Pirates and Perils of the Deep! Chatterbooks Activity Pack
Pirates and Perils of the Deep! Chatterbooks Activity Pack Pirates and Perils of the Deep! Reading and activity ideas for your Chatterbooks group About this pack Ahoy, me Hearties – and shiver me timbers! Here be a Chatterbooks pack full of swashbuckling pirate fun – activity ideas and challenges, and great reading for your group! The pack is brought to you by The Reading Agency and their publisher partnership Children’s Reading Partners Chatterbooks [ www.readinggroups.org/chatterbooks] is a reading group programme for children aged 4 to 14 years. It is coordinated by The Reading Agency and its patron is author Dame Jacqueline Wilson. Chatterbooks groups run in libraries and schools, supporting and inspiring children’s literacy development by encouraging them to have a really good time reading and talking about books. The Reading Agency is an independent charity working to inspire more people to read more through programmes for adults, young people and Children – including the Summer Reading Challenge, and Chatterbooks. See www.readingagency.org.uk Children’s Reading Partners is a national partnership of children’s publishers and libraries working together to bring reading promotions and author events to as many children and young people as possible. Contents 2 Things to talk about 2 Activity ideas 8 Chatterbooks double session plan, with a pirates theme 10 Pirates and perils quiz 11 Pirates and perils: great titles to read 17 More swashbuckling stories For help in planning your Chatterbooks meeting, have a look at these Top Tips for a Successful Session 2 Pirates and Perils of the Deep! Chatterbooks Activity Pack Ideas for your Chatterbooks sessions Things to talk about What do you know about pirates? Get together a collection of pirate books – stories and non-fiction – so you’ve got lots to refer to, and plenty of reading for your group to share.
TREASURE ISLAND the NOVEL and the MUSICAL 2 STUDY MATERIALS
Maine State Music Theatre Curtis Memorial Library, Topsham Public Library, and Patten Free Library present A STUDY GUIDE TO TREASURE ISLAND The NOVEL and the MUSICAL 2 STUDY MATERIALS TREASURE ISLAND: THE NOVEL Robert Louis Stevenson Page 3 Treasure Island in Literary History Page 5 Fun Facts About the Novel Page 6 Historical Context of the Novel Page 7 Adaptations of Treasure Island on Film and Stage Page 9 Treasure Island: Themes Page 10 Treasure Island: Synopsis of the Novel Page 11 Treasure Island: Characters in the Novel Page 13 Treasure Island: Glossary Page 15 TREASURE ISLAND A Musical Adventure: THE ROBIN & CLARK MUSICAL Artistic Statement Page 18 The Creators of the Musical Page 19 Treasure Island A Musical Adventure: Themes Page 20 Treasure Island A Musical Adventure: Synopsis & Songs Page 21 Treasure Island A Musical Adventure: Cast of Characters Page 24 Treasure Island A Musical Adventure: World Premiere Page 26 Press Quotes Page 27 QUESTIONS FOR DISCUSSION Page 28 MSMT’s Treasure Island A Musical Adventure Page 29 3 TREASURE ISLAND: THE NOVEL ROBERT LOUIS STEVENSON Robert Louis Balfour Stevenson was born in Edinburgh, Scotland, on November 13, 1850, to Thomas and Margaret Stevenson. Lighthouse design was his father's and his family's profession, so at age seventeen, he enrolled at Edinburgh University to study engineering, with the goal of following in the family business. Lighthouse design never appealed to Stevenson, though, and he began studying law instead. His spirit of adventure truly began to appear at this stage, and during his summer vacations he traveled to France to be around young writers and painters.
