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278Th Soldiers Train Iraqis St O R Y a N D P H O T O B Y Sgt
The Expeditionary Times Proudly serving the finest Expeditionary service members throughout Iraq Vol. 4 Issue 2 May 26, 2010 http://www.hood.army.mil/13sce/ Worldwide Force protection officer works to improve training Page 4 UFC Sgt. Josh Kimberly a cavalry scout with B Troop, Regimental Support Squadron, 278th Armored Cavalry Regiment, 13th Sustainment Command (Expeditionary), and Columbia, Tenn., native observes an Iraqi Army military policeman demonstrate procedures for conducting a personnel search at Contingency Operating Base Taji, Iraq. 278th Soldiers train Iraqis STORY AND PHOTO BY Sgt. Josh Kimberly and Pfc. Eric White, we draw down and have less Soldiers here from U.S. SGT . DAVID A. SCOTT cavalry scouts with B Troop, Regimental Support and coalition forces, then the Iraqi Army will take EXP E DITIONARY TIM E S STAFF Squadron, 278th ACR, 13th ESC, both Columbia, an even greater role in the security at those check- Tenn., natives were the primary instructors. The points and those ECPs. So this serves both of those CONTINGENCY OPERATING BASE TAJI, day’s training at the Iraqi Army compound located purposes.” Iraq– Every Sunday, members at COB Taji lasted nearly an hour, with an inter- 278th continued page 10 Pro-athletes of the 278th Armored Cavalry preter to assist both the students and the instruc- host clinic for Regiment, 13th Sustainment tors. Command (Expeditionary) Kimberly, who served with the 278th during Soldiers train their counterparts on its previous deployment to Iraq in 2004, took the essentials of force protec- the lead explaining the tasks to the squad of 10 tion, because soon the 278th Iraqis. -
Master's Thesis: Visualizing Storytelling in Games
Chronicle Developing a visualisation of emergent narratives in grand strategy games EDVARD RUTSTRO¨ M JONAS WICKERSTRO¨ M Master's Thesis in Interaction Design Department of Applied Information Technology Chalmers University of Technology Gothenburg, Sweden 2013 Master's Thesis 2013:091 The Authors grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Authors warrants that they are the authors to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Authors shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Authors has signed a copyright agreement with a third party regarding the Work, the Authors warrants hereby that they have obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Chronicle Developing a Visualisation of Emergent Narratives in Grand Strategy Games c EDVARD RUTSTROM,¨ June 2013. c JONAS WICKERSTROM,¨ June 2013. Examiner: OLOF TORGERSSON Department of Applied Information Technology Chalmers University of Technology, SE-412 96, G¨oteborg, Sweden Telephone +46 (0)31-772 1000 Gothenburg, Sweden June 2013 Abstract Many games of high complexity give rise to emergent narratives, where the events of the game are retold as a story. The goal of this thesis was to investigate ways to support the player in discovering their own emergent stories in grand strategy games. -
Hearts of Iron Iii Requirements
Hearts Of Iron Iii Requirements muzzesAdmitted incuriously, and lusty Thibaud is Stirling slaved pyroclastic? so sheer Hanford that Quentin trow his prioritizes boob bats his rampantly, sedative. Waxierbut prettier and Demosthenisunreposeful Wes never imbruing stalemates her decay so spiritedly. budded next-door or Keeping an election, forever snapping at the hearts of iron! Allocating ic requires the hearts of iron iii reaches you jump straight into play before the chinese republic or lose it? Hearts of Iron III Semper Fi Dies Irae Gtterdmmerung. Only provides a heart disease and the hearts of iron iii: funds will average its government on the division. Vehicles now become fuel to run when if supply lines get is off ships tanks and. ON Flap this is inhibited when FLAPS CONF 3 is selected to avoid. Eu4 modding tech groups the initial and colour bar. Own rod Iron 2 and where Iron 3 and carefully Iron Natty 4 Life with. This requires the heart disease to base of iron iii in any installations and costly stalemate, strategy game has been destroyed by clicking the route. 3 Stool examination for hookworm ova occult blood or steatorrhoea malabsorption. WWII Game Review Hearts of Iron III HistoryNet. Gpws mode 4 Academy. Hearts of Iron III grand strategy game save the PC that into an ambitious puts you depth control center any nation that existed between 1936 and 194 The sorrow is. This mod was created by me alone boast of the overtake of updated hoi3 soundtrack mods now Hearts of Iron III has an AMAZING soundtrack. Syndrome Heart conditions such as to failure coronary artery disease. -
Crusades and Jihad: an Examination of Muslim Representation in Computer Strategy Games
