Silicon Graphics® O2® Visual Workstation

Total Page:16

File Type:pdf, Size:1020Kb

Silicon Graphics® O2® Visual Workstation Datasheet Silicon Graphics® O2® Visual Workstation The Silicon Graphics O2 visual workstation Features Benefits uniquely integrates high-quality graphics MIPS R12000™ 300 MHz processor, Provides users the power of RISC performance and powerful image processing 1MB L2 cache processing with price/performance with built-in video in an affordable entry-level QED RM5200™ 300 MHz processor, choices to suit their needs UNIX® system. 1MB L2 cache Standard 32-bit double-buffered Gives users industry-leading 3D graphics, native OpenGL® graphics performance and quality; accelerated subsystem with hardware support texture mapping, Z buffering, anti- for advanced features and image aliased points and lines, stencil, fog, processing extensions and color space conversions Unified Memory Architecture High-speed processing, even with very large data sets; simultaneous data flows from the system resources (CPU, graphics, video, imaging, com- pression, and I/O) have equal access to the 2.1GB-per-second unified main memory subsystem Supports up to 1GB SDRAM Interactivity with very large data sets, support for over 900MB resident texture memory from available system memory Dual Ultra Fast/Wide SCSI implemen- Provides outstanding expandability tation, 64-bit PCI expansion bus, and and flexibility other I/O options Built-in digital media capabilities Users in any market can creatively combine video, audio, 3D graphics, and images Binary compatibility with SGI A low-cost development or client seat IRIX® products for other SGI products, including the Silicon Graphics® Octane2™ visual work- station and the Silicon Graphics® Onyx2® graphics supercomputer Advanced digital video options Provide a range of professional-quality digital video capabilities Supports the Silicon Graphics® 1600SW Provides high resolution (1600x1024 @ flat panel display option 60 Hz) for fully digital display of up to two full pages of information; facilitates professional-quality image editing O2 Dual Display Option Offers cost-effective dual-monitor capabilities Rack-mountable configurations Power and throughput for rendering, Web serving, and imaging for customers who require high-density installations Advanced Capabilities Made Affordable Ultra Fast/Wide SCSI implementation, a 64-bit Based on an innovative Unified Memory PCI expansion bus, and several other standard Architecture (UMA), O2 enables stunning I/O options. 3D graphics, powerful image processing, and real-time video processing far beyond Leading Processing Power that of any other machine available in its The O2 visual workstation is powered by either class. These features make O2 the ideal a MIPS R12000 or a QED RM5200 processor. The platform for scientific visualization, 2D MIPS processor is the advanced processor used and 3D animation, broadcasting, simulation, in other SGI IRIX OS-based workstations and defense, and medical imaging. servers, delivering the highest level of perfor- mance available on the O2 platform. The RM5200 Integrated, Industry-Leading Feature Set processor offers users a price/performance Designed for Customer Value option for less compute-intensive applications. The Silicon Graphics O2 visual workstation With every configuration, the unique O2 UMA is designed for creative and technical profes- means that O2 users can enjoy a graphics perfor- sionals who need maximum flexibility and mance boost with a productivity. O2 is the only UNIX workstation simple processor upgrade. to integrate video, audio, and real-time compression technologies as fundamental A Flexible, Modular Design components of its architecture. The O2 system has a five-piece modular design to simplify upgrades and maintenance. Disk High-Performance Unified drives, the system module, and PCI cards can Memory Architecture be easily accessed from the rear of the system. All O2 data resides in main memory, where This simplicity is also reflected in the O2 system every computing engine has direct, fast administration tools, which guide users through access to it. There are no dedicated pools of simple maintenance and configuration functions. proprietary memory; system memory, frame Further servicing is available through a series of buffer, Z buffer, texture memory, rendering warranty options and online support systems. memory, image memory, and video memory are all the same. This means that graphics All the Graphics and Image Processing You