A History of the Personal Computer 6100 CPU. See Intersil Index 6501 and 6502 microprocessor. See MOS Legend: Chap.#/Page# of Chap. 6502 BASIC. See Microsoft/Prog. Languages -- Numerals -- 7000 copier. See Xerox/Misc. 3 E-Z Pieces software, 13/20 8000 microprocessors. See 3-Plus-1 software. See Intel/Microprocessors Commodore 8010 “Star” Information 3Com Corporation, 12/15, System. See Xerox/Comp. 12/27, 16/17, 17/18, 17/20 8080 and 8086 BASIC. See 3M company, 17/5, 17/22 Microsoft/Prog. Languages 3P+S board. See Processor 8514/A standard, 20/6 Technology 9700 laser printing system. 4K BASIC. See Microsoft/Prog. See Xerox/Misc. Languages 16032 and 32032 micro/p. See 4th Dimension. See ACI National Semiconductor 8/16 magazine, 18/5 65802 and 65816 micro/p. See 8/16-Central, 18/5 Western Design Center 8K BASIC. See Microsoft/Prog. 68000 series of micro/p. See Languages Motorola 20SC hard drive. See Apple 80000 series of micro/p. See Computer/Accessories Intel/Microprocessors 64 computer. See Commodore 88000 micro/p. See Motorola 80 Microcomputing magazine, 18/4 --A-- 80-103A modem. See Hayes A Programming lang. See APL 86-DOS. See Seattle Computer A+ magazine, 18/5 128EX/2 computer. See Video A.P.P.L.E. (Apple Pugetsound Technology Program Library Exchange) 386i personal computer. See user group, 18/4, 19/17 Sun Microsystems Call-A.P.P.L.E. magazine, 432 microprocessor. See 18/4 Intel/Microprocessors A2-Central newsletter, 18/5 603/4 Electronic Multiplier. Abacus magazine, 18/8 See IBM/Computer (mainframe) ABC (Atanasoff-Berry 660 computer.
Scott Adams' BOOK OF HINTS FOR 1 THROUGH 12 Adventure 1 Adventureland Adventure 2 Pirate Adventure Adventure 3 Mission Impossible Adventure 4 Voodoo Castle Adventure 5 The Count Adventure 6 Strange Odyssey Adventure 7 Mystery Fun House Adventure 8 Pyramid of Doom Adventure 9 Ghost Town Adventure 10 Savage Island-Part 1 Adventure 11 Savage Island-Part 2 Adventure 12 Golden Voyage PLUS SPECIAL MAP MAKING SECTION THE FOLLOWING IS A METHOD USEFUL IN MAPPING ADVENTURES Each room is represented by a box with the name of the room in it, and all original items found in it noted alongside. FOREST Directions from a location are indicated by a line coming out of anywhere on the box, but with the direction leaving the box indicated by the first letter of that direction. GROVE GROVE The above shows it is East from the grove to the swamp and West from the swamp to the grove. In the case of being able to go only in one direction, an arrow is put at the end of the path. FOREST GROVE GROVE This indicates that upon leaving the grove you go north to the forest, but that you cannot return! The best way to use this system is that, upon entering a location, you draw a line representing each possible exit and its location. Later you connect them to rooms as you continue your exploration. FOREST MEADOW GROVE GROVE The advantage is that you will not forget to explore an exit once you get past your initial probe. Another advantage of this system is that you never need redraw your map as you stick extra locations anywhere on your paper.
Year 3 Fortnightly Online Learning Monday 1St June
st th Year 3 fortnightly online learning Monday 1 June – Friday 13 June. Here are some activities and ideas that you may want to explore and enjoy. Please just use them to fit into your own routine, as we appreciate that all families have different circumstances at the moment. Take photos if you wish and send them to our year group email. Please only do what you can, when you can, and if you have the resources to do so. The most important thing is to take care of each other, have some fun and family time and stay safe. Thinking of you all! Mrs Barnes Pirate Research Treasure Island Adventure Wanted Poster -Can you find out about any real-life pirates? -Pirates used maps to hide and find treasure. Can you create A wanted poster was made to let everyone know your own treasure map? Think about what will be on your Who were they? What did they do? about a pirate who had committed crime. Can you -Try using this link to find out about some map (hills, swamps, trees, rivers, bridge, bones, cave). Make make your own ‘Wanted’ poster with details of a very interesting pirates, including Black your map as interesting as you can. Can you use a grid with pirate? Don’t forget to include a picture of what the co-ordinates on your map? How could you make the paper Beard, born in 1680, who was thought to be pirate looks like, with details of what he/she has done look old? Try rubbing a wet tea bag over the paper and then wrong.
