Online Music in China
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Universal Music Group and Tencent Music Entertainment Group Enter Into Strategic Agreement Significantly Expanding Chinese Music Market
UNIVERSAL MUSIC GROUP AND TENCENT MUSIC ENTERTAINMENT GROUP ENTER INTO STRATEGIC AGREEMENT SIGNIFICANTLY EXPANDING CHINESE MUSIC MARKET – Provides Vast Multi-Platform Distribution and Marketing Opportunities Across China – Companies to Develop Abbey Road Studios China to Create World-Class Recording Studio and Accelerate Development of Local Talent SHENZHEN and SANTA MONICA, MAY 16, 2017 – Universal Music Group (UMG), the world leader in music-based entertainment, and Tencent Music Entertainment Group (TME), a leading digital music distribution platform in China, today announced the signing of a landmark licensing agreement that will significantly expand the Chinese music market. Under the terms of the multi-year agreement, TME will distribute music from UMG’s roster of record labels and global recording stars on its streaming platforms QQ Music, KuGou and Kuwo. TME will also be UMG’s master distribution and licensing partner to exclusively sub-license UMG’s content to third- party music service providers in China. Both parties will work together to find new ways to develop artists, to innovate business models and to reinforce a robust copyright protection environment. In addition, TME will support UMG artists to promote their music, leveraging Tencent online properties and other media channels. In China, TME is one of the largest music platforms, providing over 17 million songs to 600 million monthly active users. TME is a strong advocate of authorized music and has earned industry recognition for driving growth in the digital music industry, with more than 15 million paying subscribers. UMG represents one of the most comprehensive catalogues of recordings and songs across every music genre. -
Audio OTT Economy in India – Inflection Point February 2019 for Private Circulation Only
Audio OTT economy in India – Inflection point February 2019 For Private circulation only Audio OTT Economy in India – Inflection Point Contents Foreword by IMI 4 Foreword by Deloitte 5 Overview - Global recorded music industry 6 Overview - Indian recorded music industry 8 Flow of rights and revenue within the value chain 10 Overview of the audio OTT industry 16 Drivers of the audio OTT industry in India 20 Business models within the audio OTT industry 22 Audio OTT pie within digital revenues in India 26 Key trends emerging from the global recorded music market and their implications for the Indian recorded music market 28 US case study: Transition from physical to downloading to streaming 29 Latin America case study: Local artists going global 32 Diminishing boundaries of language and region 33 Parallels with K-pop 33 China case study: Curbing piracy to create large audio OTT entities 36 Investments & Valuations in audio OTT 40 Way forward for the Indian recorded music industry 42 Restricting Piracy 42 Audio OTT boosts the regional industry 43 Audio OTT audience moves towards paid streaming 44 Unlocking social media and blogs for music 45 Challenges faced by the Indian recorded music industry 46 Curbing piracy 46 Creating a free market 47 Glossary 48 Special Thanks 49 Acknowledgements 49 03 Audio OTT Economy in India – Inflection Point Foreword by IMI “All the world's a stage”– Shakespeare, • Global practices via free market also referenced in a song by Elvis Presley, economics, revenue distribution, then sounded like a utopian dream monitoring, and reducing the value gap until 'Despacito' took the world by with owners of content getting a fair storm. -
Social Media Contracts in the US and China
