/BCIN L72200KA1999PLC025564 Prefill Company/Bank Name MINDTREE LIMITED Date Of AGM(DD-MON-YYYY) 17-JUL-2018 Sum of unpaid and unclaimed dividend 737532.00 Sum of interest on matured debentures 0.00 Sum of matured deposit 0.00 Sum of interest on matured deposit 0.00 Sum of matured debentures 0.00 Sum of interest on application money due for refund 0.00 Sum of application money due for refund 0.00 Redemption amount of preference shares 0.00 Sales proceed for fractional shares 0.00 Validate Clear Proposed Date of Investor First Investor Middle Investor Last Father/Husband Father/Husband Father/Husband Last DP Id-Client Id- Amount Address Country State District Pin Code Folio Number Investment Type transfer to IEPF Name Name Name First Name Middle Name Name Account Number transferred (DD-MON-YYYY) 49/2 4TH CROSS 5TH BLOCK MIND00000000AZ00 Amount for unclaimed and A ANAND NA KORAMANGALA BANGALORE INDIA Karnataka 560095 72.00 24-Feb-2024 2539 unpaid dividend KARNATAKA 69 I FLOOR SANJEEVAPPA LAYOUT MIND00000000AZ00 Amount for unclaimed and A ANTONY FELIX NA MEG COLONY JAIBHARATH NAGAR INDIA Karnataka 560033 72.00 24-Feb-2024 2646 unpaid dividend BANGALORE PLOT NO 10 AIYSSA GARDEN IN301637-41195970- Amount for unclaimed and A BALAN NA LAKSHMINAGAR MAELAMAIYUR INDIA Tamil Nadu 603002 400.00 24-Feb-2024 0000 unpaid dividend -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Guido M. Berndt the Armament of Lombard Warriors in Italy. Some Historical and Archaeological Approaches
The Armament of Lombard Warriors in Italy 299 Guido M. Berndt The Armament of Lombard Warriors in Italy. Some Historical and Archaeological Approaches Early medieval Europe has often been branded as they have entered upon the sacred soil of Italy, a violent dark age, in which fierce warlords, war- speaks of mere savage delight in bloodshed and riors and warrior-kings played a dominant role in the rudest forms of sensual indulgence; they are the political structuring of societies. Indeed, one the anarchists of the Völkerwanderung, whose de- quite familiar picture is of the early Middle Ages as light is only in destruction, and who seem inca- a period in which armed conflicts and military life pable of culture”.5 This statement was but one in were so much a part of political and cultural devel- a long-lasting debate concerning one particular opment, as well as daily life, that a broad account question that haunted (mainly) Italian historians of the period is to large extent a description of how and antiquarians especially in the nineteenth cen- men went to war.1 Even in phases of peace, the tury – although it had its roots in the fifteenth conduct of warrior-elites set many of the societal century – regarding the role that the Lombards standards. Those who held power in society typi- played in the history of the Italian nation.6 Simply cally carried weapons and had a strong inclination put, the question was whether the Lombards could to settle disputes by violence, creating a martial at- have contributed anything positive to the history mosphere to everyday life in their realms. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
Guts Forstwin Endika HP 15 AC 18 : 16
Guts Forstwin Endika Gorum Numeria Neutral Character Name Player Name Deity Region Alignment Medium / 5 ft. x Barbarian (Invulnerable Rager) 1 Human (Kellid) / Humanoid 5 ft. 0' 0" / 0 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 1 (1/2) 0 / 1300 20 Masculino Negros Negro 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE SCORE MODIFIER DAMAGE HP 15 Walk 30 ft. STR 19 +4 hit points Strength AC 18 : 16 : 12 = 10 + 6 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 14 +2 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 16 +3 = + Constitution INITIATIVE +4 +2 +2 30 -5 0 modifier INT 10 +0 TOTAL DEX MISC MISS Arcane ARMOR SPELL Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST Failure PENALTY WIS 11 +0 Encumbrance TOTAL SKILLPOINTS: 5 MAX RANKS: 1/1 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 ✓ = + + Charisma Acrobatics DEX 1 2 1 -2 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 0 0 FORTITUDE +5 = +2 + +3 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 3 = 4 + 1 + -2 REFLEX +2 = +0 + +2 + +0 + +0 + +0 + ✓ Craft (Untrained) INT 0 = 0 (dexterity) ✓ Diplomacy CHA -2 = -2 = + + + + + WILL +1 +0 +0 +0 +1 +0 ✓ Disguise = (wisdom) CHA -2 -2 ✓ Escape Artist DEX -3 = 2 + -5 ✓ Fly DEX -3 = 2 + -5 TOTAL -
Military Technology in the 12Th Century
Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army. -
The Spear As the Symbol of Property and Power in Ancient Rome
1216-2574 / USD 20.00 ACTA JURIDICA HUNGARICA © 2007 Akadémiai Kiadó, Budapest 48, No 3, pp. 231–257 (2007) DOI: 10.1556/AJur.47.2007.3.2 TAMÁS NÓTÁRI* The Spear as the Symbol of Property and Power in Ancient Rome Abstract. In his well-known description of legis actio sacramento in rem, Gaius remarks that the rod was used in the procedure instead of the spear as the sign of lawful property since what the Romans considered truly their own was the goods taken from the enemy: ”Festuca autem utebantur quasi hastae loco, signo quodam iusti dominii; quod maxime sua esse credebant quae ex hostibus cepissent.” In harmony with Gaius’s view Verrius Festus states that the spear is the symbol, incarnation of supreme power: “Hasta summa armorum et imperii est.” Setting out from these two testimonia, in the present study we intend to examine the content of the hasta and the festuca as symbols of power to support the interpretation of the ritual of legis actio sacramento in rem as duellum sacrum. First, we shall give a brief account of the occurrences of the spear as the symbol of imperium, of subhastatio related thereto and the function of the supreme commander’s spear; also, we shall touch on the stick of augures and certain Greek prefigurations and parallels of the symbolic nature of the spear and the rod. (I.) After that, we shall make some statements concerning the spear of the god Mars and the Mars cult, and the relation of Quirinus and Quirites to the symbolism of the spear.