4G Ecosystem: Mobile Value Added or Mobile Commerce for the 4G space - what’s next?
National Institute of Informatics Japan Hitoshi Okada
©2010 Hitoshi Okada Japan Agenda 1
What is E-Money?
History and Definition. Prepaid Prepaid Online Coupon Card E-Money E-Money
Debit Card
Credit Postpaid E-Money Card E-Payment (Widely)
NII ©2008HitoshiOkada Transport Prepaid PASMO ICOCA E-Money Suica
Distribution
Edy nanaco WAON
Postpaid iD QUICPay Visa Touch E-Payment PiTaPa
Mobile
©2008HitoshiOkada E-Money (Private Railways) Just Touch It.
Felica Just Touch It.
Felica Agenda 2
Why E-Money, not Money?
Perfect Matching for Consumer Needs Agenda 2-1
E-Money Marketing
At a Daily Store 1st week 2nd week 3rd week 4th week
--1% 10,000
Loyalty ↑ ⇒ Discounted ↑ 1st week 2nd week 3rd week 4th week
--3% --3%
Loyalty ↑↑↑ ⇒ Discounted ↑↑↑ Agenda 2-2
Why Mobile E-Money, not Smart Card
At a Shopping Centre I am so exciting ~
leave enter look lunch buy
How about our Our Seasonal Have a lunch menu ? Recommend Dinner?
Consumer Changes Time after Time I am so Enjoy Good Favorite exciting shops Taste Shop ~ enter look lunch buy leave
Persona Category Targeting
Consumer Changes Time after Time Agenda 3
Consumers’ Acceptance
How people accept E-Money?
©2010 Hitoshi Okada Japan Innovators Early adopters Early majority Late majority Laggards
Reference: Rogers, M. Diffusion of Innovation 1995. Ecological Social Welfare
Innovators Early adopters Early majority Late majority Laggards
Entertainment Usability Profitability Public Policy Conclusion
Key Factors
Critical Success Factors of E-Money A Future of E-money
Usable + Profit + Entertain + Public Policy
Key Success Factors National Institute of Informatics OKADA, Hitoshi [email protected]
Thank you for your attention.