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Jews Control U.S.A., Therefore the World – Is That a Good Thing?
Jews Control U.S.A., Therefore the World – Is That a Good Thing? By Chairman of the U.S. based Romanian National Vanguard©2007 www.ronatvan.com v. 1.6 1 INDEX 1. Are Jews satanic? 1.1 What The Talmud Rules About Christians 1.2 Foes Destroyed During the Purim Feast 1.3 The Shocking "Kol Nidre" Oath 1.4 The Bar Mitzvah - A Pledge to The Jewish Race 1.5 Jewish Genocide over Armenian People 1.6 The Satanic Bible 1.7 Other Examples 2. Are Jews the “Chosen People” or the real “Israel”? 2.1 Who are the “Chosen People”? 2.2 God & Jesus quotes about race mixing and globalization 3. Are they “eternally persecuted people”? 3.1 Crypto-Judaism 4. Is Judeo-Christianity a healthy “alliance”? 4.1 The “Jesus was a Jew” Hoax 4.2 The "Judeo - Christian" Hoax 4.3 Judaism's Secret Book - The Talmud 5. Are Christian sects Jewish creations? Are they affecting Christianity? 5.1 Biblical Quotes about the sects , the Jews and about the results of them working together. 6. “Anti-Semitism” shield & weapon is making Jews, Gods! 7. Is the “Holocaust” a dirty Jewish LIE? 7.1 The Famous 66 Questions & Answers about the Holocaust 8. Jews control “Anti-Hate”, “Human Rights” & Degraded organizations??? 8.1 Just a small part of the full list: CULTURAL/ETHNIC 8.2 "HATE", GENOCIDE, ETC. 8.3 POLITICS 8.4 WOMEN/FAMILY/SEX/GENDER ISSUES 8.5 LAW, RIGHTS GROUPS 8.6 UNIONS, OCCUPATION ORGANIZATIONS, ACADEMIA, ETC. 2 8.7 IMMIGRATION 9. Money Collecting, Israel Aids, Kosher Tax and other Money Related Methods 9.1 Forced payment 9.2 Israel “Aids” 9.3 Kosher Taxes 9.4 Other ways for Jews to make money 10. -
18 CINEPHILE / Vol. 11, No. 3 / Fall/Winter 2016 Sarah Stang
18 CINEPHILE / Vol. 11, No. 3 / Fall/Winter 2016 Sarah Stang Player Agency in Telltale Games’ Transmedia and Cross-Genre Adaptations Though severely understudied, video game Hutcheon describes adaptation as “thematic and adaptations have become a highly popular and narrative persistence [combined] with material lucrative transmedia business. Film-to-game change” (4). Telltale follows this persistence in their adaptations are now standard for many big-budget adaptations while also centralizing player choice, Hollywood productions, and video game developers an element unique to interactive media. Within have also turned to other media for inspiration: The Walking Deadand its sequel, The Walking from comics to television series, game adaptations Dead: Season Two (2013-2014), player choice is the of popular franchises are proving to be productive basis for most of the gameplay. The unique selling areas for both profit and creativity. Founded in point of these games is that “the story is tailored 2004, Telltale Games is an American independent by how you play.” After the player makes a choice, video game developer and publisher best known for the games often remind them that “this action its adaptations of popular licensed products. Telltale will have consequences.” Despite these looming focuses on digital publications which are released repercussions, players only have a matter of seconds episodically, and most of its productions are point- to make morally-heavy or completely ambiguous and-click adventure-style games which centralize decisions. Other characters will certainly voice their narrative, character development, and player opinions, but the games offer little moral guidance choice. Telltale has adapted from various media, and no reward for playing the games as selfish and including comic books (Sam & Max, The Walking antagonistic or as kind and heroic. -
Hello, and Welcome to Producer Bootcamp!