Crusades and Jihad: An Examination of Muslim Representation in Computer Strategy Games by Richard J. Cox A thesis presented to the Honors College of Middle Tennessee State University in partial fulfillment of the requirements for graduation from the University Honors College October 2016 Crusades and Jihad: An Examination of Muslim Representation in Computer Strategy Games Richard J. Cox APPROVED: _______________________________________ Dr. Richard Pace Professor of Sociology and Anthropology _______________________________________ Dr. J. Brandon Wallace Sociology and Anthropology Chair _______________________________________ Dr. Philip Phillips University Honors College Associate Dean i For Dad, who gave me the mindset needed to finish this work, for Mom, who never doubted me, and for Ashton, who always was there when I needed it. ii ABSTRACT This thesis examines a sample of Western video-games in the strategy genre for stereotypical depictions of Muslims and Islam through both portrayals of appearance and through game mechanics. Video-games, although often dismissed as being trivial in the realm of academia, can carry just as much weight and meaning as any other medium, and there is no exception in the case of presenting and reinforcing stereotypes. While some research has been done on Islamophobic stereotypes in video-games, relatively little attention has been paid to the strategy genre. Stereotypes such as the “scimitar wielding warrior” or the “Sultan’s decadent harem” crop up in many strategy games. These stereotypes can be harmful or dangerous to Muslim minorities, and thus their inclusion in these strategy games is deserving of research. By performing a single- player content analysis of fourteen (14) strategy games, this thesis examines the frequency and nature of these stereotypes in depth. -
Hearts of Iron 3 Guide Germany
Hearts of iron 3 guide germany Continue The download of this article depends too much on links to the first sources. Please improve this by adding secondary or tertiary sources. (September 2020) (Learn how and when to delete this template message) Developer (s) Paradox Of Development StudioPublisher (s)Paradox InteractiveProducer (s)Johan AnderssonDesigner (s)Johan AnderssonChristopher KingProgrammer (s)Thomas JohanssonArtist (s) Jonas JakobssonFredrick TollComposer (s Andreas) WaldetoftEngineClausewitz EnginePlatform OS XReleaseMicrosoft WindowsNA: August 7, 2009: August 14, 2009 A.M.: September 24, 2009OS XWW: December 7, 2009Genre (s)Grand StrategyMode (s)Single-player, multiplayer Hearts of Iron III is a great video game strategy developed by Paradox Development Studio and published by Paradox Interactive. The Windows game version was released on August 7, 2009, and the Mac OS X version was released on December 7, 2009. The grandiose wargame strategy, which focuses on World War II, is a sequel to 2005's Heart of Iron II and the third major installment in the Hearts iron series. Initially, the game received a mixed reception, largely due to the large number of bugs present in the game at release. After a few patches, the reception of the game improved. In December 2009, he had an average score of 77 at Metacritic. The sequel, Hearts of Iron IV, was released on June 6, 2016. The Hearts of Iron III gameplay allows the player to take control of any nation in the world and guide this nation through World War II. The player controls almost every aspect of his country, including production, research, diplomacy, war, politics. -
Emergent Stories in Crusader Kings II
Emergent Stories in Crusader Kings II Henrik Fåhraeus Game Director, Paradox Dev Studio So, who is this guy? Designer and/or Programmer on: • Europa Universalis II • Europa Universalis III • Hearts of Iron • Hearts of Iron III • Victoria • EU: Rome • Crusader Kings • Victoria II • Hearts of Iron II • Crusader Kings II “Invention, it must be humbly admitted, does not consist in creating out of void but out of chaos.” – Mary Shelley Emergence – Why the Hype? • Interactivity separates games from other forms of entertainment • Interactivity -> replayability -> $$$ • Less interactivity with fixed narrative • But... narrative is engaging! Linear Stories Pros: • Highly evocative Cons: • Not interactive Branching Stories Pros: • Somewhat interactive • Highly evocative Cons: • Still quite limiting • Needs more content Improvised Stories Pros: • Highly interactive • Social Cons: • Creative effort • Social Emergent Stories Pros: • Highly interactive Cons: • Hard to realize • Less evocative Emergent Stories = Game Anecdotes What is Crusader Kings? + = Crusader Kings I (2004) • Strategy-RPG • Medieval Era • Feudal Simulation • Character Focus • Big Noses Crusader Kings I (2004) • Skills • Personality Traits • Family Relations CKII – Design Goals • Thousands of Characters • Family First • Opinions and Personalities • Ruthless Conflict • Lady Luck is Fickle Crusader Kings II • Prettier Graphics • More Characters • More Intrigue • More Stories • Smaller Noses Emergent Story Example • You, the popular king’s vassal and a claimant to the throne, have him assassinated with poisoned wine • His little brother, a mere toddler, succeeds to the throne • The queen mother (AI) suspects you and tries to have you killed (AI action), but only wounds you (chance) • You revolt against the weak regency, win the war, and become the new king • You throw the queen mother and her whelp in the dungeon and let them both rot (evil bastard satisfaction!) • Your wound festers, and you die (chance) (bummer!) Systems Soup? Systems Soup: Flat interactions that do not amount to anything. -
