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Second Amended Complaint Browne George Ross Llp
1 BROWNE GEORGE ROSS LLP Keith J. Wesley (State Bar No. 229276) 2 [email protected] 2121 Avenue of the Stars, Suite 2800 3 Los Angeles, California 90067 Telephone: (310) 274-7100 4 Facsimile: (310) 275-5697 5 Stephen P. Farrelly (admitted pro hac vice) [email protected] 6 5 Penn Plaza, 24th Floor New York, New York 10001 7 Telephone: (212) 413-2600 Facsimile: (212) 413-2629 8 Attorneys for Plaintiffs Ragnarok Game, LLC 9 and ESDFOS, LLC 10 11 SUPERIOR COURT FOR THE STATE OF CALIFORNIA 12 FOR THE COUNTY OF LOS ANGELES, CENTRAL DISTRICT 13 14 RAGNAROK GAME, LLC, a Delaware Case No. 19STCV43434 limited liability company, ESDFOS, LLC, a 15 Delaware limited liability company, Hon. Ruth Ann Kwan 16 Plaintiffs, SECOND AMENDED COMPLAINT FOR: 17 vs. 1. BREACH OF CONTRACT 18 NINE REALMS, INC. dba HUMAN HEAD, a 2. FRAUDULENT Wisconsin company; BETHESDA CONCEALMENT 19 SOFTWORKS, LLC, a Delaware company; ZENIMAX MEDIA, INC., a Delaware 3. CONVERSION 20 company; ROUNDHOUSE STUDIOS LLC, a Delaware company; CHRISTOPHER J. 4. FRAUDULENT 21 RHINEHART, an individual; BEN GOKEY, MISREPRESENTATION an individual; PAUL MACARTHUR, an 22 individual, ROB EDGAR, an individual, and 5. NEGLIGENT DOES 1 to 20, inclusive, MISREPRESENTATION 23 Defendants. 6. UNFAIR BUSINESS 24 PRACTICES (Cal. Bus. & Prof. Code § 17200) 25 7. TORTIOUS INTERFERENCE WITH 26 CONTRACT 27 8. TORTIOUS INTERFERENCE WITH PROSPECTIVE ECONOMIC 28 RELATIONSHIP 1674367.2 "PUBLIC-REDACTS MATERIALS FROM CONDITIONALLY SEALED RECORD" SECOND AMENDED COMPLAINT 1 9. RECEIPT OF STOLEN PROPERTY 2 (Cal. Penal Code § 496(c)) 3 10. RECEIPT OF STOLEN PROPERTY (Wis. Stat. -
27Th Annual Florida Sale
ALEX LYON & SON SALES MANAGERS & AUCTIONEERS proudly present the 27TH ANNUAL FLORIDA SALE KISSIMMEE (WINTER GARDEN), FLORIDA SATURDAY, FEBRUARY 1 - SUNDAY, FEBRUARY 9 at 9:00 AM THE GREATEST SALE OF THE YEAR! 9 DAYS OF SELLING! 27TH ANNUAL RENTAL RETURNS AUCTION Construction Equipment, Aerials, Forklifts, Cranes, Dump Trucks, Truck Tractors, Trailers, Support & Attachments. SALES MANAGERS & AUCTIONEERS AHERN RENTALS 2020 BID KISSIMMEE, FLORIDA BID ONLINE SAT., FEBRUARY 1 - SUN., FEBRUARY 9 at 9:00 AM ONLINE SPECIAL ANNOUNCEMENT: ONLINE BIDDING AVAILABLE DAYS 3-9 ONLY! ADDRESS: 12601 Avalon Road, Winter Garden, Florida 34787. JACK’S NOTE: 27 Glorious Years Conducting This High Quality Sale. FLORIDA AUCTIONEER: AU-1548 Jack Lyon. FLORIDA LICENSE: #AB-1091. SALE SITE PHONE: (407) 239-2700. ✭ SPECIAL NOTE ✭ For Non-Resident US Bidders: A $10,000 Cashier’s Check Deposited Prior To Bidding Will Be Required. ✭ NO EXCEPTIONS ✭ TERMS & CONDITIONS: “Cash or Company Check” accompanied by current “Bank Letter of Guarantee”, made payable to Alex Lyon & Son. Everything Sells “AS IS, WHERE IS.” The following charges will apply on all purchases: (1.) For each unit $35,001.00 and above, a 5.95% administration fee will be assessed when paying with cash or good check. (The standard fee of 8.95% will be assessed when paying with credit card); and (2.) For each unit $1,001- $35,000, a 10% administration fee will be assessed when paying with cash or good check, and a 13% fee will be assessed when paying with credit card. (3.) For each unit $0- $1,000, a 12.5% administration fee will be assessed when paying with cash or good check, and a 15.5% fee will be assessed when paying with credit card. -
Bethesda Apre Un Nuovo Studio Di Sviluppo
Bethesda apre un nuovo studio di sviluppo Il team Human Head Studios entra in Bethesda Bethesda Softworks ha aperto un nuovo studio di sviluppo, Roundhouse Studios, a Madison, Wis. Gestito dal team di Human Head Studios chiuso di recente, Roundhouse Studios si metterà subito al lavoro su progetti della software house statunitense non ancora annunciati. Chris Rhinehart, direttore creativo di Roundhouse Studios, ha dichiarato: “Quando abbiamo dovuto chiudere Human Head Studios definitivamente, è stato un momento devastante, considerate la passione e la creatività dell’intero team. Abbiamo quindi contattato i nostri amici di Bethesda, che hanno ritrovato in noi quella passione e quella creatività. Con la formazione di Roundhouse Studios, Bethesda ha offerto a ogni singolo membro di Human Head una posizione