:. (e Ifta^uM &ava*Zz^/£4t&sT^(yi^\754 9K\S 7aejt—iSt.e/l CfWif. '/art'tue/f o^3 'a+^&ns \^ <z - STEVENSON'S TREASURE ISLAND Edited with Introduction and Notes by «? G& FRANK WILSON CHENEY HERSEY, A.M. <@ W Instructor in English in Harvard University, Coeditor of "Specimens of Prose Composition" and "Representa- tive Biographies of English Men of Letters" ( J GINN AND COMPANY BOSTON • NEW YORK • CHICAGO LONDON ATLANTA • DALLAS • COLUMBUS • SAN FRANCISCO • . •,-... • • • • - . < . - • COPYRIGHT, 191 1, BY GINN AND COMPANY ALL RIGHTS RESERVED 324.5 off* vnhmm EDUCATION DEFT. GINN AND COMPANY • PRO- PRIETORS • BOSTON • U.S.A. PREFACE " " Ogilvy," I remember," says Sir J. M. Barrie in Margaret " a delightful life of his mother, I remember how she read { Treasure Island,' holding it close to the ribs of the fire (because she could not spare a moment to rise and light the gas), and how, when bedtime came, and we coaxed, remon- strated, scolded, she said quite fiercely, clinging to the book, 1 1 dinna lay my head on a pillow this night till I see how that laddie got out of the barrel.' " This is the spirit in which "Treasure Island" should be read. The student should first be allowed to give himself up to the enjoyment of rapidly reading the story as a story. He may then turn to various parts of the Introduction and the Notes, which are designed to sharpen his appreciation and zest. Several sections of the Introduction have been included in order that the student may have immediately at hand material which hardly any school library possesses: for instance, a history of the Buccaneers ; many quotations from Captain Charles Johnson's " History of the Pyrates," which Stevenson used in writing his story; and extracts from Stevenson's essay " A Gossip on Romance." Further- more, the explanation of sailing a schooner is inserted for the benefit of the many students who, living inland, have no experience in sailing and no knowledge of seamanship.
Teacher’s Notes Pearson EnglishTeacher’s Kids Readers Notes Pearson English Kids Readers Level 4 Suitable for: young learners who have completed up to 200 hours of study in English Type of English: American Headwords: 800 Key words: 15 (see pages 2 and 7 of these Teacher’s Notes) Key grammar: past simple of regular and irregular verbs, irregular superlatives (best, worst), How + adjective, relative pronouns, conjunctions Background information – The world Summary of the story of Poptropica English One sunny day, best friends Max and Clara Poptropica English has six islands, where the see a pirate ship anchored just off the beach. students can follow stories to explore and discover They discover that a castle and a volcano have English and other topics across the curriculum. appeared on the beach, too. None of these things The islands are Family Island, Tropical Island, Space were on the beach last week. Island, Movie Studio Island, Ice Island and Future Island. There is an online educational game for Then they meet Zack, a movie director who the students using Poptropica English, with an is making a pirate movie on the island. He is adventure on each Island. worried though, as he has lost the pirate captain’s costume. Max and Clara offer to help Zack find Movie Studio Island Adventure is written by Hawys Captain Crab’s costume. The mustache, beard, hat, Morgan, an author and editor specializing in and a boot are missing. primary and preschool ELT materials and CLIL. The children see a monkey wearing the pirate’s boot in the castle.
Key Stage 1 – My Pirate Adventure Captain Plank’s Pirate Adventure Once there was a poor young pirate named Captain Plank. He lived with his parrot Nelson in a tiny, run-down red shack near the sea. On Monday, Captain Plank decided to head off in search of pirate treasure. But then he realised he didn’t look like a pirate. So he rummaged in his cupboard and found a big black hat. “Arrgh”, he said. “Now I feel more like a pirate.” On Tuesday, Captain Plank was nearly ready to start his adventure. But then he realised he had another problem. He didn’t have a ship. So he looked around the harbour and stole a speedy ship with three sails while no one was looking. He named his ship the Flying Dragon. Then he was ready to set sail! On Wednesday, Captain Plank pulled up the anchor, raised the sail and set out to sea. Nelson and the Captain were having a great time. They sailed so far out that they could not see land anymore. But then Captain Plank realised they were lost. So he ran into the ship’s cabin. [Insert picture of map] He searched high and low until he found a map to help them on their way. Then Captain Plank and Nelson weren’t so lost. On Thursday, Captain Plank wanted to scare other ships with his fearsome Jolly Roger flag. But he realised some sneaky pirates had climbed the mast and stolen it in the night. So he ran to the bow of the ship and found a new flag and some paint.