Need, and imaging data can be more flexibly Right Out of the Box manipulated and shared and application per- Built upon a native OpenGL graphics subsystem formance can be optimized. Unlike traditional and Unified Memory Architecture, the O2 (e.g., PCI or AGP) workstation architectures system provides standard 32-bit double-buffered that require data to be transferred across graphics with advanced features accelerated in narrow buses and between separate boards, hardware. Accelerated features include texture the O2 design accommodates simultaneous mapping, Z buffer, and anti-aliased points and flows of data in and out of the system for lines as well as stencil, fog, and color space high-speed processing. Higher-quality prod- conversion. These image-processing extensions ucts can be generated on the O2 system by allow users to manipulate large, high-resolution creatively combining graphics, images, and image data sets in real time—making it as easy video data. to manipulate a 200MB image as a 2MB image. High-Bandwidth I/O The Unified Memory Architecture enables access The O2 I/O engine maximizes performance to nearly unlimited texture capacity. Unlike tradi- by removing the bandwidth bottlenecks tional graphics boards that set a limit on texture that would otherwise starve even the fastest memory, the flexible UMA allows users to scale system components. O2 systems deliver the amount of memory that can be allocated peak performance on 10Base-T/100Base-TX for textures. Ethernet networks. O2 also features a dual Visual Simulation Scientific Imaging Entertainment Defense The O2 Unified Memory With high-performance texturing, In the entertainment industry, The ability of O2 to handle Architecture enables access volume visualization capabilities, creative professionals can take large, complex data sets allows to nearly unlimited texture and high bandwidth for large advantage of the O2 worksta- users to easily manipulate capacity. This feature, combined data set manipulation, O2 is the tion’s support for compressed or images in real time while main- with its affordability, makes platform of choice for scientific uncompressed video, excellent taining high-quality resolutions. O2 the ideal modeling station imaging professionals. compositing performance, and Its form factor and modular for real-time visual simulation the ability to create high-quality design make O2 easy to deploy applications. fully textured 3D models. in the field. Ruggedized O2 systems are available through third-party vendors. A Native Digital Media Workstation Cross-Format Video Output The O2 visual workstation is truly a native In addition to real-time capabilities, O2 systems digital media machine—it integrates video, implement a wide range of video compression audio, and real-time compression technologies algorithms through software, including indus- as fundamental components of its architecture. try standards such as QuickTime™, AVI, and The flexible O2 architecture allows digital Cinepak. These built-in capabilities allow users media to be brought directly into memory as to create and edit video on the O2 system and a standard data type. Once there, the graphics, then distribute video via the Web to any com- image-processing, and compute engines can puter for playback. access and manipulate the data in real time. Capturing the Screen Display as Video Flexible Video Processing The O2 system turns your application into a With every engine able to access all data re- video source by allowing any portion of the siding in main memory, the O2 system delivers screen to be recorded directly to disk in real video manipulation capabilities never before time. You can also directly output the screen available in this class. Applications can decode recording to an external video device via the a compressed video source and use it as a optional composite video, S-Video, or serial texture map or utilize the image-processing digital interfaces. With the O2 Digital Video hardware to blur or distort a live video stream Option, the workstation supports one input in real time. Users view video in its native and two output streams of uncompressed 8- format due to the O2 visual workstation’s or 10-bit CCIR 601/SMPTE 259M serial digital ability to display nonsquare video pixels. video. Silicon Graphics DVLink provides a complete IEEE-1394 digital video solution. Professional Video Capabilities and Tools O2 delivers real-time JPEG compression and Industry-Leading Solutions decompression hardware in every system. The complete, easy-to-use O2 desktop environ- Supporting compression ratios of up to 4:1, the ment helps users accelerate workflow and O2 system delivers a level of quality that meets enhance productivity. SGI’s expertise in graph- the needs of the video post-production market. ics and system architectures—combined with Each O2 system provides the option for two a flexible, high-performance operating system, channels of simultaneous input and one chan- high-bandwidth I/O, and support for the most nel of output for serial digital or analog video. strategic and demanding applications—makes The bundled digital media tools give any user the
