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Masking Moments the Transitions of Bodies and Beings in Late Iron Age Scandinavia Ing-Marie Back Danielsson
Masking Moments The Transitions of Bodies and Beings in Late Iron Age Scandinavia Ing-Marie Back Danielsson Masking Moments The Transitions of Bodies and Beings in Late Iron Age Scandinavia Ing-Marie Back Danielsson Stockholm University Doctoral dissertation 2007 Department of Archaeology and Classical Studies Stockholm University 106 91 STOCKHOLM MASKING MOMENTS The Transitions of Bodies and Beings in Late Iron Age Scandinavia Ing-Marie Back Danielsson BA in Archaeology and BSc in Economics and Business Administration Maskerade ögonblick. Förvandlingar av kroppar och väsen i skandinavisk yngre järnålder. (Med en svensk sammanfattning). Abstract This thesis explores bodily representations in Late Iron Age Scandinavia (400–1050 AD). Non-human bodies, such as gold foil figures, and human bodies are analysed. The work starts with an examination and deconstruction of the sex/gender catego- ries to the effect that they are considered to be of minor value for the purposes of the thesis. Three analytical concepts – masks, miniature, and metaphor – are de- ployed in order to interpret how and why the chosen bodies worked within their prehistoric contexts. The manipulations the figures sometimes have undergone are referred to as mask- ing practices, discussed in Part One. It is shown that masks work and are powerful by being paradoxical; that they are vehicles for communication; and that they are, in effect, transitional objects bridging gaps that arise in continuity as a result of events such as symbolic or actual deaths. In Part Two miniaturization is discussed. Miniaturization contributes to making worlds intelligible, negotiable and communicative. Bodies in miniatures in compari- son to other miniature objects are particularly potent. -
Animal Umwelten in a Changing World
Tartu Semiotics Library 18 Tartu Tartu Semiotics Library 18 Animal umwelten in a changing world: Zoosemiotic perspectives represents a clear and concise review of zoosemiotics, present- ing theories, models and methods, and providing interesting examples of human–animal interactions. The reader is invited to explore the umwelten of animals in a successful attempt to retrieve the relationship of people with animals: a cornerstone of the past common evolutionary processes. The twelve chapters, which cover recent developments in zoosemiotics and much more, inspire the reader to think about the human condition and about ways to recover our lost contact with the animal world. Written in a clear, concise style, this collection of articles creates a wonderful bridge between Timo Maran, Morten Tønnessen, human and animal worlds. It represents a holistic approach Kristin Armstrong Oma, rich with suggestions for how to educate people to face the dynamic relationships with nature within the conceptual Laura Kiiroja, Riin Magnus, framework of the umwelt, providing stimulus and opportuni- Nelly Mäekivi, Silver Rattasepp, ties to develop new studies in zoosemiotics. Professor Almo Farina, CHANGING WORLD A IN UMWELTEN ANIMAL Paul Thibault, Kadri Tüür University of Urbino “Carlo Bo” This important book offers the first coherent gathering of perspectives on the way animals are communicating with each ANIMAL UMWELTEN other and with us as environmental change requires increasing adaptation. Produced by a young generation of zoosemiotics scholars engaged in international research programs at Tartu, IN A CHANGING this work introduces an exciting research field linking the biological sciences with the humanities. Its key premises are that all animals participate in a dynamic web of meanings WORLD: and signs in their own distinctive styles, and all animal spe- cies have distinctive cultures. -
Fifth Annual Colloquium on Thinking About Mythology in the 21St Century
