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Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum, -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
The Apocalypse
ACT III – THE APOCALYPSE APOCALYPSE MOOD HOPEFUL BEATS You catch sight of a mother nursing a newborn, clearly born since the apocalypse began. You find an apple in your pocket that you remember putting there only now that you see it again. It’s still good, crisp and sweet. A young woman passing in the other direction looks up into your eyes and must see the depth of the despair that haunts you, because she reaches out suddenly, takes your hand, and says simply, “It’s going to be OK.” Before smiling ever so briefly and moving on before you can say anything. You can see a chicken cross the road. You look again: Yes. A chicken, a road. You laugh out load. SINISTER BEATS You run your hands through your hair, and they come away dusted with the infernal ash that blankets the whole world, an inescapable reminder of everything horrible, your whole universe crashing down around you. You come around a corner, and a desperate man, unshaven for a month, hair unkempt, points a trembling knife at your chest and demands any food you have on you. But then his knife falls out of his hand, and he runs away from you, sobbing. You walk through a stinking cloud, the smell of sulfur catching in your throat and making you gag. You’re jarred from slumber into terrified wakefulness by a crack of thunder. Your heart pounds. It will probably be an hour before you can find the realm of sleep again. Act 3.2 – Apocalypse 1 APOCALYPSE SPINE SEQUENCE 1: THE APOCALYPSE BEGINS SEQUENCE 2: REVELATION OF AZATHOTH SEQUENCE 3: SCENES FROM THE APOCALYPSE SEQUENCE 4: JOURNEY TO SAVANNAH – THE EYE OF THE STORM FINALE: RETURN TO JOY GROVE EPILOGUE REVELATION LIST – NPCs EDGAR JOB REFERENCE – STABILITY LOSS IN THE APOCALYPSE Roughly speaking, stability loss during each sequence (including the Return to Joy Grove finale) is capped at 6 points. -
The Innsmouth Conspiracy
Campaign Guide THE INNSMOUTH CONSPIRACY randomized facedown. Keys can enter play via several different card In the Deep, They Thrive effects, and they are usually placed on an enemy, location, or story “It was a town of wide extent and dense construction, yet one asset. Keys can be acquired in any of three ways: with a portentous dearth of visible life.” Æ If a location with a key on it has no clues, an investigator may take – H. P. Lovecraft,The Shadow over Innsmouth control of each of the location’s keys as a ability. The Innsmouth Conspiracy is a campaign for Arkham Horror: The Æ If an investigator causes an enemy with a key on it to leave play, that Card Game for 1–4 players. The Innsmouth Conspiracy deluxe investigator must take control of each of the keys that were on that expansion contains two scenarios: “The Pit of Despair” and “The enemy. (If it leaves play through some other means, place its keys Vanishing of Elina Harper.” These scenarios can be played on their on its location.) own or combined with the six Mythos Packs in The Innsmouth Æ Some card effects may allow an investigator to take control of keys Conspiracy cycle to form a larger eight‑part campaign. in other ways. Additional Rules and Clarifications When an investigator takes control of a key, they flip it faceup (if it is facedown) and place it on their investigator card. If an investigator who controls one or more keys is eliminated, place each of their keys on Keys their location. -
Doors to Darkness Five Scenarios for Beginning Keepers