nella nuova società. Siamo entusiasti di poter continuare a lavorare insieme alla ricerca di nuovi obiettivi come parte di una grande realtà che da sempre conosciamo e ammiriamo.” Gli sviluppatori di Roundhouse Studios vantano più di vent’anni di lavoro su una serie di giochi e generi, tra cui GDR, sparatutto, giochi di azione e avventura e altro ancora. Sviluppatori originali del primo Prey, il team è noto per aver sviluppato titoli come Dead Man’s Hand, Rune, Rune II e Lost Within, e contribuito a giochi di grande successo come Batman: Arkham Origins e BioShock Infinite. Todd Vaughn, vicepresidente senior dello sviluppo di Bethesda, ha affermato: “Sebbene dispiaciuti per le difficoltà vissute da Human Head Studios, siamo entusiasti di aver accolto in Bethesda un team di sviluppo consolidato e di grande talento. Ci fa piacere che l’intero staff sia di nuovo insieme come parte della famiglia Bethesda.” Roundhouse Studios è il secondo team di sviluppo che si unisce a Bethesda nell’ultimo mese dopo la recente acquisizione di Alpha Dog Games, studio che si occupa di giochi per dispositivi mobili in Nuova Scozia, Canada.. -
View the Dichotomies in Computer Game Studies in More Detail
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2008 A Burkean Analysis on the Relationship of the Image to Player Motivation in First- Person Shooter Games Toby McCall Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF ARTS AND SCIENCES A BURKEAN ANALYSIS ON THE RELATIONSHIP OF THE IMAGE TO PLAYER MOTIVATION IN FIRST-PERSON SHOOTER GAMES By TOBY MCCALL A Thesis submitted to the Department of English in partial fulfillment of the requirements for the degree of Master of Arts Degree Awarded: Summer, 2008 Copyright © 2008 Toby McCall All Rights Reserved The members of the Committee approve the thesis of Toby McCall defended on March 26, 2008. _______________________________ Kathleen Yancey Professor Directing Thesis _______________________________ Phil Steinberg Outside Committee Member _______________________________ Kristie Fleckenstein Committee Member _______________________________ Michael Neal Committee Member Approved: _______________________________ Ralph Berry Chair, Department of English The Office of Graduate Studies has verified and approved the above named committee members. ii I dedicate this work to my mother Joseyvette Jackson, who sacrificed much of her own life so that I might have opportunities she did not. Thanks Mom. iii ACKNOWLEDGMENTS I would like to thank my committee for their feedback and encouragement during this process, especially Kathleen Blake-Yancey who kept me sane and on track despite her own busy schedule; Ian Bogost, Steffen P. Walz and Noah Wardrip-Fruin for their input and time; my brother for his unending support; and my friends Chris Findeisen (Knuckles Malloy), Brianna Noll (Icechest Jones) and Dustin Atkinson (KGB Fontenot) for reminding me to relax, have fun, and play Rock Band; to Kelly Powers for his friendship and guidance. -
Seth Johnson I N K S L I N G E R
Seth Johnson I N K S L I N G E R Curriculum Vitae (as of 9/1/06) Writing - Game Design - Game Playtesting - Copywriting - Editing - Multimedia Writing • HorrorClix: The Lab (fiction), WizKids Games (October 2006) • Pirates of the Mysterious Isles (fiction), WizKids Games (October 2006) • “Mage Knight: Omens : Designer Preview”, Scrye Magazine (February 2005) • Daily “Scrying Chamber” short fiction on WizKids Games’ Mage Knight website (June 2004- March 2005) • Short fiction for Blizzard Entertainment and Sword & Sorcery Studios (in Warcraft RPG products) • Concept work and story (with DMH team), dialogue, manual, and additional writing for Dead Man's Hand (Xbox/PC, 2004, Human Head Studios) • Dialogue script and addition writing for Rune (PC, October 2000, Human Head Studios) and Rune: Viking Warlord (Playstation 2, October 2002, Human Head Studios) • Fiction and manuals for Human Head Studios games Rune (PC, October 2000), Rune: Halls of Valhalla (PC, March 2002), and Rune: Viking Warlord (Playstation 2, October 2002) • "Comics 2000", The Year's Best Fantasy and Horror: Fourteenth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, July 2001) • "Comics 1999", The Year's Best Fantasy and Horror: Thirteenth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, July 2000) • Contributing writer, WisPolitics political news service (online, 1999-2000) • "Comics 1998", The Year's Best Fantasy and Horror: Twelfth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, August 1999) • "Comics 1997", The Year's Best Fantasy and Horror: Eleventh Annual Collection , edited by Ellen Datlow and Terri Windling (St. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
