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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
Pure Software in an Impure World? WINNY, Japan's First P2P Case
20 U. OF PENNSYLVANIA EAST ASIA LAW REVIEW [Vol. 8 ! ! ! ! [This Page Intentionally Left Blank.] ! Pure Software in an Impure World? WINNY, Japan’s First P2P Case Ridwan Khan* “Even the purest technology has to live in an impure world.”1 In 2011, Japan’s Supreme Court decided its first contributory infringement peer-to-peer case, involving Isamu Kaneko and his popular file-sharing program, Winny. This program was used in Japan to distribute many copyrighted works, including movies, video games, and music. At the district court level, Kaneko was found guilty of contributory infringement, fined 1.5 million yen, and sentenced to one year in prison. However, the Osaka High Court reversed the district court and found for Kaneko. The High Court decision was then affirmed by the Supreme Court, which settled on a contributory infringement standard based on fault, similar to the standard announced by the United States Supreme Court in MGM Studios * The author would like to thank Professor David Shipley of the University of Georgia for his guidance in preparing this article. He would also like to thank Professor Paul Heald of the University of Illinois College of Law for additional help. Finally, the author expresses gratitude to Shinya Nochioka of the Ministry of Finance and Yuuka Kawazoe of Osaka Jogakuin for their friendship and advice on Japanese legal matters and language through the two years spent researching and writing this article. All mistakes, however, are the responsibility of the author. All translations of Japanese language materials into English are by the author. 1 Benjamin Wallace, The Rise and Fall of Bitcoin, WIRED MAGAZINE (Nov. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
BIS Volume 21 Numero 1
Boletim do Instituto de Saúde Volume 21 – n.0 1 – Julho 2020 ISSN 1518-1812 / On-line: 1809-7529 1 | Julho 2020 1 | Julho o Boletim do Instituto de Saúde | BIS | Volume 21 | n. Volume | BIS de Saúde Boletim do Instituto Valentina Massens, influenciadora digital. Comunicação em Saúde na Era Digital Instituto de Saúde Boletim do Instituto de Saúde – BIS Rua Santo Antônio, 590 – Bela Vista Volume 21 – n.0 1 – Julho 2020 São Paulo-SP – CEP 01314-000 ISSN 1518-1812 / On-line: 1809-7529 Tel: (11) 3116-8500 / Fax: (11) 3105-2772 Publicação semestral do Instituto de Saúde www.isaude.sp.gov.br [email protected] Tiragem: 2000 exemplares Rua Santo Antônio, 590 – Bela Vista Secretaria de Estado da Saúde de São Paulo São Paulo-SP – CEP 01314-000 Secretário de Estado da Saúde de São Paulo Tel: (11) 3116-8500 / Fax: (11) 3105-2772 Dr. José Henrique Germann Ferreira [email protected] Instituto de