Tech As Art: Supporting Artists Who Use Technology As a Creative
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Preserving New Media Art: Re-Presenting Experience
Preserving New Media Art: Re-presenting Experience Jean Bridge Sarah Pruyn Visual Arts & Interactive Arts and Science, Theatre Studies, University of Guelph, Brock University Guelph, Canada St. Catharines, Canada [email protected] [email protected] ABSTRACT Keywords There has been considerable effort over the past 10 years to define methods for preservation, documentation and archive of new Art, performance art, relational art, interactive art, new media, art media artworks that are characterized variously as ephemeral, preservation, archive, art documentation, videogame, simulation, performative, immersive, participatory, relational, unstable or representation, experience, interaction, aliveness, virtual, technically obsolete. Much new media cultural heritage, authorship, instrumentality consisting of diverse and hybrid art forms such as installation, performance, intervention, activities and events, are accessible to 1. INTRODUCTION us as information, visual records and other relatively static This investigation has evolved from our interest in finding documents designed to meet the needs of collecting institutions documentation of artwork by artists who produce technologically and archives rather than those of artists, students and researchers mediated installations, performances, interventions, activities and who want a more affectively vital way of experiencing the artist’s events - the nature of which may be variously limited in time or creative intentions. It is therefore imperative to evolve existing duration, performance based, -
28Th Annual FINE ARTS FESTIVAL
41st Annual FINE ARTS FESTIVAL Presented by the Arts Council of Moore County The Arts Council of Moore County (ACMC) created the Fine Arts Festival (FAF) in 1980 to provide incentive for local artists to improve their technique and a place to showcase and sell their artwork. Since then, the festival has grown into a major art exhibit featuring artwork by artists from all over the country. The artwork is also judged in seven categories and over $2,800 in cash prizes and ribbons are awarded. Sponsored by Doris & Pete Gulley Gulley’s Garden Center FINE ARTS FESTIVAL GUIDELINES EXHIBITION DATES: August 6–27, 2021 JUDGE: MOLLY BOARATI is the ART SALES & PRICING: ACMC prefers Assistant Curator at the Nasher all art be for sale. An additional $15 EXHIBIT LOCATION: Museum of Art; Master’s degree fee will be charged for any entry Campbell House Galleries from Boston University with a focus that is not for sale. To help in 482 E. Connecticut Avenue on Italian Renaissance art. pricing, art priced under $700 has a Southern Pines, NC better chance of selling. Prices may AWARDS: The following prizes are ELIGIBILITY & CATEGORIES: Any artist not change once the exhibit awarded at the judge’s discretion: (16+ years old) is invited to enter art opens. ACMC retains a 35% only in the following seven Sara Wilson Hodgkins commission on all sales. “Best in Show” ........................... $500 categories: Oil; Acrylic; Watercolor; ART REMOVAL: Art must remain on Drawing/Pastel; Photography; 1st Place (each category) ....... $125 exhibit through Aug. 26. The dates Mixed Media/Printmaking; 3-D. -
A National Study of Outdoor Arts Festivals
Livefrom Your Neighborhood VOLUME A National Study of Outdoor O Arts Festivals NE: SUMMARY R EPORT National Endowment for the Arts Research Report #51 Livefrom Your Neighborhood A National Study of Outdoor Arts Festivals VOLUME ONE: SUMMARY REPORT National Endowment for the Arts Research Report #51 Research Report #51 August 2010 National Endowment for the Arts 1100 Pennsylvania Avenue, NW Washington, DC 20506-0001 Telephone: 202-682-5400 Prepared for the Office of Research & Analysis by Bohne Silber, Silber & Associates and Carole Rosenstein, PhD, George Mason University Produced by the Office of Research & Analysis Sunil Iyengar, Director Sarah Sullivan, Senior Program Analyst Other NEA staff contributors: Mario Garcia Durham, Tom Bradshaw, Bonnie Nichols, Nona Milstead, Kelli Rogowski, Patricia