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Power Mac G4 (Digital Audio): Setting up (Manual)
Setting Up Your Power Mac G4 Includes setup and expansion information for Power Mac G4 and Macintosh Server G4 computers K Apple Computer, Inc. © 2001 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 http://www.apple.com Apple, the Apple logo, AppleShare, AppleTalk, FireWire, the FireWire logo, Mac, Macintosh, the Mac logo, PlainTalk, Power Macintosh, QuickTime, and Sherlock are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. AirPort, the Apple Store, Finder, iMovie, and Power Mac are trademarks of Apple Computer, Inc. PowerPC and the PowerPC logo are trademarks of International Business Machines Corporation, used under license therefrom. Manufactured under license from Dolby Laboratories. “Dolby” and the double-D symbol are trademarks of Dolby Laboratories. Confidential Unpublished Works. © 1992–1997 Dolby Laboratories, Inc. All rights reserved. Other company and product names mentioned herein are trademarks of their respective companies. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation. -
Preparing for an Installation of a 33 to 256 Processor System HR-04122-0B Origin ™ Systems Last Modified: August 1999
Preparing for an Installation of a 33 to 256 Processor System HR-04122-0B Origin ™ Systems Last Modified: August 1999 Record of Revision . 4 Overview . 5 System Components and Configurations . 6 Equipment Separation Limits . 8 Site Requirements . 10 Planning Your Access Route . 10 Environmental Requirements . 14 Facility Power Requirements . 15 Remote Support . 20 Network Connections . 20 Raised-floor Installations . 21 Securing the Cabinets . 25 Physical Specifications . 28 Origin 2000 Systems . 34 Onyx2 InfiniteReality2 Systems . 38 Onyx2 InfiniteReality2 Rack System . 38 Onyx2 InfiniteReality Multirack Systems . 38 Onyx2 InfiniteReality2 Multirack System Layout Options . 41 SCSI RAID Rack . 42 Origin Fibre Channel Rack . 43 O2 Workstation . 44 Site Planning Checklist . 46 Summary . 48 HR-04122-0B SGI Proprietary 1 Preparing for an Installation Figures Figure 1. Origin 2000 128- and 256-Processor Multirack Systems: Standard and Optional Floor Layouts Placed on 24 in. x 24 in. Floor Panels . 7 Figure 2. Distance between Racks (Standard Layout) . 8 Figure 3. Separation Limits . 9 Figure 4. Origin 2000 Rack, Onyx2 InfiniteReality2 Rack, and MetaRouter Shipping Configuration . 11 Figure 5. SCSI RAID Rack Shipping Configuration . 12 Figure 6. Origin Fibre Channel Rack Shipping Configuration . 13 Figure 7. Origin 2000 Rack and Onyx2 InfiniteReality2 Rack Floor Cutout 22 Figure 8. MetaRouter Floor Cutout . 23 Figure 9. SCSI RAID Rack Floor Cutout . 24 Figure 10. Origin Fibre Channel Rack Floor Cutout . 24 Figure 11. Securing the Origin 2000 Rack and Onyx2 Rack . 25 Figure 12. Securing the MetaRouter . 26 Figure 13. Securing the Origin Fibre Channel Rack . 27 Figure 14. Origin 2000 Rack . 35 Figure 15. MetaRouter . 36 Figure 16. -
Designing PCI Cards and Drivers for Power Macintosh Computers
Designing PCI Cards and Drivers for Power Macintosh Computers Revised Edition Revised 3/26/99 Technical Publications © Apple Computer, Inc. 1999 Apple Computer, Inc. Adobe, Acrobat, and PostScript are Even though Apple has reviewed this © 1995, 1996 , 1999 Apple Computer, trademarks of Adobe Systems manual, APPLE MAKES NO Inc. All rights reserved. Incorporated or its subsidiaries and WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be may be registered in certain RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval jurisdictions. QUALITY, ACCURACY, system, or transmitted, in any form America Online is a service mark of MERCHANTABILITY, OR FITNESS or by any means, mechanical, Quantum Computer Services, Inc. FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, Code Warrior is a trademark of RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written Metrowerks. IS,” AND YOU, THE PURCHASER, ARE permission of Apple Computer, Inc., CompuServe is a registered ASSUMING THE ENTIRE RISK AS TO except to make a backup copy of any trademark of