Call of Cthulhu Rpg Monster Manual
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GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum, -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
44728820.Pdf
NO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 -
The Apocalypse
ACT III – THE APOCALYPSE APOCALYPSE MOOD HOPEFUL BEATS You catch sight of a mother nursing a newborn, clearly born since the apocalypse began. You find an apple in your pocket that you remember putting there only now that you see it again. It’s still good, crisp and sweet. A young woman passing in the other direction looks up into your eyes and must see the depth of the despair that haunts you, because she reaches out suddenly, takes your hand, and says simply, “It’s going to be OK.” Before smiling ever so briefly and moving on before you can say anything. You can see a chicken cross the road. You look again: Yes. A chicken, a road. You laugh out load. SINISTER BEATS You run your hands through your hair, and they come away dusted with the infernal ash that blankets the whole world, an inescapable reminder of everything horrible, your whole universe crashing down around you. You come around a corner, and a desperate man, unshaven for a month, hair unkempt, points a trembling knife at your chest and demands any food you have on you. But then his knife falls out of his hand, and he runs away from you, sobbing. You walk through a stinking cloud, the smell of sulfur catching in your throat and making you gag. You’re jarred from slumber into terrified wakefulness by a crack of thunder. Your heart pounds. It will probably be an hour before you can find the realm of sleep again. Act 3.2 – Apocalypse 1 APOCALYPSE SPINE SEQUENCE 1: THE APOCALYPSE BEGINS SEQUENCE 2: REVELATION OF AZATHOTH SEQUENCE 3: SCENES FROM THE APOCALYPSE SEQUENCE 4: JOURNEY TO SAVANNAH – THE EYE OF THE STORM FINALE: RETURN TO JOY GROVE EPILOGUE REVELATION LIST – NPCs EDGAR JOB REFERENCE – STABILITY LOSS IN THE APOCALYPSE Roughly speaking, stability loss during each sequence (including the Return to Joy Grove finale) is capped at 6 points. -
The Innsmouth Conspiracy
Campaign Guide THE INNSMOUTH CONSPIRACY randomized facedown. Keys can enter play via several different card In the Deep, They Thrive effects, and they are usually placed on an enemy, location, or story “It was a town of wide extent and dense construction, yet one asset. Keys can be acquired in any of three ways: with a portentous dearth of visible life.” Æ If a location with a key on it has no clues, an investigator may take – H. P. Lovecraft,The Shadow over Innsmouth control of each of the location’s keys as a ability. The Innsmouth Conspiracy is a campaign for Arkham Horror: The Æ If an investigator causes an enemy with a key on it to leave play, that Card Game for 1–4 players. The Innsmouth Conspiracy deluxe investigator must take control of each of the keys that were on that expansion contains two scenarios: “The Pit of Despair” and “The enemy. (If it leaves play through some other means, place its keys Vanishing of Elina Harper.” These scenarios can be played on their on its location.) own or combined with the six Mythos Packs in The Innsmouth Æ Some card effects may allow an investigator to take control of keys Conspiracy cycle to form a larger eight‑part campaign. in other ways. Additional Rules and Clarifications When an investigator takes control of a key, they flip it faceup (if it is facedown) and place it on their investigator card. If an investigator who controls one or more keys is eliminated, place each of their keys on Keys their location. -
Doors to Darkness Five Scenarios for Beginning Keepers
DOORS TO DARKNESS FIVE SCENARIOS FOR BEGINNING KEEPERS PRE-GENERATED INVESTIGATORS This supplement is best used with the Call of Cthulhu (7th Edition) roleplaying game and, optionally, the Pulp Cthulhu sourcebook, both available separately. Doors to Darkness © copyright 2016, 2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. All rights reserved. Pulp Cthulhu © copyright 2016, 2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. All rights reserved. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Gla’aki, Green Decay, and Revelations of Gla’aki © copyright 2020 Ramsey Campbell. Used with permission. The Black and Yibb-Tstll © copyright 2020 Brian Lumley. Used with permission. Lloigor © copyright 2020 the Estate of Colin Wilson. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinter- preted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. No offense to anyone living or dead, or to the inhabitants of any of these places, is intended. -
Dragon Magazine #220
Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
A Tale of Two Secret Books
A Tale of Two Secret Books The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Russell, James R. 2011. "A Tale of Two Secret Books." Paper presented at Knowledge to die for: Transmission of prohibited and esoteric knowledge through space and time, May 2-4, 2011, Berlin, Germany. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:11879455 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Open Access Policy Articles, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#OAP 1 A TALE OF TWO SECRET BOOKS OR, HOW AND WHY THE ARMENIAN MAGICAL BOOK OF THE SIX THOUSAND EXISTS BUT SOME PEOPLE THINK IT DOESN’T AND H.P. LOVECRAFT’S NECRONOMICON DOESN’T EXIST BUT SOME PEOPLE THINK IT DOES, AND WHY THEY’RE BOTH WRONG. By James R. Russell, Harvard University. (“Knowledge to die for” conference, The Free University of Berlin and the Max Planck Institute, May 2011) Visători din toate ţările, uniţi-vă!1 1. PREFACE In August 1936, even as Germany was presenting to its guests at the Berlin Olympic Games an image of peace, order, and prosperity, Adolf Hitler wrote a private memo to Hermann Göring setting out the reasons for the four-year war plan the latter was to take charge of that October. The Reichsführer explained that in the period between the French and Russian Revolutions the forces of international Jewry, manipulators of both capitalism and communism, had systematically replaced the traditional ruling classes of Europe. -
Stealing Creatures
SWITCHING CREATURES. HERE is the most powerful trick of all. Use a Lovecraft plot, but switch the creature. With simple changes, you’ll have a new story. This is because Lovecraft’s creatures are mostly interchangeable. For example, here is the plot of The Shadow Over Innsmouth, redone as a Mi-Go scenario: The Investigators drive to a strange mountain town, which the locals avoid. As they wander around the crumbling town, they see closed-up buildings and hear buzzing voices. Everywhere in the town, there is an oppressive rhythm or vibration, half-imagined and half-real. From a rambling drunk, the Investigators hear about rituals in the wood, where inhabitants worship Shub-Niggurath with hideous black winged creatures. When the Investigators return to their car, the engine is broken. They must stay in the mountain town. In the dead of the night, the winged creatures swarm on the Investigators, who must flee. Only the details have changed. The seaside town becomes a mountain town. Guttural voices become buzzing ones. The fishy smell becomes an alien vibration. Mating becomes a ritual in the woods. The plot, however, is the same. 24 Conversely, here is the plot of The Whisperer in Darkness, redone as a Deep One scenario: The Investigators read reports of corpses, half-human and half-fish, washed up on remote beaches. Locals tell folktales of mermaid-like creatures and strangers speaking in unnatural, guttural voices. The Investigators receive a letter from a correspondent, who believes the fish-creatures are watching him. In a museum near the coast, the Investigators find an engraved monolith, depicting the creatures. -
Cold Harvest by CHAD BOWSER
Secrets of Tibet 1 Cold Harvest BY CHAD BOWSER Sample file Secrets of Tibet 2 CREDITS Written By Chad J. Bowser Editing and Development by Mike Mason Cover Art Fifa Finsdottir Interior Art Fifa Finsdottir Cartography Stephanie McAlea Layout Nicholas Nacario Book Design Michal E. Cross Creative Director Jeff Richard Call of Cthulhu Line Developer SampleMike Mason file Clear Credit Opium Addiction rules were originally based upon Dust, To Dust by Jeffery Moeller and further developed for this scenario with his kind permission. Play Testers and Commenters Andi Newton, Bret Kramer, Dan Johnson, David Galloway, David Heald, Eddie Krapf, Eric Dodd, Eric Kreag, Ian Heald, Jeffrey Moeller, Josh Merritt, Kevin Heckman, Megan Galloway, Pookie, Rachel Holt, Greg Beem, Barry Chance, Alan Hughes, Joseph Isenberg, Casey Jenkins, K.G. Madison, Jason Nelson, Adam Petersen, Harald Schindler, Michael Scott, Sean Speas, William Strunk. Cold Harvest is copyright © 2014 by Chaosium Inc. All rights reserved. The names of public personalities may be referred to, but any resemblance of a scenario character to persons living or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for COLD HARVEST remain the property of the artists, who otherwise reserve all rights. This adventure pack is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Item #23143 ISBN10: 1568824335 Printed in USA Secrets of Tibet 3 TABLE OF CONTENTS KEEPER’S BACKGROUND