Adventure Scenarios for Merilee
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DANGEROUS GAMES? CENSORSHIP and “CHILD PROTECTION” Anthony John Larme Submitted As Partial Requirement for the Degree of B
DANGEROUS GAMES? CENSORSHIP AND “CHILD PROTECTION” Anthony John Larme Submitted as partial requirement for the degree of B.A. Honours, The University of Queensland © 3 November 2000 ii DECLARATION I declare that this thesis is my own work and has not been submitted in any other form for another degree or diploma at any university or other institute of tertiary education. Information derived from the published or unpublished work of others has been acknowledged in the text and a list of references is given. I also declare that I am familiar with the rules of the Department and the University relating to the submission of this thesis. Signature: …………………………………. Date: ……………….. * * Extension Granted: The original Honours thesis due date, 26 October 2000, was extended by Honours Co-ordinator Dr. Leo Launitz-Schurer on 10 October 2000 in my case owing to fully documented medical grounds. My thesis due date was changed to 3 November 2000. Dr. Launitz- Schurer reconfirmed this extension on 23 October 2000. iii ABSTRACT Movements active in Australia and the United States of America over the past couple of decades have called for, and have caused, the censorship of fantasy role-playing games and computer games due to controversial content. They have used the excuse of “child protection” as a substitute for examining the far more pressing, but more complex, issues facing modern Western societies in an era of moral panic and crisis arising out of rapid social and economic change. Members of such movements are moral crusaders of fundamentalist and / or protectionist viewpoints. These patterns of behaviour have been common throughout history, particularly during the twentieth century in relation to entertainment media popular among youth. -
S&P 11 Main.Indd
Contents Features 12 States of Decay 44 Going Underground Not every planet in the Babylon 5 universe First part of our new Geography of the is a teeming metropolis, radiating with Undercity series for fans of the Judge advanced technologies. Some places didn’t Dredd Roleplaying Game. Make sure you quite make it... don’t get Big Smelly fever... 22 Gangs of the Sprawl 48 Mighty Armies - Following on from Aftermath, the CyberNet Reinforcements campaign setting which apeared in S&P #9, Rules for the latest blister releases for our comes rules for running street gangs in that new tabletop wargame. Watch out for the setting. West Side Story this ain’t. mammoths! 30 How it all Began 52 What’s In a Name? Roleplaying grandmaster Gary Gygax First in another series, this time for the begins a series revealing just how Dungeons mighty Conan the Roleplaying Game. and Dragons came into being. If you have We start a comprehensive gide to naming ever wanted to know how your hobby Hyborian characters, so now you’ll know started, here’s your chance. your Fulvio from your Flavio. 31 Mighty Sorcery 58 The Sex Presidents Matthew Sprange has some exclusive new You might have got the message by now. spells to give your mages and shamen the This is a rude and naughty article. If you edge in Mighty Armies. love Macho Women With Guns then this is Sample file for you. The fi rst adventure for the game sees former U.S. presidents cloned by an 32 Assassination Contracts evil genius who obviously wants to rule the How often does the assassin in your party world. -
Gtm198games.Pdf
GAMES ALLIANCE GAME ALC STUDIO ARCANE WONDERS DISTRIBUTORS MAGE WARS ARENA: PALADIN VS SIREN EXPANSION Build an army of aquatic monstrosities with Deptonne Blood Shaman, Shoals Deep Tidecaller, and Colossal Crab! Be a beacon GAMES of light in a world filled with darkness using Luminous Blast, Pillar of Righteous Flame, and Smite! Call forth the watery depths and flood the Arena with the terrain-changing Shallow Sea! Finish your opponents with powerful Legendary creatures like Alandell the Blue Knight, Kraken, and Cassiel Shield of Bim-Shalla! Control the tides of battle with powerful equipment such as the Ring of Tides, Leviathan Scale Armor, and