Hello, and welcome to Producer Bootcamp! Silence phones, fill out surveys, email me instead of taking pictures of the slides. I’ll leave lots of time for Q&A at the end, so please keep track of anything you want to know more about! Hi, I’m Ruth Tomandl and I’ve been a producer/PM for 10 years (and 3 days!), on 8 different teams at 5 companies. I started in the Games industry at Gas Powered Games as a Level DesiGner workinG on the DunGeon SieGe Games, and I really liked schedulinG and coordination so I looked for a Producer job and joined a small independent game company, Snowblind Studios, which was acquired by Warner Brothers soon after and merGed into Monolith Productions. In 2013 I joined a mobile game startup, and in 2014 it shut down and I helped Uber Entertainment start a backend startup called Playfab. I’m currently at Oculus Research, and we are GrowinG really quickly. Lately I’ve been doinG a lot of interviewinG, hirinG, manaGinG, and mentorinG, and fiGurinG out which skills are needed on which teams. In this talk, I want to share some things I’ve learned about strengths that I wish I had known 10 years ago: what I’ve learned about producer strengths in general, my own strengths and how they’ve fitted the teams I’ve been on (for better or for worse), and how our strengths and weaknesses affect what kinds of producers we are. So today, I’m going to talk about: • The job of a producer: what even is it? • Different types of producer strengths • Different types of teams (and what kinds of producer skills are needed on which kinds of teams) • How to debug your own skills to better fit the needs of your team and build your strengths. -
Session Rooms / Salles De Conférences 12 Dec / Déc 13
SESSION ROOMS / SALLES DE CONFÉRENCES 12 DEC / DÉC ND ND 9 - 9:30 AM OPENING CEREMONY with Vibe Avenue ROOM 210H - 2 FLOOR / CONTINENTAL BREAKFAST in the Business Lounge ROOM 210D - 2 FLOOR (for Business Pass holders only) Sponsored by COGECO PEER 1 9:30 - 10:30 AM OPENING KEYNOTE Fireside Chat: StudioMDHR and the Cuphead Craze by Chad Moldenhauer, Jared Moldenhauer and Maja Moldenhauer - StudioMDHR, Moderated by Jason Della Rocca, Programming Chair ROOM 210H - 2ND FLOOR ND 10:30 - 11 AM COFFEE BREAK (30 MINUTES) in the Expo Floor ROOM 210ABCDFG - 2 FLOOR Sponsored by WB GAMES Montreal ARTS AND ANIMATION AUDIO BUSINESS & MARKETING GAME DESIGN INDUSTRY & ADVOCACY PROD AND PROJECT PROGRAMMING & TECH. MIXED SESSIONS SPONSORED SESSIONS ROOM: 510B ROOM: 510D ROOM: 511C ROOM: 511D ROOM: 511E MANAGEMENT ROOM: 511B ROOM: 510AC ROOM: 511A 5TH FLOOR 5TH FLOOR 5TH FLOOR 5TH FLOOR 5TH FLOOR ROOM: 511F 5TH FLOOR 5TH FLOOR 5TH FLOOR 5TH FLOOR 11 AM - 12 PM Inspired world building Music