Occasions 18 Parsing Digital

Total Page:16

File Type:pdf, Size:1020Kb

Occasions 18 Parsing Digital PPaarrSSii nngg DDiiggiittaall Occasions 18 Parsing Digital Conversations in digital art by practitioners and curators Edited by Sally Golding Preface Sally Golding Fabricating Algorithmic Art Alex McLean and Ellen Harlizius-Klück Plotting Critical Research-Practice in Digital Art Martin Zeilinger Towards A Comprehensive Critique of Technological Art: The New Curator Luba Elliott Aesthetics of Machine Learning and Post-AI Art Addie Wagenknecht Travellers between Worlds and the Longing for New Worlds Manuela Naveau Beyond the Machine Irini Papadimitriou Becoming Digital; Digital Becoming Sally Golding Preface Digital art is an incredibly diverse field, intrinsically in dialogue with innovations and challenges within science, technology and also the terms of public engagement. Yet within circles of art-making, art- viewing and art-critique, there remains great scope for conversations that broaden and extend our understanding of what digital art can, and will, become. This publication, instigated by the Austrian Cultural Forum London’s (ACF) public programming stream undertaken in collaboration with Ars Electronica, Victoria and Albert Museum (V& A) and Unconscious Archives throughout 2017, highlights perspectives from practitioners within the field – texts from transmedia artists and programmers of public art who are crucially involved at the forefront of rethinking the definitions, boundaries and creative potential of digital art from inside the system. The articles herein are paths for wider conversations that stoke our imagination as to the application of digital and technological processes involved in the creation and participation of art within public programmes, providing shared knowledge and ideas, rather than discourse. Alex McLean in collaboration with Ellen Harlizius- Klück, and Martin Zeilinger, reflect on ideas gleaned from deep-research projects centred on the consideration of the algorithm as a fundamental process essential in understanding digital contexts. McLean and Harlizius-Klück discuss their research 5 in which they use examples of early traditional series Unconscious Archives) connect interests dance combined with an appreciation of historical in exploring digital art through recent public projects weaving looms, to create a code-based-textile that encourage and open conversations on the using McLean’s own innovative open source multiplicity of digital art and creative technology. software TidalCycles to expand the notion of Naveau evokes a 19th century engraving as a ‘algorithmic dance culture’. Zeilinger presents mechanism for discussion to convey her enthusiasm his ongoing project Pattern Recognition, in which for supporting today’s young artists who freely explore he foregrounds the importance of a critical innovative ideas that enrich ongoing developments research-practice to consider how evolving machine in digital arts through the international forum of agency in artist–computer collaboration shifts the Ars Electronica Export programme. Papadimitriou our understanding of ‘authorship’ and ‘cultural addresses the museum’s role in initiating and shaping ownership’. critical discussions around the impact of technology Luba Elliott and Addie Wagenknecht bring in society and culture as an active rather than fresh discussion and opinion to the field of digital passive method of interaction, which involves both art critique from their individual perspectives as artists and audiences, by drawing inspiration from practitioners. Elliott describes a path towards literary sources and her own involvement with a comprehensive critique of digital art as one that the Digital Design Weekend programme at the V& A now must consider a ‘familiarity with emerging in London. In my own article I attempt to diversify technical features, an anthropological perspective the conversation in digital arts by offering creative [...], and an awareness of the global political and personal ideas reflecting on technology and situation’. Wagenknecht considers how we might archiving while concurrently discussing artworks better use technological artistic processes available exhibited in the exhibition Emotion + the Tech(no)body, to us to focus on the creative development of programmed by Unconscious Archives as part of machine learning systems in order to produce the ACF’s digital arts strand, which brought together diverse and engaging art made by means of