Magical Equipment, Weaponry, Armor, and Tools for the Novice and Expert Dungeon Delver Alike
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4Th Edition System Reference Document
4th Edition System Reference Document Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document Last Updated: February 25, 2009 System Reference Document ©2009 Wizards of the Coast page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), MONSTER MANUAL Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone. -
Watching Outside While Under a Carpet Cloak of Invisibility
Watching outside while under a carpet cloak of invisibility Jin-Zhu Zhao, De-Lin Wang, Ru-Wen Peng*, and Mu Wang National Laboratory of Solid State Microstructures and Department of Physics, Nanjing University, Nanjing 210093, China Abstract We demonstrate in this letter a unique approach for watching outside while hiding in a carpet cloaking based on transformation optics. Unlike conventional carpet cloaking, which screens all the incident electromagnetic waves, we break the cloak and allow incident light get into the carpet. Hence outside information is detected inside the cloak. To recover the invisible cloaking, complementary techniques are applied in the broken space. Consequently, a hiding-inside-and-watching-outside (HIWO) carpet cloak is sewed, which works as a perfectly invisible cloaking and allows surveillance of the outside at the same time. Our work provides a strategy for ideal cloak with “hiding” and “watching” functions simultaneously. PACS numbers: 42.79.-e, 41.20.Jb, 42.25.Bs Keywords: Optical cloaking; Transformation optics * To whom correspondence should be addressed. Electronic address: [email protected] 1 Invisible cloak has been conceived by mankind for a long time. Very recently this imagination has turned to be possible. Pendry et al. [1] proposed a scheme to design a cloaking of objects from electromagnetic fields by using transformation optics [2]. Leonhardt [3] developed optical conformal mapping for an invisibility device. Inspired by the theoretical strategies, metamaterial microwave cloaking has been experimentally realized for the first time [4]. However, some problems remain challenging, such as singular parameter and narrow-band limit of the cloak [1]. In order to solve parameter singularity of the cloak, carpet cloaking has been proposed to give all objects the appearance of a flat conducting sheet [5], which has been experimentally achieved at microwave [6] and optical [7] frequencies, respectively. -
The Renaissance Around Us by Eric Mcluhan We Are Presently in The
The Renaissance Around Us By Eric McLuhan We are presently in the grip of the largest and grandest renaissance that the world has ever seen. This should come as no surprise. When we use the phrase, "the Renaissance," we generally mean the renaissance of the fifteenth and sixteenth centuries. Actually The Renaissance was invented in the nineteenth century. Until then, people didn't think in those terms: we had no word for it. Apparently, it took two and a half centuries for people to recover from that cultural convulsion sufficiently to discover a need for the word. "Renaissance" debuts in English in 1845, coinciding with the invention of the telegraph, the technology which precipitated the first stage of the renaissance which now envelops us. Coincidentally, the same date saw the invention-a kind of renaissance-of dinosaurs. The word "dinosaur" too enters the language (1841) at the time of the telegraph. Everyone knew about those piles of old bones that littered the US landscape. In the nineteenth century, Americans even shipped railway cars full of them to Europe; Americans themselves, by and large, ignored them. So why should it take over two centuries to notice the 16 th -century tidal wave of rebirth and renewal? Any environmental action automatically overwhelms and paralyzes the sensibilities: its cataclysmic size and power and sheer obviousness-these form a cloak of invisibility. That it took two or more centuries to recover from The Renaissance enough to notice it testifies to its scope and power. And the renaissance gathering momentum during the 20 th century is so much more grand and potent as to make that last renaissance seem puny by comparison. -
Treasures of Middle Earth
T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 -
Sane Magic Item Prices
Introduction • Consumables are items that are used some set Have you ever wondered how much an item truly costs? amount of times (usually once) and then are gone. Have you been wanting to find or craft an item but aren’t • Combat Items are items that primarily make the sure how it fits in to the grand scheme of things? Did you user better at killing things. Some also have other ever look at sovereign glue and say to yourself, “There is killing-unrelated effects, but these are not the no way that glue is worth 500,000 gp when Sentinal shield primary source of their utility. is worth 500gp”. Well you are in luck because this guide • Noncombat Items are items that primarily make is for you. the user better at solving problems in a killing- Brainstorming with the Giant In the Playground, /r/ unrelated manner. Some also make the user better DnDNext, and EnWorld forums, Saidoro has put together at killing things, but this is not the primary source a set of tables that break down the costs, reasons for the of their utility. costs, and DMG page to find the item. • Summoning Items are items that summon creatures to kill things or solve problems for you. • Gamechanging Items are items that can have major DM Preface effects on the way the players engage with the world Your world need not sell the magic items for the prices or that can resculpt the campaign world in some given below. Your world does not even need to sell the major way all on their own. -