Recommended publications
  • Preparing for an Installation of a 33 to 256 Processor System HR-04122-0B Origin ™ Systems Last Modified: August 1999
    Preparing for an Installation of a 33 to 256 Processor System HR-04122-0B Origin ™ Systems Last Modified: August 1999 Record of Revision . 4 Overview . 5 System Components and Configurations . 6 Equipment Separation Limits . 8 Site Requirements . 10 Planning Your Access Route . 10 Environmental Requirements . 14 Facility Power Requirements . 15 Remote Support . 20 Network Connections . 20 Raised-floor Installations . 21 Securing the Cabinets . 25 Physical Specifications . 28 Origin 2000 Systems . 34 Onyx2 InfiniteReality2 Systems . 38 Onyx2 InfiniteReality2 Rack System . 38 Onyx2 InfiniteReality Multirack Systems . 38 Onyx2 InfiniteReality2 Multirack System Layout Options . 41 SCSI RAID Rack . 42 Origin Fibre Channel Rack . 43 O2 Workstation . 44 Site Planning Checklist . 46 Summary . 48 HR-04122-0B SGI Proprietary 1 Preparing for an Installation Figures Figure 1. Origin 2000 128- and 256-Processor Multirack Systems: Standard and Optional Floor Layouts Placed on 24 in. x 24 in. Floor Panels . 7 Figure 2. Distance between Racks (Standard Layout) . 8 Figure 3. Separation Limits . 9 Figure 4. Origin 2000 Rack, Onyx2 InfiniteReality2 Rack, and MetaRouter Shipping Configuration . 11 Figure 5. SCSI RAID Rack Shipping Configuration . 12 Figure 6. Origin Fibre Channel Rack Shipping Configuration . 13 Figure 7. Origin 2000 Rack and Onyx2 InfiniteReality2 Rack Floor Cutout 22 Figure 8. MetaRouter Floor Cutout . 23 Figure 9. SCSI RAID Rack Floor Cutout . 24 Figure 10. Origin Fibre Channel Rack Floor Cutout . 24 Figure 11. Securing the Origin 2000 Rack and Onyx2 Rack . 25 Figure 12. Securing the MetaRouter . 26 Figure 13. Securing the Origin Fibre Channel Rack . 27 Figure 14. Origin 2000 Rack . 35 Figure 15. MetaRouter . 36 Figure 16.
    [Show full text]
  • 10º Encontro Português De Computação Gráfica
    Actas do 10º Encontro Português de Computação Gráfica 1 – 3 de Outubro 2001 Lisboa – Portugal Patrocinadores de Honra Patrocinadores Organização 10º Encontro Português de Computação Gráfica 1-3 de Outubro 2001 PREFÁCIO A investigação, o desenvolvimento e o ensino na área da Computação Gráfica constituem, em Portugal, uma realidade positiva e de largas tradições. O Encontro Português de Computação Gráfica (EPCG), realizado no âmbito das actividades do Grupo Português de Computação Gráfica (GPCG), tem permitido reunir regularmente, desde o 1º EPCG realizado também em Lisboa, mas no já longínquo mês de Julho de 1988, todos os que trabalham nesta área abrangente e com inúmeras aplicações. Pela primeira vez no historial destes Encontros, o 10º EPCG foi organizado em ligação estreita com as comunidades do Processamento de Imagem e da Visão por Computador, através da Associação Portuguesa de Reconhecimento de Padrões (APRP), salientando-se, assim, a acrescida colaboração, e a convergência, entre essas duas áreas e a Computação Gráfica. Tal como nos Encontros anteriores, o programa está estruturado ao longo de três dias, sendo desta vez o primeiro dia dedicado a seminários por conferencistas convidados e os dois últimos à apresentação de comunicações e de "posters", decorrendo em simultâneo o Concurso para Jovens Investigadores, uma Exibição Comercial e, pela primeira vez, um Atelier Digital. Como novidade essencialmente dedicada aos jovens, realiza-se ainda em paralelo com o Encontro um torneio de jogos de computador. Em resposta ao apelo às comunicações para este 10º EPCG foram submetidos 38 trabalhos, na sua maioria de grande qualidade, tendo sido seleccionadas pela Comissão de Programa, após um cuidadoso processo de avaliação, apenas 19 comunicações; aos autores de 14 dos restantes trabalhos, considerados suficientemente promissores, foi sugerida a sua reformulação e uma nova submissão como "posters".