international artists using diverse artistic techniques. artificial intelligence, which might be more seriously These contributions suggest ongoing discussions critiqued within larger and historical art canons. that might be had within broad circles, and ones Manuela Naveau (Head of Ars Electronica in which artists, curators, academics, critics and Export), Irini Papadimitriou (Digital Programmes audiences alike can take part. As the application of Manager at the V& A) and myself, Sally Golding digital technologies in both our daily lives and our (director and producer of the independent curatorial art-viewing experiences converge, it is ripe time 6 7 to examine underlying issues and inspirations that About the Austrian Cultural Forum London may lead to progressive, diverse and unusual takes on the digital experience. The Austrian Cultural Forum London promotes cultural contacts between the UK and Austria by Sally Golding, August 2018 organising events and supporting artists and projects in the fields of music, performing arts, visual arts, literature, film and science. It provides a venue in central London for recitals, lectures, readings, film screenings, conferences and exhibitions, while also cooperating with various partners throughout the UK. The ACF London, in partnership with the V& A Museum London, have been presenting Austrian artists at the Digital Design Weekend since 2016. The project, which began as a cooperation with Ars Electronica, will continue to develop in partnership with the Kunstuniversität Linz in 2018. The impetus for this publication arose from our Digital Arts Focus in autumn 2017. Alongside the Digital Design Weekend at the V& A Museum, the ACF London hosted an in-house exhibition, Emotion + the Tech(no)body and collaborated on a series of performances together with the Unconscious Archives Festival. Tünde Huber, Director, Austrian Cultural Forum London, August 2018 8 9 Fabricating Algorithmic Art or indeed as, art. There is much artwork to be recognised throughout this period, but if we keep digging, there are many more ruins to be found. Through research during our European Research Alex McLean and Ellen Harlizius-Klück Council project PENELOPE,2 we find that algorithms Research Institute for the History of Technology have been present in everyday life for millennia. In the and Science, Deutsches Museum, Munich following we will explore some examples that support this claim, with a focus on our recent work while resident at the Textiles Zentrum Haslach in Austria. Introduction ‘We build our computers the way we build our Algorithmic dance culture cities – over time, without a plan, on top of ruins.’ Ellen Ullman (1998)1 An algorithm is defined as a procedure or set of rules, to be followed without ingenuity, in order to create The above quote refers to the historical layers that a reproducible result. Electronic computers follow make up our computer operating systems, where algorithms, but so do humans. The traditional maypole newly developed user interfaces are successively dance is one common example in parts of Europe, placed on top of the old ones, creating a kind of whereby each dancer follows a set procedure to move palimpsest. Behind the graphical user interface we around a central pole, weaving their ribbon inwards find a text-based one, then a programming language, and outwards, and perhaps backwards and forwards, then a low-level assembly language, then machine to create a braid on the pole. Once complete, the and microcode, until we eventually meet with physical dancers must perfectly follow the rules backwards electronic circuits. The conventional timeline for in order to unbraid the ribbons ready for the next computing technology as a whole begins earlier still, dance. This dance takes some skill and training on with the discovery of the electronic transistor the part of the dancers to complete a braid without a century ago. Each of these layers has had its heyday as the dominant user interface of its time, and indeed 2 PENELOPE: A Study of Weaving as Technical Mode of Existence is an ERC Consolidator Grant Project funded by the European Research each has been used to make algorithmic systems for, Council (ERC) under the Horizon 2020 research and innovation programme of the European Union (Grant Agreement No 682711), conducted at the Research Institute for the History of Technology and Science at Deutsches 1 www.salon.com/1998/05/12/feature_321 Museum, Munich. 10 11 errors, but as it is an algorithmic dance, ingenuity is machinery in the 19th century. However, next to unwelcome. The correct braid is defined in advance the Jacquard device we find the earlier brose machine by the rules that are followed. (German: Bröselmaschine) that was used in Upper Another algorithmic dance is the Pinnal Kolattam Austria by handweavers to replace the drawboy when of Tamil Nadu, India. There is no pole, and the dance working at draw looms. The brose machine follows is done at harvest-time rather than springtime, but like the same principle whereby material is fed into the the maypole dance, each dancer follows a procedure machine, while ups and downs