Fifth Annual Colloquium on Thinking about Mythology in the 21st Century University of Edinburgh 10th–11th November 2017 Room locations: GS – 50 George Square DHT – David Hume Tower ii Abstracts Some Scandinavian and Celtic Magical Texts and Practices Friday 9.45am Stephen Mitchell GS 1.06 Harvard University Throughout his career, the doyen of Old Norse studies, Einar Ól. Sveinsson, promoted the likely connection between Irish and Icelandic literary traditions (e.g., 1929, 1975). Revisited by many other fine scholars over the decades, this question of Hyperborean literary relations was carefully reviewed with respect to the broad spectrum of Celtic traditions, modern as well as ancient, by Rosemary Powers (1987), who specifically focussed on the use of spells (gaesa and álög). One interesting ‘pair’ of this sort, but not part of her corpus, was noted at least as early as 1928 by Jöran Sahlgren (and later, in 1939, by Konstantin Reichardt); it consists of the many points of comparison, including the use of magic, between the Old Irish ‘The Adventures of Connla the Fair’ (Echtrae Chonnlai) and the Old Icelandic eddic poem ‘Skírnir’s Journey’ (Fo˛r Scírnis), and appears to provide a further use- ful aperture for such a comparison. In my paper, I will build on previous work in the area (e.g., Harris 1975; Larrington 1992; Gunnell 1993; Mitchell 2007, 2011), looking to examine taxonomic, rather than phylogenetic, comparisons between these and similar texts, centering on how magic is used in such situations. Primary works: Echtrae Chonnlai and the Beginnings of Vernacular Narrative Writing in Ireland: A Critical Edition with Introduction, Notes, Bibliography, and Vocabulary. -
Grettis Saga
Durham E-Theses Engi maðr skapar sik sjálfr: Individual agency and the communal creation of outsiders in Íslendingasögur outlaw narratives WILSON, ALEXANDER,JAMES How to cite: WILSON, ALEXANDER,JAMES (2017) Engi maðr skapar sik sjálfr: Individual agency and the communal creation of outsiders in Íslendingasögur outlaw narratives, Durham theses, Durham University. Available at Durham E-Theses Online: http://etheses.dur.ac.uk/12627/ Use policy The full-text may be used and/or reproduced, and given to third parties in any format or medium, without prior permission or charge, for personal research or study, educational, or not-for-prot purposes provided that: • a full bibliographic reference is made to the original source • a link is made to the metadata record in Durham E-Theses • the full-text is not changed in any way The full-text must not be sold in any format or medium without the formal permission of the copyright holders. Please consult the full Durham E-Theses policy for further details. Academic Support Oce, Durham University, University Oce, Old Elvet, Durham DH1 3HP e-mail: [email protected] Tel: +44 0191 334 6107 http://etheses.dur.ac.uk 2 Engi maðr skapar sik sjálfr: Individual Agency and the Communal Creation of Outsiders in Íslendingasögur Outlaw Narratives Alexander James Wilson Abstract. This thesis examines how Íslendingasögur outlaw narratives engage with socio-political concepts of community and the individual. It demonstrates that the sagas discussed share key anxieties over the deep structural problems in society, which are shown to restrict the individual agency of their protagonists, a restriction that motivates the transgressive behaviour of these individuals. -
Index | Table of Contents
Intro: Infinity (175) Before you read this book (3) Jet Force Gemini (176) Copyright, Fair Use & Good Faith (4) Knights (177) Forewords (5) Mythri (178) Unseen Covers 1 (12) Resident Evil (179) The History of Unseen64 (13) Saffire (180) Anonymous sources and research (21) Tyrannosaurus Tex (181) Gaming Philology (23) SNES, MegaDrive (Genesis) Games You Will Never Play (183) Preservation of Cancelled Games (25) Akira (185) Frequently Asked Questions (27) Albert Odyssey Gaiden (186) Games you will (never?) play (29) Christopher Columbus (187) Unseen Covers 2 (32) Dream: Land of Giants (187) Interviews: Felicia (190) Adam McCarthy (33) Fireteam Rogue (190) Art Min (36) Interplanetary Lizards (192) Brian Mitsoda (39) Iron Hammer (193) Centre for Computing History (43) Kid Kirby (194) Computer Spiele Museum (46) Matrix Runner (194) Felix Kupis (49) Mission Impossible (195) Frederic