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FAQ/Errata Version 4.2
FAQ/ERRATA VERSION 4.2 - Changes are denoted in red text. This document contains the card clarification and errata, rules clarifications, timing structure, and frequently asked questions for the Call of Cthulhu Living Card Game. All official play and tournaments will use the most recent version of this document to supplement the most recent Call of Cthulhu LCG rulebook. The version number will appear in front of every entry so you can easily see which changes have been made with every revision of this document. Call of Cthulhu ©2005, 2010 Fantasy Flight Games. Call of Cthulhu Living Card Game, the logo, Fantasy Flight Publishing, Inc. All rights reserved. Permission is granted to distribute this document electronically or by traditional publishing means as long as it is not altered in any way and all copyright notices are attached. Table of Contents Card Clarification and Errata p 3 Official Rules Clarification p 7 Timing Structure p 14 Frequently Asked Questions p 18 The Spawn of theSleeper The Antediluvian Dreams Dynamite (F42) Trent Dixon (F6) Should have the Attachment subtype. Should read: “…If Trent Dixon is the only character you control that is Across Dimensions (F53) committed to a story, count his skill and Should read: “Play only if every icons to all other story cards as well.” character you control has the < When he is committed alone on his faction…” controller’s turn, the application Eat the Dead Core Set of Trent Dixon’s skill and icons to the other stories does not cause (F56)Should read: “…Disrupt: those stories to resolve. -
Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum, -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27 -
Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
--- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
Pandemic – Reign of Cthulhu Is a Cooperative Game
Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone. -
Lovecraft Patrons
Lovecraft Patrons Subclasses Specific to Various Great Old Ones of the Cthulhu Mythos By Zach Hitzeroth DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass. Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron. Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell. -
The H. P. Lovecraft Tarot
The H. P. Lovecraft Tarot This interesting tarot deck was originally published in 1997 in a limited run and sold our fairly quickly, making it one of the most sought-after tarot decks on the market. This is one of the rare cases where you will actually hear these words: "Due to popular demand." This deck is the second printing from 2000, it is a blue deck, the 1st prinitng was red. Collectors take note! Each card in the deck is done in a dark, blue (1st printing) then red (2nd printing). Monochromatic decks appeal to me very much! The image is centered in the card and on the average has a lot of good detail which is easy enough to see. The border is also in the dark blue colour, but there is not enough contrast in this printing to clearly make out the text on the borders. You can see that it is there though, but you have to hold the cards fairly close to the light and angle them around a bit until you have made out each word. In the top center of the border is an eye. Pentacles are on the sides and the title at the bottom; the four corners have the suit icon itself on each card. Fortunately the little booklet has a legend in the back which shows the suit icons more clearly. In this deck, the figures of the Major Arcana are taken from various works of Lovecraft himself. The booklet that comes with this deck stresses that the Major Arcana cards have more power and influence over a reading than the Minor Arcana. -
Al Azif - the Cipher Manuscript Known
Al Azif - The Cipher Manuscript known as "Necronomicon" Notes regarding this Etext edition This etext version of the book, Al Azif has been entered into Hypertext by Ken Ottinger over the course of some few months. This project was completely funded by the Universal Life Trust. The reason for the project was the realization that so many people were fascinated by H.P. Lovecraft and the Cthulhu Mythos. Reading the newsgroups alt.necronomicon and alt.necromicon and seeing so many requests for an online copy of the Necronomicon, and the n seeing the arguments and debates as to whether the text actually existed or not prompted me to search out the research work of Colin Wilson, George Hay, Robert Turner and David Langford. These men, publishing through CORGI Books of Chaucer Press, Ltd., Great Britain, provided a translation of a cipher manuscript of Dr. John Dee's called Liber Logaeth, a portion of a larger manuscript, the origin and nature of which is not known. Due to its history and the similarity in content to the Cthulhu Mythos, this document has been presented by these men as being, at least a portion of, the document which was the inspiration for HPL's Necronomicon. Because of copyright restrictions, I have included only quotes from the original manuscript used in the CORGI edition. The bulk of this etext edition is the text of the manuscript Liber Logaeth which has been translated to date. This is presented as a Tool or Guide leading toward additional research. … A Collection of Sacred Magick | The Esoteric Libraruy | www.sacred-magick.com Al Azif Ye Book of Ye Arab, Abdul Alhazred, 730 at Damascus Of Ye Old Ones and their Spawn The Old Ones were, the Old Ones are and the Old Ones shall be. -
The Apocalypse
ACT III – THE APOCALYPSE APOCALYPSE MOOD HOPEFUL BEATS You catch sight of a mother nursing a newborn, clearly born since the apocalypse began. You find an apple in your pocket that you remember putting there only now that you see it again. It’s still good, crisp and sweet. A young woman passing in the other direction looks up into your eyes and must see the depth of the despair that haunts you, because she reaches out suddenly, takes your hand, and says simply, “It’s going to be OK.” Before smiling ever so briefly and moving on before you can say anything. You can see a chicken cross the road. You look again: Yes. A chicken, a road. You laugh out load. SINISTER BEATS You run your hands through your hair, and they come away dusted with the infernal ash that blankets the whole world, an inescapable reminder of everything horrible, your whole universe crashing down around you. You come around a corner, and a desperate man, unshaven for a month, hair unkempt, points a trembling knife at your chest and demands any food you have on you. But then his knife falls out of his hand, and he runs away from you, sobbing. You walk through a stinking cloud, the smell of sulfur catching in your throat and making you gag. You’re jarred from slumber into terrified wakefulness by a crack of thunder. Your heart pounds. It will probably be an hour before you can find the realm of sleep again. Act 3.2 – Apocalypse 1 APOCALYPSE SPINE SEQUENCE 1: THE APOCALYPSE BEGINS SEQUENCE 2: REVELATION OF AZATHOTH SEQUENCE 3: SCENES FROM THE APOCALYPSE SEQUENCE 4: JOURNEY TO SAVANNAH – THE EYE OF THE STORM FINALE: RETURN TO JOY GROVE EPILOGUE REVELATION LIST – NPCs EDGAR JOB REFERENCE – STABILITY LOSS IN THE APOCALYPSE Roughly speaking, stability loss during each sequence (including the Return to Joy Grove finale) is capped at 6 points. -
Elder Sign FAQ V2.0
Elder Sign FAQ v2.0 Last updated 7/25/2018 Elder Sign FAQ v2.0 Last updated 7/25/2018 Errata & Clarifications Any spell that has no dice remaining on it is discarded. This section contains corrections and clarifications to the rules. If a player casts a spell that allows for more than one die to be secured, they must decide how many dice to secure on the spell card in the moment the Adventure cards spell is cast. They cannot add other dice at a later time. For example, when Game effects that refer to “Adventure cards” can affect any of the Adventure casting “Dread Curse of Azathoth”, up to two dice may be secured, but the cards in play (including Other World adventure cards), while effects decision must be made the moment the spell is cast. targeting specific subset of adventure cards (such as Arkham adventure If a die becomes locked while secured on a spell, that die is removed from cards, or Other World adventure cards) refer only to that subset of cards. the spell and locked. If the spell then has no dice on it, it is discarded. Entry effects Terror results secured on dice do not trigger terror effects. As long as a spell An investigator is always allowed to move on an adventure during their is secured on a spell, it is not considered to be part of the dice pool. Movement phase regardless of the Entry effect on that card: if the active investigator cannot pay the cost of the Entry effect, they ignore the effect.