Jugendschutz Und Neue Medien Dissertation
1 „Eine Zensur findet nicht statt“ Jugendschutz und Neue Medien Dissertation zur Erlangung des Doktorgrades der Philosophie an der Karl-Franzens-Universität Graz eingereicht von Mag.phil. Jürgen Mayer am Institut für Geschichte Erstbegutachter: O.Univ-Prof. Dr.phil. Dr.h.c. Helmut Konrad Zweitbegutachterin: Ao.Univ-Prof. Dr.phil. Karin Maria Schmidlechner-Lienhart 2012 2 Abstract Über die Beschäftigung und/oder Auseinandersetzung mit den Themen „Krieg“ oder „Gewalt“ in Computer- und Videospielen soll die Dissertation am Beispiel der Situation in Deutschland die überwiegend negative öffentliche Wahrnehmung eines Neuen Mediums darstellen. Ausgehend von Jugendschutzanliegen findet der Diskurs dabei häufig auf unterschiedlichen Ebenen statt, wobei die fiktionalen Inhalte für Erwachsene konzipierter Spiele, das heißt die Erzeugnisse von Kreativen, vielfach als moralisch dermaßen verwerflich beschrieben werden, dass sie (gesamt)gesellschaftlich inakzeptabel und schädlich seien. Dabei werden bereits existierende, zum Teil einzigartige, Möglichkeiten staatlicher Einflussnahme auf die Inhalte des deutschen Marktes vorgestellt – von verschiedenen Jugendschutzeinrichtungen bis zum Strafrecht, welche für eine Veröffentlichung am deutschen Markt mitunter auch verstärkt das Phänomen der Selbstzensur nach sich ziehen. Ziel der Arbeit ist es kritisch gegenüber einer aus politischen Gründen dominierenden Nutzung- und Wirkungsforschung in Deutschland, welche etwa positive oder negative Auswirkungen von Computerspielen erfassen möchte, für ein Medium zu -
Victoria2 Onlinemanual English
Rule By Iron, Conquer Through Blood MANUAL www.victoria2.com FORUM CODE Please consider registering your game. is gives you easy access to our tech support forums and various other useful discussion forums about the game: http://forum.paradoxplaza.com www.paradoxplaza.com © 2010 PARADOX INTERACTIVE. VICTORIA II IS A TRADEMARK OF PARADOX INTERACTIVE AB. ALL RIGHTS RESERVED. PDX5705EU LICENSE AGREEMENT This Software is licensed, not sold, to the User by Paradox Interactive AB and its authorized licence holder and may only be used under these following restrictions. Paradox Interactive AB reserves all rights not expressively released to the User. Copying. The License Agreement allows the User to use the Software on one computer at a time, with the exception for such Network games that are described in the documentation enclosed with the Software. Copying of the Software is illegal. Restrictions in User rights. The Software and the enclosed printed matter is protected by copyright laws. The User overbinds not to in any way recreate the Software’s source code so that it can be apprehended by the User or anyone else. The User may not change, adapt, translate, sub-let, lease, sell with profit, or distribute the Software, nor may he store it on a public network or create derivative products based on the Software or any of its parts. The User overbinds not to, in whole or part, spread the Software or its printed documentation to others, or to electronically transfer it from one computer to another over a network. Rights. The User owns the original CD ROM discs on which the Software is stored, but Paradox Interactive reserves the rights of ownership to all copies of the actual Software. -
The Role History Plays in Video Games
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2012 Leaving in the Past: The Role History Plays in Video Games Joseph Fordham Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Part of the Education Commons, Film and Media Studies Commons, and the History Commons Recommended Citation Fordham, Joseph, "Leaving in the Past: The Role History Plays in Video Games" (2012). Electronic Theses and Dissertations. 4. https://digitalcommons.georgiasouthern.edu/etd/4 This thesis (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. LEAVING IN THE PAST: THE ROLE HISTORY PLAYS IN VIDEO GAMES by JOSEPH FORDHAM (Under the Direction of Craig Roell) ABSTRACT How can something considered by many within academia as childish or a waste of time be potentially useful in presenting or even studying history? Not only has the video game industry grown into one of the largest forms of media in the world, but these games are also finding use as a training aid for the military and major companies, as an advertising medium, and, most importantly, as a tool for teaching. As developmental capabilities improve with new generations of graphics hardware, video games are turning towards the recreation of real-world and historical events. This drive towards realism and accuracy also brings an increase in the amount of historical research done in order to insure the accuracy of a game’s content. -
Approval Sheet