DOORS TO DARKNESS FIVE SCENARIOS FOR BEGINNING KEEPERS PRE-GENERATED INVESTIGATORS This supplement is best used with the Call of Cthulhu (7th Edition) roleplaying game and, optionally, the Pulp Cthulhu sourcebook, both available separately. Doors to Darkness © copyright 2016, 2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. All rights reserved. Pulp Cthulhu © copyright 2016, 2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. All rights reserved. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Gla’aki, Green Decay, and Revelations of Gla’aki © copyright 2020 Ramsey Campbell. Used with permission. The Black and Yibb-Tstll © copyright 2020 Brian Lumley. Used with permission. Lloigor © copyright 2020 the Estate of Colin Wilson. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinter- preted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. No offense to anyone living or dead, or to the inhabitants of any of these places, is intended. -
Call of Cthulhu Rpg Monster Manual
call of cthulhu rpg monster manual File Name: call of cthulhu rpg monster manual.pdf Size: 3793 KB Type: PDF, ePub, eBook Category: Book Uploaded: 12 May 2019, 22:14 PM Rating: 4.6/5 from 572 votes. Status: AVAILABLE Last checked: 3 Minutes ago! In order to read or download call of cthulhu rpg monster manual ebook, you need to create a FREE account. Download Now! eBook includes PDF, ePub and Kindle version ✔ Register a free 1 month Trial Account. ✔ Download as many books as you like (Personal use) ✔ Cancel the membership at any time if not satisfied. ✔ Join Over 80000 Happy Readers Book Descriptions: We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with call of cthulhu rpg monster manual . To get started finding call of cthulhu rpg monster manual , you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented. Home | Contact | DMCA Book Descriptions: call of cthulhu rpg monster manual The site may not work properly if you dont update your browser. If you do not update your browser, we suggest you visit old reddit. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 2 How do I write monster stats for Call of Cthulhu Just make it up as crazy as you like. -
A Tale of Two Secret Books
A Tale of Two Secret Books The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Russell, James R. 2011. "A Tale of Two Secret Books." Paper presented at Knowledge to die for: Transmission of prohibited and esoteric knowledge through space and time, May 2-4, 2011, Berlin, Germany. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:11879455 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Open Access Policy Articles, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#OAP 1 A TALE OF TWO SECRET BOOKS OR, HOW AND WHY THE ARMENIAN MAGICAL BOOK OF THE SIX THOUSAND EXISTS BUT SOME PEOPLE THINK IT DOESN’T AND H.P. LOVECRAFT’S NECRONOMICON DOESN’T EXIST BUT SOME PEOPLE THINK IT DOES, AND WHY THEY’RE BOTH WRONG. By James R. Russell, Harvard University. (“Knowledge to die for” conference, The Free University of Berlin and the Max Planck Institute, May 2011) Visători din toate ţările, uniţi-vă!1 1. PREFACE In August 1936, even as Germany was presenting to its guests at the Berlin Olympic Games an image of peace, order, and prosperity, Adolf Hitler wrote a private memo to Hermann Göring setting out the reasons for the four-year war plan the latter was to take charge of that October. The Reichsführer explained that in the period between the French and Russian Revolutions the forces of international Jewry, manipulators of both capitalism and communism, had systematically replaced the traditional ruling classes of Europe. -
Stealing Creatures