Recommended publications
  • December 2 & 3 2020 Online
    INTERNATIONAL SYMPOSIUM December 2 & 3 2020 Masaryk University, Faculty of Arts Brno, Czech Republic online Speakers: Amy Alexander Hans Bernhard Sarah Cook & Roddy Hunter Wendy Coones & Oliver Grau Jana Horáková Michal Klodner Barbora Kundračíková Alessandro Ludovico Alex McLean Organized by: PhD study programme Digital Culture and Creative Industries Team: Svatava Doubková, Jana Horáková, Ivan Koutný Contact: [email protected] INTERNATIONAL SYMPOSIUM DIGITAL CURATOR Wednesday, December 2 10:00–10:10 Symposium opening, day 1 10:10–10:50 Wendy Coones & Oliver Grau: Digital Curation in a Living Archive - History and Future of the Archive of Digital Art 10:50–11:30 Alessandro Ludovico: Curating Media Art in Physical Spaces, Online, and on Printed Pages 11:30–13:00 Lunch break 13:00–13:40 Alex McLean: Archiving Live Code 13:50–14:30 Hans Bernhard, UBERMORGEN: The Next Biennial Should be Curated by a Machine 14:30 Symposium closing, day 1 Thursday, December 3 09:00–09:10 Symposium opening, day 2 09:10–09:50 Amy Alexander: “Always Only Once.” The Paradox of Preservation: From Expanded Cinema to Performative Algorithms 10:00–10:40 This contribution was unfortunatelly canceled. 10:50–11:30 Sarah Cook & Roddy Hunter: Networked Art Practice after Digital Preservation 11:30 - 13:20 Lunch break 13:20–14:00 CZ archives: Jana Horáková: Do neural networks dream of videoart? Media Art Live Archive for Vašulka Kitchen Brno Barbora Kundračíková: CEAD New Media Archive state funded institutions and new media storage Michal Klodner: National Film Archive Prague 14:00–15:00 Discussion 15:00 Symposium closing, day 2 Full Program Wednesday, December 2 10:00–10:10 Symposium opening, day 1 10:10–10:50 Wendy Coones & Oliver Grau: Digital Curation in a Living Archive - History and Future of the Archive of Digital Art In the past five decades, Media Art has evolved into a critical field at the intersection of art, science and technology.
    [Show full text]
  • Cyberarts 2021 Since Its Inception in 1987, the Prix Ars Electronica Has Been Honoring Creativity and Inno- Vativeness in the Use of Digital Media
    Documentation of the Prix Ars Electronica 2021 Lavishly illustrated and containing texts by the prize-winning artists and statements by the juries that singled them out for recognition, this catalog showcases the works honored by the Prix Ars Electronica 2021. The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette. Ever CyberArts 2021 since its inception in 1987, the Prix Ars Electronica has been honoring creativity and inno- vativeness in the use of digital media. This year, experts from all over the world evaluated Prix Ars Electronica S+T+ARTS 3,158 submissions from 86 countries in four categories: Computer Animation, Artificial Intelligence & Life Art, Digital Musics & Sound Art, and the u19–create your world com - Prize ’21 petition for young people. The volume also provides insights into the achievements of the winners of the Isao Tomita Special Prize and the Ars Electronica Award for Digital Humanity. ars.electronica.art/prix STARTS Prize ’21 STARTS (= Science + Technology + Arts) is an initiative of the European Commission to foster alliances of technology and artistic practice. As part of this initiative, the STARTS Prize awards the most pioneering collaborations and results in the field of creativity 21 ’ and innovation at the intersection of science and technology with the arts. The STARTS Prize ‘21 of the European Commission was launched by Ars Electronica, BOZAR, Waag, INOVA+, T6 Ecosystems, French Tech Grande Provence, and the Frankfurt Book Fair. This Prize catalog presents the winners of the European Commission’s two Grand Prizes, which honor Innovation in Technology, Industry and Society stimulated by the Arts, and more of the STARTS Prize ‘21 highlights.