Shaffer, and Ellen Grantham Editorial and publication assistance by Don Ball Designed by Beth Schlenoff Design The National Endowment for the Arts would like to thank the Association of Performing Arts Presenters for providing valuable advice and feedback throughout the course of the study. Thanks are also due to the following individuals who composed an informal working group for the study: Michael Alexander, Philip Horn, Steve Schmader, Robb Woulfe, Stephanie Hughley, Huong Vu, Ted Russell, Helen Sause, Claudia Norman, David Rivel, Jennifer Lena, and Angela Han. Finally, the NEA would like to thank the organizations that helped to generate the list of festival organizers surveyed for the national study and/or that helped to distribute the survey to festival organizers. See page 67 for details. Front Cover Photo: Latin sensation Julieta Venegas reaches out to a packed crowd at SummerStage in Central Park, New York City, NY. -
The Impact of New Technologies on the Development of Architecture Julia Walker
The Impact of New Technologies on the Development of Architecture Julia Walker A view of the history of architectural technology can help us understand the stakes involved in the construction of buildings of different periods, styles, and structural systems. It can also help clarify why certain forms arose at particular moments in history, at specific sites, and under specific conditions. In all eras and geographical locations, technological innovation has influenced the development of architecture. This innovation has taken various forms—sometimes manifesting as new materials, either manmade or natural, and sometimes as new design tools or structural methods. The practical necessities of any given moment determine the technology that will arise to suit these demands, whether it relates to shelter, fortification, or religious ideas. Technology has been used to solve practical problems, but also to create symbolic orders, such as the assertion of human will over natural forces that arose in prehistoric building. Since antiquity, architects have stressed the significance of such knowledge to their field; the Roman architect and theorist Marcus Vitruvius Pollio (see box text on p. 174), for example, was trained as an engineer and frequently underscored the importance of technological understanding to the execution of architecture. In fact, we see this theme repeated in architectural theory across the globe. The Manasara-silpasastra, a seventh- century Indian building manual named for its author (see box text on p. 273), and the Chinese treatise Yingzao Fashi by Li Jie, a Song Dynasty book of architectural standards (see box text on p. 435), likewise argue that no architect can prosper without a thorough technical education. -
Fractal 3D Magic Free
FREE FRACTAL 3D MAGIC PDF Clifford A. Pickover | 160 pages | 07 Sep 2014 | Sterling Publishing Co Inc | 9781454912637 | English | New York, United States Fractal 3D Magic | Banyen Books & Sound Option 1 Usually ships in business days. Option 2 - Most Popular! This groundbreaking 3D showcase offers a rare glimpse into the dazzling world of computer-generated fractal art. Prolific polymath Clifford Pickover introduces the collection, which provides background on everything from Fractal 3D Magic classic Mandelbrot set, to the infinitely porous Menger Sponge, to ethereal fractal flames. The following eye-popping gallery displays mathematical formulas transformed into stunning computer-generated 3D anaglyphs. More than intricate designs, visible in three dimensions thanks to Fractal 3D Magic enclosed 3D glasses, will engross math and optical illusions enthusiasts alike. If an item you have purchased from us is not working as expected, please visit one of our in-store Knowledge Experts for free help, where they can solve your problem or even exchange the item for a product that better suits your needs. If you need to return an item, simply bring it back to any Micro Center store for Fractal 3D Magic full refund or exchange. All other products may be returned within 30 days of purchase. Using the software may require the use of a computer or other device that must meet minimum system requirements. It is recommended that you familiarize Fractal 3D Magic with the system requirements before making your purchase. Software system requirements are typically found on the Product information specification page. Aerial Drones Micro Center is happy to honor its customary day return policy for Aerial Drone returns due to product defect or customer dissatisfaction. -