Saúde Diretora do Instituto de Saúde Instituto de Saúde – www.isaude.sp.gov.br Luiza Sterman Heimann Portal de Revistas da SES-SP – http://periodicos.ses.sp.bvs.br Vice-diretora do Instituto de Saúde Editor Sônia I. Venâncio Márcio Derbli Diretora do Centro de Pesquisa e Desenvolvimento para o SUS-SP Editores científicos Tereza Etsuko da Costa Rosa Maria Thereza Bonilha Dubugras (Instituto de Saúde); Peter Rembischevski (Agência Nacional de Vigilância Sanitária); Vidal Augusto Zapparoli Diretora do Centro de Tecnologias de Saúde para o SUS-SP Castro Melo (Escola Politécnica da Universidade de São Paulo); Rogerio Tereza Setsuko Toma Venturineli -
An Affordance Based Model for Gameplay Dan Pinchbeck University of Portsmouth Eldon Building, Portsmouth PO1 2DJ [email protected]
An affordance based model for gameplay Dan Pinchbeck University of Portsmouth Eldon Building, Portsmouth PO1 2DJ [email protected] ABSTRACT of these cases, the affordance is a quality designed and This paper presents a formal model for gameplay based embedded into a system. What is possible within a game is upon the affordances available to the player that are linked hardwired into the system as a network of affordances. A to game objects. It has been constructed via an extensive similar assertion is made by Calleja [4], Klevjer [14], analysis of major first-person games 1998-2008, although it Pinchbeck [17] and Wilhelmsson [22]. In other words, is argued it may extend to all diegetic games. Gameplay can within a ludic context, an affordance can be described as the be understood as a network of allowed actions, that can be functional input/output relationships of an object in the summarised as a small number of archetypal affordances context of the game environment. mediated by a set of parameters that define their functional relationships. As well as the capacity for the model to elucidate the ludic structures of games, it is argued that an However, whilst affordances have been used in games affordance based model also provides a means to research, what is missing is a formal model taxonimising understand the relationship and role of story and content the types of affordances normally embedded within a within a ludological context. system and how these relate to its objects. It is such a model that is proposed here. In order to do so, ludic objects are Author Keywords first categorised according to the states and parameters Affordances, gameplay models, content, ludology, theory. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
Copyright Infringement on Music, Movie and Software in the Internet (Illegal File Sharing and Fair Use Practices in Indonesia, Japan and United States of America)
