Aesthetically Driven Design of Network Based Multi-User Instruments
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27Th Annual Florida Sale
ALEX LYON & SON SALES MANAGERS & AUCTIONEERS proudly present the 27TH ANNUAL FLORIDA SALE KISSIMMEE (WINTER GARDEN), FLORIDA SATURDAY, FEBRUARY 1 - SUNDAY, FEBRUARY 9 at 9:00 AM THE GREATEST SALE OF THE YEAR! 9 DAYS OF SELLING! 27TH ANNUAL RENTAL RETURNS AUCTION Construction Equipment, Aerials, Forklifts, Cranes, Dump Trucks, Truck Tractors, Trailers, Support & Attachments. SALES MANAGERS & AUCTIONEERS AHERN RENTALS 2020 BID KISSIMMEE, FLORIDA BID ONLINE SAT., FEBRUARY 1 - SUN., FEBRUARY 9 at 9:00 AM ONLINE SPECIAL ANNOUNCEMENT: ONLINE BIDDING AVAILABLE DAYS 3-9 ONLY! ADDRESS: 12601 Avalon Road, Winter Garden, Florida 34787. JACK’S NOTE: 27 Glorious Years Conducting This High Quality Sale. FLORIDA AUCTIONEER: AU-1548 Jack Lyon. FLORIDA LICENSE: #AB-1091. SALE SITE PHONE: (407) 239-2700. ✭ SPECIAL NOTE ✭ For Non-Resident US Bidders: A $10,000 Cashier’s Check Deposited Prior To Bidding Will Be Required. ✭ NO EXCEPTIONS ✭ TERMS & CONDITIONS: “Cash or Company Check” accompanied by current “Bank Letter of Guarantee”, made payable to Alex Lyon & Son. Everything Sells “AS IS, WHERE IS.” The following charges will apply on all purchases: (1.) For each unit $35,001.00 and above, a 5.95% administration fee will be assessed when paying with cash or good check. (The standard fee of 8.95% will be assessed when paying with credit card); and (2.) For each unit $1,001- $35,000, a 10% administration fee will be assessed when paying with cash or good check, and a 13% fee will be assessed when paying with credit card. (3.) For each unit $0- $1,000, a 12.5% administration fee will be assessed when paying with cash or good check, and a 15.5% fee will be assessed when paying with credit card. -
FULL THROTTLE TROUBLESHOOTING HINTS Some Rare Coni'igurations May Not Be Immediately Compatible with the Pull Throttle Installer and Launcher Pro Grams
FULL THROTTLE TROUBLESHOOTING HINTS Some rare coni'igurations may not be immediately compatible with the Pull Throttle installer and launcher pro grams. I f you are experiencing problems, we have included a num ber of installation alternatives that will most likely allow y ou to successfully install and run Pull Throttle . Please 1·01- low the instructions below be f ore calling LucasArts Product Support f or help, a s the y will likely solve any installation problems that y ou are experiencing. If y ou encounter difficulties while attempting to run the Pull Throttle installer, it ma y help if y ou make a boot disk and reboot y our computer before running the INSTALL.EXE. To ma ke a boot disk bef ore running the installer , run the program called hlAKEB OOT .BAT from y our Pull Throttle CD. The hlAKEBOOT. BAT is located in the SUPPORT directory on your Pull Throttle CD. To get to this directory , cha nge to y our CD- R01i drive, and, at