Great Inventors of the Ancient World Preliminary Syllabus & Course Outline
CLA 46 Dr. Patrick Hunt Spring Quarter 2014 Stanford Continuing Studies http://www.patrickhunt.net Great Inventors Of the Ancient World Preliminary Syllabus & Course Outline A Note from the Instructor: Homo faber is a Latin description of humans as makers. Human technology has been a long process of adapting to circumstances with ingenuity, and while there has been gradual progress, sometimes technology takes a downturn when literacy and numeracy are lost over time or when humans forget how to maintain or make things work due to cataclysmic change. Reconstructing ancient technology is at times a reminder that progress is not always guaranteed, as when Classical civilization crumbled in the West, but the history of technology is a fascinating one. Global revolutions in technology occur in cycles, often when necessity pushes great minds to innovate or adapt existing tools, as happened when humans first started using stone tools and gradually improved them, often incrementally, over tens of thousands of years. In this third course examining the greats of the ancient world, we take a close look at inventions and their inventors (some of whom might be more legendary than actually known), such as vizier Imhotep of early dynastic Egypt, who is said to have built the first pyramid, and King Gudea of Lagash, who is credited with developing the Mesopotamian irrigation canals. Other somewhat better-known figures are Glaucus of Chios, a metallurgist sculptor who possibly invented welding; pioneering astronomer Aristarchus of Samos; engineering genius Archimedes of Siracusa; Hipparchus of Rhodes, who made celestial globes depicting the stars; Ctesibius of Alexandria, who invented hydraulic water organs; and Hero of Alexandria, who made steam engines. -
French Underground Raves of the Nineties. Aesthetic Politics of Affect and Autonomy Jean-Christophe Sevin
French underground raves of the nineties. Aesthetic politics of affect and autonomy Jean-Christophe Sevin To cite this version: Jean-Christophe Sevin. French underground raves of the nineties. Aesthetic politics of affect and autonomy. Political Aesthetics: Culture, Critique and the Everyday, Arundhati Virmani, pp.71-86, 2016, 978-0-415-72884-3. halshs-01954321 HAL Id: halshs-01954321 https://halshs.archives-ouvertes.fr/halshs-01954321 Submitted on 13 Dec 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. French underground raves of the 1990s. Aesthetic politics of affect and autonomy Jean-Christophe Sevin FRENCH UNDERGROUND RAVES OF THE 1990S. AESTHETIC POLITICS OF AFFECT AND AUTONOMY In Arundhati Virmani (ed.), Political Aesthetics: Culture, Critique and the Everyday, London, Routledge, 2016, p.71-86. The emergence of techno music – commonly used in France as electronic dance music – in the early 1990s is inseparable from rave parties as a form of spatiotemporal deployment. It signifies that the live diffusion via a sound system powerful enough to diffuse not only its volume but also its sound frequencies spectrum, including infrabass, is an integral part of the techno experience. In other words listening on domestic equipment is not a sufficient condition to experience this music. -
Transformations in Sirigu Wall Painting and Fractal Art
