S&P 11 Main.Indd
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Contents Features 12 States of Decay 44 Going Underground Not every planet in the Babylon 5 universe First part of our new Geography of the is a teeming metropolis, radiating with Undercity series for fans of the Judge advanced technologies. Some places didn’t Dredd Roleplaying Game. Make sure you quite make it... don’t get Big Smelly fever... 22 Gangs of the Sprawl 48 Mighty Armies - Following on from Aftermath, the CyberNet Reinforcements campaign setting which apeared in S&P #9, Rules for the latest blister releases for our comes rules for running street gangs in that new tabletop wargame. Watch out for the setting. West Side Story this ain’t. mammoths! 30 How it all Began 52 What’s In a Name? Roleplaying grandmaster Gary Gygax First in another series, this time for the begins a series revealing just how Dungeons mighty Conan the Roleplaying Game. and Dragons came into being. If you have We start a comprehensive gide to naming ever wanted to know how your hobby Hyborian characters, so now you’ll know started, here’s your chance. your Fulvio from your Flavio. 31 Mighty Sorcery 58 The Sex Presidents Matthew Sprange has some exclusive new You might have got the message by now. spells to give your mages and shamen the This is a rude and naughty article. If you edge in Mighty Armies. love Macho Women With Guns then this is Sample file for you. The fi rst adventure for the game sees former U.S. presidents cloned by an 32 Assassination Contracts evil genius who obviously wants to rule the How often does the assassin in your party world. Sort of like Bond in a DD cup, you seemingly give up his day job as soon as the might say...(oh come on, you were warned!) opportunity to trek through a grimy dungeon comes up? All too often in our experience. 36 Mastery of the Land When he wrote Encyclopaedia Arcane: Sovereign Magic, Adrian Bott just couldn’t stop writing spells, which meant that at the fi nal edit something had to give. S&P Regulars undercover operatives have secured this missing text and we now present it here. Eye on Mongoose Latest releases here... 2 Tales from Mongoose Hall Agamar meets his maker! A Green Unpleasant land 39 8 Write for the Mongoose A guide for potential Strange goings on in Mansworth Beck on contributors 11 Jonny Nexus Boldly going nowhere... Sea. Traditional English nastiness for OGL 54 Design & Conquer More cartoon mayhem with Horror. Here, who you looking at? Monty 57 Inside the Chainmail Bra Can roleplaying cure world hunger? Probably not. 59 Product List Monthly goodies update 70 Subscriptions Get your copy of S&P delivered for a year, and save some cash into the bargain! 72 1 Editorial Hi all, This month I have mostly been playing with toy soldiers. Yes, indeed, with Mighty Armies having made its arrival on the scene, I am able to reveal my darkest secret. Worse than my Napoleonic re-enacting; worse than my penchant for ethnically obscure roleplaying characters; worse even than my daily struggle with the Weight Watchers diet. Yes, I am a wargamer. This month’s cover art showcases the work of Socar Myles, and will shortly be gracing the Even before roleplaying there was wargaming. In many ways the two hobbies are box of our new Bloodlines game. as the sides of that ever-popular coin. Yet for many gamers, the choice seems to be having to pick one or the other. For me this has always seemed more than a bit odd. Editor: Many roleplayers do indeed look at wargaming as simply playing with toy soldiers, Ian Barstow while in return many wargamers look down their noses at roleplayers, often because these heretics casually reject the use of miniatures to represent themselves. Managing Editor: Matthew Sprange At Mongoose, however, we have as many wargamers as roleplayers, so it made sense that sooner or later we would expand out into the tabletop gaming market. Mighty Production Manager: Armies is but the fi rst foray. Coming up behind is Gangs of Mega-City One, Alexander Fennell featuring all your Judge Dredd favourites, and looming in the darkness of 2005 is Starship Troopers no less! Pretty heady stuff, if I say so myself. Mongoose Staff: Rich Neale, Mark Humphries, Ian Belcher, Rich It would be churlish of me to mention that I won the staff Mighty Armies playtesting Ford, Bob Roberts and Ted Chang competition, so I won’t. Instead I shall merely point out that everybody at Mongoose Hall is very pleased the way the game has developed. The great thing about Mighty Artists: Chris Quilliams, Stephen Armies as an introductory fantasy game is that it really does everything it says on Cook, Eric Bergeron, James the tin. Within each box you get just all that you need to get playing (except an Holloway, John