the prompt, t ype CD SUPPORT and press ENTER . Af ter the boot disk i s completed, reboot y our computer with the boot disk in your i 'loppy boot drive (usually drive A:) and try to run the installer. If this f ails , try running the IlTSTALL. BAT file located in the SUPPORT directory on your Full Throttle CL . I1 y ou cannot run the installer even a i 'ter making a boot disk, try rebooting y our computer with the boot disk and then run this batch file to install Full Throttle . -
National Security Reform: Problems, Progress, and Prospects
STRATEGIC STUDIES INSTITUTE The Strategic Studies Institute (SSI) is part of the U.S. Army War College and is the strategic level study agent for issues related to national security and military strategy with emphasis on geostrate- gic analysis. The mission of SSI is to use independent analysis to conduct strategic studies that develop policy recommendations on: • Strategy, planning and policy for joint and combined employment of military forces; • Regional strategic appraisals; • The nature of land warfare; • Matters affecting the Army’s future; • The concepts, philosophy, and theory of strategy; and • Other issues of importance to the leadership of the Army. Studies produced by civilian and military analysts concern topics having strategic implications for the Army, the Department of De- fense, and the larger national security community. In addition to its studies, SSI publishes special reports on topics of special or immediate interest. These include edited proceedings of conferences and topically-oriented roundtables, expanded trip re- ports, and quick reaction responses to senior Army leaders. The Institute provides a valuable analytical capability within the Army to address strategic and other issues in support of Army par- ticipation in national security policy formulation. RETHINKING LEADERSHIP AND “WHOLE OF GOVERNMENT” NATIONAL SECURITY REFORM: PROBLEMS, PROGRESS, AND PROSPECTS Joseph R. Cerami Jeffrey A. Engel Editors May 2010 Visit our website for other free publication downloads http://www.StrategicStudiesInstitute.army.mil/ To rate this publication click here. The views expressed in this report are those of the au- thors and do not necessarily reflect the official policy or position of the Department of the Army, the De- partment of Defense, or the U.S. -
January 2010
SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where. -
Pyffi Documentation Release 2.2.3
PyFFI Documentation Release 2.2.3 Amorilia February 04, 2018 Contents 1 Download 3 2 Examples 5 3 Questions? Suggestions? 7 4 Documentation 9 4.1 Introduction...............................................9 4.2 Installation................................................ 11 4.3 pyffi — Interfacing block structured files............................... 12 4.4 How to contribute............................................ 232 4.5 Authors.................................................. 