TRANSFORMATIONS IN SIRIGU WALL PAINTING AND FRACTAL ART SIMULATIONS By Michael Nyarkoh, BFA, MFA (Painting) A Thesis Submitted to the School of Graduate Studies, Kwame Nkrumah University of Science and Technology in partial fulfilment of the requirements for the degree of DOCTOR OF PHILOSOPHY Faculty of Fine Art, College of Art and Social Sciences © September 2009, Department of Painting and Sculpture DECLARATION I hereby declare that this submission is my own work towards the PhD and that, to the best of my knowledge, it contains no material previously published by another person nor material which has been accepted for the award of any other degree of the University, except where due acknowledgement has been made in the text. Michael Nyarkoh (PG9130006) .................................... .......................... (Student’s Name and ID Number) Signature Date Certified by: Dr. Prof. Richmond Teye Ackam ................................. .......................... (Supervisor’s Name) Signature Date Certified by: K. B. Kissiedu .............................. ........................ (Head of Department) Signature Date CHAPTER ONE INTRODUCTION Background to the study Traditional wall painting is an old art practiced in many different parts of the world. This art form has existed since pre-historic times according to (Skira, 1950) and (Kissick, 1993). In Africa, cave paintings exist in many countries such as “Egypt, Algeria, Libya, Zimbabwe and South Africa”, (Wilcox, 1984). Traditional wall painting mostly by women can be found in many parts of Africa including Ghana, Southern Africa and Nigeria. These paintings are done mostly to enhance the appearance of the buildings and also serve other purposes as well. “Wall painting has been practiced in Northern Ghana for centuries after the collapse of the Songhai Empire,” (Ross and Cole, 1977). -
December 2 & 3 2020 Online
INTERNATIONAL SYMPOSIUM December 2 & 3 2020 Masaryk University, Faculty of Arts Brno, Czech Republic online Speakers: Amy Alexander Hans Bernhard Sarah Cook & Roddy Hunter Wendy Coones & Oliver Grau Jana Horáková Michal Klodner Barbora Kundračíková Alessandro Ludovico Alex McLean Organized by: PhD study programme Digital Culture and Creative Industries Team: Svatava Doubková, Jana Horáková, Ivan Koutný Contact: [email protected] INTERNATIONAL SYMPOSIUM DIGITAL CURATOR Wednesday, December 2 10:00–10:10 Symposium opening, day 1 10:10–10:50 Wendy Coones & Oliver Grau: Digital Curation in a Living Archive - History and Future of the Archive of Digital Art 10:50–11:30 Alessandro Ludovico: Curating Media Art in Physical Spaces, Online, and on Printed Pages 11:30–13:00 Lunch break 13:00–13:40 Alex McLean: Archiving Live Code 13:50–14:30 Hans Bernhard, UBERMORGEN: The Next Biennial Should be Curated by a Machine 14:30 Symposium closing, day 1 Thursday, December 3 09:00–09:10 Symposium opening, day 2 09:10–09:50 Amy Alexander: “Always Only Once.” The Paradox of Preservation: From Expanded Cinema to Performative Algorithms 10:00–10:40 This contribution was unfortunatelly canceled. 10:50–11:30 Sarah Cook & Roddy Hunter: Networked Art Practice after Digital Preservation 11:30 - 13:20 Lunch break 13:20–14:00 CZ archives: Jana Horáková: Do neural networks dream of videoart? Media Art Live Archive for Vašulka Kitchen Brno Barbora Kundračíková: CEAD New Media Archive state funded institutions and new media storage Michal Klodner: National Film Archive Prague 14:00–15:00 Discussion 15:00 Symposium closing, day 2 Full Program Wednesday, December 2 10:00–10:10 Symposium opening, day 1 10:10–10:50 Wendy Coones & Oliver Grau: Digital Curation in a Living Archive - History and Future of the Archive of Digital Art In the past five decades, Media Art has evolved into a critical field at the intersection of art, science and technology. -
Global Nomads: Techno and New Age As Transnational Countercultures
1111 2 Global Nomads 3 4 5 6 7 8 9 1011 1 2 A uniquely ‘nomadic ethnography,’ Global Nomads is the first in-depth treat- 3111 ment of a counterculture flourishing in the global gulf stream of new electronic 4 and spiritual developments. D’Andrea’s is an insightful study of expressive indi- vidualism manifested in and through key cosmopolitan sites. This book is an 5 invaluable contribution to the anthropology/sociology of contemporary culture, 6 and presents required reading for students and scholars of new spiritualities, 7 techno-dance culture and globalization. 8 Graham St John, Research Fellow, 9 School of American Research, New Mexico 20111 1 D'Andrea breaks new ground in the scholarship on both globalization and the shaping of subjectivities. And he does so spectacularly, both through his focus 2 on neomadic cultures and a novel theorization. This is a deeply erudite book 3 and it is a lot of fun. 4 Saskia Sassen, Ralph Lewis Professor of Sociology 5 at the University of Chicago, and Centennial Visiting Professor 6 at the London School of Economics. 