    [Show full text]
  • Scarica Qui Il Numero Del Journal in Formato
    DIGICULT Digital Art, Design & Culture Fondatore e Direttore: Marco Mancuso Comitato consultivo: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Editore: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Testata Editoriale registrata presso il Tribunale di Milano, numero N°240 of 10/04/06. ISSN Code: 2037-2256 Licenze: Creative Commons Attribuzione-NonCommerciale-NoDerivati - Creative Commons 2.5 Italy (CC BY-NC-ND 2.5) Stampato e distribuito tramite Peecho Sviluppo ePub e Pdf: Loretta Borrelli Cover design: Eva Scaini INDICE Loredana Menghi Plug’n’play Festival, Audiovisual Club Salento ........................................................ 3 Marco Mancuso Il Cinema Verita’ Di Pierre Bastien ............................................................................. 6 Bertram Niessen Atom: Floating Audiovisual Design .......................................................................... 14 Monica Ponzini Rafael Lozano-Hemmer: Relational Architecture ................................................. 19 Alessandro Massobrio Silenzio, Le Declinazioni Della Sound Art .............................................................. 29 Claudia Moriniello Ankersmit, Side By Side ............................................................................................ 32 Eleonora Oreggia Sostenibile Non-proprieta’, La Risposta Di Estudio Livre ................................... 40 Francesca Valsecchi Hackmeeting 2007: Ten Years Nerdcore ..............................................................
    [Show full text]
  • JUL 2 3 2003 Archives LIBRARIES Table of Contents
    Experiments in Corporate Collaboration: The Case of the Ars Electronica FutureLab by Stephanie Davenport B.A. French Studies (1994) University of Pennsylvania Submitted to the Department of Comparative Media Studies in Partial Fulfillment of the Requirements for the Degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology May 2003 © Massachusetts Institute of Technology All rights reserved Signature of A uthor................................................ .... ..... ............. Department of Compafative Media Studies May 9, 2003 Certified by..........................................................................Wang Professor, Chinese Cultural Studies Affiliated Faculty, Comparative Media Studies Thesis Supervj or Accepted -by................................................. j . .. .. .. .. .. .. .. .. .. .. .. .. William Uricchio Professor & Acting Director, Comparative Media Studies MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUL 2 3 2003 ARCHivEs LIBRARIES Table of Contents A bstract ............................. ................. ................... ........................................ ..... 3 A ckn ow ledgemnents ....................................................................................................................... 4 List of F ig u res ....................................................................................................................... 5 In tro du ction ................. ...................................................................................................
    [Show full text]
  • Ars Electronica Archiv
    Timetable with Program Highlights AIArtificial Intelligence The Other I ARS ELECTRONICA Festival for Art, Technology and Society POSTCITY Linz, September 7–11, 2017 www.aec.at/ai Future Festival of the Next Generation 20171 ORGANIZER Ars Electronica Linz GmbH & Co KG is a company of the city of Linz COOPERATION PARTNERS ACM Siggraph Kepler Salon—Verein zur Förderung von Wissensvermittlung Anton Bruckner Privatuniversität Kinematics GmbH BFI Oberösterreich Kitchen Budapest BORG Bad Leonfelden Klimabündnis Österreich Gmbh— BOZAR Centre for Fine Arts Brussels Regionalstelle Oberösterreich bugnplay.ch Krmpf Krmpf Studios C3 KNOWLEDGE CAPITAL Campus Genius Award Kunstuniversität Linz–Universität für künstlerische Central Linz und industrielle Gestaltung Centre for the Promotion of Science LABoral –Centro de Arte y Creación Industrial Crossing Europe Landesgartenschau Kremsmünster 2017 