hoi3 the great mod download IV - Endsieg: Ultimate Victory v.0.1 - Game mod - Download. The file Endsieg: Ultimate Victory v.0.1 is a modification for Hearts of Iron IV , a(n) strategy game. Download for free. file type Game mod. file size 824.8 MB. last update Monday, September 4, 2017. Report problems with download to [email protected] Endsieg is a mod for Hearts of Iron IV , created by Sebastialoz19. Description: Germany Wins ww2 and conquers almost the whole world like Man In the High Castle. Germany after successfully invading the USSR and annexing half of it it gets puppet by Germany so the Russian empire begins and that means now they can focus to take out the allies after the allies fail d day Germany Invades England and after there fall they focus on USA but how will they get over there it will to risky to do a naval invasion so they decide to Start a civil war in mexico with fascism (they stage a coup) and USA supported the democratic side but Germany send troops to the fascist side and after fascist victory Hitler makes hes nephew William Patrick Hitler the ruler of fascist mexico. Germany uses mexico to make a ground invasion to the USA and a success after the fall of Washington Mexico gets to keep the territory that USA took from mexico in the Mexican american war and after that USA was made a puppet by japan and Germany one half was Japanese puppet and the other half was a Germany puppet after that allies gave up to the axis and heres the plot: after the axis victory a difference divides the axis between Germany Japan and Italy Factions: Germany: Achse Italy: I veri assi Japan: Ajia no jiku and a war between the 3 factions will start countrys like Puppet England Mexico Puppet Russian and puppet german usa and puppet japanese usa Have a event to choose which faction will they choose. Extract into �My Documents\\Hearts of Iron IV\mods� and launch through game�s menu. Hearts of Iron IV - 1942 : The Turning Point v.1.4.2 - Game mod - Download. The file 1942 : The Turning Point v.1.4.2 is a modification for Hearts of Iron IV , a(n) strategy game. Download for free. file type Game mod. file size 82.9 MB. last update Thursday, June 14, 2018. Report problems with download to [email protected] 1942 : The Turning Point is a mod for Hearts of Iron IV , created by brennius27. Description: This mod add the possibility to start in 1942. The Soviets are weakened and the Germans are moving foward to Stalingrad. The author tried to make it as realistic as possible, the atlantic wall, the battle for El Alamein, the Leningrad siege. - Finland can negociate peace with the soviet, they can also surrender and become a puppet. - Vichy France can be annexed by Germany. - Savoy and Corsica can be annexed by Italy. Extract into �My Documents\Paradox Interactive\Hearts of Iron IV\mods� and activate through game�s menu. Hoi3 the great war mod download. This page lists all mods for HoI3 that can be downloaded with workable versions. Follow the HoI3Wiki:Mod style guide to create a page for a mod. Here is a list of mods from the Paradox forums. WW2 Mods. WW2 with changes to the main game. BlackICE HPP August Storm The Fox And The Lion Third Reich Events RPM 2: Tears of War. Official DLC. Dies Irae: Götterdämmerung Dies Irae: Stars and Stripes. Graphics & Map Mods. Specialized Mods. Alternate scenarios. Scenarios that are entirely different to the historical WWII. Random Scenario. Obsolete Mods. Mods that only work with the original HoI3 and are no longer developed. Deutsche Wehrmacht Immersion. This mod is a realism mod intended to be played only as Germany. This mod adds larger, more historically accurate divisions (up to nine regiments, brigades, and battalions), new interface graphics, over 158 new units, and 5 new decisions, and 83 new events. The new units are not only for Germany, the major powers are well represented and many units crossover for all countries. Contents. Mod Information. Paradox Forum location Paradox Sub-forum Dedicated mod website/forum Deutsche Wehrmacht Immersion Forum Current version 1.0 Last update July 2013 Compatibility TFH Mod team Olebuch AAR archives (link to any AARs featuring the mod—this helps convey mod popularity) Features. Late war Wehrmacht map symbols for all units. Revised .lua scripts for the major nations that ensures they build large, historically accurate divisions, in the right year. Panzer and Allied tank units are available as Abteilungen (battalions). Each major type of panzer and allied armor unit has its own unit file so that you may build different types of panzer units at the same time. You can now build a genuine Panzergrenadier Division. Thoroughly researched unit statistics: historical research and technical data were used to give the correct speeds, armor values, and penetration factors for all armor units. Armor unit techs and events: research your armor units using the vanilla tech tree. Different levels of research will allow technical breakthroughs and new components for your armored units. Armor units will get bonuses as their historical components get researched. Gone are the days when units will continue to upgrade passed their historical capability. For example, researching tank gun level two as Germany will fire an event for the 5.0 cm L60 tank gun. The event awards the tech for the 5.0 cm gun and the PzIII will then be upgraded with this weapon increasing its penetration by one. As this was the most powerful weapon mounted on the PzIII, researching better weapons will not upgrade the unit. If the player wishes for the unit to improve, he must either build the PzIVh brigade, or upgrade the PzIII unit to the PzIVh. Extensive unit localization file: gives the German nomenclature for all units. Divisions are named in the German manner as well. Allied majors with unique units have their units named appropriately in their own language. Unique historical units: three divisions have their own unique units: Leibstandarte-SS- AH (with event chain upgrading it from SS-Standarte to brigade size, to a motorized division, to a panzergranadier division, and finally a panzer division); Großdeutschland-Division (with event chain as it goes from Wach-Regiment 'Berlin', to a motorized regiment to a mot. division, and finally a panzergrenadier division with a Tiger Abteilung), 12. Infanterie-Division (follow this historic division as it fought on all fronts). Historically accurate 1936 OOBs for ground forces of the following nations. Germany (also included the Ersatzheer, Wehrkreise, and high command for the Kriegsmarine and Luftwaffe) The USA, I converted all square divisions to their task organization for triangular divisions because by the time war breaks out, this was how they fought. UK Poland Belguim The Netherlands France Italy, to include Blackshirt Legions (militia) Historically accurate 1943 OOBs for ground forces of the following nations in the scenario "The Tide has Turned".: Germany (also included the Ersatzheer, Wehrkreise, and high command for the Kriegsmarine and Luftwaffe) The Soviet Union USA UK Finland Axis minors fighting as expeditionary forces with the Werhrmacht have been updated to their historical TO&E. You can now fight out the desperate battles of the late war without having to build your army from 1936. Any fool can beat the AI with a custom army built from 1936, but can you win in 1943 with the odds firmly against you? Hearts of Iron III - World War 1 Mod v.0.95 - Game mod - Download. The file World War 1 Mod v.0.95 is a modification for Hearts of Iron III , a(n) strategy game. Download for free. file type Game mod. file size 406.7 MB. last update Monday, May 6, 2013. Report problems with download to [email protected] World War 1 Mod is a project for Hearts of Iron III created by Dutch32. Play as the Ottoman Empire, the Russian Empire, Great Britain and Germany through the events of the first World War. This mod is for a total World War One experience, working so far are the major events including the Balkans War and the death of Franz Ferdinand. Guide your nation through the events of WW1. See the series of events that lead the world straight into the bloodiest conflict of all time, from the waning power of the Ottoman Empire to the colonial conquest of Morocco by Spain and France.