Copyright Infringement on Music, Movie and Software in the Internet (Illegal File Sharing and Fair Use Practices in Indonesia, Japan and United States of America) A thesis submitted for the degree of Doctor Philosophy in Law Bayu Sujadmiko 1221072013 Kanazawa University Graduate School of Human and Socio-Environmental Studies 2015/2016 要旨 インターネット技術は、インドネシア、日本、米国を含む世界中で広く利用され ている。発展につれて、それら応用技術は人類の福祉にとって不法な行為を誘発 する「両刃の剣」となった。デジタル化可能なほとんどの著作物は、インターネ ットを介した複製及び物理的侵害の蓋然性にさらされることとなった。違法ダウ ンロード、アップロード、ファイル共有が市民の間に広がったが、インドネシア の立法は、インターネット技術の進歩への反応が鈍かった。その結果、著作権産 業がフラッシュ・ドライバ、スマートフォン、タブレットなどの高度モバイル技 術というデジタル著作権侵害の新しい成長の問題に直面しているのにもかかわら ず、対策は、違法コンテンツや海賊製品の普及に対してのみ行われている。いく つかの国では、これらのデバイスは、それらが販売される前から違法なコンテン ツをインストールされている。政府によれば、彼らは物理的及びオンラインの海 賊行為を停止するための解決法を探している。本論文は、日本、米国、インドネ シアにおける著作権法のシステムを比較する。また、国際的な規制が、刑事罰と 罰金の執行においてこれら各国にどのような影響を与えるかを説明する。著作権 法に関する立法のみではインターネット上の課題には答えられないことを示す点 でも有益である。技術的、手続的、社会的、制度的に効率的な執行システムの具 体的な調和が必要とされている。 Abstract The utilization of Internet technology is widely practiced by the entire population of the globe, including Indonesia, Japan and United States. During its development, applied technology became a “double-edged sword”, in addition to the mankind welfare; it is used for unlawful acts. Most copyrighted works that can be reformed to digitize have big probability to duplicate over the Internet and physical piracy. Illegal downloading, uploading and file sharing became common activities among the citizenry. Indonesian legislation was low respond to follow the advance of Internet technology. Consequently, legal enforcement is performed only among the spread of illegal contents and pirate products. While, copyright industries face new growing problems with digital piracy; flash drivers, smartphones, tablets and other high mobile technologies. In some countries, these devices are preloaded with illegal content even before they are sold. Accompanied by the government, they try to find the solutions to stop the physical and online piracy. -
The Application Usage and Threat Report
The Application Usage and Threat Report An Analysis of Application Usage and Related Threats – Regional Findings Americas and Canada (Latin and South America, Canada, U.S.A.) Europe, Africa, Middle East Asia Pacific Japan March 2013 Palo Alto Networks 3300 Olcott Street Santa Clara, CA 94089 www.paloaltonetworks.com Table of Contents Executive Summary ........................................................................................................ 3 Key Findings: The Americas and Canada ........................................................................ 4 Data Sources and Additional Facts: The Americas and Canada................................................................ 8 Key Findings: Europe, Middle East and Africa .............................................................. 10 Data Sources and Additional Facts: Europe, Middle East and Africa ...................................................... 