CUBUS Landesmusikschule Steyr DIG gallery le lieu unique DISK Berlin / CTM Festival Lehramt Bildnerische Erziehung–Kunstuniversität Linz Education Group LENTOS Kunstmuseum Linz ETH Zürich Mariendom Linz Etopia mb21 European Media Art Network MIT Media Lab European Theatre Lab: Drama goes digital Moviemento Europe for Festivals, Festivals for Europe EFFE OÖ Familienbund European Southern Observatory (ESO) QUT Queensland University of Technology European Space Agency (ESA) Resonate eutema Salon 2000 Experience Workshop Science Gallery Dublin FAB Verein zur Förderung von Arbeit und Beschäftigung Stadtbibliothek Linz FACES Stadtwerkstatt Fachhochschule Oberösterreich—Campus
    [Show full text]
  • 25 Years of Ars Electronica
    Literature: Winners in the film section – Computer Animation – Visual Effects Literature: Literature : Literature: Literature (2) : Literature: Literature (2) : Blick, Stimme und (k)ein Körper – Der Einsatz 1987: John Lasseter, Mario Canali, Rolf Herken Cyber Society – Mythos und Realität der Maschinen, Medien, Performances – Theater an Future cinema !! / Jeffrey Shaw, Peter Weibel Ed. Gary Hill / Selected Works Soundcultures – Über elektronische und digitale Kunst als Sendung – Von der Telegrafie zum der elektronischen Medien im Theater und in 1988: John Lasseter, Peter Weibel, Mario Canali and Honorary Mentions (right) Informationsgesellschaft / Achim Bühl der Schnittstelle zu digitalen Welten / Kunst und Video / Bettina Gruber, Maria Vedder Intermedialität – Das System Peter Greenaway Musik / Ed. Marcus S. Kleiner, A. Szepanski 25 years of ars electronica Internet / Dieter Daniels VideoKunst / Gerda Lampalzer interaktiven Installationen / Mona Sarkis Tausend Welten – Die Auflösung der Gesellschaft Martina Leeker (Ed.) Yvonne Spielmann Resonanzen – Aspekte der Klangkunst / 1989: Joan Staveley, Amkraut & Girard, Simon Wachsmuth, Zdzislaw Pokutycki, Flavia Alman, Mario Canali, Interferenzen IV (on radio art) Liveness / Philip Auslander im digitalen Zeitalter / Uwe Jean Heuser Perform or else – from discipline to performance Videokunst in Deutschland 1963 – 1982 Arquitecturanimación / F. Massad, A.G. Yeste Ed. Bernd Schulz John Lasseter, Peter Conn, Eihachiro Nakamae, Edward Zajec, Franc Curk, Jasdan Joerges, Xavier Nicolas, TRANSIT #2
    [Show full text]
  • Ars Electronica Ars Electronica Has Been Analyzing and Commenting on the Digital Revolution Since 1979
    Ars Electronica Ars Electronica has been analyzing and commenting on the Digital Revolution since 1979. Our focus is always on current developments and possible future scenarios at the nexus of art, technology and society. The visions, ideas and projects that Ars Electronica advances in collaboration with artists, scientists, technologists, engineers, entrepreneurs and social activists from all over the world are innovative, radical and offbeat in the best sense of these terms. Ever since its inception, Ars Electronica has continually broadened the spectrum of its activities and thereby developed a comprehensive approach to dealing with techno-cultural phenomena that is unique in the world today. Ars Electronica is a culture venue, educational institution and research facility. It is based in Linz, Austria and has earned an international reputation. ars.electronica.art Ars Electronica Center Museum of the Future, School of the Future Blending art, science and technology is the Ars Electronica Center’s approach to its role as a Museum of the Future and School of the Future. Here, biotechnology and genetic engineering, the neurosciences, robotics, prosthetics and media art constitute interactive experimental arrays that convey an impression of how our world and our everyday life could be in the near future. All of our exhibitions and presentations are oriented on this question, open up manifold perspectives on our nature and how we see ourselves, and show their potential future manifestations in tangible forms to effectively convey them to the general public. As a School of the Future, we also blaze new trails in science education and offer an extensive curriculum of pedagogical programs for all types of schools and grade levels.