DESTINED TO COLLIDE? SOCIAL MEDIA CONTRACTS IN THE U.S. AND CHINA* MICHAEL L. RUSTAD** WENZHUO LIU*** THOMAS H. KOENIG**** * We greatly appreciate the editorial and research aid of Suffolk University Law School research assistants: Melissa Y. Chen, Jeremy Kennelly, Christina Kim, Nicole A. Maruzzi, and Elmira Cancan Zenger. We would also like to thank the editors at the University of Pennsylvania Journal of International Law. ** Michael Rustad is the Thomas F. Lambert Jr. Professor of Law, which was the first endowed chair at Suffolk University Law School. He is the Co-Director of Suffolk’s Intellectual Property Law Concentration and was the 2011 chair of the American Association of Law Schools Torts & Compensation Systems Section. Pro- fessor Rustad has more than 1100 citations on Westlaw. His most recent books are SOFTWARE LICENSING: PRINCIPLES AND PRACTICAL STRATEGIES (Lexis/Nexis, 3rd ed. forthcoming 2016), GLOBAL INTERNET LAW IN A NUTSHELL (3rd ed., West Academic Publishers, 2015), and GLOBAL INTERNET LAW (HORNBOOK SERIES) (West Academic Publishers, 2d ed. 2015). Professor Rustad is editor of COMPUTER CONTRACTS (2015 release), a five volume treatise published by Matthew Bender. *** Wenzhuo Liu, LL.B., LL.M, J.D., obtained China’s Legal Professional Qual- ification Certificate in 2011. In 2014, she became a member of the New York state bar. She earned an LL.M degree from the University of Wisconsin Law School in Madison, Wisconsin in 2012 and a J.D. degree from Suffolk University Law School in Boston. She was associated with Hunan Haichuan Law Firm in Changsha, China. Ms. Liu wrote a practice pointer on Software Licensing and Doing Business in China in the second and third editions of MICHAEL L. -
Download on Our Platform and We Have Obtained Licenses from Many Content Providers
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 20-F (Mark One) ¨ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 or x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2013. or ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to or ¨ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report Commission file number: 000-51469 Baidu, Inc. (Exact name of Registrant as specified in its charter) N/A (Translation of Registrant’s name into English) Cayman Islands (Jurisdiction of incorporation or organization) Baidu Campus No. 10 Shangdi 10th Street Haidian District, Beijing 100085 The People’s Republic of China (Address of principal executive offices) Jennifer Xinzhe Li, Chief Financial Officer Telephone: +(86 10) 5992-8888 Email: [email protected] Facsimile: +(86 10) 5992-0000 Baidu Campus No. 10 Shangdi 10th Street, Haidian District, Beijing 100085 The People’s Republic of China (Name, Telephone, Email and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered American depositary shares (ten American depositary shares representing one Class A ordinary share, The NASDAQ Stock Market LLC par value US$0.00005 per share) (The NASDAQ Global Select Market) Class A ordinary shares, par value US$0.00005 per share* The NASDAQ Stock Market LLC (The NASDAQ Global Select Market) * Not for trading, but only in connection with the listing on The NASDAQ Global Select Market of American depositary shares. -
2020 China Country Profile
1 China Music Industry Development Report COUNTRY China: statistics PROFILE MARKET PROFILE claiming that China’s digital music business 13.08.20 ❱China increased by 5.5% from 2017 to 2018 while the number of digital music users exceeded Population... 1.4bn 550m, a jump of 5.1% year-on-year. GDP (purchasing power parity)... $25.36tn GDP per capita (PPP)... $18,200 What, exactly, these digital music users are doing is still not entirely clear. Streaming, as 904m Internet users... you might imagine, dominates digital music Broadband connections... 407.39m consumption in China. The divide, however, Broadband - subscriptions per 100 inhabitants... 29 between ad-supported and paid users is opaque at best. The IFPI, for example, reports Mobile phone subscriptions... 1.65bn that revenue from ad-supported streaming Smartphone users... 781.7m is greater than that of subscription in China Sources: CIA World Factbook/South China Morning Post/Statista – a claim that was met with some surprise by some local Music Ally sources. “For most of the platforms, subscription income is still the largest contributor in the digital music market,” says a representative of NetEase A lack of reliable figures makes China a Cloud Music. difficult music market to understand. Even so, Simon Robson, president, Asia Region, its digital potential is vast. Warner Music, says that the ad-supported China basically lives model isn’t really set up to make money in China but is instead designed to drive traffic CHINA’S GROWING IMPORTANCE as a service NetEase Cloud Music, warned inside WeChat now... to the service. “Within China, the GDP is so digital music market is perhaps only matched that IFPI numbers for China were largely we fix problems for the different from city to city that it becomes by a fundamental lack of understanding based on advances; that means they may difficult to set standard pricing per month that exists about the country. -
