Flames of Doom Is the Fourth Mod­ Futures

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Flames of Doom Is the Fourth Mod­ Futures I I , , , , , , , , Athabasca , , Great Slave , Primrose , , , , , , , I�-----I Official Game Adventure Contents The Cruelest of Dreams ....•.....•....•.........2 The Te leporters' Railroad ...•.....•....•...... 18 Choices, Choices .........•..........•.........5 Salvation ....................•.............22 Loose Ends Encounters .........•.....•......... 7 The Arm of the State ..............•....•.......25 How the Worlds End ............•....••........ 12 Non-Player Characters ......•.....•.....•......27 The Peoples' Revolution .......•.....•........ 12 The Great Debate Cards ..........•••..••.......32 Written by David "Zeb" Cook Interior Illustrations by the Marvel Bullpen Edited by Bill Siavicsek Typography by Kim Janke Cover by Statema & Ordway Cartographyby Dennis Kauth 'M TSR, lnc. P.O.Box 756 � Lake Geneva, WI TSA, 'nc. �"ODUCTS0' TOU" ".. QUu.nON'" 53147 This bookis protected under the copyright laws of the United Stales of America. Any reproduction or unauthorized use of thematerial or artworkcontained herein is prohibited without the express written consent of TSR. Inc. and t-.tarvel Entertainment Group_ Distrif>. uted to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada. Ltd. Distributed 10 the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not reler to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. Atl Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. and ate used with permission.(;1987 Marvel Entertainment Group, Inc. All Rights Reserved. The TSR logo and PRODUCTS OF YOUR 1�.4AGINAT10Nate trademarXs owned by TSR. Inc. Game design COpyrightc1987 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Why We Fight I know that I shall meet my fate Somewhere among the clouds above; Those that I fight I do not hate, Those that I guard I do not love; My country is Kiltartan Cross, My countrymen Kiltartan's poor, No likely end could bring them loss Or leave them happier than before. No law, nor duty bade me fight, Nor public men, nor cheering crowds, A lonely impulse of delight Drove to this tumult in the clouds; I balanced all, brought all to mind, The years to come seemed waste of breath, A waste of breath the years behind In balance with this life, this death. An Irish Airman Foresees His Death -w. B. Yeats Perhaps it is only the cruelest of powers are enemies, traitors of the fight and battle against seemingly dreams - a nighlmare that taunts people - and sometimes even hopeless odds. wilh hope before smolhering you friends. This adventure, aside from all its under its shroud of despair and If you have already played the battles and plots, presents your char­ death. In your dreams there are other modules in this series (Night­ acters with one other great task, scenes that can only be remembered mares of Futures Past, The x­ perhaps the hardest one they have in fragments - the searing exhaus­ Potential, and Reap the Whirlwind), ever had to role play. To succeed, to tion of blind running, the searchlights this module continues and concludes win, to overcome the impossible blazing in grimy alleys, the animalis­ the events of the series. Information odds they face, your player charac­ tic panting of human hounds, the given in the previous adventures will ters (guided by the choices of the immobilizing cold of the Canadian be used here, particularlythe rules players) must live up to their titles winter, the snapping of automatic and descriptions of life in this bleak and their names. They must become fire. future. If it has been a while since true heroes. This isn'l something a But these are horrors you have you played the previous modules, player can just pretend his character survived. The concentration camps, you may want to refreSh yourself with is doing. It is not even a definable the hate-filled mobs, the coldly the details of life in the future. Fur­ thing. Yo u will have to listen to your vicious police, the maniacal polili­ thermore, if you are playing this as players and pay attention to what cians, even the vacant stares of your the last of the series, you must use they have their characters do to beaten comrades; none of these the same characters who have sur­ know when they have discovered have broken your will to fight. But vived the previous adventures (intro­ true heroism. throughout your nightmares are the ducing replacements to till the ranks It is easy for a character to go fear­ Sentinels. Inescapable robots. of the fallen as needed). They may lessly into battle or face some partic­ Machines. Never tiring, never surren­ have information, equipment, and ular evil, but this is not true heroics. dering, never forgetting their only powers vital to the conclusion