    [Show full text]
  • Ars Electronica Lands in Barcelona
    ARS ELECTRONICA LANDS IN BARCELONA Barcelona has become one of the de-localised venues of the Ars Electronica Festival, the most important event in the world dedicated to the interconnections between art, technology and society. The 41st edition will take place in Linz (Austria) and 120 other cities around the world from 9 to 13 September. Barcelona’s participation will take the form of a programme that highlights the diversity, richness and dynamism of the creative scene in Barcelona and Catalonia, born from the convergence between art and technology. The initiative has been promoted by the Institut Ramon Llull, NewArtFoundation / BEEP Collection, Hangar (Barcelona Centre of Visual Arts Production and Research), Universitat Oberta de Catalunya (UOC/ISEA Barcelona) and OFFF Barcelona, with collaboration from Sónar + D, Arts Santa Mònica and the Catalan Institute of Cultural Companies (ICEC). Following two years of participation in Ars Electronica through the BEEP Collection, the internationally renowned Catalan collection dedicated to electronic and digital art, in this edition, Barcelona is taking part with a proposal that exposes and highlights the multi-faceted, heterogeneous, interconnected nature of its community. The proposal for the Ars Electronica Garden Barcelona revolves around the Garden Barcelona Show, an exhibition at Arts Santa Mònica, which will bring together the latest productions by and additions to the BEEP Collection and pieces produced at Hangar, thanks to grants awarded to Mónica Rikić for New Home of Mind, Roc Parés for Doble Consciència and Santi Vilanova for Forms – Screen Ensemble. All three projects were selected through a public application process for production and exhibition grants organised by the Institut Ramon Llull, NewArtFoundation and Hangar, in collaboration with the BEEP Collection.
    [Show full text]
  • Catalogue and Musik” (Degenerate Music) Opened in Documentation of Sound) Should Düsseldorf
    zagreb | 2018. XVIII. SVJETSKI KONGRES SAKSOFONISTA ODRŽAVA SE POD POKROVITELJSTVOM MILANA BANDIĆA, GRADONAČELNIKA GRADA ZAGREBA | THE XVIII WSC IS HELD UNDER THE PATRONAGE OF MR MILAN BANDIĆ, MAYOR OF THE CITY OF ZAGREB gradonačelnik grada zagreba Poštovani sudionici, dragi gosti, Zagreb prvi put ugošćuje renomirani Svjetski kongres saksofonista. Domaćin ovogodišnjega 18. kongresa je naša Muzička akademija koja je u svijetu poznata po izvrsnosti svoje Zagrebačke saksofonističke škole koju je utemeljio profesor Josip Nochta. Tijekom 5 dana, na više od 400 događanja, na brojnim mjestima u gradu će se predstaviti i susresti vrhunski glazbeni profesionalci, studenti i amateri. Bit će to, uvjeren sam, praznik glazbe, prigoda za promociju različitih stilova i izričaja te za razmjenu ideja. Svojom otvorenosti za publiku Kongres će obogatiti Zagrebačko kulturno ljeto te će doprinijeti boljem pozicioniranju Zagreba i Hrvatske na svjetskoj karti kulturnog turizma. Zahvaljujem organizatorima na uspješnoj realizaciji Kongresa, osobito red. prof. art. Draganu Sremcu, umjetničkomu ravnatelju Kongresa i prodekanu za umjetnost i poslovanje Muzičke akademije Sveučilišta u Zagrebu. Svim sudionicima želim uspješno sudjelovanje i ugodan boravak u našem gradu! Gradonačelnik Grada Zagreba Milan Bandić Major of the City of Zagreb Esteemed participants, dear guests, Zagreb is hosting the renowned World Saxophone Congress for the irst time. The host of this 18th Congress is our Academy of Music, world- famous for the excellence of its Zagreb School of Saxophone, established by professor Josip Nochta. In the course of 5 days, in more than 400 events at various locations in the city, top music professionals, students and amateurs will present themselves and meet each other. I am sure that it will be a celebration of music, an opportunity to promote various styles and expressions and to exchange ideas.
    [Show full text]
  • Ars Electronica: a Unique Platform for Digital Art and Media Culture © Ars Electronica
    Ars Electronica: A unique platform for digital art and media culture © Ars Electronica • Innovation • Attractiveness of the territory • Internationalisation • Urban regeneration • Education • Cross-sectorial collaboration Context Linz is the third-largest city of Austria and the capital of the state of Upper Austria. The population of the city is 193,814, and that of the Greater Linz conurbation is about 271,000. Steel and industrial chemistry have made Linz one of Austria’s most important economic centres. But today, Linz also offers a broad spectrum of cultural events and a great number of cultural institutions. In 2009, together with Vilnius (Lithuania) Linz was European Capital of Culture (ECOC). More than 2.5 million people visited the city that year. Several newly constructed cultural venues reinforced Linz’s image as a dynamic city of culture and industry. To ensure that Linz maintains its success after the ECOC year (“Linz 2009”), the city decided to evaluate and to redesign the Cultural Development Plan elaborated in 2000. The new Culture Development Plan underpins the necessity of a continuous cultural development after Linz 2009. In addition to setting up new cultural infrastructures, the city decided to expand subsidy programmes in the spirit of a very inclusive concept of culture, and developing formats that offer the general public low-threshold access to art and culture. Challenges In the 1970s, Linz was an industrial and provincial city whose economy was based on the industry. The decline of the industry and the poor image of the region, associated with a poor cultural offer, made Linz look for alternatives.
