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Magnifico Defrancq Final
The online computer-assisted translation classroom The International Journal for Translation & Interpreting Viktorija Bilić Research trans-int.org University of Wisconsin-Milwaukee, USA [email protected] DOI : 10.12807/ti.112201.2020.a08 Abstract: In the modern translation industry, all actors involved in the translation process communicate and collaborate increasingly – and oftentimes entirely – online using modern computer-assisted translation and project management software solutions. New translation technology needs new approaches to translator education and the Online Computer-Assisted Translation Classroom was designed to address this gap. Students are taught how to use the latest translation technology through hands-on remote software use and collaborative translation exercises. This article looks at the pedagogy of online translation teaching. It specifically discusses the teaching of translation technology and terminology management, drawing on process-oriented approaches to translator training and the method of cooperative translation. Keywords: online teaching; translator training; translator competence; computer- assisted translation; terminology management 1. Introduction Today, many translators, especially in the U.S., work remotely as freelancers (McKay, 2006), communicating with agencies and clients entirely online. Virtual networking and creating a strong and professional online presence are essential in the translation industry, especially for freelance translators (McCallum & Puchner, 2017). It is recommended that both -
Talking to the World International Conference for the Interpreting Profession and Interpreter Education 10-11 September 2015
Talking to the World International Conference for the Interpreting Profession and Interpreter Education 10-11 September 2015 The Relevance of Translation and Interpreting – Past, Present and Future Abstracts from Keynote Speeches Keynote speech 1 I see what you're saying: Visual information in simultaneous conference interpreting Kilian G. Seeber ICTs have the potential to shape and perhaps even revolutionize the way in which we communicate. Relatively recent technologies such as Skype (released in 2003), Facebook (released in 2004), and Twitter (released in 2006) are a case in point: inconceivable only a decade ago, they have turned into household names and conditioned the way in which we interact both socially and professionally. The same applies to the hardware supporting them, such as smart phones and tablet computers. It stands to reason that these technologies, that condition our communicative behaviour from an early age, will have a repercussion on the way in which new generations of interpreters react to an increasingly technologically enhanced workplace, including teleconference interpreting (TCI) and remote interpreting (RI). Already today professional interpreters are routinely confronted with a wide range of input channels as content at conferences is delivered using multimedia devices such as slide presentations, animated videos and video prompters. What is more, they use their own devices, such as laptop and tablet computers, in real time. Consequently, modern simultaneous interpreting can be viewed as a multi-modal information-processing task requiring the allocation of finite cognitive resources to different sub-tasks that interfere with each other to varying degrees. The effect of such multi-modal communicative environments on a cognitively demanding task such as simultaneous interpreting is still largely unknown. -
Current Developments in Translation Technology
T21N – Translation in Transition 2011-09 Frank Austermühl (Auckland) On Clouds and Crowds: Current Developments in Translation Technology Editors: Viktorija Bilić Anja Holderbaum Anne Kimmes Joachim Kornelius John Stewart Publisher: Christoph Stoll Wissenschaftlicher Verlag Trier T21N – Translation in Transition ISSN: 2191-1916 www.t21n.com T21N – Translation in Transition 2011-09 Frank Austermühl (Auckland) On Clouds and Crowds: Current Developments in Translation Technology Abstract: This paper presents two recent developments in translation technology: statistical machine translation (MT) and massive online collaboration (MOC), and their impacts on the translation process in general, and on the working conditions of individual translators in particular. Considering machine translation, we will focus on online MT systems and the paradigm of statistical machine translation. Concerning massive online collaboration, the discussion will focus on both crowdsourcing and on Wiki resources for translators. Finally, potential ways of reacting to the challenges posed by MT and MOC for both translation research and teaching will be provided. Ziel des Artikel ist es, zwei jüngere Entwicklungen im Bereich der Übersetzungstechnologie – Statistik-basierte maschinelle Übersetzung (MÜ) und massive online collaboration (MOC) – und ihre Auswirkungen auf den Übersetzungsprozess im Allgemeinen und die Arbeitsbedingungen von professionellen Übersetzerinnen und Übersetzern im Besonderen zu diskutieren. Mit Blick auf die maschinelle Übersetzung liegt der Fokus der Diskussion auf Onlinelösungen sowie bei statistischen MÜ-Ansätzen. Beim Thema massive online collaboration stehen sowohl das Konzept des crowdsourcing als auch die kollaborative Entwicklung von Wiki-Ressourcen für Übersetzer im Vordergrund. Im Schlussteil des Artikels werden mögliche Wege aufgezeigt, wie in Forschung und Lehre im Bereich der Übersetzungswissenschaft auf die durch MÜ und MOC entstehenden Herausforderungen reagieren kann. -