    [Show full text]
  • CXFSTM Administration Guide for SGI® Infinitestorage
    CXFSTM Administration Guide for SGI® InfiniteStorage 007–4016–025 CONTRIBUTORS Written by Lori Johnson Illustrated by Chrystie Danzer Engineering contributions to the book by Vladmir Apostolov, Rich Altmaier, Neil Bannister, François Barbou des Places, Ken Beck, Felix Blyakher, Laurie Costello, Mark Cruciani, Rupak Das, Alex Elder, Dave Ellis, Brian Gaffey, Philippe Gregoire, Gary Hagensen, Ryan Hankins, George Hyman, Dean Jansa, Erik Jacobson, John Keller, Dennis Kender, Bob Kierski, Chris Kirby, Ted Kline, Dan Knappe, Kent Koeninger, Linda Lait, Bob LaPreze, Jinglei Li, Yingping Lu, Steve Lord, Aaron Mantel, Troy McCorkell, LaNet Merrill, Terry Merth, Jim Nead, Nate Pearlstein, Bryce Petty, Dave Pulido, Alain Renaud, John Relph, Elaine Robinson, Dean Roehrich, Eric Sandeen, Yui Sakazume, Wesley Smith, Kerm Steffenhagen, Paddy Sreenivasan, Roger Strassburg, Andy Tran, Rebecca Underwood, Connie Woodward, Michelle Webster, Geoffrey Wehrman, Sammy Wilborn COPYRIGHT © 1999–2007 SGI. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part, without the prior written permission of SGI. LIMITED RIGHTS LEGEND The software described in this document is "commercial computer software" provided with restricted rights (except as to included open/free source) as specified in the FAR 52.227-19 and/or the DFAR 227.7202, or successive sections. Use beyond
    [Show full text]
  • Imusic: Inessential Guide to Listening to Music on Athena
    iMusic: Inessential Guide to Listening to Music on Athena The Student Information Processing Board Richard Tibbetts <[email protected]> May 27, 2001 Contents 1 Introduction 3 2 Identifying Athena Platforms 3 3 Connecting Headphones and Speakers 3 3.1 Headphones . 3 3.1.1 Dell GX1 . 4 3.1.2 Dell GX110 . 4 3.1.3 SGI O2 . 5 3.1.4 SGI Indy . 5 3.1.5 Sun Sparcstation 5 . 6 3.1.6 Sun Ultra 5 . 6 3.1.7 Sun Ultra 10 . 7 3.2 Attaching Speakers . 7 4 Setting Audio Device and Volume 7 4.1 Linux . 7 4.2 SGI . 7 4.3 Sun . 7 5 Playing Music 7 5.1 Compact Disc . 8 5.2 MP3 . 8 5.3 Ogg Vorbis . 8 5.4 Real Audio . 8 6 Miscellaneous Topics 8 6.1 Accessing Files on an NFS Shared Volume . 8 6.2 Accessing Files on a Windows Shared Drive . 8 1 A Identifying Athena Machines 8 2 1 Introduction These days most Athena workstations have suitable sound hardware and are quite able to play most music formats. However, each platform has its own peculiarities in the way sound is played, the way volume is controlled, where the headphone jack is located, and various other problems. This document clarifies all of these issues. If you notice any problems with this document, or have any questions which it doesn't answer, please let us know. You can send email to [email protected], drop by the office in W20-557, or call us at x3-7788.
    [Show full text]
  • Computing @SERC Resources,Services and Policies
    Computing @SERC Resources,Services and Policies R.Krishna Murthy SERC - An Introduction • A state-of-the-art Computing facility • Caters to the computing needs of education and research at the institute • Comprehensive range of systems to cater to a wide spectrum of computing requirements. • Excellent infrastructure supports uninterrupted computing - anywhere, all times. SERC - Facilities • Computing - – Powerful hardware with adequate resources – Excellent Systems and Application Software,tools and libraries • Printing, Plotting and Scanning services • Help-Desk - User Consultancy and Support • Library - Books, Manuals, Software, Distribution of Systems • SERC has 5 floors - Basement,Ground,First,Second and Third • Basement - Power and Airconditioning • Ground - Compute & File servers, Supercomputing Cluster • First floor - Common facilities for Course and Research - Windows,NT,Linux,Mac and other workstations Distribution of Systems - contd. • Second Floor – Access Stations for Research students • Third Floor – Access Stations for Course students • Both the floors have similar facilities Computing Systems Systems at SERC • ACCESS STATIONS *SUN ULTRA 20 Workstations – dual core Opteron 4GHz cpu, 1GB memory * IBM INTELLISTATION EPRO – Intel P4 2.4GHz cpu, 512 MB memory Both are Linux based systems OLDER Access stations * COMPAQ XP 10000 * SUN ULTRA 60 * HP C200 * SGI O2 * IBM POWER PC 43p Contd... FILE SERVERS 5TB SAN storage IBM RS/6000 43P 260 : 32 * 18GB Swappable SSA Disks. Contd.... • HIGH PERFORMANCE SERVERS * SHARED MEMORY MULTI PROCESSOR • IBM P-series 690 Regatta (32proc.,256 GB) • SGI ALTIX 3700 (32proc.,256GB) • SGI Altix 350 ( 16 proc.,16GB – 64GB) Contd... * IBM SP3. NH2 - 16 Processors WH2 - 4 Processors * Six COMPAQ ALPHA SERVER ES40 4 CPU’s per server with 667 MHz.