CompuServe, Inc. ITS QUALITY AND ACCURACY. documentation provided on Ethernet is a registered trademark of CD-ROM. IN NO EVENT WILL APPLE BE LIABLE Xerox Corporation. The Apple logo is a trademark of FOR DIRECT, INDIRECT, SPECIAL, FrameMaker is a registered Apple Computer, Inc. INCIDENTAL, OR CONSEQUENTIAL trademark of Frame Technology Use of the “keyboard” Apple logo DAMAGES RESULTING FROM ANY Corporation. (Option-Shift-K) for commercial DEFECT OR INACCURACY IN THIS purposes without the prior written Helvetica and Palatino are registered MANUAL, even if advised of the consent of Apple may constitute trademarks of Linotype-Hell AG possibility of such damages. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
10º Encontro Português De Computação Gráfica
Actas do 10º Encontro Português de Computação Gráfica 1 – 3 de Outubro 2001 Lisboa – Portugal Patrocinadores de Honra Patrocinadores Organização 10º Encontro Português de Computação Gráfica 1-3 de Outubro 2001 PREFÁCIO A investigação, o desenvolvimento e o ensino na área da Computação Gráfica constituem, em Portugal, uma realidade positiva e de largas tradições. O Encontro Português de Computação Gráfica (EPCG), realizado no âmbito das actividades do Grupo Português de Computação Gráfica (GPCG), tem permitido reunir regularmente, desde o 1º EPCG realizado também em Lisboa, mas no já longínquo mês de Julho de 1988, todos os que trabalham nesta área abrangente e com inúmeras aplicações. Pela primeira vez no historial destes Encontros, o 10º EPCG foi organizado em ligação estreita com as comunidades do Processamento de Imagem e da Visão por Computador, através da Associação Portuguesa de Reconhecimento de Padrões (APRP), salientando-se, assim, a acrescida colaboração, e a convergência, entre essas duas áreas e a Computação Gráfica. Tal como nos Encontros anteriores, o programa está estruturado ao longo de três dias, sendo desta vez o primeiro dia dedicado a seminários por conferencistas convidados e os dois últimos à apresentação de comunicações e de "posters", decorrendo em simultâneo o Concurso para Jovens Investigadores, uma Exibição Comercial e, pela primeira vez, um Atelier Digital. Como novidade essencialmente dedicada aos jovens, realiza-se ainda em paralelo com o Encontro um torneio de jogos de computador. Em resposta ao apelo às comunicações para este 10º EPCG foram submetidos 38 trabalhos, na sua maioria de grande qualidade, tendo sido seleccionadas pela Comissão de Programa, após um cuidadoso processo de avaliação, apenas 19 comunicações; aos autores de 14 dos restantes trabalhos, considerados suficientemente promissores, foi sugerida a sua reformulação e uma nova submissão como "posters". -
CXFSTM Administration Guide for SGI® Infinitestorage
CXFSTM Administration Guide for SGI® InfiniteStorage 007–4016–025 CONTRIBUTORS Written by Lori Johnson Illustrated by Chrystie Danzer Engineering contributions to the book by Vladmir Apostolov, Rich Altmaier, Neil Bannister, François Barbou des Places, Ken Beck, Felix Blyakher, Laurie Costello, Mark Cruciani, Rupak Das, Alex Elder, Dave Ellis, Brian Gaffey, Philippe Gregoire, Gary Hagensen, Ryan Hankins, George Hyman, Dean Jansa, Erik Jacobson, John Keller, Dennis Kender, Bob Kierski, Chris Kirby, Ted Kline, Dan Knappe, Kent Koeninger, Linda Lait, Bob LaPreze, Jinglei Li, Yingping Lu, Steve Lord, Aaron Mantel, Troy McCorkell, LaNet Merrill, Terry Merth, Jim Nead, Nate Pearlstein, Bryce Petty, Dave Pulido, Alain Renaud, John Relph, Elaine Robinson, Dean Roehrich, Eric Sandeen, Yui Sakazume, Wesley Smith, Kerm Steffenhagen, Paddy Sreenivasan, Roger Strassburg, Andy Tran, Rebecca Underwood, Connie Woodward, Michelle Webster, Geoffrey Wehrman, Sammy Wilborn COPYRIGHT © 1999–2007 SGI. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part, without the prior written permission of SGI. LIMITED RIGHTS LEGEND The software described in this document is "commercial computer software" provided with restricted rights (except as to included open/free source) as specified in the FAR 52.227-19 and/or the DFAR 227.7202, or successive sections. Use beyond -
20 Years of Opengl