Meredith College
32nd Annual Conference of the Carolina Association of Translators and Interpreters “Working Globally, Networking Locally” Hosted by Meredith College March 28, 2020 Meredith College Raleigh, North Carolina 1 CATI CONFERENCE SCHEDULE OF EVENTS Saturday, March 28, 2020 Time Type Description 1 CEU Credit 8:00 – 8:45 Check-In 8:00 – 8:45 Breakfast 8:45 – 9:00 Welcome/General Announcements – Javier Castillo 9:00 – 10:15 A,B,C, Keynote Address by Irene Bruno Pending 10:30 – 11:00 Coffee Break 11:00 – 12:00 Concurrent Sessions I B Who are the Sign Language Interpreters? Are They My Pending Colleagues? Professionals – Sarah Baker A, C Technology has Changed the Language Services Industry: Pending Now What? – Michael Collins and John Milan A, B Word Matter: Etymology as a Tool for Language Pending Professionals – Susana Gee B So You Had A Bad Day? Stay in your lane! (But who’s Pending drawing the lines?) – Janis Palma 12:00 – 1:30 Lunch 1:30 – 2:15 CATI General Meeting – Board of Directors 2:30 – 3:30 Concurrent Sessions II A, C Panel on Managing Translation Projects Successfully Pending – Dr. Monica Rodriguez-Castro (Moderator), Delfina Erochenko, Yennica Palmer and Laura Richiez Combas B Top Speed Simultaneous Interpreting Workshop Pending Do you feel the need…the need for speed? – Lorena N. Devlyn B Interpreting Child Sexual Abuse – Jeannette Houchens Pending B Central American Spanish Usage - LatinX: A 21st Century Pending Enigma – Hernán A. Silva-Zetina and Matthew T. Benton 3:30 – 4:00 Coffee Break 4:00 – 5:00 Concurrent Sessions III B How to become a State Department Contractor – Irene Pending Bruno B El intérprete y la gramática de la oralidad – Santiago García- Pending Castañón (Spanish only) A Overview of ATA’s Certification Exam: Q&As – David Pending Stephenson B Navigating Ethical Dilemmas in Patient Counseling and Pending Spiritual Care: To Recuse Myself or Not to Recuse Myself, that is the Question – Dr. -
LANGUAGE and TRANSLATION an Introduction to Language and Translation for Global Online Communications, Localized Websites and International Social Media
LANGUAGE AND TRANSLATION An introduction to language and translation for global online communications, localized websites and international social media www.ibt.onl An IBT Online ebook publication© Inside your Ebook IBT Online : Go Global with Website Localization WHO SHOULD BE READING THIS EBOOK? 3 LANGUAGE IN THE WORLD 4 LANGUAGE IN EUROPE AND NORTH AMERICA 5 TRANSLATION INDUSTRY 6 TRANSLATION SUPPLIERS 7 TRANSLATION SERVICES 8 TRANSLATION TECHNOLOGY 10 TRANSLATION ONLINE (WEB PAGES, PRESENCE, HOSTING) 13 TRANSLATION ONLINE (SEARCH ENGINE OPTIMIZATION, 15 SOCIAL MEDIA) TRANSLATION TOP TEN TRENDS 19 NEXT STEPS AND ABOUT IBT ONLINE 21 Produced by IBT Online publications team. More resources available at: www.ibt.onl/resources www.ibt.onl Language and Translation 2 Who should be reading this? This ebook provides an introduction to language and translation for global online communications used for localized websites and international social media You should be reading this ebook, if you want an introduction to: Languages used for online communications, social media, localized websites and search engine optimization The translation service industry Translation suppliers and services Translation technologies Translation online This ebook is designed for business owners, marketing directors, international business development managers who are looking to grow their exports and business globally and would like guidance on how to manage language and translation in their target markets. This ebook is both informative and practical. It will -
2020 ALTA Awards
43rd Annual ALTA Sept. 30 – Oct. 18, 2020 Conference THE AMERICAN LITERARY TRANSLATORS ASSOCIATION 2020 ALTA Awards THE NATIONAL CENTER FOR ONLINE TRANSLATION CERTIFICATE INTERPRETATION has been one of the premier NCI now offers an online, non-credit Spanish/ providers of high quality interpreter training since English Translation Certificate with courses its inception in 1983. focused on legal translation, medical translation, and business translation. Contact us for more information: [email protected] More about the Certificate: nci.arizona.edu/online-translation-certificate WEBINARS Throughout the year, NCI offers a variety of COURT INTERPRETER TRAINING INSTITUTE webinars focused on essential aspects of (CITI) interpreting, from ethical considerations to Each summer, NCI offers its prestigious Court skill-building to specialized content such as Interpreter Training Institute (CITI). Now in its drug and weapons terminology. NCI offers both 38th year, the CITI is NCI’s most comprehensive Spanish/English webinars and language neutral training and is renowned nationally. The