    [Show full text]
  • MPEG-4: Fallacies and Paradoxes
    MPEG-4: Fallacies and Paradoxes Zhen Fang Sally A. McKee University of Utah Cornell University School of Computing Electrical and Computer Engineering WWC-5 MPEG-4: Multimedia for Our Time • Internet streaming video, Digital TV, mobile multimedia, broadcast … • Improved from MPEG-1 and MPEG-2 – Interactivity – Streaming • You have been using it ! –.avi, .wmv, .asx, .mp4, … – Few of them are true MPEG-4. WWC-5 MPEG-4 Visual: a Hierarchical Structure Video Session VS1 • Object-based approach VO n enables interactivity Visual Object and streaming VO1 VO2 VOLm Visual Object Layer • Each VOP contains VOL1 VOL2 VOP motion, shape and k texture data Visual Object Plane VOP1 VOP2 WWC-5 Motion Estimation P-VOP • Spatial and temporal compression B-VOP2 • OoO processing increases memory and B-VOP1 computation demand time I-VOP WWC-5 Popular Assumptions on MPEG4 Visual • Memory-streaming • Bus-bandwidth limited • Memory latency sensitive • Adversely affected by larger image sizes • Adversely affected by a greater number of images or layers • These are all intuitive and plausible! WWC-5 Experiment Environment • SGI O2 (R12000, 1MB L2C) • SGI Onyx VTX (R10000, 2MB L2C) • SGI Onyx2 InfiniteReality (R12000, 8MB L2C) L1 data cache 32KB, 2-way, 32B/line, LRU, WB L2 unified cache 2-way, 128B/line, LRU, WB System bus 64 bits, 133MHz, split transaction main memory 4-way interleaved SDRAM, 680MB/s sustained, 800MB/s peak WWC-5 Experiment Environment (2) • ISO reference software – by EU ACTS Project MoMuSys • MIPS cc compiler at -O3 • SGI SpeedShop performance
    [Show full text]
  • SPRING 2013 Volume 7, Issue 1 SVG UPDATE 9 Sportspost:NY 36 12 League Technology Summit 26 Transport 36 Sports Venue Technology Summit
    ADVANCING THE CREATION, PRODUCTION, & DISTRIBUTION OF SPORTS CONTENT Spring 2013 • Volume 7, iSSUE 1 AN PUBLICATION SVG SPECIAL REPORT: THE BIG SHOW FROM THE BIG EASY Inside the Super Bowl XLVII Compound in New Orleans • SVG Update: In-Depth Recaps of Recent SVG Events • Sports Broadcasting Hall of Fame: The Class of 2012 • White Papers: The Promise of 4K, Streaming the Pac-12 Networks, and Workflow Automation in Sports plus Comprehensive 2013 NAB Preview & SVG Sponsor Update UPFRONT IN THIS ISSUE 4 FROM THE CHAIRMAN Even With 4K, the Future of Sports Video Is Better HD 6 THE TIp-off Standing Up For Your Rights SPRING 2013 VOLUME 7, ISSUE 1 SVG UPDATE 9 SportsPost:NY 36 12 League Technology Summit 26 TranSPORT 36 Sports Venue Technology Summit 42 SVG SPECIAL REPORT: THE BIG GAME FROM THE BIG EASY SPORTS BROADCASTING HALL OF FAME Class of 2012 Coverage begins on page 54 56 George Bodenheimer 64 Cory Leible 58 Ray Dolby 66 Paul Tagliabue 60 Frank Gifford 68 Jack Weir 62 Ed Goren 70 Jack Whitaker 72 WHITE PAPERS 80 72 Canon: The Promise of 4K 76 iStreamPlanet: Live Linear Streaming 80 Wohler: File-based Workflow Automation 3 2 1 8 4 PRODUCT NEWS 15 32 84 Remote Sports Production Gearbase 18 More trucks, more gear, more consolidation 111 87 NAB Preview 84 A comprehensive look at what SVG Sponsors will showcase in Las Vegas 122 Sponsor Update New technology, news, and innovations 87 138 SVG SPONSOR INDEX 144 THE FINAL BUZZER A Measured Response to 4K Hype? The SportsTech Journal is produced and published by the Sports Video Group.