the Sword of Radiance! Expand the world of Mage Wars with two powerful mages and hundreds of new spells with the Mage Wars Arena: Paladin vs. Siren Expansion! Scheduled to ship INFLATABLE WWII SHELLS in October 2016. If you have ever wanted to own large PSI AWGMWX13PS ....................................................................................... $39.99 caliber ammunition that you can hold in one hand but have been impeded by ART FROM PREVIOUS ISSUE the laws of man and physics, then these ARC DREAM PUBLISHING inflatable tank shells are for you! With GAME TRADE MAGAZINE #200 three versions to collect, they’re perfect for PUPPETLAND RPG GTM contains articles on gameplay, any war room or man-cave! Scheduled to The skies are forever dark since previews and reviews, game related ship in August 2016. the Maker died. Perpetual winter. fiction, and self contained games and 17PDR (USED BY THE SERMAN/FIREFLY) Perpetual night. We curse the name game modules, along with solicitation ALC RHSHELL003 ........................$15.00 of Punch the Maker-Killer - but only information on upcoming game releases. -
Numismatists of the Great Wheel
Numismatists of the Great Wheel A Fantasy Adventure for 4-6 Players of Level 11-13 by David J. Keffer Knoxville, Tennessee module created: August-December, 2014 presented through the kind auspices of The Poison Pie Publishing House www.poisonpie.com This module is intended to be freely distributed. Numismatists of the Great Wheel presented by the Poison Pie Publishing House Table of Contents A Note on the Origin of this Module ............................................................................................................ 3 Various Disclaimers ...................................................................................................................................... 3 Document Access .......................................................................................................................................... 3 Acknowledgements ....................................................................................................................................... 3 Introduction ................................................................................................................................................... 4 Background ................................................................................................................................................... 4 Anxo’s Tutorial I: The Geometry of the Outer Planes ............................................................................ 5 Anxo’s Tutorial II: Sigil, the City of Doors ........................................................................................... -
287220-Sample.Pdf
Cover Sample file 1 Sample file CREDITS Hellbound Heists Lead Designers: Bryan Legal: DUNGEONS & DRAGONS, D&D, Holmes, Chad Lensch, Christian Eichhorn, Wizards of the Coast, Forgotten Realms, Steve “Jaspor” Orr, John Parker, Jos van Ravenloft, Eberron, the dragon ampersand, Egmond, Justice Arman, Ryan Langr, and Ravnica and all other Wizards of the Coast Zavier Bates product names, and their respective logos are trademarks of Wizards of the Coast in the USA Christopher Walz, Ryan Langr, Editors: and other countries. Justice Arman This work contains material that is copyright Layout: Anne Gregersen Wizards of the Coast and/or other authors. Such material is used with permission under the Graphic Design: Anne Gregersen Community Content Agreement for Dungeon Cover Illustration: Marcel Budde Masters Guild. Cover Letterist: @LordSinclair3DS on All other original material in this work is Twitter copyright 2019 by each of the authors and artists Interior Illustration: Justice Arman, Bryan and published under the Community Content Holmes, Ashley May, Detoria Art (Matthew Agreement for Dungeon Masters Guild. A.R. Thomas), Raafl ing (Mirre Klatter), Dean Spencer, Jacob Blackmon, Jack Badashski, Filipe Gaona, Headless Hydra, Rick Hershley, James Carl McKnight, Jeremy Hart, Patricia Smith, Darkzel, Thomas Cole, On the Cover: A trio of adventurers fi nd Alexei Savrasov, Karl Bryullov. themselves a bit lost in a corridor of doors Publisher’s Choice Quality Stock Art © and locks. Luckily help is nearby to ensure Rick Hershey / Fat Goblin Games. Additional they won’t have to worry for long. artwork provided by Wizards of the Coast Project Management: Bryan Holmes Additional thanks to our friends, family, and partners for being patient during our time in hell. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
