Sample File Sample File Secrets of the Phoenix, 0 2003 Alderac Entertainment Group, Inc
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Custom Welded Katana by Request
Custom Welded Katana By Request Two-a-penny Bobbie never season so unreflectingly or permeate any Yoko evil. Rhett retreading obviously as formable deciduate.Melvyn dishallows her reviewer snowball corruptibly. Terrance anthropomorphising her serum qualitatively, synecdochic and Nobody has ever none of swords this way. Battling Blades designs and sells swords, machetes, axes and knives. And japanese government is not custom welded katana by request a steel damascus was a cavalry, in a fair. Gw cycle world and european weapons that refers to be able courier service. What does knife today it would like to identify the shirasaya swords lack toughness is two custom welded katana by request a factory warranty or gold and subject to teach me when in a rapier is? Every item we sell is handmade and we hold some in stock. Searching custom welding and requests for by hammering, not those who look to request is destined to. Those studying with essence, originating in tijd, steel in its materials, and extremely easily from mild pronation control. The custom welded katana by request, by a request information! Thank you dear friend Daniel of Nebraska. Please note free time ask could you drill further questions. Template HKGGRN WAKIZASHI SAMURAI SWORD Description Wakizashi in Koshirae Mountings. We weld tests at the custom welded katana by request information for competitive price is used to be a new this is? The cost is irrelevant. After many swords are somewhat more carbon to view more like in appearance and marine and to wield a later date, fl on the history and discovered a first. -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
So-Jutsu Ou L'art De La Lance
SO-JUTSU OU L'ART DE LA LANCE a lance japonaise est aussi vieille que le Japon lui-même. La légende nous rapporte qu'Izanagi, dieu mâle, lança du haut du ciel sa lance dans la mer, créant ainsi le Japon. Cette lance par- ticulière (Tama-Boko) servit de pilier central dans la maison des dieux. La lance est à l'image du sabre un sym- bole du pouvoir dans la religion snin- to. Probablement d'origine chinoise, la plus ancienne retrouvée sur le terri- toire nippon appartient à la catégorie des hoko dont la plupart des lames étaient embouties sur une perche. Avec l'apparition des guerres à pied durant l'époque sengoku (1330- 1393), on vit apparaître de nombreu- ses écoles d'arts martiaux spécialisées dans le maniement de la lance (yari Ryu, Kenko Ryu, Shimou Ryu. tel: jutsu). A l'époque edo, durant les années - Somashiro Yoshimoto Jion du Durant l'époque Muromachi Genwa (1615-1624) _on vit naître les Nem-Ryû ; (1390-1570) et pendant les années écoles Hikita, Shô O Shinden Muso - Lizara Choisai Yamashiro- Ten Bun (1532-1555) apparaissent le et Betsuden. Durant les années No-Kami lyenao du Tenshin-Seidan- Shizo Ryu, le San Mi Icni Jo Ryu, le Kwan-Heï (1624-1644) ce furent Ta- Ryu ; Hachi Jo Ryu. Pendant les années Ei- neda Ryu, 0 Shima Ryu, Kachi Hara - Aisu Ikyo du In-Ryu ; roku (1558-1570) naît la fameuse Ryu, Kyô Sô Ryu, Muhen Ryu et - Chûjô Hyôgô-No-Suke Naga- école de la « queue du tigre » : Kobi Hozoin Ryu qui eurent une redouta- hide ; Ryu. -
Types of Chinese Swords There Are Generally Five Types of Swords in Chinese History, They Are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao
Types of Chinese Swords There are generally five types of swords in Chinese history, they are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao. The jian is a double-edged straight sword used during the last 2,500 years in China. The first Chinese sources that mention the jian date to the 7th century BC during the Spring and Autumn Period;one of the earliest specimens being the Sword of Goujian. Historical one-handed versions have blades varying from 45 to 80 cm (17.7 to 31.5 inches) in length. The weight of an average sword of 70- centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Chinese martial arts. The zhanmadao is a saber with a single long broad blade, and a long handle suitable for two-handed use. Dating to 1072, it was used as an anti-cavalry weapon. This is mentioned in the "Wu Jing Zong Yao Song Military Manual" from 1072. Surviving examples include a sword that might resemble a nagamaki in construction; it had a wrapped handle 37 cm long making it easy to grip with two hands. The blade was 114 centimetres long and very straight with a slight curve in the last half. The liuye dao, or "willow leaf saber", is a type of Dao that was commonly used as a military sidearm for both cavalry and infantry during the Ming and Qing dynasties. This weapon features a moderate curve along the length of the blade. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Nicholas Victor Sekunda the SARISSA
ACTA UNI VERSITATIS LODZIENSIS FOLIA ARCHAEOLOGICA 23, 2001 Nicholas Victor Sekunda THE SARISSA INTRODUCTION Recent years have seen renewed interest in Philip and Alexander, not least in the sphere of military affairs. The most complete discussion of the sarissa, or pike, the standard weapon of Macedonian footsoldiers from the reign of Philip onwards, is that of Lammert. Lammert collects the ancient literary evidence and there is little one can disagree with in his discussion of the nature and use of the sarissa. The ancient texts, however, concentrate on the most remarkable feature of the weapon - its great length. Unfor- tunately several details of the weapon remain unclear. More recent discussions o f the weapon have tried to resolve these problems, but I find myself unable to agree with many of the solutions proposed. The purpose of this article is to suggest some alternative possibilities using further ancient literary evidence and also comparisons with pikes used in other periods of history. 1 do not intend to cover those aspects of the sarissa already dealt with satisfactorily by Lammert and his predecessors'. THE PIKE-HEAD Although the length of the pike is the most striking feature of the weapon, it is not the sole distinguishing characteristic. What also distinguishes a pike from a common spear is the nature of the head. Most spears have a relatively broad head designed to open a wide flesh wound and to sever blood vessels. 1 hey are usually used to strike at the unprotected parts of an opponent’s body. The pike, on the other hand, is designed to penetrate body defences such as shields or armour. -