    [Show full text]
  • Translating Research Into Business
    THE STATE OF SÃO PAULO RESEARCH FOUNDATION Translating Research into Business Ten years promoting technological innovation THE STATE OF SÃO PAULO RESEARCH FOUNDATION Carlos Vogt President Marcos Macari Vice-president BOARD OF TRUSTEES Adilson Avansi de Abreu Carlos Vogt Celso Lafer Hermann Wever Horácio Lafer Piva Hugo Aguirre Armelin José Arana Varela Marcos Macari Nilson Dias Vieira Júnior Vahan Agopyan Yoshiaki Nakano EXECUTIVE BOARD Ricardo Renzo Brentani Chief Executive Carlos Henrique de Brito Cruz Scientific Director Joaquim José de Camargo Engler Administrative Director Translating Research into Business Ten years promoting technological innovation Projects supported by FAPESP in the Partnership for Technological Innovation and Technological Innovation in Small Businesses Programs 2005 Catalogação-na-publicação elaborada pelo Centro de Documentação e Informação da FAPESP The State of São Paulo Research Foundation. Translating research into business : ten years promoting technological innovation : projects supported by FAPESP in the Partnership for Technological Innovation and Technological Innovation in Small Businesses programs / The State of São Paulo Research Foundation – São Paulo : FAPESP, 2005. 256 p. : il. ; 28 cm. Tradução de: A pesquisa traduzida em negócios : dez anos de incentivo à inovação tecnológica : projetos apoiados pela FAPESP nos programas Parceria para Inovação Tecnológica e Inovação Tecnológica em Pequenas Empresas. I. Título II. Título: Ten years promoting technological innovation. III. Título: Projects supported by FAPESP in the Partnership for Technological Innovation and Technological Innovation in Small Businesses programs. 1.FAPESP 2. Pesquisa e desenvolvimento – São Paulo 3. Ciência 4. Tecnologia 5. Inovação tecnológica 6. Inovação Tecnológica em Pequenas Empresas 7. PIPE 8. Parceria para Inovação Tecnológica 9. PITE 04/05 CDD 507.208161 Depósito Legal na Biblioteca Nacional, conforme Lei n.º 10.994, de 14 de dezembro de 2004.
    [Show full text]
  • Failsafetm Administrator's Guide for SGI
    FailSafeTM Administrator’s Guide for SGI® InfiniteStorage 007–3901–009 CONTRIBUTORS Written by Jenn Byrnes, Susan Ellis, Lori Johnson, Steven Levine Edited by Susan Wilkening Illustrated by Chrystie Danzer, Dany Galgani Production by Glen Traefald Engineering contributions by Gemma Exton, Scott Henry, Vidula Iyer, Ashwinee Khaladkar, Harald Kaul, Tony Kavadias, Linda Lait, Michael Nishimoto, Nate Pearlstein, Alain Renaud, Wesley Smith, Bill Sparks, Paddy Sreenivasan, Dan Stekloff, Rebecca Underwood, Manish Verma COPYRIGHT © 1999–2003, Silicon Graphics, Inc. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part,without the prior written permission of Silicon Graphics, Inc. LIMITED RIGHTS LEGEND The electronic (software) version of this document was developed at private expense; if acquired under an agreement with the USA government or any contractor thereto, it is acquired as "commercial computer software" subject to the provisions of its applicable license agreement, as specified in (a) 48 CFR 12.212 of the FAR; or, if acquired for Department of Defense units, (b) 48 CFR 227-7202 of the DoD FAR Supplement; or sections succeeding thereto. Contractor/manufacturer is Silicon Graphics, Inc., 1600 Amphitheatre Pkwy 2E, Mountain View, CA 94043-1351. TRADEMARKS AND ATTRIBUTIONS Silicon Graphics, SGI, the SGI logo, IRIS, IRIX, Onyx, Onyx2, Origin, and XFS are registered trademarks and CXFS, FailSafe, IRIS FailSafe, NUMAlink, Performance Co-Pilot, SGI SAN Server, and Silicon Graphics Fuel are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide.