Chapter Iv Strategy Analysis
CHAPTER IV STRATEGY ANALYSIS 4.1 Marketing Mix 4.1.1 Products Through the multiple Internet platforms in China, Tencent offers diversified services which include QQ, Weixin or Wechat for communications; Qzone for social networking; QQ Game platform for online games; QQ.com for information; Soso for search engine; Paipai and Tenpay for ecommerce transaction. The company’s business scope mainly covers four ereas: Internet value-add service (IVAS), mobile and telecommunication value-add services (MVAS), online advertising and e-Commerce transactions, to meet the various needs of Internet users including communication, information, entertainment, ecommerce and others. 4.1.2 Price Table 4. 1 Tencent major products and services’ usage fees Usage fee Communications QQ Free Weixin/Wechat Free Value-Added Services (VAS) a) Social Networks QQ Membership RMB 10 per month Super QQ Membership RMB 20 per month 26 Qzone Free; monthly subscription fee for VIP privileges (RMB10); and items sales from apps on open platform Tencent Microblog Free; monthly subscription fee for VIP privileges (RMB10); QQ Show (Avatars) Free; Monthly subscription fee for VIP privileges (RMB10); or item sales QQ Music Free; Monthly subscription fee for VIP privileges (RMB10); or item sale QQ mail Free Mobile VAS Monthly subscription fee for VIP privileges (RMB5-15); or item sales (RMB1- 2 per item) b) Online Games QQ Game Platform Monthly subscription fee for VIP privileges (RMB10-15) or item sales ACGs Monthly subscription fee for VIP privileges (RMB10-30) or item sales MMOGs Monthly subscription fee for VIP privileges (RMB20) or item sales; Time-based Mobile Games Monthly subscription fee for VIP privileges (RMB10) or item sales c) eCommerce Paipai.com Free Tenpay Free Online Advertising Brand display Inventories on QQ.com and verticals; online video platform; QQ IM, Mobile Browser etc; Pricing mainly by cost per time (CPT) or cost per day(CPD). -
Paradox Interactive Listing Attracts Tencent As Fan and Long-Term Investor
FOR IMMEDIATE RELEASE Paradox Interactive listing attracts Tencent as fan and long-term investor Leading online games publisher and platform to contribute to Paradox’s future journey (May 27, Stockholm) Tencent Holdings Limited, which operates China’s largest social network and online games platform, has subscribed to and been allocated shares in the initial public offering of Paradox Interactive (”Paradox”) on Nasdaq First North Premier. Tencent has been allocated 5.28 million shares at the offering price of SEK 33 per share, and hold 5% equity interest in Paradox Interactive post transaction. Fredrik Wester and Spiltan will continue to be key shareholders in Paradox with 33.3 % and 30.5 % shareholdings, respectively. A long-time fan of Paradox games, Tencent will work to explore opportunities with Paradox to build up the emerging grand strategy, simulation, and story-driven RPG fan bases in China. Tencent has a history of supporting new game genres in China, where it operates globally renowned titles such as League of Legends, Cross-Fire, Dungeon & Fighter, Call of Duty Online, FIFA Online and Need for Speed, as well as many popular locally-developed games. Tencent also has a track record of building strong partnership with game industry leaders, such as Activision Blizzard, Riot Games, CJ Netmarble and Miniclip, via equity investment and support in distribution and operations. Fredrik Wester, CEO and principal owner of Paradox, said: “Tencent approached us as big fans of our grand strategy games and with a genuine interest in Paradox and our onward journey. It has always been very important for us that any partners we bring on board can contribute in a unique and attractive way to Paradox and have a long term commitment to the company. -
Social Media Ruler: Facebook