Thompson, Jason opponent – there was no room in the box for one of those, although we are working Walton, Socar Myles and Adrian on it). The fi gures paint up beautifully, allowing even inexperienced painters to Czajkowski achieve attractive results without driving them to distraction. Contributors: Gary Gygax, Inside this issue you will also fi nd new magic spells to enhance your spellcasters as Matthew Sprange, Johnathan M. well as the details of new blister packs of troops available to support the Barbarians Richards, Tim Hitchcock, Vincent and Orcs. CheckSample out the model offile the Barbarian War Mammoth and you’ll see what Darlage, Darrin Drader, Adrian I mean. Bott, Marc Farrimond, Matt Sharp, Fey Boss, Sarwat Chadda and If all this wasn’t enough, we just happen to have the fi rst article in a series by none Jonny Nexus other than the venerable Gary Gygax himself in which he talks about the experiences which brought Dungeons and Dragons into being. This is defi nitely one not to miss. Miniatures Painter: Nathan Webb At the opposite end of the spectrum we have our fi rst supplementary piece for Macho Women With Guns. You may well have caught the guidance notice on the cover along with various hints throughout the magazine highlighting the nature of the ADVERTISING: All ads are subject scenario. In case you missed it: THIS IS VERY RUDE. If you are offended by the to approval by Mongoose Publishing, which reserves the right to reject any whole Macho Women concept, then you may want to look away now, but if you are ad for any reason. Advertisers and/or one of the game’s many fans who have been howling for a decent adventure, then agencies of advertisers agree not to hold this is it. Sarwat Chadda has really captured the essence of the game, and if you like Mongoose Publishing liable for any loss or expense from alleged wrongdoing that MWWG, then I’m sure you won’t be disappointed. may arise out of the publication of such advertisements. Right, enough from me. If you want me I’ll be with the Sex Presidents… Designation of Open Content All rules mechanics, tables and other material derivative of Open Game Content and the System Reference Document are considered Open Game Content. All other text and artwork is closed content. All Babylon 5 material, with the exception of open game content designated above is copyright 2003 Warner Copyright © 2004 Warner Bros. Brothers. BABYLON 5, characters, names and All Judge Dredd material, with the exception of open game content designated above is copyright Rebellion A/S all related indicia are trademarks of Printed in China All Conan material, with the exception of open game and © Warner Bros. content designated above is copyright Conan Properties WB SHIELD: TM and © Warner Bros. International. (s04) All Lone Wolf material, with the exception of open game content designated above is copyright Joe Dever. Babylon 5 created by J. Michael Straczynski 2 In the year 2113, 11 years before the start of the adventure, Mega-City One struggled to rebuild itself after the horrors of Necropolis. With so many killed in so short a period of time, hauntings and other strange psychic phenomena were widespread and Psi Division found itself worked fl at out, bringing many of its already highly strung members to breaking point. Psi- Judge Kaleb Jezzail was one of these. Called in to investigate what seemed to be a standard poltergeist emanation amid the ruins of the Susie Weißmeyer Block, Psi-Judge Jezzail encountered something far, far worse; the immeasurable pain and suffering caused by Necropolis had attracted the attention of Gorgomoth the Devourer, a powerful psychic entity from another dimension. Having discovered in Mega-City One a veritable smorgasbord of negative and violent emotions upon which to feed, Gorgomoth had already decided it wished to gain permanent access to the city. It quickly overwhelmed Jezzail’s shattered psychic defences, driving the Psi-Judge completely insane and taking possession of his mind. Gorgomoth had gained its fi rst disciple. This is the background to the latest Sampleadventure supplement file for the Judge Dredd Roleplaying Game. This is 98 pages of hi-octane excitement, the kind that only happens in Mega-City One! Isolated from the world, the vast kingdoms of the dwarves wax and wane hidden from the view of other races, fighting invisible battles against foes only they know. They smile inwardly when other races accuse them of insularism, of not giving full support when asked, when they never ask for any when facing the innumerable dangers of their underground homes. Dwarves are monolithic in bearing and attitude to the point that many believe that they are all alike, gruff warriors that hide behind their beards and armour.