Aesthetically Driven Design of Network Based Multi-User Instruments
Aesthetically Driven Design of Network Based Multi-User Instruments by Curtis McKinney A thesis submitted to the faculty of Bournemouth University in partial fulfilment of the requirements for the degree of Doctor of Philosophy in the School of Design, Engineering, and Computing July 2014 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and due acknowl- edgement must always be made of the use of any material contained in, or derived from, this thesis. I Aesthetically Driven Design of Network Based Multi-User Instruments Curtis McKinney Abstract Digital networking technologies open up a new world of possibilities for mu- sic making, allowing performers to collaborate in ways not possible before. Net- work based Multi-User Instruments (NMIs) are one novel method of musical collaboration that take advantage of networking technology. NMIs are digital musical instruments that exist as a single entity instantiated over several nodes in a network and are performed simultaneously by multiple musicians in real- time. This new avenue is exciting, but it begs the question of how does one design instruments for this new medium? This research explores the use of an aesthetically driven design process to guide the design, construction, rehearsal, and performance of a series of NMIs. This is an iterative process that makes use of a regularly rehearsing and performing ensemble which serves as a test-bed for new instruments, from conception, to design, to implementation, to performance. This research includes details of several NMIs constructed in accordance with this design process. -
2K Unveils Stellar Video Game Line
2K Unveils Stellar Video Game Line-up for 2006 Electronic Entertainment Expo; Line-up Includes Highly- Anticipated Titles such as The Da Vinci Code(TM), Prey, Sid Meier's Civilization IV: Warlords and NBA 2K7 May 10, 2006 8:31 AM ET NEW YORK--(BUSINESS WIRE)--May 10, 2006--2K and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a strong line-up for Electronic Entertainment Expo 2006 (E3) taking place at the Los Angeles Convention Center from May 10-12, 2006. From 2K, the line-up includes titles based on blockbuster entertainment brands such as The Da Vinci Code(TM) and Family Guy and popular comic book franchises The Darkness and Ghost Rider, as well as original next generation games such as Prey and BioShock. 2K is also featuring highly-anticipated titles from Firaxis Games, including Sid Meier's Civilization IV: Warlords and Sid Meier's Railroads! as well as the Firaxis and Firefly Studios collaboration title CivCity: Rome. Other eagerly awaited titles include Stronghold Legends(TM) along with Dungeon Siege II(R): Broken World(TM) and Dungeon Siege: Throne of Agony(TM), based on the acclaimed Dungeon Siege(R) franchise. In addition, the 2K Sports line-up features the next installments from top-rated franchises such as NHL 2K7, NBA 2K7 and College Hoops 2K7. 2K Line-up Includes: BioShock BioShock is an innovative role-playing shooter from Irrational Games who was named IGN's 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection. -
October 1998
OCTOBER 1998 GAME DEVELOPER MAGAZINE V GAME PLAN It’s First and Goal for EDITOR IN CHIEF Alex Dunne [email protected] MANAGING EDITOR Tor D. Berg [email protected] Fantasy Sports DEPARTMENTS EDITOR Wesley Hall whall@mfi.com his fall, as the leaves turn success stories. Unlike the traditional ART DIRECTOR Laura Pool lpool@mfi.com shades of orange and the days studio’s royalty revenue model, SWS has EDITOR-AT-LARGE Chris Hecker grow shorter, one of the two revenue streams: a two-year licens- [email protected] largest, most massively multi- ing agreement to develop more than 40 CONTRIBUTING EDITORS Jeff Lander T [email protected] player games picks up steam and sucks online games for CNN/SI (http://base- in participants. It’s