    [Show full text]
  • 10K Wrapper V10.Qxd
    2003 ANNUAL REPORT AND PROXY STATEMENT 2003 ANNUAL REPORT AND PROXY STATEMENT Since the founding of the company in 1982, All of these offerings provide distinct and unique Silicon Graphics has provided groundbreaking advantages over competing computing systems. products and services that have significantly increased the productivity of technical and cre- Because SGI is exclusively focused on the ative professionals worldwide. Our culture is one technical computing marketplace, our systems of innovation, and SGI’s history includes many of are specifically designed to solve the world’s the most significant advancements in computer most challenging problems. science; from the birth of the 3D graphics industry to modular and scalable supercomputing, data SGI’s customers are innovators and leaders in management, and visualization technologies. their respective fields. Whether used to make important scientific discoveries, design innovative Today, the SGI® product family includes high products, create compelling content, discover performance servers, advanced visualization and produce oil, or enhance national security, systems, desktop workstations, storage solutions, our systems deliver powerful insight and decision and software tools. We also offer a broad portfolio support. SGI’s mission is to enable the most of solutions through our professional services, important scientific and creative breakthroughs customer support, and consultation business. of the 21st century. 22OCT200313350630 November 3, 2003 Dear Stockholder: You are cordially invited to attend the Annual Meeting of Stockholders of Silicon Graphics, Inc. to be held on December 16, 2003 at 3:00 p.m. in the Ballroom of the Hyatt Rickeys, 4219 El Camino Real, Palo Alto, California. The Notice of Annual Meeting and Proxy Statement that accompany this letter provide an outline of the business to be conducted at the meeting.
    [Show full text]
  • 5.3.1 Chyby Na SGI O2
    VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV INFORMAČNÍCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF INFORMATION SYSTEMS TESTOVÁNÍ PAMĚTI NA ARCHITEKTUŘE SGI/MIPS BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE Karol Rydlo AUTHOR BRNO 2009 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TESTOVÁNÍ PAMĚTI NA ARCHITEKTUŘE SGI/MIPS MEMORY TESTING ON SGI/MIPS ARCHITECTIRE BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE Karol Rydlo AUTHOR VEDOUCÍ PRÁCE Ing. Tomáš Kašpárek SUPERVISOR BRNO 2009 Abstrakt Moje bakalářská práce se zabývá zprovozněním a vytvořením vlastních testů paměti na grafických stanicích SGI O2, což sebou přináší seznámení se s architekturou procesorů MIPS a pokouší se najít ideální prostředí pro provádění těchto testů. S tím úzce souvisí hledání vhodného způsobu spouštění a překladu aplikací pro stanice SGI O2, kde se zabývá také využitím křížových kompilátorů. Abstract Work is engaged in making solution for creating own memory tests on graphical station SGI O2. This thesis produces work on MIPS processor architecture and it try to find the ideal environments for testing memory and with it is nearly related looking for chances of start and compile application for SGI O2. Part of my thesis is also target using cross-compilers, for effective and useful work with program for other architecture. Klíčová slova Testování paměti, RAM,
    [Show full text]
  • Realtime Computer Graphics on Gpus Introduction
    Real-time Algorithms Programmable Pipeline History Summary Realtime Computer Graphics on GPUs Introduction Jan Kolomazn´ık Department of Software and Computer Science Education Faculty of Mathematics and Physics Charles University in Prague March 3, 2021 1 / 55 Real-time Algorithms Programmable Pipeline History Summary Real-time Algorithms 2 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 3 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 4 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 5 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 6 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 7 / 55 Real-time Algorithms Programmable Pipeline History Summary HOW TO ACHIEVE SPEED I Optimal algorithm (time complexity ?) I Approximations vs.
    [Show full text]