SOCIAL MEDIA RULER: FACEBOOK Presented by 50 RULERS OF ENGAGEMENT Presented by NAB Show CATEGORY COMPANY A small group of big SVOD Netflix Search Google companies dominate a Wearables Apple Box Office Disney dizzying array of products Streaming Audio Spotify Smart Speakers Amazon and services aimed at Social Media Facebook Messaging Facebook your eyes and ears. App Stores Apple Operating Systems Microsoft In the grand scheme of how a global ing with each other across a broad swath Cloud Services Amazon pandemic will reshape the future, there are of overlapping business interests, from Smartphones Samsung more profound issues to consider than the TV stations to app stores to video game PCs/Tablets Apple impact COVID-19 is having on the media consoles to smart watches. and technology businesses. But even as so These companies are the “Rulers of TV Networks Disney much is disrupting these industries, some Engagement.” Variety Intelligence Platform TV Stations Nexstar things don’t change: Their competitive and the National Association of Broad- framework remains intact. casters present a topline examination of Pay TV Comcast From 30-minute TV shows to 3-milisec- the trends and rivalries that distinguish SVOD Aggregators Amazon ond search-engine returns, a mega-war is the many different markets in the atten- being waged for mindshare across billions tion economy. In the slides that follow, we Virtual MVPDs Disney of devices worldwide. While the media examine 25 such competitive sets. Connected TV Roku business is at the epicenter of this frenzy, Take a front-row seat to the biggest Game Publishers Tencent it’s the technology giants who have esca- business battleground on the planet. -
The Changing Face of China's Music Market Musicdish*China, May 2017 China’S Old Music Industry Changing Landscape
THE CHANGING FACE OF CHINA'S MUSIC MARKET MUSICDISH*CHINA, MAY 2017 CHINA’S OLD MUSIC INDUSTRY CHANGING LANDSCAPE • 2013 estimated value of recorded music industry of US$82.6 million (5.6% increase), 21st largest (IFPI) • 2015 estimated value of recorded music industry of US$169.7 million (63.8% increase), 14th largest (IFPI) • 2016 value of recorded music industry grew 20.3% on 30.6% increase in streaming revenue, 12th largest (IFPI) • Digital music industry compound annual growth rate (2011-15): +28.5% (Nielsen) • Government policy: copyright law and enforcement • Market consolidation & music licensing • Shift to smartphone, lower mobile data cost, increased connectivity 40 Tencent: QQ + Kugou + Kuwo ~ 78% 30 Netease 9% 20 Xiami (Alibaba) 10 4% Other: Baidu, Apple Music,… 9% 0 QQ Kugou Kuwo Netease Xiami Other STEFANIE SUN & APPLE MUSIC • EP “RAINBOW BOT” EXCLUSIVELY ON APPLE MUSIC • EXCLUSIVE 3 MINUTE DOCUMENTARY • RANKED NUMBER 4 FOR “5 CAN’T-MISS APPLE MUSIC EXCLUSIVE ALBUM” STREAMING WARS: TENCENT VS. NETEASE • 10th most valued company, world’s largest video game company by revenue, WeChat has 889M active users • Tencent has 600M active monthly users and over 15M paying music subscribers • QQ Music has 200M active monthly users • Combined with Kuwo and Kugou (CMC acquisition), control 77% of music streaming market • NetEase Music Cloud recently joined ranks of unicorns • Netease has over 300M active monthly users MOBILE MUSIC LANDSCAPE • 2015 mobile music industry US$945 million • Estimated 2016 mobile music industry US$1.4 billion -
Global Audio Revolution the Music Has Changed
15 February 2019 Global EQUITIES Global Audio Revolution 40,000 10.0% The music has changed 30,000 5.0% 0.0% 20,000 -5.0% 10,000 -10.0% Key points 0 -15.0% 2007 2015 2006 2008 2009 2010 2011 2012 2013 2014 2016 2017 2018E 2019E 2020E 2005 The convergence of advertising and consumer direct spend on audio entertainment disrupts broadcast radio in favour of streaming platforms. Recorded music Radio Audiobook But the golden age of recorded music is behind us. Audiobooks and Streamcasts Audio yoy (RHS) podcasts are gaining share, undermining labels’ competitive position. Source: IFPI, Magna, APA, IAB, Macquarie Inside Our top picks are companies building a competitive advantage in the wider audio entertainment space: TME, SPOT and SIRI. Underperform on VIV. Table of contents 3 Exec summary 5 New models in audio entertainment Redefining audio entertainment 16 Recorded music is to audio what films are to video entertainment. It’s premium Freemium convergence 20 content, but it only represents 36% of the total 2018E audio revenues in the US. Streaming revolution 29 OTT is the first technology that brings together all audio content (music, Content-distribution equilibrium disrupted 36 audiobooks and