Og Kortspil Boxsæt
Fantask Spilkatalog · 10-01-2020 1 Age of Towers, kr. 450,00 (Asmodee Editions ) Bræt- og Kortspil Boxsæt. Sværhedsgrad: 14+. Spillere: 1-4. Spilletid: 60min. You`ve just found a mine filled with precious energy crystals! 7 WONDERS Precisely those you use for your daily magic. The problem here 7 Wonders, kr. 380,00 (Asmodee Editions ) is that you`ve also stumbled onto a horde of monsters! And to Boxsæt. Sværhedsgrad: 10+. Spillere: 3-7. Spilletid: 30 min. You make things even worse, three other cities seem to have are the leader of one of the 7 great cities of the Ancient World. discovered the existence of your mine as well. As they rush into Gather ressources, develop commercial routes and affirm your danger to mine the precious crystals, you have no choice but to military supremacy. Build your city and erect an architectural join in the fray. Age of Towers brings the exciting gameplay of wonder which will transcend future times! your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you 7 wonders is a simple and addictive game for the whole family. and your opponents competing to defend your cities against the In 30 minutes you can raise a complete civilization and build the oncoming wave of monsters by constructing defenses, placing greatest Wonders of the World. traps, and funneling those beasts towards your opponents` cities! Features ALHAMBRA -Strong replay value with 14 different wonders and infinite Alhambra (engelsk, fransk, italiensk, hollandsk, tysk, strategies spansk), kr. -
Campagne Donjon Et Dragon Pdf
Campagne donjon et dragon pdf Continue This site uses cookies to provide the services. By using this site, you accept the use of cookies. Learn more 1 Build the plot. At the center of this are the conflicts you've been thinking about. For example, the plot can be defined as an action that will unfold no matter what the players do. These events will help players delve into history and take them to the heart of the story. An example of intrigue can be something like the murder of an important NSPCC, like a queen or a duke. Natural disasters are often used as a plot of conflict. They can also be associated with magical disturbances, such as the intervention of a dark wizard to create an even more interesting plot. Another issue that can help you is predicting the consequences of all players' actions, including the most unlikely. For example, if the player does not choose to complete the search, the kingdom can go after the hero by tracking him as a criminal [6]! 2 Draw the battlefield. This can range from a destroyed temple to an underground cave, anything is possible. Your drawing should not be a work of art, but using it as a reference will help coordinate the actions of players at the beginning of the fight Simple shapes and labels work perfectly when you make a battlefield. You can use squares to make boxes, green triangles for trees and, for example, rock circles, so you don't have to be an artist! Drawing on the battlefield can take some time. -
Guide to Hell (Advanced Dungeons & Dragons, 2Nd Edition, Accessory/11431) by Chris Pramas [Book]
Guide to Hell (Advanced Dungeons & Dragons, 2nd Edition, Accessory/11431) by Chris Pramas book Ebook Guide to Hell (Advanced Dungeons & Dragons, 2nd Edition, Accessory/11431) currently available for review only, if you need complete ebook Guide to Hell (Advanced Dungeons & Dragons, 2nd Edition, Accessory/11431) please fill out registration form to access in our databases Download here >> Mass Market Paperback:::: 63 pages+++Publisher:::: Wizards of the Coast; Assumed First Edition edition (January 1, 2002)+++Language:::: English+++ISBN-10:::: 0786914319+++ISBN-13:::: 978-0786914319+++Product Dimensions::::8.8 x 0.2 x 10.8 inches++++++ ISBN10 0786914319 ISBN13 978-0786914 Download here >> Description: Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives but their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes to battle them, and the twisted geography and politics of the Nine Layers in the AD&D game. The decision to go to Hell should never be made lightly--but once it is made, this book will give the DM everything he or she needs to make the experience memorable for all the heroes...at least, those who survive.Guide to Hell includes:--Four new PC kits--The Devil Slayer, the Thaumaturgist, the Inquisitor, and the Hellblade.