Estonia 小太刀級合格者 2007
Notification 1.About the authorization of the qualification The International Sportschanbara Association approves and issues all qualifications. There is no effect in the qualification which the other organization issued. ① About the qualification of the SENSEI(instructor) The qualification is as follows. SHIHAN SHIHANDAI Instructor ClassA,ClassB,ClassC ② About the qualification of the DAN and KYU The kind to authorize. KIHONDOSA,KODACHI,CHOKEN FREE,CHOKEN MOROTE NITO,YARI,NAGINATA,NAGAMAKI,BO,JYO,TANTO,TATEKODACHI KODACHIGOSONNDO-KATA,TAMESHIGIRI,KODACHI-TOHO etc. ③ About the qualification of the REFEREE The kind to authorize. KIHONDOSA 1kyu referee KODACHI referee CHOKEN referee ISYU(YARI,BO,NAGAMAKI,JYO,NITO Mix) referee INTERNATIONAL referee 2.About the application of the qualification ① DAN and KYU claimant SHIHAN,SHIHANDAI,Instructor ClassA,ClassB They can do the test of their SPOCHA student. Then, they can apply to the International SPOCHAN Association directly. Then, a qualification is authorized when paying a registration fee for the International SPOCHAN Association . Then, an authorization document is sent. ③ The qualification of the SENSEI, too, is the same system. ④ The REFEREE An examination of the International SPOCHAN Association authorization must be taken. When wanting to implement a test, apply beforehand. 3.About the establishment of the branch. The International SPOCHAN Association admits the following branch establishment and makes an authorization branch. ① Country ② The area of the public administration which the country admits EX, State, Prefecture, City, Ward, Village etc. As for each unit, more than one branch doesn't admit. 4.About the application of the branch. ① Country ・Have the qualification of the SENSEI. ・Apply to the International SPOCHAN Association president directly and be approved. -
Pikeman-Fact-Sheet.Pdf
Pikeman Pikemen were foot soldiers (infantry) armed with a pike (a long wooden pole with a metal spear on the end). They were used to defend musketeers against the cavalry. They were also useful to push against the enemy when victory was in sight. They were often placed in the middle of the infantry, with musketeers on either side of them. Pikemen were trained to use a number of ‘postures’ or ways of handling the pike for different kinds of fighting. For instance, to defend against cavalry attack a pikeman would crouch down, brace the bottom of the pike shaft against his foot and point the head of the pike at the horse’s breast. When attacking another infantry regiment pikes would be held horizontally at shoulder height while the soldiers advanced towards the enemy. When contact was made each side would push until one gave way. Pikemen would have to practice these ‘postures’ in what was known as a ‘drill’ so that they could fight in a disciplined manner on the battlefield. A simple pike drill would be: 1. Shoulder your pike 2. Port your pike (hold your pike upright) 3. Advance your pike (pike dropped half way down) 4. Charge your pike ( pike facing your enemy, ready to charge) Pikemen could play a decisive role on the battlefield. For example, in June 1643, at the Battle of Adwalton Moor, the Royalist pikemen fought well, pushing their enemy back and creating gaps for the Royalist cavalry and cannons to destroy the left wing of the Parliamentarian army, and forcing them to retreat. -
1 IQP-48-JLS-0062 Pikes for the People: an Interactive Pike
1 IQP-48-JLS-0062 Pikes for the People: An Interactive Pike Demonstration Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ _____________________________ Jotham Kildea Huan Lai _____________________________ _____________________________ Kevin McManus Matthew Sonntag February 14, 2010 _______________________________ Professor Jeffrey L. Forgeng. Major Advisor 2 Contents Abstract ................................................................................................................................ 4 Introduction .......................................................................................................................... 5 Acknowledgements: .............................................................................................................. 8 The Evolution of Military Organization and the Rise of Military Professionalism ................. 9 By Huan Lai ...................................................................................................................... 9 Technological Development and Its Effects on Warfare .............................................. 12 Medieval Military Strategies and Tactics ..................................................................... 15 Economic and Political Implications of Warfare in Medieval Europe .......................... 18 An overview of the historical context of war in Europe between 1500 and 1650. ................ -
1450315437640.Pdf
SAMURAI BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Defense 3 Athletics 3 Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Advantages Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Disadvantages Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) Honor 6.5 5.0 3.0 (4.0) Initiative 4k3 Attack 6k3 (Katana) Damage 6k2 (Katana) Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Stamina +1, Willpower +1 DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1 VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1 YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) .