20 Years of OpenGL Kurt Akeley © Copyright Khronos Group, 2010 - Page 1 So many deprecations! • Application-generated object names • Depth texture mode • Color index mode • Texture wrap mode • SL versions 1.10 and 1.20 • Texture borders • Begin / End primitive specification • Automatic mipmap generation • Edge flags • Fixed-function fragment processing • Client vertex arrays • Alpha test • Rectangles • Accumulation buffers • Current raster position • Pixel copying • Two-sided color selection • Auxiliary color buffers • Non-sprite points • Context framebuffer size queries • Wide lines and line stipple • Evaluators • Quad and polygon primitives • Selection and feedback modes • Separate polygon draw mode • Display lists • Polygon stipple • Hints • Pixel transfer modes and operation • Attribute stacks • Pixel drawing • Unified text string • Bitmaps • Token names and queries • Legacy pixel formats © Copyright Khronos Group, 2010 - Page 2 Technology and culture © Copyright Khronos Group, 2010 - Page 3 Technology © Copyright Khronos Group, 2010 - Page 4 OpenGL is an architecture Blaauw/Brooks OpenGL SGI Indy/Indigo/InfiniteReality Different IBM 360 30/40/50/65/75 NVIDIA GeForce, ATI implementations Amdahl Radeon, … Code runs equivalently on Top-level goal Compatibility all implementations Conformance tests, … It’s an architecture, whether Carefully planned, though Intentional design it was planned or not . mistakes were made Can vary amount of No feature subsetting Configuration resource (e.g., memory) Config attributes (e.g., FB) Not a formal -
Imusic: Inessential Guide to Listening to Music on Athena
iMusic: Inessential Guide to Listening to Music on Athena The Student Information Processing Board Richard Tibbetts <[email protected]> May 27, 2001 Contents 1 Introduction 3 2 Identifying Athena Platforms 3 3 Connecting Headphones and Speakers 3 3.1 Headphones . 3 3.1.1 Dell GX1 . 4 3.1.2 Dell GX110 . 4 3.1.3 SGI O2 . 5 3.1.4 SGI Indy . 5 3.1.5 Sun Sparcstation 5 . 6 3.1.6 Sun Ultra 5 . 6 3.1.7 Sun Ultra 10 . 7 3.2 Attaching Speakers . 7 4 Setting Audio Device and Volume 7 4.1 Linux . 7 4.2 SGI . 7 4.3 Sun . 7 5 Playing Music 7 5.1 Compact Disc . 8 5.2 MP3 . 8 5.3 Ogg Vorbis . 8 5.4 Real Audio . 8 6 Miscellaneous Topics 8 6.1 Accessing Files on an NFS Shared Volume . 8 6.2 Accessing Files on a Windows Shared Drive . 8 1 A Identifying Athena Machines 8 2 1 Introduction These days most Athena workstations have suitable sound hardware and are quite able to play most music formats. However, each platform has its own peculiarities in the way sound is played, the way volume is controlled, where the headphone jack is located, and various other problems. This document clarifies all of these issues. If you notice any problems with this document, or have any questions which it doesn't answer, please let us know. You can send email to [email protected], drop by the office in W20-557, or call us at x3-7788. -
Chapter 1 PC Architecture
Chapter PC Architecture THE FOLLOWING OBJECTIVES ARE COVERED IN THIS CHAPTER: 1 1.1 Identify the names, purpose, and characteristics, of system modules. Recognize these modules by sight or definition. 1.5 Identify the names, purposes, and performance characteristics, of standardized/common peripheral ports, associated cabling, and their connectors. Recognize ports, cabling, and connectors, by sight. COPYRIGHTED MATERIAL A personal computer (PC) is a computing device made up of many distinct electronic components that all function together in order to accomplish some useful task (such as adding up the numbers in a spreadsheet or helping you write a letter). By this definition, note that we’re describing a computer as having many distinct parts that work together. Most computers today are modular. That is, they have components that can be removed and replaced with a component of similar function in order to improve performance. Each component has a very specific function. In this chapter, you will learn about the components that make up a typical PC, what their function is, and how they work together inside the PC. Unless specifically mentioned otherwise, throughout this book the terms PC and computer can be used interchangeably. The components in most computers include: The case The power supply The motherboard The processor /CPU Memory Storage devices The adapter cards Display devices Ports and cables As you read this chapter, please keep in mind that many of these parts will be covered in more detail in later chapters. Figure 1.1 shows an example of a typical PC and illustrates how some of these parts fit together. -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards. -