The Deathly Hallows
The Deathly Hallows Long ago, it is said, Death created the Deathly Hallows. The Elder Wand; The Resurrection Stone; and The Cloak of Invisibility, together, make the beholder a master of supernatural powers. It is important therefore that these legendary objects never fall into the wrong hands such as those of He Who Must Not Be Named. The Creation The legend of the Deathly Hallows can be found in The Tales of Beedle the Bard. The story goes that the Deathly Hallows were created by Death as both a prize and punishment for the three brothers: Antioch, Cadmus and Ignotus Peverell. They cheated him by using magic to cross a treacherous river which he had expected to be too dangerous for them survive in. The Elder Wand Fashioned by Death from an elder tree on the banks of the river crossed by the three brothers, the Elder Wand is the most powerful wand in existence. It was requested by the eldest brother, who was greedy for power, so he could be invincible. Arguably the most sought after Deathly hallow, it is said to be unbeatable in combat; it is unique and is the only one to exist. As a result, this powerful weapon has driven many wizards to callously murder its previous owner as the Elder Wands takes on each new master whenever it is ‘won’ from them. However, with this great power comes responsibility and trouble – would you really like to own the most powerful magical object in history when everyone around you would be anxious to get it from you in any way they can? The Resurrection Stone In the tale, Death plucks a stone from the river to give to the second brother and wards it the power to bring back the dead. -
The Ring, the Gown, and the Apple: the Role of Magical Objects in The
Byzantine and Modern Greek Studies 44 (2) 244–258 The ring, the gown, and the apple: the role of magical objects in the Byzantine vernacular romance Kallimachos and Chrysorroi Rui Carlos Fonseca Universidade de Lisboa [email protected] Magical objects play an important role in the fourteenth-century Byzantine vernacular romance Kallimachos and Chrysorroi, not due to their supernatural powers, but rather in order to make the chivalric status of the romance hero stand out, inasmuch as he does not resort to any of them to achieve his goals. Keywords: Byzantine vernacular romance; Palaeologan fiction; magical objects; supernatural; heroic behaviour In Greek literary fiction, the hero is often to be found resorting to, or being granted, magical help in order to overcome difficult tasks in a quest or to slay supernatural creatures that the ordinary man cannot face. We see this in the epic warrior in his pursuit for glory and valiant deeds, in the holy man and his fight against evil, as well as in the romance hero during his chivalric adventures and wanderings in search of his beloved princess. Although magic in general, and magical objects in particular, are not recurring motifs in ancient Greek novels,1 the topic becomes prominent in Byzantine love fiction of the Palaeologan period. The two verse romances Livistros and Rodamni (mid-thirteenth century) and Kallimachos and Chrysorroi (fourteenth century) are of great importance in this respect. Palaeologan romances cover a time range from the mid-thirteenth century up to the late fifteenth, and were recited as literary entertainment in front of an elite audience from 1 Heliodorus’ Aethiopica is the exception, being the only extant ancient Greek novel where magic is to be found. -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits
Seattle Pacific University Digital Commons @ SPU SPU Works 2019 De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits Kimberly Segall Seattle Pacific University Follow this and additional works at: https://digitalcommons.spu.edu/works Recommended Citation Kimberly Wedeven Segall; De-imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami’s Hope and Other Dangerous Pursuits. Journal of Middle East Women's Studies 1 March 2019; 15 (1): 75–94. doi: https://doi.org/10.1215/15525864-7273720 This Article is brought to you for free and open access by Digital Commons @ SPU. It has been accepted for inclusion in SPU Works by an authorized administrator of Digital Commons @ SPU. De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits In Hope and Other Dangerous Pursuits, Laila Lalami’s main characters attempt to cross from Morocco to Spain, on a boat designed for eight, but filled with thirty people. Some characters make it, others are turned back. Analyzing this clandestine crossing, literary critics have considered the ways in which these immigrants have found a sense of “feminist consciousness” (De La Cruz-Guzman 2008) or a “deterritorialized self” (Abunaseer 2016) through their journeys. But what is missing within critical inquiry is an emphasis on the religious identifications of the female protagonists. Considering her reasons for writing, Lalami suggests that while Islam is “omnipresent” in the media with stereotypes of “violence, poverty, and gender discrimination,” the complexity of Muslims is paradoxically absent—a relegated state of “invisibility,” leaving the “Muslim writer” at “war with cliché” (Lalami 2011, 145). -