of the There is no single villain, no easy purpose - to kill you, destroy you, series. solution available here. Now each annihilate you and every one of your It is also possible to play this mod­ PC must delve deep inside and dis­ kind - mutants. ule without the preceding three of cover the greater meanings of hero­ Now you have finally struck at the the series, although much of the ism. For noble heroism rises heartof the monster. The Sentinel impact of the story will be lost. How­ unbidden within people, often before factory, their birthplace, is ash. Slow­ ever, if this is the case, the module they even know it. It is within the ly, nigh imperceptibly, the scales of should not be used as a campaign power of the PCs to break the chok­ victory have swung in your favor. But setting. Instead, the adventures here ing grip of this nightmarish future. the fight is far from ended and victo­ can be used in your normal cam­ But this won't happen in a single ryrests between the jagged jaws of paign world. It is not unknown for battle or with an easy choice. Instead defeat. Now is the time to regain the super heroes to find themselves the PCs can only succeed through title "super hero." transported briefly to alternate painful choices, self-sacrifice, leader­ Flames of Doom is the fourth mod­ futures. How the characters get there ship, and the courage of their convic­ ule in a series that describes one (and how they get back) is only lim­ tions. Throughout this adventure, the possible future of the MARVEL ited by your imagination. If you do players will be forced to make SUPER HEROESN world. It is not a use this module as a stand-alone choices - hard choices -that have pretty future. It is a world where the adventure, read the "American Goth­ little to do with simple combat and United States has gone mad, ic" section before beginning play. bashing things. Yo u, as storyteller, gripped in a blind hatred of mutants This adventure is not designed or must drive home to them the possi­ and any like them. During the series, tailored for any particular hero or ble consequences of each choice. your characters have escaped con­ group. Indeed, you are encouraged These results can be brilliant, futile, centration camps, stolen their daily to create your own heroes rather or even morally Sickening and play­ bread, thwarted Hitlerian politicians, than use any who are active today. ers should see what their characters narrowly averted the specter of death The majority of these have already become because of this. Player char­ camps, and battled the relentless fallen prey to the wave of mutant acters unwilling to do any less than Sentinels. They are hated by the mania or that most remorseless this will not and cannot succeed. common people because they are power of all, age. With few excep­ mutants. They are distrusted by their tions, the survivors are tired and fellow mutants because they might beaten. A lone few - the indomita­ be informers. Indeed, any with super ble and the maniacal - still live to 2 American Gothic Mutants must report to Mutant Intern­ are actually deceased or are suHer­ Over the centuries, men have wit­ ment Centers. ing some prolonged absence of an nessed and committed countless extra-dimensional nature. acts c! horror against their fellows. Mutants must display identification Some were small, some here great, markings upon their persons at all In addition to those listed above, but it was always too easy to dismiss times. there are others who may be alive, with a simple, "it can't happen here." captive of the Sentinels, or perhaps Well, it can and it did. Mutant organizations are illegal. more mercifully dead. These include: It begins in the late 1970s and early 1980s. For years, reports of Unlicensed assembly of mutants is Ariel Magneto costumed criminals, vigilantes, and illegal. Colossus Rachel Summers peopte with funny powers had been Franklin Richards Storm Increasing and the word "mutant" Harboring a mutant is a crime. was coming into wider and wider However, there are also a few sur­ use. The public dismissed it as hys­ Resistance means arrestor death. vivors, refusing to surrender. Legend­ teria and hype. Then the tenor began ary among these is Wolverine. Ever to change. Alison (Dazzler) Blaire Remember citizen - reportall crimes the loner, it is thought he lives in the publicly revealed her mutant powers for the good of all! northwoods of Canada and has (in an eHort to promote her film), strong links to the Canadian Resist­ Magneto was tried before the World By order of the United States Gov­ anCe Army (CRA). He has a talent for Court, and the devastating battles of ernment (Project Wideawake MD appearing at the right place and at super beings became all too visible.
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