CITI webinars that are open to interpreters of all begins in June with online pre-testing followed languages. NCI’s webinar schedule changes by a series of webinars and online work, followed throughout the year, so check back often. You by two intensive weeks in July with the CITI’s can also join our mailing list to receive updates exceptional, federally certified instructors. It’s a as we post new trainings. once-in-a-lifetime experience! Webinar Schedule: More information about the CITI: nci.arizona.edu/workshop-schedule nci.arizona.edu/training/citi Congratulations to the translators on the 2020 Italian Prose in Translation Award shortlist! See what judges Jeanne Bonner, Richard Dixon, and Tony Italian Prose Shugaar had to say about each of the shortlisted titles (in alphabetical in Translation order by title). -
Game On! Burning Issues in Game Localisation
Game on! Burning issues in game localisation Carme Mangiron Universitat Autònoma de Barcelona _________________________________________________________ Abstract Citation: Mangiron, C. (2018). Game on! Game localisation is a type of audiovisual translation that has gradually Burning issues in game localisation. been gathering scholarly attention since the mid-2000s, mainly due Journal of Audiovisual Translation, 1(1), 122-138. to the increasing and ubiquitous presence of video games in the digital Editor: A. Jankowska & J. Pedersen society and the gaming industry's need to localise content in order Received: January 22, 2018 to access global markets. This paper will focus on burning issues in this Accepted: June 30, 2018 field, that is, issues that require specific attention, from an industry Published: November 15, 2018 and/or an academic perspective. These include the position of game Funding: Catalan Government funds localisation within the wider translation studies framework, 2017SGR113. the relationship between game localisation and audiovisual translation, Copyright: ©2018 Mangiron. This is an open access article distributed under the game accessibility, reception studies, translation quality, collaborative terms of the Creative Commons translation, technology, and translator training. Attribution License. This allows for unrestricted use, distribution, and reproduction in any medium, provided the original author and source are Key words: video games, game localisation, audiovisual translation credited. (AVT), game accessibility, reception studies, quality, collaborative translation, technology, translator training [email protected]; https://orcid.org/0000-0002-6421-8581 122 Game on! Burning issues in game localisation 1. Introduction Over the last four decades, video games have achieved a ubiquitous role in the digital society. Not only have they become one of the most popular leisure options, they are also being used for purposes beyond entertainment, such as education, health, and advertising. -
Transcreation: Intersections of Culture and Commerce in Japanese Translation and Localization
TRANSCREATION: INTERSECTIONS OF CULTURE AND COMMERCE IN JAPANESE TRANSLATION AND LOCALIZATION by Dylan Reilly B.A. in Asian and Middle Eastern Studies, College of William and Mary, 2014 Submitted to the Graduate Faculty of The Dietrich School of Arts & Sciences in partial fulfillment of the requirements for the degree of Master of Arts University of Pittsburgh 2016 UNIVERSITY OF PITTSBURGH DIETRICH SCHOOL OF ARTS & SCIENCES This thesis was presented by Dylan Reilly It was defended on April 8, 2016 and approved by Carol M. Bové, PhD, Senior Lecturer Hiroshi Nara, PhD, Department Chair Thesis Director: Charles Exley, PhD, Assistant Professor ii Copyright © by Dylan Reilly 2016 iii TRANSCREATION: INTERSECTIONS OF CULTURE AND COMMERCE IN JAPANESE TRANSLATION AND LOCALIZATION Dylan Reilly, M.A. University of Pittsburgh, 2016 This study looks at text-heavy examples of translated Japanese popular media, such as recent video games and manga (Japanese comics) to explore the recent evolution of Japanese-English translation and localization methods. While acknowledging localization’s existence as a facet of the larger concept of translation itself, the work examines “translation” and “localization” as if they were two ends of a spectrum; through this contrast, the unique techniques and goals of each method as seen in translated media can be more effectively highlighted. After establishing these working definitions, they can then be applied as a rubric to media examples to determine which “translative” or “localizing” techniques were employed in the -
Domestication and Foreignisation in Dubbing and Subtitling of Duncan Jones‟ English Movie Warcraft Into Persian [PP: 162-170] Dr