SWITCHING CREATURES. HERE is the most powerful trick of all. Use a Lovecraft plot, but switch the creature. With simple changes, you’ll have a new story. This is because Lovecraft’s creatures are mostly interchangeable. For example, here is the plot of The Shadow Over Innsmouth, redone as a Mi-Go scenario: The Investigators drive to a strange mountain town, which the locals avoid. As they wander around the crumbling town, they see closed-up buildings and hear buzzing voices. Everywhere in the town, there is an oppressive rhythm or vibration, half-imagined and half-real. From a rambling drunk, the Investigators hear about rituals in the wood, where inhabitants worship Shub-Niggurath with hideous black winged creatures. When the Investigators return to their car, the engine is broken. They must stay in the mountain town. In the dead of the night, the winged creatures swarm on the Investigators, who must flee. Only the details have changed. The seaside town becomes a mountain town. Guttural voices become buzzing ones. The fishy smell becomes an alien vibration. Mating becomes a ritual in the woods. The plot, however, is the same. 24 Conversely, here is the plot of The Whisperer in Darkness, redone as a Deep One scenario: The Investigators read reports of corpses, half-human and half-fish, washed up on remote beaches. Locals tell folktales of mermaid-like creatures and strangers speaking in unnatural, guttural voices. The Investigators receive a letter from a correspondent, who believes the fish-creatures are watching him. In a museum near the coast, the Investigators find an engraved monolith, depicting the creatures. -
Cthulhu Mythos Deities
Cthulhu Mythos deities H. P. Lovecraft created a number of deities throughout the course of his literary career, including the "Great Old Ones" and aliens, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Nodens) whereas the "Outer Gods" are a later creation of other prolific writers such as August Derleth, who was credited with formalizing the Cthulhu Mythos.[1][2] Contents Outer Gods List Abhoth Aiueb Gnshal Aletheia Azathoth Azhorra-Tha The Blackness from the Stars The Cloud-Thing C'thalpa Cxaxukluth Daoloth Darkness D’endrrah Ghroth The Hydra Ialdagorth Kaajh'Kaalbh Lu-Kthu Mh'ithrha Mlandoth and Mril Thorion Mother of Pus The Nameless Mist Ngyr-Korath Nyarlathotep Nyctelios Ny-Rakath Olkoth Shabbith-Ka Shub-Niggurath Star Mother Suc'Naath Tru'nembra Tulzscha Ubbo-Sathla Uvhash Xa'ligha Xexanoth Ycnàgnnisssz Yhoundeh Yibb-Tstll Yidhra Yog-Sothoth Yomagn'tho Great Old Ones Table of Great Old Ones Great Ones Elder Gods Known Elder Gods in the Mythos Bast Kthanid Oryx Oztalun Nodens Shavalyoth Ulthar Vorvadoss Yad-Thaddag Yaggdytha See also References Bibliography Outer Gods As it is known in the Mythos, the Outer Gods are ruled by Azathoth, the "Blind Idiot God", who holds court at the center of infinity. A group of Outer Gods dance rhythmically around Azathoth, in cadence to the piping of a demonic flute. Among the Outer Gods present at Azathoth's court are the entities called "Ultimate Gods" in The Dream-Quest of Unknown Kadath (called "Lesser Outer Gods" in the Call of Cthulhu RPG), and possibly Shub-Niggurath, the "Black Goat of the Woods with a Thousand Young". -
Arkham House Archive Calendar
ARKHAM HOUSE ARCHIVE CALENDAR ARKHAM HOUSE ARCHIVE SALE DOCUMENTS 4 typewritten letters dated 25 May 2010, 25 October 2010, 15 January 2011, and 26 January 2011, each signed by April Derleth, conveying the archive, "books, letters, manuscripts, contracts, Arkham House ephemera & items" (including "personal items as well as items from my business" and "all remaining items in the basement") to David H. Rajchel, "to take & deal with as he sees fit." Accompanied by a bill of sale dated 17 March 2011, prepared by Viney & Viney, Attorneys, Baraboo, WI (typed on the verso of a 1997 State of Wisconsin Domestic Corporation Annual Report for Arkham House Publishers, Inc.). Additionally, there is a bill of sale for the Clark Ashton Smith papers and books sold to David H. Rajchel, signed by April Derleth. ARKHAM HOUSE ORDERS Book Orders and Related Correspondence, mostly 1960s. ARKHAM HOUSE ROYALTY STATEMENTS Large file of royalty payment statements, mostly between 1 September 