radio/podcasts) on a single distribution platform. And it reunites advertising revenues with consumers’ direct spend (downloads/ subscriptions). Vertical integration appeal/necessity 40 Further disruption comes from a new type of integration achieved by TME (social/ The buoyant Chinese market 42 entertainment ecosystem) and by Amazon (e-commerce/entertainment plus voice Smart speakers and voice platforms 46 platform). Our new global audio entertainment model 50 Streamcasts and audiobooks rise, music slows Regulation 53 We argue our holistic approach allows new investment opportunities: 1) Ad revenues shift from broadcast radio to on-demand streaming - We expect commercial radio advertising to decline as streaming platforms grow into podcasts, the equivalent of unscripted TV shows in parallel with video Analysts content. -
Global Consumer Survey List of Brands June 2018
Global Consumer Survey List of Brands June 2018 Brand Global Consumer Indicator Countries 11pingtai Purchase of online video games by brand / China stores (past 12 months) 1688.com Online purchase channels by store brand China (past 12 months) 1Hai Online car rental bookings by provider (past China 12 months) 1qianbao Usage of mobile payment methods by brand China (past 12 months) 1qianbao Usage of online payment methods by brand China (past 12 months) 2Checkout Usage of online payment methods by brand Austria, Canada, Germany, (past 12 months) Switzerland, United Kingdom, USA 7switch Purchase of eBooks by provider (past 12 France months) 99Bill Usage of mobile payment methods by brand China (past 12 months) 99Bill Usage of online payment methods by brand China (past 12 months) A&O Grocery shopping channels by store brand Italy A1 Smart Home Ownership of smart home devices by brand Austria Abanca Primary bank by provider Spain Abarth Primarily used car by brand all countries Ab-in-den-urlaub Online package holiday bookings by provider Austria, Germany, (past 12 months) Switzerland Academic Singles Usage of online dating by provider (past 12 Italy months) AccorHotels Online hotel bookings by provider (past 12 France months) Ace Rent-A-Car Online car rental bookings by provider (past United Kingdom, USA 12 months) Acura Primarily used car by brand all countries ADA Online car rental bookings by provider (past France 12 months) ADEG Grocery shopping channels by store brand Austria adidas Ownership of eHealth trackers / smart watches Germany by brand adidas Purchase of apparel by brand Austria, Canada, China, France, Germany, Italy, Statista Johannes-Brahms-Platz 1 20355 Hamburg Tel. -
The Music Industry in China: Analyzing Consumption, Marketing, and Historical Trends
The Music Industry in China: Analyzing Consumption, Marketing, and Historical Trends by Kyle M. Bagley for completion of Master of Arts in Global Entertainment & Music Business, Berklee College of Music, Valencia Campus, July 2015 Summary This paper analyzes the music industry of China in an effort to provide a greater understanding of the country and how music is consumed and marketed. It starts by looking at historical realities in the country, including the development of piracy and government censorship, and how Western countries have influenced their music. Users, content, and trends of social media networks are individually considered to uncover best practices and methods for success. Streaming services are also considered in order to measure current usage and provide an overview of the music technology market. Branding and sponsorships are briefly covered as an important method of raising money and awareness for artists and companies. The paper concludes with a discussion of areas for growth and untapped markets within China. Keywords: China, music industry, piracy, Hong Kong, Taiwan, streaming, social media, branding Introduction The music industry in Asia is often referred to as a congregation, one massive population with one defined culture. The region remains an enigma to marketers and foreign countries looking to sell their product, as little is understood about this group and their habits. Thus, music marketing is even more confusing to labels and bands that are trying to break 1 into the scene. While some Western artists are well accepted, others struggle to gain listeners or bring fans to their shows, let alone sell records and turn a profit.