a role-playing game ball.cnnsi.com), plus revenue from ban- Mel Guymon [email protected] that draws tens of thousands (gads, ner advertising displayed on the CNN/SI Omid Rahmat probably more) of players, and if my game’s web pages, which garner 50 mil- [email protected] predictions are right, it will be one of lion page views per month. Surprisingly, ADVISORY BOARD Hal Barwood the most popular attractions on the and in contrast to most commercial fan- Noah Falstein eventual TV set-top box. I’m talking tasy leagues, some of the CNN/SI Brian Hook about fantasy football leagues. leagues are free for participants and Susan Lee-Merrow It’s taken quite a bit of time for me to offer cash prizes for winners. These are Mark Miller 2 accept the fact that fantasy league sports the guppy leagues which, hopefully, (there are also fantasy leagues for base- entice the most enthusiastic players to COVER IMAGE Epic MegaGames ball, hockey, and perhaps even pro join the premiere leagues for $15. -
Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
Resume / Cover Letter / Sample Code Updated May 2009
http://www.enigmasoftware.ca/henry/Resume2009.html Resume / Cover Letter / Sample Code Updated May 2009 Henry Smith [email protected] home: (780) 642-2822 Available September 2009 cell: (780) 884-7044 15 people have recommended Henry Currently in: Edmonton, AB Canada Objective Senior programmer position at a world-class game development studio Interested in GUI programming/design, rapid prototyping, scripting languages, and engine architecture Skills Eight years of game industry experience, plus many more as a hobbyist Expert C++/C programmer Development experience on PC, Mac, Console, Handheld, and Flash platforms Published indie/shareware developer Languages Expert in C++/C, ActionScript 2 Familiar with Ruby, Python, Lua, JavaScript, UnrealScript, XML Exposure to various teaching languages (Scheme, ML, Haskell, Eiffel, Prolog) Tech Familiar with Scaleform GFx, Flash, Unity, STL, Boost, Perforce Exposure to Unreal Engine, NetImmerse/Gamebryo, iPhone, OpenGL Experience BioWare Senior GUI programmer on Dragon Age: Origins Senior Programmer Architected and maintained a GUI framework in C++ and Flash/ActionScript used for all game UI Edmonton, AB Canada Mentored a junior programmer 2004—present Spearheaded a “Study Lunch” group for sharing technical knowledge and expertise Member of the (internal) Technology Architecture Group Worked with many aspects of the game engine including: graphics, input, game-rules, scripting, tools Irrational Games Designed and built several major game systems for a PS2 3rd-person action title, using C++, -
Jews Control U.S.A., Therefore the World – Is That a Good Thing?
Jews Control U.S.A., Therefore the World – Is That a Good Thing? By Chairman of the U.S. based Romanian National Vanguard©2007 www.ronatvan.com v. 1.6 1 INDEX 1. Are Jews satanic? 1.1 What The Talmud Rules About Christians 1.2 Foes Destroyed During the Purim Feast 1.3 The Shocking "Kol Nidre" Oath 1.4 The Bar Mitzvah - A Pledge to The Jewish Race 1.5 Jewish Genocide over Armenian People 1.6 The Satanic Bible 1.7 Other Examples 2. Are Jews the “Chosen People” or the real “Israel”? 2.1 Who are the “Chosen People”? 2.2 God & Jesus quotes about race mixing and globalization 3. Are they “eternally persecuted people”? 3.1 Crypto-Judaism 4. Is Judeo-Christianity a healthy “alliance”? 4.1 The “Jesus was a Jew” Hoax 4.2 The "Judeo - Christian" Hoax 4.3 Judaism's Secret Book - The Talmud 5. Are Christian sects Jewish creations? Are they affecting Christianity? 5.1 Biblical Quotes about the sects , the Jews and about the results of them working together. 6. “Anti-Semitism” shield & weapon is making Jews, Gods! 7. Is the “Holocaust” a dirty Jewish LIE? 7.1 The Famous 66 Questions & Answers about the Holocaust 8. Jews control “Anti-Hate”, “Human Rights” & Degraded organizations??? 8.1 Just a small part of the full list: CULTURAL/ETHNIC 8.2 "HATE", GENOCIDE, ETC. 8.3 POLITICS 8.4 WOMEN/FAMILY/SEX/GENDER ISSUES 8.5 LAW, RIGHTS GROUPS 8.6 UNIONS, OCCUPATION ORGANIZATIONS, ACADEMIA, ETC. 2 8.7 IMMIGRATION 9. Money Collecting, Israel Aids, Kosher Tax and other Money Related Methods 9.1 Forced payment 9.2 Israel “Aids” 9.3 Kosher Taxes 9.4 Other ways for Jews to make money 10.