7 8 Global Nomads is a unique introduction to the globalization of countercultures, 9 a topic largely unknown in and outside academia. Anthony D’Andrea examines 30111 the social life of mobile expatriates who live within a global circuit of counter- 1 cultural practice in paradoxical paradises. 2 Based on nomadic fieldwork across Spain and India, the study analyzes how and why these post-metropolitan subjects reject the homeland to shape an alternative 3 lifestyle. They become artists, therapists, exotic traders and bohemian workers seek- 4 ing to integrate labor, mobility and spirituality within a cosmopolitan culture of 35 expressive individualism. -
Born USA, 1978 Evan Roth Is an American Artist Based in Paris Who
Born USA, 1978 Evan Roth is an American artist based in Paris who visualizes, subverts and archives transient and often unseen moments in public space, popular culture and the Internet. He applies a hacker philosophy to an art practice that often involves technology, humor and activism. His notable pieces include L.A.S.E.R. Tag and LED Throwies (Graffiti Research Lab), White Glove Tracking, EyeWriter, Graffiti Analysis and a collabora- tion with Jay-Z on the first open source rap video. Roth’s work is in the permanent collection of the Museum of Modern Art NYC and has been exhibited widely in the Americas, Europe and Asia, including the Centre Pompidou, the Kunsthalle Wien, the Tate, the Fondation Cartier and the front page of Youtube. Roth has received numerous awards for his work, including the Golden Nica from Prix Ars Electronica, Rhizome/ The New Museum commissions, the Future Everything Award, the inaugural Trans- mediale Open Web Award, the Design Museum London’s Designs of the Year and the Smithsonian’s Cooper-Hewitt National Design Award. Roth is co-founder of the Graffiti Research Lab and the Free Art & Technology Lab (F.A.T. Lab), a web based, open source research and development lab. Roth and his work have been featured in multiple outlets, including NPR, the New York Times, Lib- eration, Time magazine, CNN, the Guardian, ABC News, Esquire and Juxtapoz. To find Roth’s work online, just google “bad ass mother fucker”. C’est graff docteur ? http://www.liberation.fr/medias/0109646183-c-est-graff-docteur 10/07/2010 À 00H00 C’est graff docteur ? CRITIQUE Evan Roth, hacker et artiste américain, développe des applications qui ret ranscrivent le geste du tagueur. -
Painting in a Digital World: I Told You So
AUTHOR James Faure Walker University of the Arts, Camberwell London, United Kingdom Painting in a Digital World: [email protected] I Told You So Over the past 10 years, the proportion of painters who use comput like say hello. The curator of new media will casually mention that ers in their work has been rising, and rising dramatically. They may painting is "over" as if it were a given among the digerati. Here is not all be expert users, and they probably know next to nothing a phrase from the SIGGRAPH 2005 Electronic Art and Animation about digital art or its origins, and nothing at all about its pioneer art Catalog: "... the now-weary exertions of the 20th century's picture ists. They will not have heard of SIGGRAPH. They read Frieze. They plane." Yet the pot-pourri of post-modernist styles suggests oth probably outnumber hardcore digital artists by a factor of 50 to one. erwise. That concept of progress in art, of one phase superseding So if we are to speak of the way things are going in "digital art," they another, whether tired or not - that's history. So "new media" is on a are part of the picture. somewhat anachronistic track: a one-way track. No going back! No mixing! It's all historically determined! Goodbye non-interactive art! In the 1990s, it was different. Only a handful of galleries (special- You're exhausted! Any attempt to integrate, to reconcile the disci ist digital art galleries) exhibited inkjet prints as fine art. Today it is plines of that wretched, tired-out 20 picture-plane, is doomed.