234 4.6 License.................................................. 234 4.7 ChangeLog................................................ 235 4.8 Todo list................................................. 259 4.9 Thanks.................................................. 262 4.10 Glossary................................................. 263 5 Indices and tables 265 Python Module Index 267 i ii PyFFI Documentation, Release 2.2.3 Release 2.2.3 Date February 04, 2018 The Python File Format Interface, briefly PyFFI, is an open source Python library for processing block structured binary files: • Simple: Reading, writing, and manipulating complex binary files in a Python environment is easy! Currently, PyFFI supports the NetImmerse/Gamebryo NIF and KFM formats, CryTek’s CGF format, the FaceGen EGM format, the DDS format, and the TGA format. • Batteries included: Many tools for files used by 3D games, such as optimizers, stripifier, tangent space calcu- lator, 2d/3d hull algorithms, inertia calculator, as well as a general purpose file editor QSkope (using PyQt4), are included. • Modular: Its highly modular design makes it easy to add support for new formats, and also to extend existing functionality. Contents 1 PyFFI Documentation, Release 2.2.3 2 Contents CHAPTER 1 Download Get PyFFI from Sourceforge, or install it with: easy_install-U PyFFI To get the latest (but possibly unstable) code, clone PyFFI from its Git repository: git clone--recursive git://github.com/amorilia/pyffi.git Be sure to use the –recursive flag to ensure that you also get all of the submodules. -
Yocto Project Reference Manual Is for the 1.6.3 Release of the Yocto Project
Richard Purdie, Linux Foundation <[email protected]> by Richard Purdie Copyright © 2010-2015 Linux Foundation Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales [http://creativecommons.org/licenses/by-sa/2.0/uk/] as published by Creative Commons. Manual Notes • This version of the Yocto Project Reference Manual is for the 1.6.3 release of the Yocto Project. To be sure you have the latest version of the manual for this release, go to the Yocto Project documentation page [http://www.yoctoproject.org/documentation] and select the manual from that site. Manuals from the site are more up-to-date than manuals derived from the Yocto Project released TAR files. • If you located this manual through a web search, the version of the manual might not be the one you want (e.g. the search might have returned a manual much older than the Yocto Project version with which you are working). You can see all Yocto Project major releases by visiting the Releases [https://wiki.yoctoproject.org/wiki/Releases] page. If you need a version of this manual for a different Yocto Project release, visit the Yocto Project documentation page [http://www.yoctoproject.org/ documentation] and select the manual set by using the "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE" pull-down menus. • To report any inaccuracies or problems with this manual, send an email to the Yocto Project discussion group at [email protected] or log into the freenode #yocto channel. -