theory for sound To self-publish or not to Designing and evaluating Thrive games: design Production, the Indie way: Cache coherent data: Leveling up your eSports Raphael Lacoste - Ubisoft design Vincent Gagnon - self-publish? An indie spectator experiences in recipes for empathy 3 methods for sanity and why you should care Tony broadcast: creating revolutionary Ubisoft survival guide to eSports Pejman games and beyond Heidi success Samantha Cook - Albrecht - Riot Games interactive streams for spectators self-publishing in the Mirza-Babaei - Execution McDonald - iThrive Games Artifact 5, Tanya Short - Jacob Navok - Genvid mobile F2P world David P. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
Warnermedia O Home Box Office, Inc
WarnerMedia o Home Box Office, Inc. and family companies including: . HBO Digital Services, Inc. HBO Home Entertainment, Inc. HBO Service Corporation . HBO Retail Ventures, Inc. Europe • HBO Bulgaria EOOD • HBO Adria d.o.o. • HBO Europe s.r.o. • HBO Adria SRB Lt. Belgrade. • HBO Holding Zrt. • HBO Polska Sp. z.o.o. • HBO Romania Srl • HBO poslovne storitve d.o.o. • HBO Code Labs International GmbH. • HBO Europe Original Programming Limited • HBO Nordic Services Denmark APS • HBO Nordic Services Norway AS • HBO Nordic Services Finland Oy • Home Box Office Spain Ventures, S.L. • HBO Nordic AB . Asia • Home Box Office (Taiwan) Co. Ltd. • Home Box Office (Singapore) Pte. Ltd. • Affiliates Asia, L.L.C. • HBO Pacific Partners, V.O.F. Canada • HBO Canada Services, Inc. o Turner Broadcasting System Inc. and family companies including: . Bleacher Report, Inc. Cable News International, Inc. Cable News Network, Inc. Cartoon Interactive Group, Inc. Cartoon Network Enterprises, Inc. Catch Sports LLC . CNE Tours, Inc. (F/K/A Cartoon Network Shop, Inc.) . CNN Interactive Group, Inc. Court TV Digital LLC . Courtroom Television Network LLC . Filmstruck LLC . Great Big Story, LLC . iStreamPlanet Co., LLC . Retro, Inc. Superstation, Inc. TBS Interactive Group, Inc. TCM Interactive Group, Inc. The Cartoon Network, Inc. TNT Interactive Group, Inc. TNT Originals, Inc. Turner Broadcasting Sales, Inc. Turner Classic Movies, Inc. Turner Digital Basketball Services, Inc. Turner Data Solutions, LLC . Super Deluxe, LLC (F/K/A Turner Digital Entertainment, LLC) . Turner Entertainment Networks, Inc. Turner Festivals, Inc. (F/K/A Turner Direct Retailing, Inc.) . Turner Media Ventures, Inc. Turner Network Sales, Inc. -
H17 It Digitalcontentskyoukai-1.Pdf