The Knight and the Witch Based on an Idea by Zach P. Once Upon a Time in the Village of Reicros There Lived a Witch. She Took Pa
The Knight and the Witch based on an idea by Zach P. Once upon a time in the village of Reicros there lived a witch. She took part in every aspect of life in the community, always doing good. She made houses for the poorest people and tried to provide food to all those who were suffering from famine. As the winters had been harsh, and the harvests had been insufficient, she helped all inhabitants to feed themselves.The villagers admired her, but they were also suspicious of her because she was different and had some magical powers, and also as she lived in a mysterious hideaway, surrounded by a thick fog which never seemed to lift. One day, a stranger with a strange allure approached, riding a slim horse with brown spotted coat. His overcoat, embroidered with coats of arms of the most illustrious royal families, indicated that he belonged to the nobility. A steel helmet covered his face. One could only perceive his eyes of fire, through the the tiny holes of its visor. When he saw the witch, he stopped, climbed down from his horse, and drew his sword. The witch was terrified. She knew he was coming for her so she hid herself under her cloak of invisibility. The knight was surprised by her sudden disappearance, but he continued to look for her, searching in the empty houses of the village and shouting in his cavernous voice, “This time you will not escape me, cursed sorceress! And as for you, faithful subjects of the king, do not forget where your loyalty should lie. -
· Dungeon Room Treasure Checklist ·
·· DDUUNNGGEEOONN RROOOOMM TTRREEAASSUURREE CCHHEECCKKLLIISSTT ·· COMMON & CHARMS POTIONS & POWDERS RINGS & WRITINGS 11 Hidden Alcove 11 Chalice of Vigor 11 Ring of Power 12 Gold (1D6x100G) 12 Chalice of Fate 12 Lightning Fire Ring 13 Gold (1D6x25G) 13 Goblet of Vitality 13 Band of Magic 14 Bag of Gold 14 Tankard 14 Spell Ring 15 Gold (3G) 15 Arkal’s Powder 15 Ring of Life 16 Pritty Stonez 16 Flash Powder 16 Protection Ring 21 Pearl Necklace 21 Light of Courage 21 Time Freeze Ring 22 Ancient Vase of Lustria 22 Holy Water 22 Ring of Sure Seeing 23 Fine Clothes 23 Fungus Brew 23 Invisibility Rings 24 Fine Elf Wine 24 Blessed Water 24 Rapid Fire Bracelets 25 Wines of Bretonnia 25 Fire Brew 25 Bracelet of Ashain 26 1D6 Casks of Beer 26 Slave of Strength 26 Bracelet of Transformation 31 Bugman’s XXXXXX 31 Healing Salve 31 Cure Small Wounds Scroll 32 Kill Krazy Total Brew 32 Potion of Alchemy 32 Fleet of Foot Scroll 33 Exotic Foods of Tilea 33 Magic Potion 33 Flesh Worm Scroll 34 Spices From Araby 34 Potion of Battle 34 Strength Spell Scroll 35 1D6 Provisions 35 Healing Potion 35 Blood Pulse Spell Scroll 36 Stonebread 36 Potion of Healing (75G) 36 Confuse Spell Scroll 41 Backpack 41 Potion of Disguise 41 Iron Skin Spell Scroll 42 Map 42 Potion of Strength 42 Dispel Magic Scroll 43 1D6 Bandages 43 Potion of Toughness 43 Wings of Power Scroll 44 Dwarf Pick 44 Potion of Water Walking 44 Lifebringer Spell Scroll 45 -
Harry Potter: a Comparison of the Characters, Themes, Setting and Plot with the Arthurian Legend
University of Northern Iowa UNI ScholarWorks Graduate Research Papers Student Work 2006 Harry Potter: A comparison of the characters, themes, setting and plot with the Arthurian legend Diane L. Engbretson University of Northern Iowa Let us know how access to this document benefits ouy Copyright ©2006 Diane L. Engbretson Follow this and additional works at: https://scholarworks.uni.edu/grp Part of the Education Commons, and the Library and Information Science Commons Recommended Citation Engbretson, Diane L., "Harry Potter: A comparison of the characters, themes, setting and plot with the Arthurian legend" (2006). Graduate Research Papers. 10. https://scholarworks.uni.edu/grp/10 This Open Access Graduate Research Paper is brought to you for free and open access by the Student Work at UNI ScholarWorks. It has been accepted for inclusion in Graduate Research Papers by an authorized administrator of UNI ScholarWorks. For more information, please contact [email protected]. Harry Potter: A comparison of the characters, themes, setting and plot with the Arthurian legend Find Additional Related Research in UNI ScholarWorks To find elatedr research in UNI ScholarWorks, go to the collection of School Library Studies Graduate Research Papers written by students in the Division of School Library Studies, Department of Curriculum and Instruction, College of Education, at the University of Northern Iowa. Abstract The purpose of this study was to attempt to predict if Harry Potter is a re-creation of King Arthur and if the ending of the Potter stories will mirror that of King Arthur. This research focused on one series of King Arthur books written by Howard Pyle and the Harry Potter series written by J.K.