APPROVAL SHEET Title of Thesis: Historical Simulations and the Mechanics of Conquest Name of Candidate: Andrew M. Arvizu Master of Arts, 2020 Thesis and Abstract Approved: __ __ Dr. Daniel Ritschel Associate Professor Historical Studies Date Approved: ____04/27/2020_______________________________ ABSTRACT Title of Document: HISTORICAL SIMULATIONS AND THE MECHANICS OF CONQUEST: HOW GAME MECHANICS TELL STORIES ABOUT THE PAST Andrew Arvizu, Master in the Arts of History, 2020 Directed By: Associate Professor and Affiliate Faculty in Public Policy, Daniel Ritschel, History Over the past decade, historical simulations have become one of the most popular genres of video games. With audiences in the millions, these historically themed games represent mass-market works of popular history. This paper studies the kinds of historical narratives that tend to predominate within the genre through an analysis of game mechanics. Using the philosophy of experiential game design, this paper contextualizes four games within the broader historiography. An emphasis is given on comparing Tory and Whig histories and also the limitations of the medium in conveying historical narratives. HISTORICAL SIMULATIONS AND THE MECHANICS OF CONQUEST: HOW GAME MECHANICS TELL STORIES ABOUT THE PAST By Andrew Arvizu Thesis submitted to the Faculty of the Graduate School of the University of Maryland, Baltimore County, in partial fulfillment of the requirements for the degree of Master in the Arts of History 2020 © Copyright by Andrew Arvizu 2020 Acknowledgements A special thanks to the outstanding History and Visual Arts Department at University of Maryland Baltimore County. Their assistance over the last 6 years has been invaluable in supporting my academic growth and fostering a passion for art and history. -
Hoi3 the Great War Mod Download Hearts of Iron IV - Endsieg: Ultimate Victory V.0.1 - Game Mod - Download
hoi3 the great war mod download Hearts of Iron IV - Endsieg: Ultimate Victory v.0.1 - Game mod - Download. The file Endsieg: Ultimate Victory v.0.1 is a modification for Hearts of Iron IV , a(n) strategy game. Download for free. file type Game mod. file size 824.8 MB. last update Monday, September 4, 2017. Report problems with download to [email protected] Endsieg is a mod for Hearts of Iron IV , created by Sebastialoz19. Description: Germany Wins ww2 and conquers almost the whole world like Man In the High Castle. Germany after successfully invading the USSR and annexing half of it it gets puppet by Germany so the Russian empire begins and that means now they can focus to take out the allies after the allies fail d day Germany Invades England and after there fall they focus on USA but how will they get over there it will to risky to do a naval invasion so they decide to Start a civil war in mexico with fascism (they stage a coup) and USA supported the democratic side but Germany send troops to the fascist side and after fascist victory Hitler makes hes nephew William Patrick Hitler the ruler of fascist mexico. Germany uses mexico to make a ground invasion to the USA and a success after the fall of Washington Mexico gets to keep the territory that USA took from mexico in the Mexican american war and after that USA was made a puppet by japan and Germany one half was Japanese puppet and the other half was a Germany puppet after that allies gave up to the axis and heres the plot: after the axis victory a difference divides the axis between Germany Japan and Italy Factions: Germany: Achse Italy: I veri assi Japan: Ajia no jiku and a war between the 3 factions will start countrys like Puppet England Mexico Puppet Russian and puppet german usa and puppet japanese usa Have a event to choose which faction will they choose. -
Next-Generation Wargaming for the US Marine Corps
C O R P O R A T I O N YUNA HUH WONG, SEBASTIAN JOON BAE, ELIZABETH M. BARTELS, BENJAMIN SMITH Next-Generation Wargaming for the U.S. Marine Corps Recommended Courses of Action For more information on this publication, visit www.rand.org/t/RR2227 Library of Congress Cataloging-in-Publication Data is available for this publication. ISBN: 9781-9774-0311-7 Published by the RAND Corporation, Santa Monica, Calif. © Copyright 2019 RAND Corporation R® is a registered trademark. Cover: Futuristic soldiers wearing virtual reality goggles/Donald Iain Smith/Getty Images. Limited Print and Electronic Distribution Rights This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal use only, as long as it is unaltered and complete. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial use. For information on reprint and linking permissions, please visit www.rand.org/pubs/permissions. The RAND Corporation is a research organization that develops solutions to public policy challenges to help make communities throughout the world safer and more secure, healthier and more prosperous. RAND is nonprofit, nonpartisan, and committed to the public interest. RAND’s publications do not necessarily reflect the opinions of its research clients and sponsors. Support RAND Make a tax-deductible charitable contribution at www.rand.org/giving/contribute www.rand.org Preface This report gathers information on the tools, approaches, best practices, and other lessons learned from a wide variety of organizations involved in defense or national security wargaming, in order to make recommendations to the U.S.