    [Show full text]
  • The Practice of Art and AI
    Gerfried Stocker, Markus Jandl, Andreas J. Hirsch The Practice of Art and AI ARS ELECTRONICA Art, Technology & Society Contents Gerfried Stocker, Markus Jandl, Andreas J. Hirsch 8 Promises and Challenges in the Practice of Art and AI Andreas J. Hirsch 10 Five Preliminary Notes on the Practice of AI and Art 12 1. AI–Where a Smoke Screen Veils an Opaque Field 19 2. A Wide and Deep Problem Horizon– Massive Powers behind AI in Stealthy Advance 25 3. A Practice Challenging and Promising– Art and Science Encounters Put to the Test by AI 29 4. An Emerging New Relationship–AI and the Artist 34 5. A Distant Mirror Coming Closer– AI and the Human Condition Veronika Liebl 40 Starting the European ARTificial Intelligence Lab 44 Scientific Partners 46 Experiential AI@Edinburgh Futures Institute 48 Leiden Observatory 50 Museo de la Universidad Nacional de Tres de Febrero Centro de Arte y Ciencia 52 SETI Institute 54 Ars Electronica Futurelab 56 Scientific Institutions 59 Cultural Partners 61 Ars Electronica 66 Activities 69 Projects 91 Artists 101 CPN–Center for the Promotion of Science 106 Activities 108 Projects 119 Artists 125 The Culture Yard 130 Activities Contents Contents 132 Projects 139 Artists 143 Zaragoza City of Knowledge Foundation 148 Activities 149 Projects 155 Artists 159 GLUON 164 Activities 165 Projects 168 Artists 171 Hexagone Scène Nationale Arts Science 175 Activities 177 Projects 182 Artists 185 Kersnikova Institute / Kapelica Gallery 190 Activities 192 Projects 200 Artists 203 LABoral Centro de Arte y Creación Industrial 208 Activities
    [Show full text]
  • Ars Electronica Futurelab
    Ars Electronica Futurelab Andreas J. Hirsch Edited by Horst Hörtner, Roland Haring, Hideaki Ogawa Alchemists of the Future Ars Electronica Futurelab The First 25 Years and Beyond ARS ELECTRONICA FUTURELAB 25 Years of Ars Electronica Futurelab The creation of the Futurelab was in equal measure an accident or a stroke of luck (right people, right time, right place) and the unavoidable consequence of the original Ars Electronica idea of a merging of art, technology, and society. It was certainly also an urgent necessity—actually the only chance—to make the planned Ars Electronica Center with its groundbreaking innovations, high artistic standards, and clear didactical goals a fully functioning “Museum of the Future.” In mid-1995, entrusted with this task, we were faced with so many technical and creative challenges that there was simply only one way forward: putting together a team of ambitious and visionary artists and technicians and striving to turn this great vision, which up to that point had existed only on paper, into reality. To realize his idea of an Ars Electronica Center, Hannes Leopoldseder had in advance invited experts and artists from all over the world to develop visions for this new kind of center and, not surprisingly, the invitees outdid themselves with spectacular scenarios ranging from LED wallpaper with which all walls would be covered (at that time there were not yet LED flatscreens on the market) to kinetic components that would change the building constantly. Alas, there was then the reality, a reality in which it was not enough to cobble these kinds of prototypes together for a short demonstration at a fair or art exhibition, but rather one in which they had to stand up to the real world of permanent exhibitions where they were on show six days a week, with only one day for maintenance and repair.
    [Show full text]