ߪߓߦ 㧝㧚ᧄ⺞ᩏ⎇ⓥߩ⟎ઃߌ ࠦࡦ࠹ࡦ࠷↥ᬺߪޔ࠺ࠫ࠲࡞ൻޔㄭઍ⚻༡ൻޔࠣࡠࡃ࡞ൻ߇ㅴዷߔࠆਛߢޔᄢ߈ߥⅣ Ⴚᄌൻߩ⌀ߞดਛߦࠆޕขࠅಽߌ࠺ࠫ࠲࡞ൻߩㅴዷߪޔනߥࠆޔᵹㅢޔᵴ↪න⁛ ߢߩᛛⴚ⊛ㅴൻ߆ࠄޔ࠺ࠫ࠲࡞ࠪࡀࡑߩᓇ✬㓸ᤋᛛⴚߩᮡḰൻߩേะޔࡉࡠ࠼ ࡃࡦ࠼߿៤Ꮺ㔚ะߌࠦࡦ࠹ࡦ࠷㈩ାࠨࡆࠬߩᧄᩰൻߩേะޔ࠺ࠫ࠲࡞ㅍߦะߌߚ HD 㜞♖⚦ᤋߩ✬㓸ߩᧄᩰൻߣ࠺ࠫ࠲࡞ኅ㔚ߩㅴൻ᥉ߩേะ╬ޘߦޔᦝߥࠆ ⛔วൻᛛⴚߩ࠾࠭ߩ㜞߹ࠅߦࠃߞߡޔ㑐ㅪߔࠆࡂ࠼ޔ࠰ࡈ࠻ޔࠆߪ↢↥ࠪࠬ࠹ࡓ ߣߞߚၮ⋚ᛛⴚߩᒝൻ߇ࠦࡦ࠹ࡦ࠷↥ᬺࠆߪ㑐ㅪ↥ᬺߩฦಽ㊁ߢ᳞ࠄࠇߡࠆޕ ৻ᣇߢޔޟ⍮⊛⽷↥ផㅴ⸘↹ 2005ޠ㧔2005 ᐕ 6 10 ᣣ⍮⊛⽷↥ᚢ⇛ᧄㇱ㧕ߦଐࠇ߫ޔᣣ ᧄߩࠆࠥࡓޔࠕ࠾ࡔ࡚ࠪࡦߣߞߚᤋࠦࡦ࠹ࡦ࠷↥ᬺߪ⇇⊛ߦ㜞⹏ଔࠍฃߌޔ ᣣᧄߩ࠰ࡈ࠻ࡄࡢ⊒ାߩਛᩭߣߒߡޔᶏᄖߦ߅ߌࠆᚒ߇࿖ߩࠗࡔࠫะߦᄢ߈ߥᓎഀ ࠍᨐߚߔߛߌߢߪߥߊޔᦝߥࠆ⇇Ꮢ႐ߦㆡᔕߔࠆࠦࡦ࠹ࡦ࠷ߩផㅴߣᶏᄖᏒ႐ᄢ ߇᳞ࠄࠇߡࠆޕ ߘߎߢ࠺ࠫ࠲࡞ࠦࡦ࠹ࡦ࠷ߩᰴઍၮ⋚ᛛⴚߦ㑐ߔࠆ⺞ᩏ⎇ⓥߩታᣉߦᒰࠅޔ࿖㓙┹ ജߩᒝൻߣၮ⋚ᛛⴚߣ߁㕙߆ࠄޔᤋᛛⴚߩ⎇ⓥ㐿⊒⺖㗴ࠍขߍࠆޕᤋࠦࡦ࠹ ࡦ࠷ߩᚻᴺߣߒߡޔ3DCG ߿↹ಣℂߣߞߚ࠺ࠫ࠲࡞ᛛⴚࠍᵴ↪ߔࠆะ߇⇇ߩ ᤋ↥ᬺߢ߿৻⥸ൻߒߚޕᤋ߳ߩ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߪޔᓥ᧪ᚻᴺߢߪᗐቯߢ ߈ߥ߆ߞߚᤋߩน⢻ᕈߩㅊ᳞ߢࠅޔ৻ᣇߢ↢↥วℂൻߩᵹࠇߢ߽ࠆޕ 2005 ᐕߪ⇇ߦ߅ߌࠆᤋߩ࠺ࠫ࠲࡞ൻߩవ┵ࡦ࠽ߩ৻ߟޔኅᐸ↪ࠥࡓᯏߦ߅ ߡᰴઍᯏ߇⊓႐ߒޔࠥࡓ↥ᬺ⇇ߢߪಠߘ 5 ᐕߦ 1 ᐲߣࠊࠇࠆᛛⴚ㕟ᣂߩᤨᦼࠍㄫ߃ ߡࠆޕ߹ߚ߽߁৻ߟߩవ┵ࡦ࠽ߢࠆࡂ࠙࠶࠼ CG ࡊࡠ࠳࡚ࠢࠪࡦ߮ർ☨ޔEU ߩ࠺ࠫ࠲࡞ᤋ࠰ࡈ࠻ᬺ⇇ߦ߅ߡ߽⛮⛯ߒߚ⎇ⓥ㐿⊒߇ⴕࠊࠇߡࠆޕ ߆ࠃ߁ߥ࠺ࠫ࠲࡞ᤋ↥ᬺߩᛛⴚ㕟ᣂᄢᄌേᦼߦ߅ߡޔᚒ߇࿖ࠦࡦ࠹ࡦ࠷↥ᬺߩࠣࡠ ࡃ࡞ዷ㐿ߩఝᕈ⏕ߩⷞὐࠃࠅޔ࠺ࠫ࠲࡞ᤋߩၮ⋚ᛛⴚߩ⁁ࠍ↥ᬺၮ⋚ߣߒ ߡࠠ࠴ࡦߣᝒ߃ޔ࿖㓙┹ఝߦ┙ߡࠆᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ߩࠠߣߥࠆ⎇ⓥ㐿⊒േะ ߆ࠄࠦࠕᛛⴚࠍតࠅޔᤋ↥ᬺᝄ⥝ߦะߌߡ⺖㗴ឭߢ߈ࠆᬺᵴേߣߒߡᧄ⺞ᩏ⎇ⓥࠍ ⟎ߠߌࠆޕ 㧞㧚 ᧄᐕᐲߩᵴേ ᤓᐕᐲޔᣣᧄࠍઍߔࠆᤋߦ㑐ߔࠆ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߒߡޔࡂࠗࡉ ࠶࠼ࠕ࠾ࡔ࡚ࠪࡦ㧔ࠬ࠲ࠫࠝࠫࡉޔޡࡂ࠙࡞ߩേߊၔޢઁ㧕߮ᤋ↹ VFX㧔᧲ᤋ᧲ ᤋࠕ࠾ࡔ࡚ࠪࡦޡ࠺ࡆ࡞ࡑࡦޢ㧕ߩࡔࠗࠠࡦࠣࠍ⺞ᩏߒޔᤋࡊࡠ࠳࡚ࠢࠪࡦ႐ߦ ߅ߌࠆ⎇ⓥ㐿⊒ߩࠆߴ߈ᆫߣߒߡޔ႐ߩ࠾࠭ߣ⎇ⓥ㐿⊒ߩࠪ࠭ࠍࡑ࠶࠴ࡦࠣ ߐߖޔࠢࠛࠗ࠲߇ഃㅧߔࠆߣߎࠈߢࠆᣣᧄဳᤋߩㅊࠍᡰេߔࠆ࠺ࠫ࠲࡞ᛛ ⴚၮ⋚ᢛߦะߌߡޔᤋᛛⴚᖱႎᵹࠨࠗ࠻᭴▽߇ᔅ㗇ߢࠅޔߘࠇࠍࠦࡒࡘ࠾࠹ࠖ ⓨ㑆ߣߒߡਔ⠪ߩࠦࡏ࡚ࠪࡦߦࠃࠆ⎇ⓥ㐿⊒ဳหࠍౝኈߣߒߚ↥ቇදห⊛ࠕ ࡊࡠ࠴߇ᔅⷐߣ⚿⺰ߒߚޕ ᧄᐕᐲߪޔᤓᐕᐲᚑᨐࠍ〯߹߃ߡߩਅ⸥Ԙޔԙޔ߮ᰴઍኅᐸ↪ࠥࡓᯏ⊓႐ߦะߌ ߡ㜞♖⚦㜞ᯏ⢻ൻᛛⴚࠗࡦࡄࠢ࠻ࠍㄫ߃ߚࠥࡓ↥ᬺࠍኻ⽎ߣߒߚਅ⸥Ԛߦߟߡ⺞ᩏ ⎇ⓥࠍታᣉߒޔᰴઍߩၮ⋚ᛛⴚߩᣇะߣน⢻ᕈߦߟߡޔᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ࠍ ᜂ߁ࠦࠕᛛⴚߦߟߡ⠨ኤߒߚޕ Ԙ ᤋᛛⴚᖱႎᵹࠨࠗ࠻ߩࡊࡠ࠻࠲ࠗࡊߩ⸳⸘ߣ࠺ࡕࠪࠬ࠹ࡓߩ㐿⊒ ԙCG ᛛⴚࡑ࠶ࡊߩᚑ Ԛ ࠥࡓ↥ᬺߩᛛⴚࡑ࠶ࡊߩᚑ 㧞㧚㧝 -
Konzolvilag 2019 Tavasz.Pdf
Már 22 üzlettel várunk országszerte konzolvilag.hu/uzleteink Kuponkód: TBJ26AB Bővebb információ a 21. oldalon XBOX ONE S 1TB 104.900 74.900 Ft CSOMAG TARTALMA: • Xbox One S 1TB konzol • Vezeték nélküli kontroller • Anthem letöltőkód • 1 hónapos Xbox Game Pass próba • 14 napos Xbox Live Gold próba • 1 hónapos EA Access tagság Az akció 2019.04.26-ig, vagy a készlet erejéig érvényes. XBOX ONE X 1TB 164.900 Ft CSOMAG TARTALMA: • Xbox One X 1TB konzol • Vezeték nélküli kontroller • Metro Exodus letöltőkód • Metro Last Night Redux letöltőkód • Metro 2033 Redux letöltőkód • 1 hónapos Xbox Game Pass próba • 14 napos Xbox Live Gold próba XBOX ONE S 1TB 104.900 74.900 Ft CSOMAG TARTALMA: • Xbox One S 1TB konzol • Vezeték nélküli kontroller • Forza Horizon 4 letöltőkód • 1 hónapos Xbox Game Pass próba • 14 napos Xbox Live Gold próba • 2.990 Ft-os ajándékkártya Az akció 2019.04.26-ig, vagy a készlet erejéig érvényes. 2 3 Konzol Játék HardverM obil Már 22 üzlettel várunk országszerte konzolvilag.hu/uzleteink Kuponkód: TBJ26AB Bővebb információ a 21. oldalon PC 17.999 Ft PS4 | XBOX ONE 18.999 Ft © 2019 FromSoftware, Inc. All rights reserved. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their PC XBOX ONE | PS4 999 Ft 1.999 Ft 4 5 Konzol Játék HardverM obil Már 22 üzlettel várunk országszerte konzolvilag.hu/uzleteink Kuponkód: TBJ26AB Bővebb információ a 21. oldalon PC 15.999 Ft XBOX ONE | PS4 XBOX ONE | PS4 18.999 Ft 16.999 Ft ©CAPCOM CO., LTD. -
Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories
Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories Dragon Age: Inquisition takes home Game of the Year followed by three award wins for Middle- earth: Shadow of Mordor AUSTIN, Texas (Mar. 14, 2015) — South by Southwest (SXSW) Gaming today announced the winners of the second-annual SXSW Gaming Awards – part of the SXSW Gaming Expo – presented by iam8bit, Logitech, Porter Novelli, Twitch and Wikia. Austin City Limits Live at The Moody Theater hosted the ceremony which was co-emceed by actress and comedian Janet Varney and popular YouTube personality Markiplier. In all, 21 awards were handed out, with Dragon Age: Inquisition taking the top honor as Game of the Year. Middle-earth: Shadow of Mordor followed with three award wins, including Excellence in Gameplay and Excellence in Animation. Speedrunners was chosen by gamers on the show floor to take home the Gamer’s Voice Award, beating out 29 other games showcased in the SXSW Gaming Indie Corner. To be considered for the Gamer’s Voice Award, games must have had less than $1 million in funding; a working and playable demo; and be released by the end of 2015 or shortly thereafter. “We’re ecstatic to see the gaming industry and gamers alike embrace the SXSW Gaming Awards,” said Justin Burnham, SXSW Gaming Project Manager. “Our awards bring together the voice of gamers everywhere with those of industry experts to decide the best of the best. Congrats to the team behind Dragon Age: Inquisition for its Game of the Year win and to the rest of this year’s winners for making 2014 another stellar year for gaming!” The submission process opened in August 2014 through the official Gaming Awards page and closed in December. -
A Fabled LEGO® Brick History
A Fabled LEGO® Brick History The LEGO Group’s decision to hand off the development of LEGO® Star Wars™: The Video Game to an outside group in the early 2000s was both difficult to make and not well- informed, said Jørgen Vig Knudstorp, who was the CEO of the LEGO Group at the time and is now the executive chairman of LEGO Brand Group. “It was a very difficult decision,” he said. “And I think also a decision that unfortunately, was biased by having a management team – not least including myself and the board of directors – that actually knew relatively little about this massive market of video gaming.” In retrospect, Knudstorp said, the LEGO Group should have probably struck a deal similar to the one made about LEGOLAND, which included the LEGO Group maintaining an ownership stake. Kristiansen