Villain (51) Rayman (196) Gabe Cinquepalmi (54) River Raid (198) Grant Gosler (57) Satellite Man (198) Jesse Sosa (61) Socks the Cat Rocks the Hill (199) John Andersen (64) Spinny and Spike (202) Ken Capelli (69) Starfox 2 (202) NOVAK (75) Super quick (205) MoRE Museum (84) X-Women (207) National Videogame Museum (87) Sega 32X / Mega CD Games You Will Never Play (209) Tim Williams (90) Castlevania: The Bloodletting (210) Omar Cornut (93) Hammer vs. Evil D. in Soulfire (210) Terry Greer (97) Shadow of Atlantis (215) William (Bill) Anderson (101) Sonic Mars (216) Scott Rogers (106) Virtua Hamster (218) PC Games You Will Never Play (111) Philips CDI Games You Will Never -
2012 Video Game Industry Litigation Review
Science and Technology Law Review Volume 16 Number 1 Article 13 2013 2012 Video Game Industry Litigation Review Tanner Robinson Max Metzler Follow this and additional works at: https://scholar.smu.edu/scitech Recommended Citation Tanner Robinson & Max Metzler, 2012 Video Game Industry Litigation Review, 16 SMU SCI. & TECH. L. REV. 1 (2013) https://scholar.smu.edu/scitech/vol16/iss1/13 This Article is brought to you for free and open access by the Law Journals at SMU Scholar. It has been accepted for inclusion in Science and Technology Law Review by an authorized administrator of SMU Scholar. For more information, please visit http://digitalrepository.smu.edu. 2012 Video Game Industry Litigation Review Tanner Robinson* Max Metzler** As far as significant gaming law developments are concerned, 2011 was a tough act to follow.' Last year a new paradigm emerged-courts applied the test set forth in Hart v. Electronic Arts, Inc. to lawsuits involving celebri- ties' publicity rights in video games, 2 and the Supreme Court validated a new art form in Brown v. Entertainment Merchants Association.3 While not new in 2012, an important trend certainly continued in a significant way: the video game industry continued to become more mainstream.4 As video games continue to cross demographic lines and become more ubiquitous, production companies begin to resemble those in other industries. As a result of risk-focused business decisions and industry growth, many of last year's contentious lawsuits have settled. As the scope of a business expands, the variety of its contracts tends to expand as well. -
Dark Remains, The: No.3: Last Rune Pdf, Epub, Ebook
DARK REMAINS, THE: NO.3: LAST RUNE PDF, EPUB, EBOOK Anthony Mark | 656 pages | 01 Jan 2005 | Bantam Doubleday Dell Publishing Group Inc | 9780553579352 | English | New York, United States Dark Remains, the: No.3: Last Rune PDF Book Foreseeing one's possible future, however, remains a focal point of interest in modern societies. Archived from the original on May 9, The battle associated with Alex's Spirit sees the player needing to defeat Zero Suit Samus from the Metroid series as the screen is mirrored at random intervals. Gaming Edge. Venturing into the catacombs, he finds himself encountering the Black Guardian and defeats it, recovering the artifact it was guarding. How do you join an Icelandic emergency squad? People have experienced the best time of their life while helping out. The cliffhanger at the end of the book leading to book four is a particularly fun one, it ups the stakes without simply throwing a "bigger monster" in the protagonists' path though it does a bit of that as well. I would still like to see the final game someday, but I am not confident that we will be seeing or even hearing from the game anytime soon. Buy this book. Gamer Network. The carving of a rune carried with it a whole network of symbolism and interconnected meanings, understandable only to those who studied them extensively. Book your tours. But the larger boss enemies tend to vary quite significantly. This character is not named, however, and seems to appear in the credits as "Defeated General" voiced by Richard Doyle. -
Bygone Religions That Have Left Their Mark 2 on the West
