Ragnarok Online – Jump Version 0.01 –
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Ragnarok Online – Jump Version 0.01 – The castle grounds are tranquil on your arrival, and an old man is here to greet you along with his companion, a tanned man juggling a bizarre studded ball with his feet. The two of them have apparently been waiting for you, judging by the relieved looks on their faces. The old man is the first to speak. “We thought you weren’t ever going to show up. The Lady didn’t tell us when exactly you were going to arrive. But we have much to go over, and not so much time. So I’m going to have to ask that you save specific questions for later, I’ll need to debrief you first.” “Traveller, this world here is the land of Rune Midgard.” He hands you a map, but continues even as you glance over it. “I don’t know what the Lady has planned for you, but Rune Midgard is not in the best state right now. Vicious beasts roam the wilds, terrorizing the paths and making travel perilous. The undead amass in ancient ruins, biding their time, gathering their forces, in preparation for an unsung war. Mystical creatures from legends are returning – and intent on reclaiming the land they see as theirs. We know this because we’ve been watching it happen. We’ll leave the rest in your hands.” “Be wary of where you go and who you choose to support, traveller. For the next ten years, you’ll have to carve out your own adventure, but you aren’t the only acting force in this world. There are plenty of parties at work here, and many of them have motives that even we cannot see. A decade may seem like a long time, but work hard to make every moment count. We’ll try to help you, by briefing you to the best of our ability.” “This is a world where you’ll start from the bottom up. Don’t expect many to go out of their way to help you. In truth, it’ll probably be the other way around. But you can count on us to help you as much as we can now. Firstly, take this in hand!” +1000CP Terminal Directory We have a directory for you, for ease of access of course. But for your sake – if you’re in a hurry, you should probably take a look at these notes to expedite the process. We would of course, prefer you to take your time. Relax, and just work through this slowly to see what you want. The Hyperlinks work in raw PDF form. If you’re using viewer for this, use the Find Quickkeys! (In the Third Column) Administrative Details Age, Location, Gender [ADATA] Explaining Jobs, and Debriefing Package Rune Midgard’s [SYSTEM] “Peculiarities” Perks Perks for Backgrounds [PSKILL] Job Skills Modifications for Jobs [JSKILL] General Skills Miscellanea [GSKILL] Companions Imports [COMPDET] Items Items [CPITEM] Drawbacks More CP? [DB_SCEN] Scenarios – Main Completely Optional [SCEN_0X] where x is Overview Stuff the scenario number. Ending Ending/Notes [FINALE] Quick & Dirty Guide If 222 Pages Is Too Long [SPEED_UP] Administrative Details [ADATA] Before we start, traveller, there are some registry details we need to jot down for accounting. Your gender first – well I’m sure you know your own gender so you can pen that in. But your age, we’ll need to figure that out. Take this die and roll it, we’ll figure out what to put down. If you don’t like that, I can write down whatever you want, for a small fee of 50 CP. 12+1d8 for your age roll, gender is your free choice. There are some things you need to know. Humans, while having a substantial presence in Rune Midgard, have largely been driven back into their walled cities and established sanctuaries. They won’t take kindly to strangers, and even less so to some of your less human companions. Though they could tolerate the presence of monsters native to Rune Midgard – which some people take as pets – it’s not likely they’ll extend that courtesy to true foreigners. Accordingly, any of your companions who come along, we’ll provide a human form as they wish. Well with that done, let’s move on! Backgrounds Well, we have to decide whether you have a background or not don’t we? Something for you to decide how you’ll fit in with Rune Midgard, take a look and see what fits you. Traveller (0 CP) Ah! So you’ll choose to remain as you are, without any history here. Well, on the bright side, people won’t know anything about you to start with – though that runs both ways you know! We’re not going to play favourites, so we’ll start you off with a starter’s set of items to make sure you don’t go in with absolutely nothing. Pick any item under 200 CP. Adventurer (100 CP) You’ve spent your childhood years practicing in the surface dungeon near your village – and now it’s time to go forth into the world! The experience you have might not be much compared to some of the veterans out there – but you’ll hold your own with no problems. Oh, and some friends of yours will follow along with you to watch your back as well! Thankfully, they’ve got gear to go with them. This Background has an additional companion option. Pick any item under 200 CP Guildmaster (100 CP) You’re the head of a small guild, recently formed and after all the paperwork, the Kingdom officially recognizes you as a defender of the land! Well, that’s the first step towards become a hero of renown at least. The path ahead won’t be easy – you’ll have to prove yourself time and time again– but at least you’ve got a group of friends and followers to help you make your mark! This Background has an additional companion option. MVP Hunter (100 CP) Your family line has been hunters through and through, searching for MVPs, the most dangerous monsters in all of Rune Midgard. Though time has been rough and left you alone in the world, you’ve struggled through it all, and now you’re on the path yourself to becoming a hunter of renown. Your kind will be needed more so in the future than ever, as every attack is coordinated by the MVPs. Of course, you’ve got the gear to go with it. This Background has its own Item Options. Locations There are eight warps here, and while we’re generally keen on having the dice decide where our guests will start off, we will also permit you to make that choice for yourself, so long as you’re willing to pay the price. Don’t worry; the places that you start off in should be relatively safe. Roll 1D8 or, pay 50CP to choose. 1) Prontera – The Imperial Capital of Rune Midgard One of the key capitals of the human empire, Prontera is home to the Priest, Knight and Crusader guilds, making this one of the most fortified locations in all of Rune Midgard. Good thing too, because for all of Prontera’s defences, it also faces the most infestations out of anywhere. Poring infestations, bug infestations, and even the massive presence of novices is starting to cause a problem. You’ll never have a problem finding something to do while you’re here. 2) Payon – The Forest Haven Home to the Archer’s Guild and the Taekwon Guild, Payon is situated deep inside the Southern Forests. Just be wary of where you travel to from here, as word is that a massive Tiger has been prowling about. Some say he’s a fine gentlemen, others say he’s a wild beast. You probably don’t want to find out first hand. The ancient burial caves to the North are always a popular attraction for adventurers, though no one is quite sure why the dead keep rising…and why people keep burying their dead there. 3) Geffen – The City of Mages A city for the magically inclined, Geffen is home to the Mage’s Guild as well as the Wizard’s Magic Academy. Geffen may not have a massive library like the Sage’s Library in Juno, but it is a massive repository of magical knowledge visited by nearly every mage in Rune Midgard. It is probably a good thing that there are so many magi here too, because with the undead fortress Glast Heim just a short journey away to the Northeast, undead raids are not entirely uncommon. 4) Izlude – The Island City A good city for sightseers, Izlude provides many naval routes that link to places such as an island beach resort, a sunken island rumoured to be home to a kraken, and recently, they even got an airship to send you to distant lands! The Swordsman Guild also makes their home here. Izlude happens to be very close to the town of Prontera, enough that most people will traverse between the two cities on foot. There also happens to be a naval route that links the city to Alberta further in the South. 5) Al De Baran – The Clock Tower Al De Baran, separated from Prontera by a mountain range filled with dragons, centipedes, and apparently a magical maze. It is home to the Alchemist Guild and the city’s Clock Tower is a tourist hotspot, just two more reasons for people to venture here.