Pyffi Documentation Release 2.2.3
PyFFI Documentation Release 2.2.3 Amorilia April 05, 2018 Contents 1 Download 3 2 Examples 5 3 Questions? Suggestions? 7 4 Documentation 9 4.1 Introduction...............................................9 4.2 Installation................................................ 11 4.3 How to contribute............................................ 12 4.4 Authors.................................................. 13 4.5 License.................................................. 14 4.6 ChangeLog................................................ 15 4.7 Todo list................................................. 39 4.8 Thanks.................................................. 42 4.9 Glossary................................................. 42 5 Indices and tables 43 i ii PyFFI Documentation, Release 2.2.3 Release 2.2.3 Date April 05, 2018 The Python File Format Interface, briefly PyFFI, is an open source Python library for processing block structured binary files: • Simple: Reading, writing, and manipulating complex binary files in a Python environment is easy! Currently, PyFFI supports the NetImmerse/Gamebryo NIF and KFM formats, CryTek’s CGF format, the FaceGen EGM format, the DDS format, and the TGA format. • Batteries included: Many tools for files used by 3D games, such as optimizers, stripifier, tangent space calcu- lator, 2d/3d hull algorithms, inertia calculator, as well as a general purpose file editor QSkope (using PyQt4), are included. • Modular: Its highly modular design makes it easy to add support for new formats, and also to extend existing functionality. Contents 1 PyFFI Documentation, Release 2.2.3 2 Contents CHAPTER 1 Download Get PyFFI from Sourceforge, or install it with: easy_install-U PyFFI To get the latest (but possibly unstable) code, clone PyFFI from its Git repository: git clone--recursive git://github.com/amorilia/pyffi.git Be sure to use the –recursive flag to ensure that you also get all of the submodules. -
H17 It Digitalcontentskyoukai-1.Pdf
ߪߓߦ 㧝㧚ᧄ⺞ᩏ⎇ⓥߩ⟎ઃߌ ࠦࡦ࠹ࡦ࠷↥ᬺߪޔ࠺ࠫ࠲࡞ൻޔㄭઍ⚻༡ൻޔࠣࡠࡃ࡞ൻ߇ㅴዷߔࠆਛߢޔᄢ߈ߥⅣ Ⴚᄌൻߩ⌀ߞดਛߦࠆޕขࠅಽߌ࠺ࠫ࠲࡞ൻߩㅴዷߪޔනߥࠆޔᵹㅢޔᵴ↪න⁛ ߢߩᛛⴚ⊛ㅴൻ߆ࠄޔ࠺ࠫ࠲࡞ࠪࡀࡑߩᓇ✬㓸ᤋᛛⴚߩᮡḰൻߩേะޔࡉࡠ࠼ ࡃࡦ࠼߿៤Ꮺ㔚ะߌࠦࡦ࠹ࡦ࠷㈩ାࠨࡆࠬߩᧄᩰൻߩേะޔ࠺ࠫ࠲࡞ㅍߦะߌߚ HD 㜞♖⚦ᤋߩ✬㓸ߩᧄᩰൻߣ࠺ࠫ࠲࡞ኅ㔚ߩㅴൻ᥉ߩേะ╬ޘߦޔᦝߥࠆ ⛔วൻᛛⴚߩ࠾࠭ߩ㜞߹ࠅߦࠃߞߡޔ㑐ㅪߔࠆࡂ࠼ޔ࠰ࡈ࠻ޔࠆߪ↢↥ࠪࠬ࠹ࡓ ߣߞߚၮ⋚ᛛⴚߩᒝൻ߇ࠦࡦ࠹ࡦ࠷↥ᬺࠆߪ㑐ㅪ↥ᬺߩฦಽ㊁ߢ᳞ࠄࠇߡࠆޕ ৻ᣇߢޔޟ⍮⊛⽷↥ផㅴ⸘↹ 2005ޠ㧔2005 ᐕ 6 10 ᣣ⍮⊛⽷↥ᚢ⇛ᧄㇱ㧕ߦଐࠇ߫ޔᣣ ᧄߩࠆࠥࡓޔࠕ࠾ࡔ࡚ࠪࡦߣߞߚᤋࠦࡦ࠹ࡦ࠷↥ᬺߪ⇇⊛ߦ㜞⹏ଔࠍฃߌޔ ᣣᧄߩ࠰ࡈ࠻ࡄࡢ⊒ାߩਛᩭߣߒߡޔᶏᄖߦ߅ߌࠆᚒ߇࿖ߩࠗࡔࠫะߦᄢ߈ߥᓎഀ ࠍᨐߚߔߛߌߢߪߥߊޔᦝߥࠆ⇇Ꮢ႐ߦㆡᔕߔࠆࠦࡦ࠹ࡦ࠷ߩផㅴߣᶏᄖᏒ႐ᄢ ߇᳞ࠄࠇߡࠆޕ ߘߎߢ࠺ࠫ࠲࡞ࠦࡦ࠹ࡦ࠷ߩᰴઍၮ⋚ᛛⴚߦ㑐ߔࠆ⺞ᩏ⎇ⓥߩታᣉߦᒰࠅޔ࿖㓙┹ ജߩᒝൻߣၮ⋚ᛛⴚߣ߁㕙߆ࠄޔᤋᛛⴚߩ⎇ⓥ㐿⊒⺖㗴ࠍขߍࠆޕᤋࠦࡦ࠹ ࡦ࠷ߩᚻᴺߣߒߡޔ3DCG ߿↹ಣℂߣߞߚ࠺ࠫ࠲࡞ᛛⴚࠍᵴ↪ߔࠆะ߇⇇ߩ ᤋ↥ᬺߢ߿৻⥸ൻߒߚޕᤋ߳ߩ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߪޔᓥ᧪ᚻᴺߢߪᗐቯߢ ߈ߥ߆ߞߚᤋߩน⢻ᕈߩㅊ᳞ߢࠅޔ৻ᣇߢ↢↥วℂൻߩᵹࠇߢ߽ࠆޕ 2005 ᐕߪ⇇ߦ߅ߌࠆᤋߩ࠺ࠫ࠲࡞ൻߩవ┵ࡦ࠽ߩ৻ߟޔኅᐸ↪ࠥࡓᯏߦ߅ ߡᰴઍᯏ߇⊓႐ߒޔࠥࡓ↥ᬺ⇇ߢߪಠߘ 5 ᐕߦ 1 ᐲߣࠊࠇࠆᛛⴚ㕟ᣂߩᤨᦼࠍㄫ߃ ߡࠆޕ߹ߚ߽߁৻ߟߩవ┵ࡦ࠽ߢࠆࡂ࠙࠶࠼ CG ࡊࡠ࠳࡚ࠢࠪࡦ߮ർ☨ޔEU ߩ࠺ࠫ࠲࡞ᤋ࠰ࡈ࠻ᬺ⇇ߦ߅ߡ߽⛮⛯ߒߚ⎇ⓥ㐿⊒߇ⴕࠊࠇߡࠆޕ ߆ࠃ߁ߥ࠺ࠫ࠲࡞ᤋ↥ᬺߩᛛⴚ㕟ᣂᄢᄌേᦼߦ߅ߡޔᚒ߇࿖ࠦࡦ࠹ࡦ࠷↥ᬺߩࠣࡠ ࡃ࡞ዷ㐿ߩఝᕈ⏕ߩⷞὐࠃࠅޔ࠺ࠫ࠲࡞ᤋߩၮ⋚ᛛⴚߩ⁁ࠍ↥ᬺၮ⋚ߣߒ ߡࠠ࠴ࡦߣᝒ߃ޔ࿖㓙┹ఝߦ┙ߡࠆᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ߩࠠߣߥࠆ⎇ⓥ㐿⊒േะ ߆ࠄࠦࠕᛛⴚࠍតࠅޔᤋ↥ᬺᝄ⥝ߦะߌߡ⺖㗴ឭߢ߈ࠆᬺᵴേߣߒߡᧄ⺞ᩏ⎇ⓥࠍ ⟎ߠߌࠆޕ 㧞㧚 ᧄᐕᐲߩᵴേ ᤓᐕᐲޔᣣᧄࠍઍߔࠆᤋߦ㑐ߔࠆ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߒߡޔࡂࠗࡉ ࠶࠼ࠕ࠾ࡔ࡚ࠪࡦ㧔ࠬ࠲ࠫࠝࠫࡉޔޡࡂ࠙࡞ߩേߊၔޢઁ㧕߮ᤋ↹ VFX㧔᧲ᤋ᧲ ᤋࠕ࠾ࡔ࡚ࠪࡦޡ࠺ࡆ࡞ࡑࡦޢ㧕ߩࡔࠗࠠࡦࠣࠍ⺞ᩏߒޔᤋࡊࡠ࠳࡚ࠢࠪࡦ႐ߦ ߅ߌࠆ⎇ⓥ㐿⊒ߩࠆߴ߈ᆫߣߒߡޔ႐ߩ࠾࠭ߣ⎇ⓥ㐿⊒ߩࠪ࠭ࠍࡑ࠶࠴ࡦࠣ ߐߖޔࠢࠛࠗ࠲߇ഃㅧߔࠆߣߎࠈߢࠆᣣᧄဳᤋߩㅊࠍᡰេߔࠆ࠺ࠫ࠲࡞ᛛ ⴚၮ⋚ᢛߦะߌߡޔᤋᛛⴚᖱႎᵹࠨࠗ࠻᭴▽߇ᔅ㗇ߢࠅޔߘࠇࠍࠦࡒࡘ࠾࠹ࠖ ⓨ㑆ߣߒߡਔ⠪ߩࠦࡏ࡚ࠪࡦߦࠃࠆ⎇ⓥ㐿⊒ဳหࠍౝኈߣߒߚ↥ቇදห⊛ࠕ ࡊࡠ࠴߇ᔅⷐߣ⚿⺰ߒߚޕ ᧄᐕᐲߪޔᤓᐕᐲᚑᨐࠍ〯߹߃ߡߩਅ⸥Ԙޔԙޔ߮ᰴઍኅᐸ↪ࠥࡓᯏ⊓႐ߦะߌ ߡ㜞♖⚦㜞ᯏ⢻ൻᛛⴚࠗࡦࡄࠢ࠻ࠍㄫ߃ߚࠥࡓ↥ᬺࠍኻ⽎ߣߒߚਅ⸥Ԛߦߟߡ⺞ᩏ ⎇ⓥࠍታᣉߒޔᰴઍߩၮ⋚ᛛⴚߩᣇะߣน⢻ᕈߦߟߡޔᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ࠍ ᜂ߁ࠦࠕᛛⴚߦߟߡ⠨ኤߒߚޕ Ԙ ᤋᛛⴚᖱႎᵹࠨࠗ࠻ߩࡊࡠ࠻࠲ࠗࡊߩ⸳⸘ߣ࠺ࡕࠪࠬ࠹ࡓߩ㐿⊒ ԙCG ᛛⴚࡑ࠶ࡊߩᚑ Ԛ ࠥࡓ↥ᬺߩᛛⴚࡑ࠶ࡊߩᚑ 㧞㧚㧝 -
From Calling to Crisis
FROM CALLING TO CRISIS: THE GROWTH PROCESS OF TEACHERS THROUGH CRISIS-LIKE INCIDENTS A Dissertation Presented to The Graduate Faculty of the University of Akron In Partial Fulfillment Of the Requirements for the Degree Doctor of Philosophy Jennifer L. Groman August, 2015 FROM CALLING TO CRISIS: THE GROWTH PROCESS OF TEACHERS THROUGH CRISIS-LIKE INCIDENTS Jennifer L. Groman Dissertation Approved: Accepted: Advisor Interim Department Chair Dr. Gary M. Holliday Dr. Peggy L. McCann Committee Member Interim Dean of the College Dr. Renee Mudrey-Camino Dr. Susan G. Clark Committee Member Interim Dean of the Graduate School Dr. Alfred W. Daviso III Dr. Rex D. Ramsier Committee Member Dr. Sandra Spickard-Prettyman Committee Member Dr. Rebecca McElfresh Committee Member Dr. Diane Montgomery ii ABSTRACT The phenomena of crisis in the formation and development of teacher identity is not unknown in the field of educational research, yet the study of these phenomena tends to focus on preservice and novice teachers. The purpose of this research is to discover through veteran teacher narratives, descriptions of crisis-like incidents, as well as any growth and transformation they may have experienced in the context of the profession. By studying teacher stories I hope to contribute to the understanding of how teachers navigate their teaching lives and shifting identities, especially in the face of difficulty, and gain insight into the value of collectively sharing and talking about the stories together. This Organic and Narrative based inquiry engaged three veteran teachers in conversations about the difficulties and challenges (crisis-like situations) of their teaching lives. The stories of crisis-like incidents (Veteran Stories) varied greatly, but themes emerged, such as: passion for the profession; varying needs for reflection; conflict of personal beliefs and institutional beliefs; conflict of belonging and not belonging; harmed and healed relationships; and the presence of a strongly held core belief. -
Explicitly Parallel Programming with Shared-Memory Is Insane: at Least Make It Deterministic!
