Secrets of Tibet 1

Cold Harvest BY CHAD BOWSER

Sample file Secrets of Tibet 2 CREDITS Written By Chad J. Bowser

Editing and Development by Mike Mason

Cover Art Fifa Finsdottir

Interior Art Fifa Finsdottir

Cartography Stephanie McAlea

Layout Nicholas Nacario

Book Design Michal E. Cross

Creative Director Jeff Richard

Call of Line Developer SampleMike Mason file Clear Credit Opium Addiction rules were originally based upon , To Dust by Jeffery Moeller and further developed for this scenario with his kind permission.

Play Testers and Commenters Andi Newton, Bret Kramer, Dan Johnson, David Galloway, David Heald, Eddie Krapf, Eric Dodd, Eric Kreag, Ian Heald, Jeffrey Moeller, Josh Merritt, Kevin Heckman, Megan Galloway, Pookie, Rachel Holt, Greg Beem, Barry Chance, Alan Hughes, Joseph Isenberg, Casey Jenkins, K.G. Madison, Jason Nelson, Adam Petersen, Harald Schindler, Michael Scott, Sean Speas, William Strunk.

Cold Harvest is copyright © 2014 by Chaosium Inc. All rights reserved. The names of public personalities may be referred to, but any resemblance of a scenario character to persons living or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for COLD HARVEST remain the property of the artists, who otherwise reserve all rights. This adventure pack is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Item #23143 ISBN10: 1568824335 Printed in USA Secrets of Tibet 3 TABLE OF CONTENTS KEEPER’S BACKGROUND ���������������������������������������������������������������������������������������������5 NKVD ORDER NO. 00447 �������������������������������������������������������������������������������������������������6 KEY NON-PLAYER CHARACTERS �����������������������������������������������������������������������������7 THE INVESTIGATORS ���������������������������������������������������������������������������������������������������9 HANDOUT 1: FACTS OF THE CASE �����������������������������������������������������������������������10 HANDOUT 2: THE LETTER ���������������������������������������������������������������������������������������11 HANDOUT 3: SETTLEMENT RECORD �����������������������������������������������������������������12 WHAT CAN AN NKVD AGENT DO? �����������������������������������������������������������������������13 THE JOURNEY �������������������������������������������������������������������������������������������������������������������14 ABOUT KRASIVYI OKTABYR-3 ���������������������������������������������������������������������������������16 ARRIVAL �������������������������������������������������������������������������������������������������������������������������������16 INVESTIGATIONS AT KRASIVYI OKTABYR-3 ���������������������������������������������������18 KRASIVYI OKTABYR REGION MAP �����������������������������������������������������������������������19 AVENUES OF INVESTIGATION �������������������������������������������������������������������������������20 CONDITION OF THE SOVKHOZ �����������������������������������������������������������������������������22 KRASIVYI OKTABYR-3 MAP ���������������������������������������������������������������������������������������23 THE ’S TELEKINESIS AND A TIMELINE ���������������������������������������27 WORK LEVEL AT THE SOVKHOZ ���������������������������������������������������������������������������29 HANDOUT 4: RAISA’S ART �������������������������������������������������������������������������������������������31 THE LLOIGOR MANIFESTS ���Sample������������������������� ��file���������������������������������������������������������32 RESOLUTION �������������������������������������������������������������������������������������������������������������������32 DRAMATIS PERSONAE �������������������������������������������������������������������������������������������������34 COLLECTED HANDOUTS �������������������������������������������������������������������������������������������38 APPENDIX A: GLOSSARY ���������������������������������������������������������������������������������������������44 APPENDIX B: INTEGRATING COLD HARVEST WITH OTHER SOVIET SCENARIOS �����������������������������������������������������������������������44 APPENDIX C: BRIDGING THE YEARS �������������������������������������������������������������������45 APPENDIX C: SELECTED WORKS OF REFERENCE ���������������������������������������45 PRE-GENERATED INVESTIGATORS �����������������������������������������������������������������������47 Cold Harvest 4

Sample file

Roleplaying during the Great Purges Secrets of Tibet 5 CHAPTER 1 COLD HARVEST Холодный урожай

Cold Harvest is a Call of Cthulhu scenario set at the height of the KEEPER’S BACKGROUND Great Purges which decimated Soviet Russia in the late 1930s. The players take on the role of NKVD agents tasked with one October 1937 or two possible investigations; deporting anti-Soviet elements to Millennia ago, a lloigor fled the destruction of Mu and settled a corrective labor camp, or determining why output at the same under what is now the Samara River, feeding on the psychic sovkhoz has fallen off drastically. energies of the indigenous peoples. As various cultures moved This adventure is very low-key and investigative in nature. The through the area, (the Alans, Kipchaks, the Scythians, and then intent was to write a scenario playable by one Keeper and one the Mongols), the lloigor thrived. After the Mongols left Russia, player that also scales up for larger groups. however, the region stayed empty. Without human energy to Keepers must be aware that Cold Harvest is not winnable in feed on, the lloigor entered torpor and languished for hundreds the classic sense. Players are thrust into a situation that they of years. must cope with and try to make the best of. While it’s possible In 1935, Soviet collectivization resettled peasants from the the investigators learn that something odd is behind the strange Ukraine on the southern reaches of the Central Asia. One group events at Krasivyi Oktabyr-3, and they might also learn what the formed a “sovkoz” named Krasivyi Oktabyr. As the farmers began creature is, the investigators are unlikely to come face-to-faceSample work, file first building their village, then tilling the fields, the lloigor with it. Instead, the investigators will be tasked with a difficult sensed and reached out to them. In its eagerness, it overfed on decision. Do they commit an innocent family, or possibly an the Abramov and Yezarov families, causing mutations. entire village, to either execution or a corrective labor camp to The Abramovs, particularly hard hit, were pitied by some of save them from a monster that is slowly killing them? Given the their fellow villagers and despised by others. Galena Petrovna nature of Soviet society and politics in 1937, it’s unlikely that a Smolskaya found the Abramovs especially disgusting. As the happy resolution will be found. However, the Communist Party lloigor’s effects drained more and more villagers, a malaise fell will expect the agents to reach a satisfactory resolution or find over the community and production plummeted. Smolskaya themselves the subject of a purge. knew the cause was the Abramovs and their abominable