CHAPTERC H A P Bygone Religions That Have Left Their Mark 2 on the West FactsFacts inin Brief SUMERO-AKKADIANSUMERO-A RELIGION SOURCES: For Celtic (Druid) religion: PPROMINENTROMI DEITIES: Ishtar, Tammuz, Marduk iconographic; classical authors R REPRESENTATIVEEPRES LITERATURE: For Teutonic religion: Eddas , Kalevala EEpicp of Creation, Epic of Gilgamesh CLASSICAL MAYA RELIGION G GREEKREEK AANDND ROMAN RELIGION PROMINENT DEITIES: Hunab Ku (Itzamna), P PROMINENTROM DEITIES: Zeus (Jupiter), Hera Chac, Ah Mun (Yum Kaax), Ixchel (J(Juno),u Aphrodite (Venus), Dionysus SOURCES: Glyph texts and iconographs from (B(Bacchus)B stelae, architecture, tombs (also sixteenth- L LITERATURE:ITERA Homer’s Iliad , Hesiod’s Theogony , century works by Europeans) ttheh Sibylline Books C CELTICELTIC AANDND TEUTONIC RELIGION PPROMINENTROM DEITIES: Brigit, Wodan, Thor, FFreyr,re Freyja Listen to the Chapter Audio on myreligionlab.com hen scores of local tribes coalesce into nations, from every quarter. Th e temporal and the changeful were the same elements that made up their primal always present. Nothing remained stable for long; the Wbeliefs and practices reappear in combined and pleasures of life had to be quickly snatched. more articulated forms. Developed religions do not with- Or let us state facts in this way: The prehistoric draw their roots from primal soil. And so we may be sure hunters and fi shers in the swamps at the conjunction of that there were higher beings not unlike the Mura-muras the Tigris and Euphrates rivers gave place to a culture of the Dieri, Raluvhimba of the BaVenda, and the Corn of villages, each with its temple; then villages, layer on Mother of the Cherokees among the predecessor primal layer, gave place to, or came under the dominance of, religions out of which Ishtar, Zeus, and Odin emerged as cities—Erech, Eridu, Lagash, Ur, Nippur, and others. -
Advanced Melee Ranged and Special
ADVANCED MELEE Melee Attack Slide Hold C (far) Slide attack towards a distant enemy. Juggle FF Launches enemies for air attacks. Fierce F+O (far) Projected attack that knocks down enemies. Finisher F+O (close) Powerful combo strike on nearby enemies. Ruiner z Radius attack that depletes your combo level. Advanced Melee 2-in-1 Slide Slide + Hold C Slide from one enemy to the next for bonus (new target) speed, damage, and combo meter. 2-in-1 Juggle Slide + FF Slide into a juggle for additional juggle height and combo meter. 2-in-1 Ruiner Slide + z Slide into a Ruiner for reduced combo meter cost. 2-in-1 Finisher Slide + O+F Slide into a Finisher for bonus multihit damage and combo meter. Air Combat Juggle + A + C Attack airborne enemies for bonus combo meter. RANGED AND SPECIAL Ranged Attacks Fire x (C to aim) Press and hold to fire all ranged weapons. Secondary Fire ] (C to aim) Press and hold to fire left pistol, grenades on rifles, and special attacks on cannons. Gun Juggle x or ] (in air) Fire at airborne enemies for bonus hit counter growth. Ranged Targeting Hold x + FF Prioritize airborne targets by tapping C. Special Moves Battle Cry X Button Activates and deactivates Battle Cry (requires combo meter). Spider Y Button Activates Spider Ability. Sentient Click L+C Activates a powerful Sentient weapon attack. 0608 Part No. X14-91037-01 EN WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. -
Gap Sample (Pdf)
X Gangráðrsmål I The whole word is a mound in which man is buried. Loki’s people are not aware that they are dead, do not see the funeral walls of their world and do not wish any better destiny outside their grave. Oðinn’s people, who realized their confinement and abandoned it, rush to interact with the ambient Nature and gods. They become heroes, leaders and rulers of this world. The mound is being erected in the resemblance of this world, and the Universe is the same mound for those who have merged with it. Hoenir’s people are aware of their confinement in god and take the Way of Overcoming, the Exit of this even much bigger mound. In compliance with it there are three initiations, and nobody can initiate a man into them except He Himself. The first initiation – is the sacrifice of the animality (Ego). This is the stage where the wolves Geri and Freki tear to pieces and greedily devour the thing you considered to be your