Explicitly Parallel Programming with Shared-Memory is Insane: At Least Make it Deterministic! Joe Devietti, Brandon Lucia, Luis Ceze and Mark Oskin Department of Computer Science and Engineering University of Washington Abstract times before a subtle synchronization bug appears. The current The root of all (or most) evil in programming shared memory solution to this is based on hope: simply execute the application multiprocessors is that execution is not deterministic. Bugs are several times and hope the significant thread interleavings that hard to find and non-repeatable. This makes debugging a night- will occur, have occurred. Test-suites, the bed rock of reliable mare and gives little assurance in the testing — there is no way to software development, have diminished value with multithread- know how the program will behave in a different environment. ing. If a program executes differently each time it is run, what Testing and debugging is already difficult with a single thread does any particular test suite actually test; i.e. what is the cover- on uniprocessors. Pervasive parallel programs and chip multi- age? If the program output varies from run to run, is that program processors will make this difficulty worse, and more widespread wrong, or is it just a different, legitimate outcome? Finally, how throughout our industry. can developers have confidence that any particular thread inter- In this paper we make the case for fully deterministic shared leavings that occur in a software product deployed in the wild, memory multiprocessing. The idea is to make memory interleav- have been tested in-house? ing fully deterministic, in contrast to past approaches of simply replaying an execution based on a memory interleaving log. -
S Q X W W X А V А
RETRO7 Cover UK 09/08/2004 12:20 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❚❏❖❉M❇❏❙•❇❉P❙❖•& NP❙❋ * ❏❚❚❋✄❚❋❋❖ * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE SEVEN I❋✄❇❇❙❏✄❚✄G❇N❏M ◗P❋❙✄❏IP✄I❋✄◗❙❏❉❋? ❉M❇❚❚❏❉✄❍❇N❏❖❍✄❋◗P✄L I❋✄❚IP✄& ❏❚✄❚❇❙✎✄N❇I❋✄❚N❏I ❉P❏❖✏P◗✄❉P❖❋❙❚❏P❖❚ I❏❉I✄IPN❋✄❋❙❚❏P❖✄❇❚✄❈❋❚? ◗M❚✄MP❇❊❚✄NP❙❋✢ I❋✄M❋❋M✄ ❚P❙✄❉P❖❏❖❋❊✎✄ L❋❏I✄❉❇N◗❈❋MM9✎ ❚✄❊❋❚❋❙✄❏❚M❇❖❊✄❊❏❚❉❚ >SYNTAX ERROR! >MISSING COVERDISC? <CONSULT NEWSAGENT> & ❇❙❉❇❊❋✄I❖✄◗❊❇❋ 007 Untitled-1 1 1/9/06 12:55:47 RETRO7 Intro/Hello 11/08/2004 9:36 PM Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Da Beast + Craig Chubb Sub Editors = Rachel White + Katie Hallam Contributors = Richard Burton + David Crookes Jason Darby + Richard Davey Paul Drury + Ant Cooke Andrew Fisher + Richard Hewison Alan Martin + Robert Mellor Craig Vaughan + Iain "Plonker" Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = Linda Henry elcome to another horseshit”, there must be a others that we are keeping up Accounts Manager = installment in the Retro thousand Retro Gamer readers our sleeves for now. We’ve also Karen Battrick WGamer saga. I’d like to who disagree. Outnumbered and managed to secure some quality Circulation Manager = Steve Hobbs start by saying a big hello to all outgunned, my friend. coverdisc content, so there’s Marketing Manager = of those who attended the Classic Anyway, back to the show. -
John Carmack Archive - Interviews
John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research......................