14 Key Findings: Asia Pacific ............................................................................................. 16 Data Sources and Additional Facts: Asia Pacific ..................................................................................... 20 Key Findings: Japan ...................................................................................................... 22 Data Sources and Additional Facts: Japan .............................................................................................. 26 Demographics and Methodology .................................................................................. -
H17 It Digitalcontentskyoukai-1.Pdf
ߪߓߦ 㧝㧚ᧄ⺞ᩏ⎇ⓥߩ⟎ઃߌ ࠦࡦ࠹ࡦ࠷↥ᬺߪޔ࠺ࠫ࠲࡞ൻޔㄭઍ⚻༡ൻޔࠣࡠࡃ࡞ൻ߇ㅴዷߔࠆਛߢޔᄢ߈ߥⅣ Ⴚᄌൻߩ⌀ߞดਛߦࠆޕขࠅಽߌ࠺ࠫ࠲࡞ൻߩㅴዷߪޔනߥࠆޔᵹㅢޔᵴ↪න⁛ ߢߩᛛⴚ⊛ㅴൻ߆ࠄޔ࠺ࠫ࠲࡞ࠪࡀࡑߩᓇ✬㓸ᤋᛛⴚߩᮡḰൻߩേะޔࡉࡠ࠼ ࡃࡦ࠼߿៤Ꮺ㔚ะߌࠦࡦ࠹ࡦ࠷㈩ାࠨࡆࠬߩᧄᩰൻߩേะޔ࠺ࠫ࠲࡞ㅍߦะߌߚ HD 㜞♖⚦ᤋߩ✬㓸ߩᧄᩰൻߣ࠺ࠫ࠲࡞ኅ㔚ߩㅴൻ᥉ߩേะ╬ޘߦޔᦝߥࠆ ⛔วൻᛛⴚߩ࠾࠭ߩ㜞߹ࠅߦࠃߞߡޔ㑐ㅪߔࠆࡂ࠼ޔ࠰ࡈ࠻ޔࠆߪ↢↥ࠪࠬ࠹ࡓ ߣߞߚၮ⋚ᛛⴚߩᒝൻ߇ࠦࡦ࠹ࡦ࠷↥ᬺࠆߪ㑐ㅪ↥ᬺߩฦಽ㊁ߢ᳞ࠄࠇߡࠆޕ ৻ᣇߢޔޟ⍮⊛⽷↥ផㅴ⸘↹ 2005ޠ㧔2005 ᐕ 6 10 ᣣ⍮⊛⽷↥ᚢ⇛ᧄㇱ㧕ߦଐࠇ߫ޔᣣ ᧄߩࠆࠥࡓޔࠕ࠾ࡔ࡚ࠪࡦߣߞߚᤋࠦࡦ࠹ࡦ࠷↥ᬺߪ⇇⊛ߦ㜞⹏ଔࠍฃߌޔ ᣣᧄߩ࠰ࡈ࠻ࡄࡢ⊒ାߩਛᩭߣߒߡޔᶏᄖߦ߅ߌࠆᚒ߇࿖ߩࠗࡔࠫะߦᄢ߈ߥᓎഀ ࠍᨐߚߔߛߌߢߪߥߊޔᦝߥࠆ⇇Ꮢ႐ߦㆡᔕߔࠆࠦࡦ࠹ࡦ࠷ߩផㅴߣᶏᄖᏒ႐ᄢ ߇᳞ࠄࠇߡࠆޕ ߘߎߢ࠺ࠫ࠲࡞ࠦࡦ࠹ࡦ࠷ߩᰴઍၮ⋚ᛛⴚߦ㑐ߔࠆ⺞ᩏ⎇ⓥߩታᣉߦᒰࠅޔ࿖㓙┹ ജߩᒝൻߣၮ⋚ᛛⴚߣ߁㕙߆ࠄޔᤋᛛⴚߩ⎇ⓥ㐿⊒⺖㗴ࠍขߍࠆޕᤋࠦࡦ࠹ ࡦ࠷ߩᚻᴺߣߒߡޔ3DCG ߿↹ಣℂߣߞߚ࠺ࠫ࠲࡞ᛛⴚࠍᵴ↪ߔࠆะ߇⇇ߩ ᤋ↥ᬺߢ߿৻⥸ൻߒߚޕᤋ߳ߩ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߪޔᓥ᧪ᚻᴺߢߪᗐቯߢ ߈ߥ߆ߞߚᤋߩน⢻ᕈߩㅊ᳞ߢࠅޔ৻ᣇߢ↢↥วℂൻߩᵹࠇߢ߽ࠆޕ 2005 ᐕߪ⇇ߦ߅ߌࠆᤋߩ࠺ࠫ࠲࡞ൻߩవ┵ࡦ࠽ߩ৻ߟޔኅᐸ↪ࠥࡓᯏߦ߅ ߡᰴઍᯏ߇⊓႐ߒޔࠥࡓ↥ᬺ⇇ߢߪಠߘ 5 ᐕߦ 1 ᐲߣࠊࠇࠆᛛⴚ㕟ᣂߩᤨᦼࠍㄫ߃ ߡࠆޕ߹ߚ߽߁৻ߟߩవ┵ࡦ࠽ߢࠆࡂ࠙࠶࠼ CG ࡊࡠ࠳࡚ࠢࠪࡦ߮ർ☨ޔEU ߩ࠺ࠫ࠲࡞ᤋ࠰ࡈ࠻ᬺ⇇ߦ߅ߡ߽⛮⛯ߒߚ⎇ⓥ㐿⊒߇ⴕࠊࠇߡࠆޕ ߆ࠃ߁ߥ࠺ࠫ࠲࡞ᤋ↥ᬺߩᛛⴚ㕟ᣂᄢᄌേᦼߦ߅ߡޔᚒ߇࿖ࠦࡦ࠹ࡦ࠷↥ᬺߩࠣࡠ ࡃ࡞ዷ㐿ߩఝᕈ⏕ߩⷞὐࠃࠅޔ࠺ࠫ࠲࡞ᤋߩၮ⋚ᛛⴚߩ⁁ࠍ↥ᬺၮ⋚ߣߒ ߡࠠ࠴ࡦߣᝒ߃ޔ࿖㓙┹ఝߦ┙ߡࠆᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ߩࠠߣߥࠆ⎇ⓥ㐿⊒േะ ߆ࠄࠦࠕᛛⴚࠍតࠅޔᤋ↥ᬺᝄ⥝ߦะߌߡ⺖㗴ឭߢ߈ࠆᬺᵴേߣߒߡᧄ⺞ᩏ⎇ⓥࠍ ⟎ߠߌࠆޕ 㧞㧚 ᧄᐕᐲߩᵴേ ᤓᐕᐲޔᣣᧄࠍઍߔࠆᤋߦ㑐ߔࠆ࠺ࠫ࠲࡞ᛛⴚߩㆡ↪ߣߒߡޔࡂࠗࡉ ࠶࠼ࠕ࠾ࡔ࡚ࠪࡦ㧔ࠬ࠲ࠫࠝࠫࡉޔޡࡂ࠙࡞ߩേߊၔޢઁ㧕߮ᤋ↹ VFX㧔᧲ᤋ᧲ ᤋࠕ࠾ࡔ࡚ࠪࡦޡ࠺ࡆ࡞ࡑࡦޢ㧕ߩࡔࠗࠠࡦࠣࠍ⺞ᩏߒޔᤋࡊࡠ࠳࡚ࠢࠪࡦ႐ߦ ߅ߌࠆ⎇ⓥ㐿⊒ߩࠆߴ߈ᆫߣߒߡޔ႐ߩ࠾࠭ߣ⎇ⓥ㐿⊒ߩࠪ࠭ࠍࡑ࠶࠴ࡦࠣ ߐߖޔࠢࠛࠗ࠲߇ഃㅧߔࠆߣߎࠈߢࠆᣣᧄဳᤋߩㅊࠍᡰេߔࠆ࠺ࠫ࠲࡞ᛛ ⴚၮ⋚ᢛߦะߌߡޔᤋᛛⴚᖱႎᵹࠨࠗ࠻᭴▽߇ᔅ㗇ߢࠅޔߘࠇࠍࠦࡒࡘ࠾࠹ࠖ ⓨ㑆ߣߒߡਔ⠪ߩࠦࡏ࡚ࠪࡦߦࠃࠆ⎇ⓥ㐿⊒ဳหࠍౝኈߣߒߚ↥ቇදห⊛ࠕ ࡊࡠ࠴߇ᔅⷐߣ⚿⺰ߒߚޕ ᧄᐕᐲߪޔᤓᐕᐲᚑᨐࠍ〯߹߃ߡߩਅ⸥Ԙޔԙޔ߮ᰴઍኅᐸ↪ࠥࡓᯏ⊓႐ߦะߌ ߡ㜞♖⚦㜞ᯏ⢻ൻᛛⴚࠗࡦࡄࠢ࠻ࠍㄫ߃ߚࠥࡓ↥ᬺࠍኻ⽎ߣߒߚਅ⸥Ԛߦߟߡ⺞ᩏ ⎇ⓥࠍታᣉߒޔᰴઍߩၮ⋚ᛛⴚߩᣇะߣน⢻ᕈߦߟߡޔᰴઍࠦࡦ࠹ࡦ࠷ഃ↢ࠍ ᜂ߁ࠦࠕᛛⴚߦߟߡ⠨ኤߒߚޕ Ԙ ᤋᛛⴚᖱႎᵹࠨࠗ࠻ߩࡊࡠ࠻࠲ࠗࡊߩ⸳⸘ߣ࠺ࡕࠪࠬ࠹ࡓߩ㐿⊒ ԙCG ᛛⴚࡑ࠶ࡊߩᚑ Ԛ ࠥࡓ↥ᬺߩᛛⴚࡑ࠶ࡊߩᚑ 㧞㧚㧝 -
Volume 40 - Issue 23 - Friday, April 15, 2005
Rose-Hulman Institute of Technology Rose-Hulman Scholar The Rose Thorn Archive Student Newspaper Spring 4-15-2005 Volume 40 - Issue 23 - Friday, April 15, 2005 Rose Thorn Staff Rose-Hulman Institute of Technology, [email protected] Follow this and additional works at: https://scholar.rose-hulman.edu/rosethorn Recommended Citation Rose Thorn Staff, "Volume 40 - Issue 23 - Friday, April 15, 2005" (2005). The Rose Thorn Archive. 