very self. Overcoming animality in itself, the human becomes the man. The second initiation – is the sacrifice of “human, all too human”. When Oðinn Himself drinks the blood from the bowl of your skull, overwhelmed with the Spear of Consciousness, what you considered to be your very self before. Overcoming the human in himself, man becomes God. 71 Gap:AttheLeftHandofOdin The third initiation – is the sacrifice of God (The Highest Ego). When the human-God destroys the mound-Universe, Oðinn sacrifices Himself to Himself, chaining Himself with the Spear of Consciousness to the World Tree, interflowing with the Shining Gap. -
Ragnarok Online – Jump Version 0.01 –
Ragnarok Online – Jump Version 0.01 – The castle grounds are tranquil on your arrival, and an old man is here to greet you along with his companion, a tanned man juggling a bizarre studded ball with his feet. The two of them have apparently been waiting for you, judging by the relieved looks on their faces. The old man is the first to speak. “We thought you weren’t ever going to show up. The Lady didn’t tell us when exactly you were going to arrive. But we have much to go over, and not so much time. So I’m going to have to ask that you save specific questions for later, I’ll need to debrief you first.” “Traveller, this world here is the land of Rune Midgard.” He hands you a map, but continues even as you glance over it. “I don’t know what the Lady has planned for you, but Rune Midgard is not in the best state right now. Vicious beasts roam the wilds, terrorizing the paths and making travel perilous. The undead amass in ancient ruins, biding their time, gathering their forces, in preparation for an unsung war. Mystical creatures from legends are returning – and intent on reclaiming the land they see as theirs. We know this because we’ve been watching it happen. We’ll leave the rest in your hands.” “Be wary of where you go and who you choose to support, traveller. For the next ten years, you’ll have to carve out your own adventure, but you aren’t the only acting force in this world. -
BEN CHUNG Linkedin: Linkedin.Com/In/1Pixeldesign | Github: Github.Com/Benchung5 Email: [email protected] Website: Benchung.Com
BEN CHUNG LinkedIn: linkedin.com/in/1pixeldesign | GitHub: github.com/benchung5 Email: [email protected] Website: benchung.com RELEVANT EXPERIENCE SKILLS Front-End Skills Programmer JavaScript/ES6 eBase | St. Catharines, ON | Feb-Jul (2018) React Full stack web development for eBase (large facilities Angular1 management software) development. Some tasks include: JQuery Working with APIs using Angular1 MapBox-GL Constructing and Optimizing queries using PHP, Webpack CodeIgniter and MySQL Three.js SASS Web Developer Foundation Form & Affect. | St. Catharines, ON | 2017 – 2018 Building web sites/applications from start to finish (from Back-End Skills provided designs). Some tasks include: Node.js React web application development PHP Front/back end JavaScript API based development Gulp Node.js, Gulp and Webpack to build and deploy Git NPM 3D Artist MongoDB Creative Bytes Studios | St. Catharines, ON | 2015 (Aug) – MySQL 2016 (Nov) Nginx Apache Modeling, texturing and rigging main characters and other Digital Ocean assets. Duties also included lighting for in-game characters, cinematic effects, background/level creation and concepting 2d/3d art. 2D Graphics Skills Photoshop Games completed: Illustrator Embers of Mirrim (PS4, Xbox One) After Effects Founder & CEO 3D Graphics Skills 1 Pixel Design, Inc. | St. Catharines, ON | 2012 – 2015 3DS Max zBrush Worked directly with clients to deliver small to medium Mudbox projects from complete beginning to end. Some tasks Unity included: Unreal Theme and plugin creation API feed integration Ecommerce integration Responsive CSS Programming Self Study EDUCATION St. Catharines, ON | 2009 – 2012 Sheridan College Freelance web design on the side in PHP, HTML/CSS. Diploma in Illustration I Also created experimental projects using C# using (Advertising, editorial, web) frameworks: ASP.net Silverlight/MVC COMMUNITY XNA See LinkedIn profile 3D Character Artist Silicon Knights.