--A devil-fighting organization adaptable for any campaign.-- New spells and magical items with a diabolic twist.--Advice for DMs on integrating the infernal into their campaigns.--Full statistics on the Lords of the Nine, the rulers of Nine Hells.--The secret history of Hell and the Dark Lord of Nessus, Asmodeus.--Statistics for all major devil types, plus a new devil created especially for this book. -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
20Th Anniversary Edition for Fantasy
Death in F20threeport Anniversary Edition Sample file An Adventure For By Chris Pramas Death in F20threeport Anniversary Edition An aDVENtURe FOR DESIGN AND WRITING: Chris Pramas TEAM RONIN: Joseph Carriker, Crystal Frasier, FANTASY AGE CONVERSION: Owen K.C. Stephens. Jaym Gates, Kara Hamilton, Troy Hewitt, Steve Kenson, Ian Lemke, Nicole Lindroos, DITING E : Jennifer Clarke Wilkes (original edition), Hal Mangold, Chris Pramas, Evan Sass, Tim Emrick (3.5 edition) Malcolm Sheppard, Will Sobel, Owen K.C. Stephens, GRAPHIC DESIGN: Hal Mangold and Dylan Templar RT IRECTION A D : Kara Hamilton, Robert J. Schwalb, Death in Freeport is ©2000, 2020 Green Ronin Publishing, LLC. and Hal Mangold All rights reserved. References to other copyrighted material in COVER ART: Wayne Reynolds no way constitute a challenge to the respective copyright holders INTERIOR ART: Luka Arh, Mark Bulahao, Daniel Comerci, of that material. Fantasy AGE, Green Ronin and their associated David Hueso logos are trademarks of Green Ronin Publishing, LLC. CARTOGRAPHY: Cecil Howe and Andy Law Chaosium Yellow Sign ©1989 Chaosium Inc. PUBLISHER: Chris Pramas Used with permission. Special Thanks: Rob “Dr. Evil” Schwalb for making this edition possible at a critical time. Contents Contents ..................................................1 Part One: Baiting the Hook ............. 9 The Temple ......................................... 15 Welcome to Freeport! ......................3 The Press Gang ..................................... 9 Yellow Shields at Sunset ..................... -
Forgotten Realms (138)
Forgotten Realms (138) Hardbacks (1) reading collection TSR # Title copy copy 2106 Adventures 1 Boxed Sets (19) reading collection TSR # Title copy copy 1031 Forgotten Realms Campaign Set 2 2 1085 (1st) Forgotten Realms Campaign Setting (gold) 1 2 1085 (2nd) Forgotten Realms Campaign Setting (grey) 2 1032 Kara-Tur: The Eastern Realms 1040 City System 1 1055 The Horde 1 1060 The Ruins of Undermountain 1 2 1104 The Ruins of Undermountain II: The Deep Levels 2 2 1066 Maztica 2 1083 Menzoberranzan 2 1084 The Ruins of Myth Drannor 2 1109 City of Splendors 1 2 1111 Elminster’s Ecologies 1 2 1120 Ruins of Zhentil Keep 2 1121 Spellbound 2 1142 The North 1 2 1147 Arcane Age: Netheril: Empire of Magic 1 2 1159 Lands of Intrigue 1 2 9262 FR8: Cities of Mystery 1/incomp 1 9561 Empires of the Shining Sea 1 2 Accessories (71) reading collection TSR # Title copy copy 8225 What is the Forgotten Realms Campaign Setting Anyway? Forgotten Realms Conspectus 2 9297 FOR1 Draconomicon 2 1 9326 FOR2 The Drow of the Underdark 2 3 9346 FOR3 Pirates of the Fallen Stars 1 9390 FOR4 The Code of the Harpers 1 9430 FOR5 Elves of Evermeet 1 2 9475 FOR6 The Seven Sisters 1 9487 FOR7 Giantcraft 1 2 9491 FOR8 Pages from the Mages 2 9492 FOR9 Wizards & Rogues of the Realms 1 2 9509 FOR10 Warriors & Priests of the Realms 1 2 9547 FOR11 Cult of the Dragon 11316 FOR12 Demihumans of the Realms 1 11430 FOR13 Secrets of the Magister 1 2 9213 FR1 Waterdeep and the North 2+1 9217 FR2 Moonshae 2 3+1 9224 FR3 Empires of the Sands 1 9229 FR4 The Magister 1 2+1 9233 FR5 Dreams of the