It’s important to note that the agency for almost everything afflictions, so she wrote a letter to the NKVD in Kuybyshev, Opposite: Poster Propaganda Soviet evil in this scenario comes from human elements. The famine accusing Abramov of sabotaging the sovkoz. that struck Russia in the previous year was the result of bad land Player characters are provided for this scenario and can be management; the decision to deport innocent families to God found at the rear of , although Keepers are free to have forsaken regions grew out of the famine and the perceived need players use existing investigators if appropriate. There are a couple to modernize Russia. The torture and execution of innumerable of different hooks into the scenario that the Keeper can use. innocent people was the byproduct of a paranoid man and the Choose the most appropriate one depending on the makeup people who enabled him. The only thing the Mythos did was and play styles of your group. wake up. The first option has the scenario begin when the players, as Note that if you are considering incorporating Cold Harvest agents of the NKVD (the People’s Commissariat for Internal into a larger campaign set in Soviet Russia, guidance notes are Affairs), are instructed to arrest Abramov, his wife, and son. provided in Appendix C. The agents’ orders are to detain the family in the village until a transport train travels through the region. When the train arrives, the agents are to deport the family to a labor camp in Vorkuta. 5 COLD HARVEST

KEEPER TIP NKVD ORDER NO. 00447 One way to help cement NPCs in the player’s minds is to copy NKVD Order No. 00447, About Repression of Former Kulaks, out the character sketches provided and use them as a form Criminals, and Other Anti-Soviet Elements, was signed by Nikolai of player handout. When the investigators meet a particular Yehzov, People’s Commissar for Internal Affairs on July 31, 1937. NPC, show them the character sketch—leave this out on the Order No. 00447 establishes Troikas (a committee consisting table. As new NPCs are introduced, put their sketches out too. of three members) in each Soviet republic, krai (administrative In such a way, the players will begin to link the sketches to the division), and oblast (province or region). The Troika consisted individual NPCs, bringing them to life a little, and assisting you of the prosecutor of the region; a Communist Party Secretary in presenting three-dimensional characters. from the region; and the People’s Commissar of the regional NKVD, who serves as the chairman of the Troika. The order also created operational groups, teams of NKVD officers and militsiya who investigate potential subversives and deliver them to the Troika for trial. In many cases, the trials are carried out in ab-stentia. The operational group would also carry Over the course of the scenario, the agents will experience the out the sentence passed by the Troika. mind-altering abilities of the lloigor, and possibly come to the The guilty are divided into two categories. The first category is conclusion that the only way to save the Abramovs is to damn execution; the operational group takes those of the first category them to a corrective labor camp. If investigators become lost to a secret location for execution. People in the second category or lose their sense of urgency, trigger events are placed in the are deported to a corrective labor camp. Order No. 00447 places scenario to restart the investigation. The trigger events are actions limits on the number of people per region who can be placed in by the lloigor in an attempt to drive away the investigators. either category. A request to increase the limit has to be approved Details on the events and a suggested timeline are included in by Yezhov; approves every request within twenty-four hours. the section on the Lloigor’s telekinesis. As Yezhov famously said, it is better to have, “Ten innocent The second option has the investigators tasked with people suffer rather than letting one enemy of the people escape.” determining why production for a previously model sovkhoz Officers who fail to carry out the order find themselves in one has fallen off sharply and why there has been no communication of the aforementioned two categories. since a quarterly report, filed two months ago, which showed no The order is very effective at removing undesirablesSample from production file and also offhandedly mentioned the disappearance communities. Within fifteen days of Yezhov signing Order No. of a family. There is no mention of Order No. 00447 or the 00447, 101,000 people were arrested and 14,000 convicted. need to deport the Abramov family. Instead, the NKVD agents Order No. 00447 is not a secret among the NKVD. are instructed to journey to the sovkhoz and ascertain what is Investigators are aware of the order; aware of how they are going on. expected to carry out the order; and aware of the punishment Regardless of the hook, Cold Harvest is designed for should they fail. experienced Keepers and 1-4 experienced players. There isn’t Even if the Keeper is using the second story hook, or an a lot of pulp action or high adventure. Instead, the focus is on alternate story hook altogether, the investigators should be aware role-playing investigators who find themselves in a very difficult of Order No. 00447. The order can help investigators resolve the situation. One of the difficulties for Keepers will be successfully scenario, regardless of the hook. portraying each of the non-player characters (NPCs). If the Keeper is successful, then each NPC should become a well- rounded figure rather than a cardboard caricature that can be dismissed by the players as “Russian peasant #4.” To assist the Keeper in bringing each NPC to life, character sketches of the primary NPCs are included at the beginning of the scenario without statistics and then repeated with statistics at the end. This is to familiarize Keepers with the NPCs before they’re introduced in the narrative. Many Russian terms are throughout this scenario, a glossary is provided in Appendix B to help Keepers become familiar with such terms.

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