1959 and 1 September 1967. Extensive, but not complete. Includes some summaries. There are a few statements from 1946 and 1952 (Long) and 1950-1959 (all Whitehead). Also, sales figures for 1 July 1946 through 1 January 1947 [i.e. 31 December 1946] and 1 July 1963 through 31 December 1966. Some Arkham House correspondence regarding accounting and royalties paid by Arkham House to their authors is filed here. BOOK PRODUCTION Production material for Arkham House, Mycroft & Moran, or Stanton & Lee publications, as well as books written or edited by Derleth which were published by others. This material is organized by author/editor and book title. -
Trail of Cthulhu.Pdf
TRAIL OF CTHULHU Credits Publisher: Simon Rogers Written by: Kenneth Hite GUMSHOE System: Robin D Laws Layout: Jérôme Huguenin Art: Jérôme Huguenin GUMSHOE Guru: Robin D Laws Editing and Additional Material: Simon Rogers Based on: Call of Cthulhu by Sandy Petersen and Lynn Willis Special thanks : Effie and Julia Huguenin, Léo and Pascal Quidault Playtesting: Adrian Price, Steve Dempsey, Wai Kien, Adrian Smith, Graham Walmsley, Alex Fradera, Dave, Polymancer Studios, Simon Rogers, Daniel Bayn, Danni Bayn, Chris Malone, Mark DiPasquale, Matthew Pook, Tim Barker, Louise Hayes, David Lai, Mike Shepard, Carla Jane Miller, Elizabeth Rees, Robert Mills, Donald F. Taylor III, Richard Hardy, Lynne Hardy, Frederic Moll, Fredrik Hansson, Jeff Campbel Jamie Michael, Joshua Ford, Marcus Ogawa, Lisa Marie Ogawa, Gil Trevizo, Henry de Veuve, Ronald Abitz, Steve Bartalamay, Alan Fountain, Peter Kessler, Wojciech “Alter” Kobza, Laurent Mollicone, Olivier Noël, Wayne O’Connor, Ghislain Morel, James Semple, Gabriella Semple, Dan Pusceddu, Olive Pusceddu, Axel Eble, Stefan Ohrmann, Martin Schrammm, Onno Tasler, Ralf Achenbach, William C Bargo Jr, Jacques Maurice Mallah, Donald F. Taylor III, Keith A Callison, Doug © 2007 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd. 3 TRAIL OF CTHULHU Contents CREDITS ...........................................................3 Cop Talk (Interpersonal) ...................32 Piggybacking ........................................... -
Sample File Ulhujcompanion Ghastlyadventures 8Ferudite Lore
Sample file ULHUJCompanion GhastlyAdventures 8fErudite Lore Yurek Chodak Morgan Conrad Alan K. Crandall Gene Day William Hamblin Keith Herber Chris Marrinan Sandy Petersen Mark Pettigrew Glenn Rahman John Sullivan Tom Sullivan Richard L. Tierney Lynn Willis . and reprinted material by . J.Ramsey Campbell Joan Carruth Lisa A. Free Frank Belknap Long Howard Phillips Lovecraft William Lumley Larry Press Clark Ashton Smith This work is dedicated to: Montague Rhodes James author of some of the finest Sampleghost stories of the 20th century. file 2 CTHULHU COMPANION is copyright 0 1983 by Chaosium Inc. AI1 rights are reserved. The names of persons actually living have been used referentially in a few places, but any resemblance of a text character to persons living or dead is strictly coincidental. Material excerpted on page 26 comes from H. P. Lovecraft’s THE DUN WlCH HORROR 0 1963 August Derleth; and H. P. Lovecraft’s THE FESTIVAL 0 7965 August Derleth. Material excerpted on pages 27 and 28 comes from J. Ramsey Campbell’s COLD PRINT 0 1969 August Derleth; William Lumley’s and H. P. Lovecraft’s THE DIARY OF ALONZO TYPER 0 1970 August Derleth; H. P. Lovecraft’s THE WHISPERER IN DARKNESS 0 1963 August Derleth and Donald Wandrei; Frank Belknap Long’s HOUNDS OF TINDALOS 0 1946 Frank Belknap Long; Clark Ashton Smith’s THE RETURN OF THE SORCERER 0 1931 Clayton Magazines lnc.; Clark Ashton Smith’s THE NAMELESS OFFSPRING 0 1932 Clayton Magazines lnc. SampleH. P. Lovecraft’s HALLOWE’EN IN A SUBURB, THE NIGHTMARE LAKE, YULE HORROR, file THE OUTPOST, 0 1963 August Derleth, are used by permission of Arkham House.