243. https://scholar.rose-hulman.edu/rosethorn/243 THE MATERIAL POSTED ON THIS ROSE-HULMAN REPOSITORY IS TO BE USED FOR PRIVATE STUDY, SCHOLARSHIP, OR RESEARCH AND MAY NOT BE USED FOR ANY OTHER PURPOSE. SOME CONTENT IN THE MATERIAL POSTED ON THIS REPOSITORY MAY BE PROTECTED BY COPYRIGHT. ANYONE HAVING ACCESS TO THE MATERIAL SHOULD NOT REPRODUCE OR DISTRIBUTE BY ANY MEANS COPIES OF ANY OF THE MATERIAL OR USE THE MATERIAL FOR DIRECT OR INDIRECT COMMERCIAL ADVANTAGE WITHOUT DETERMINING THAT SUCH ACT OR ACTS WILL NOT INFRINGE THE COPYRIGHT RIGHTS OF ANY PERSON OR ENTITY. ANY REPRODUCTION OR DISTRIBUTION OF ANY MATERIAL POSTED ON THIS REPOSITORY IS AT THE SOLE RISK OF THE PARTY THAT DOES SO. This Book is brought to you for free and open access by the Student Newspaper at Rose-Hulman Scholar. It has been accepted for inclusion in The Rose Thorn Archive by an authorized administrator of Rose-Hulman Scholar. For more information, please contact [email protected]. ROSE-HULMAN INSTITUTE OF TECHNOLOGY T ERRE HAUTE, INDIANA Friday, April 15, 2005 Volume 40, Issue 23 News Briefs Another day at the fair Bridget Mayer fore this career fair by students RA selection Staff Writer who had submitted resumes to companies through the Ca- fi nalized Employers at Wednesday’s reer Services’ online eRecruit- career fair had just one thing ing program. -
This Gaming Life: Travels in Three Cities
Rossignol, Jim. This Gaming Life: Travels In Three Cities. E-book, Ann Arbor, MI: University of Michigan Press, 2008, https://doi.org/10.3998/dcbooks.5682627.0001.001. Downloaded on behalf of Unknown Institution THIS GAMING LIFE Rossignol, Jim. This Gaming Life: Travels In Three Cities. E-book, Ann Arbor, MI: University of Michigan Press, 2008, https://doi.org/10.3998/dcbooks.5682627.0001.001. Downloaded on behalf of Unknown Institution digitalculturebooks is a collaborative imprint of the University of Michigan Press and the University of Michigan Library. Rossignol, Jim. This Gaming Life: Travels In Three Cities. E-book, Ann Arbor, MI: University of Michigan Press, 2008, https://doi.org/10.3998/dcbooks.5682627.0001.001. Downloaded on behalf of Unknown Institution THIS GAMING LIFE TRAVELS IN THREE CITIES Jim Rossignol The University of The University of AND > Ann Arbor Michigan Press Michigan Library Rossignol, Jim. This Gaming Life: Travels In Three Cities. E-book, Ann Arbor, MI: University of Michigan Press, 2008, https://doi.org/10.3998/dcbooks.5682627.0001.001. Downloaded on behalf of Unknown Institution Copyright © by Jim Rossignol 2008 All rights reserved Published in the United States of America by The University of Michigan Press Manufactured in the United States of America c Printed on acid-free paper 2011 2010 2009 2008 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, or otherwise, without the written permission of the publisher. A CIP catalog record for this book is available from the British Library.