Iomega Zip IDE Drive and Click “OK.” 9
drive TM 00 atapi 1 User’s Guide • Operating Your Zip Drive • Zip Tips • Iomega Tools Software • Special Information for Windows NT, Windows 95, and Windows/DOS User’s Guide Operating Your Zip Drive ................................................. 3 Zip Tips ............................................................................ 4 Iomega Tools Software ....................................................... 5 Special Information for Windows NT Users ...................... 6 Special Information for Windows 95 Users ....................... 9 Special Information for Windows/DOS Users ................. 12 2 Operating Your Zip Drive Use your Zip drive just like any other drive on your system. To access the Zip drive, insert a disk and select the Zip disk icon or drive letter. Store and copy files to and from the Zip drive using the same methods you use for other drives on your system. Disk Eject Button / Green Busy Light (Flashes when drive is transferring data or when inserting or ejecting a disk) Inserting and Removing Zip Disks Insert Gently! ® Disk Inserted Tools Eject Button / Green Busy Light Always turn on power to the computer before inserting a Zip disk. When you insert a Zip disk, the drive busy light will flash momentarily and go out. (If the light continues to blink slowly, push the disk eject button to eject the Zip disk, then reinsert it.) When you remove the Zip disk from the drive, store it in the protective case. It is not necessary to remove the Zip disk from the drive when you shut down your computer; however, if you desire to remove the Zip disk, do so before turning off power to your computer. CAUTION Never force a disk into or out of the Zip drive. -
Computing @SERC Resources,Services and Policies
Computing @SERC Resources,Services and Policies R.Krishna Murthy SERC - An Introduction • A state-of-the-art Computing facility • Caters to the computing needs of education and research at the institute • Comprehensive range of systems to cater to a wide spectrum of computing requirements. • Excellent infrastructure supports uninterrupted computing - anywhere, all times. SERC - Facilities • Computing - – Powerful hardware with adequate resources – Excellent Systems and Application Software,tools and libraries • Printing, Plotting and Scanning services • Help-Desk - User Consultancy and Support • Library - Books, Manuals, Software, Distribution of Systems • SERC has 5 floors - Basement,Ground,First,Second and Third • Basement - Power and Airconditioning • Ground - Compute & File servers, Supercomputing Cluster • First floor - Common facilities for Course and Research - Windows,NT,Linux,Mac and other workstations Distribution of Systems - contd. • Second Floor – Access Stations for Research students • Third Floor – Access Stations for Course students • Both the floors have similar facilities Computing Systems Systems at SERC • ACCESS STATIONS *SUN ULTRA 20 Workstations – dual core Opteron 4GHz cpu, 1GB memory * IBM INTELLISTATION EPRO – Intel P4 2.4GHz cpu, 512 MB memory Both are Linux based systems OLDER Access stations * COMPAQ XP 10000 * SUN ULTRA 60 * HP C200 * SGI O2 * IBM POWER PC 43p Contd... FILE SERVERS 5TB SAN storage IBM RS/6000 43P 260 : 32 * 18GB Swappable SSA Disks. Contd.... • HIGH PERFORMANCE SERVERS * SHARED MEMORY MULTI PROCESSOR • IBM P-series 690 Regatta (32proc.,256 GB) • SGI ALTIX 3700 (32proc.,256GB) • SGI Altix 350 ( 16 proc.,16GB – 64GB) Contd... * IBM SP3. NH2 - 16 Processors WH2 - 4 Processors * Six COMPAQ ALPHA SERVER ES40 4 CPU’s per server with 667 MHz.