Domestication and Foreignisation in Dubbing and Subtitling of Duncan Jones‟ English Movie Warcraft into Persian [PP: 162-170] Dr. Razieh Eslamieh Nillofar Javankhah Islamic Azad University, Parand Branch Iran ABSTRACT The present paper studies diverse procedures related to Venuti‟s strategies of domestication and foreignisation in Farsi dubbing and subtitling of the English movie, Warcraft directed by Duncan Jones. The procedures of both domestication and foreignisation were studied and statically analysed for the purpose of exploring the film translation method (dubbing or subtitling) which is closer to target- language-culture and the one which is closer to source-language-culture. In other words it was intended to explore which translation strategy (domestication or foreignisation) dominates dubbing and which one dominates subtitling. The tertiary purpose was to compare the reasons of differences in dubbing versus subtitling on the one hand, and the reasons of differences of the target text from the source text. The statistical analysis revealed that in dubbing, cultural equivalence is the most frequently used procedure (38.26%) apparently for making the movie visible for the public Iranian audience and adjust the movie to cultural considerations. Henceforth, dubbing orients to domestication. However, subtitling, with literal translation as the most frequently used procedure (57.4%), orients to foreignisation. In dubbing of the movie, most differences are related to cultural equivalence (38.26%) and the literal translation (29.56%) is in the next step. An interesting point is that the procedure of calque is neither used in subtitling nor in dubbing. In subtitling, cultural equivalence stands in the second place (17.34) and explanation (9.50%) occupies the third place. -
The Best of Both Worlds: from Volunteer Subtitling to Professional Subtitling
transLogos 2020 Vol 3 Issue 2 Çavuşoğlu, Ebru, pp. 83–102 © Diye Global Communications https://dx.doi.org/10.29228/transLogos.28 diye.com.tr | [email protected] The Best of Both Worlds: From Volunteer Subtitling to Professional Subtitling * Ebru ÇAVUŞOĞLU The prevailing technological feasibility has enabled the rise of the digital era and has contributed to the seemingly changing nature of translation. One of the implications of this shift has been articulated in the area of Audiovisual Translation with the emergence of online communities of volunteer subtitle translators. This paper explores the emerging phenomenon of ‘volunteer subtitling’ and tries to shed light on its role in the transition to ‘professional subtitling.’ Volunteer subtitling platforms are broad communities of practice that consist of thousands of actively involved members. Despite the increasing interest in investigating various issues regarding online volunteer translation, not much is known about the process of transition from the volunteering world into the professional one. Using the most popular Turkish subtitling platforms (Turkcealtyazi.org and Planetdp.org) as a case study, this paper will present the very first insights into this transition through an analysis of a survey with translators who started their subtitling practice as volunteers and then moved into the professional world. Based on the analysis of the respondents’ experiences, it will be argued that the volunteer praxis and the active support of the online community strategically contribute to the improvement of a wide array of translation skills and open up the door for the move into the professional world. In doing so, this paper will also shed a light on both volunteer and professional environments from various perspectives like working conditions, the translation process, types of the work, and translator motivation. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Translation, Remediation, Spread: the Global Circulation of Comics in Digital Distribution
Art by Jack Kirby The Comics Grid: Journal of Comics Scholarship Call for Papers Special Collection: Translation, Remediation, Spread: The Global Circulation of Comics in Digital Distribution Editors: Jonathan Evans, Kathleen Dunley and Ernesto Priego Timeline: ● CFP made public: May 2020 ● Deadline for first drafts: 30 June 2021 ● Initial editorial desk review: 30 August 2021 ● Peer Reviews due: 16 January 2022 ● Revised papers due: 30 June 2022 ● Estimated Publication of articles as they become ready: August 2022 Submissions called for the journal’s Research section (3000-7000 words). For full submissions information, please go to https://www.comicsgrid.com/about/submissions/. Please note we do not consider submissions on the basis of abstracts only; we only receive and consider full versions of submissions via our journal management system . This Special Collection of The Comics Grid: Journal of Comics Scholarship will focus on the global circulation of comics in digital forms, from webcomics to subscription services from traditional comics publishers. The Collection’s emphasis will be on the international, multi- lingual, multi-format, diverse nature of “comics”. Comics have circulated in their original language and in translation since the inception of print: as a physical object, comics (including strips in newspapers) can travel across international borders with their readers, or they can be translated for publication in new locales. Recent technologies have made digital distribution possible, theoretically allowing for global access to comics published online anywhere in the world as well as the possibility of distributing translated versions within a proprietary system. Translation is central to the global circulation of comics and comics as an art form are often experienced in translation (Evans 2017).