recreating, in 2008, an image of he and his sister playing with a LEGO set in 1958. Instead, Giant Interactive maintained not just full ownership of the 2005 game, but – for a time – had full global rights to all LEGO video games. Knudstorp said that ultimately the company learned a lot of important lessons through that deal. “I think from the beginning we should have taken an equity stake to be able to co-invest and co-influence and be part of that journey, while recognizing that we might not be the best operators of that company.” Importantly, he added, it wasn’t about the money, but rather the LEGO Group’s ability to better help shape the direction of the studio by being more directly involved. -
L'evoluzione Della Relazione Uroborica Fra Videogioco E Musica: Il Singolare Caso Di Transculturalità Dell'industria Videoludica Giapponese
Corso di Laurea magistrale in Economia e Gestione delle Arti e delle Attività culturali Dipartimento di Filosofia e Beni culturali Tesi di Laurea L'evoluzione della relazione uroborica fra videogioco e musica: il singolare caso di transculturalità dell'industria videoludica giapponese Relatore: Giovanni De Zorzi Correlatrice: Maria Roberta Novielli Laureando: Enrico Pittalis Numero di Matricola: 871795 Anno accademico 2018/2019 Sessione Straordinaria Ringrazio Valentina, la persona più preziosa, senza cui questo lavoro non sarebbe stato possibile. Ringrazio i miei relatori, i professori Giovanni De Zorzi e Maria Roberta Novielli, che mi hanno guidato lungo questo percorso con grande serietà. Ringrazio i miei amici per i tanti consigli, confronti e spunti di riflessione che mi hanno dato. Ringrazio il Dott. Tommaso Barbetta per avermi incoraggiato ed aiutato a trovare gli obiettivi e il Prof. Toshio Miyake per avermi suggerito dei materiali di approfondimento. Ringrazio il Prof. Marco Fedalto per avermi dato importantissimi consigli. Ringrazio i miei genitori per avermi sostenuto nelle mie scelte, anche le più stravaganti. Glossario: - Anime: termine con cui si fa riferimento alle serie televisive animate prodotte in Giappone, spesso adattamenti televisivi di romanzi brevi o manga, talvolta videogiochi. - Arcade: prestito linguistico dall’inglese, termine con cui ci si riferisce alle “Macchine da gioco”, costituita fisicamente da un videogioco posto all'interno di un cabinato di grandi dimensioni operabile a monete o gettoni, che normalmente viene posto in postazioni pubbliche come sale giochi, bar, talvolta cinema e centri commerciali. L’Etimologia è incerta, probabilmente derivante da “Arcata” facente riferimento storicamente a lunghi viali sotto i portici dei borghi, dove si trovavano le botteghe e luoghi dediti al divertimento.