Amazon Cloudfront for Media Best Practices for Streaming Media Delivery
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Timeline 1994 July Company Incorporated 1995 July Amazon
Timeline 1994 July Company Incorporated 1995 July Amazon.com Sells First Book, “Fluid Concepts & Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought” 1996 July Launches Amazon.com Associates Program 1997 May Announces IPO, Begins Trading on NASDAQ Under “AMZN” September Introduces 1-ClickTM Shopping November Opens Fulfillment Center in New Castle, Delaware 1998 February Launches Amazon.com Advantage Program April Acquires Internet Movie Database June Opens Music Store October Launches First International Sites, Amazon.co.uk (UK) and Amazon.de (Germany) November Opens DVD/Video Store 1999 January Opens Fulfillment Center in Fernley, Nevada March Launches Amazon.com Auctions April Opens Fulfillment Center in Coffeyville, Kansas May Opens Fulfillment Centers in Campbellsville and Lexington, Kentucky June Acquires Alexa Internet July Opens Consumer Electronics, and Toys & Games Stores September Launches zShops October Opens Customer Service Center in Tacoma, Washington Acquires Tool Crib of the North’s Online and Catalog Sales Division November Opens Home Improvement, Software, Video Games and Gift Ideas Stores December Jeff Bezos Named TIME Magazine “Person Of The Year” 2000 January Opens Customer Service Center in Huntington, West Virginia May Opens Kitchen Store August Announces Toys “R” Us Alliance Launches Amazon.fr (France) October Opens Camera & Photo Store November Launches Amazon.co.jp (Japan) Launches Marketplace Introduces First Free Super Saver Shipping Offer (Orders Over $100) 2001 April Announces Borders Group Alliance August Introduces In-Store Pick Up September Announces Target Stores Alliance October Introduces Look Inside The BookTM 2002 June Launches Amazon.ca (Canada) July Launches Amazon Web Services August Lowers Free Super Saver Shipping Threshold to $25 September Opens Office Products Store November Opens Apparel & Accessories Store 2003 April Announces National Basketball Association Alliance June Launches Amazon Services, Inc. -
Download Article (PDF)
Advances in Social Science, Education and Humanities Research, volume 123 2nd International Conference on Education, Sports, Arts and Management Engineering (ICESAME 2017) The Application of New Media Technology in the Ideological and Political Education of College Students Hao Lu 1, a 1 Jiangxi Vocational & Technical College of Information Application, Nanchang, China [email protected] Keywords: new media; application; the Ideological and Political Education Abstract: With the development of science and technology, new media technology has been more widely used in teaching. In particular, the impact of new media technology on college students’ ideological and political education is very important. The development of new media technology has brought the opportunities to college students’ ideological and political education while bringing the challenges. Therefore, it is an urgent task to study on college students’ ideological and political education under the new media environment. 1. Introduction New media technology, relative to traditional media technology, is the emerging electronic media technology on the basis of digital technology, internet technology, mobile communication technology, etc. it mainly contains fetion, wechat, blog, podcast, network television, network radio, online games, digital TV, virtual communities, portals, search engines, etc. With the rapid development and wide application of science and technology, new media technology has profoundly affected students’ learning and life. Of course, it also brings new challenges and opportunities to college students’ ideological and political education. Therefore, how to better use the new media technology to improve college students’ ideological and political education becomes the problems needing to be solving by college moral educators. 2. The intervention mode and its characteristics of new media technology New media technology, including blog, instant messaging tools, streaming media, etc, is a new network tools and application mode and instant messaging carriers under the network environment. -
Audience Affect, Interactivity, and Genre in the Age of Streaming TV
. Volume 16, Issue 2 November 2019 Navigating the Nebula: Audience affect, interactivity, and genre in the age of streaming TV James M. Elrod, University of Michigan, USA Abstract: Streaming technologies continue to shift audience viewing practices. However, aside from addressing how these developments allow for more complex serialized streaming television, not much work has approached concerns of specific genres that fall under the field of digital streaming. How do emergent and encouraged modes of viewing across various SVOD platforms re-shape how audiences affectively experience and interact with genre and generic texts? What happens to collective audience discourses as the majority of viewers’ situated consumption of new serial content becomes increasingly accelerated, adaptable, and individualized? Given the range and diversity of genres and fandoms, which often intersect and overlap despite their current fragmentation across geographies, platforms, and lines of access, why might it be pertinent to reconfigure genre itself as a site or node of affective experience and interactive, collective production? Finally, as studies of streaming television advance within the industry and academia, how might we ponder on a genre-by- genre basis, fandoms’ potential need for time and space to collectively process and interact affectively with generic serial texts – in other words, to consider genres and generic texts themselves as key mediative sites between the contexts of production and those of fans’ interactivity and communal, affective pleasure? This article draws together threads of commentary from the industry, scholars, and culture writers about SVOD platforms, emergent viewing practices, speculative genres, and fandoms to argue for the centrality of genre in interventions into audience studies. -
Streaming Media Seminar – Effective Development and Distribution Of
Proceedings of the 2004 ASCUE Conference, www.ascue.org June 6 – 10, 1004, Myrtle Beach, South Carolina Streaming Media Seminar – Effective Development and Distribution of Streaming Multimedia in Education Robert Mainhart Electronic Classroom/Video Production Manager James Gerraughty Production Coordinator Kristine M. Anderson Distributed Learning Course Management Specialist CERMUSA - Saint Francis University P.O. Box 600 Loretto, PA 15940-0600 814-472-3947 [email protected] This project is partially supported by the Center of Excellence for Remote and Medically Under- Served Areas (CERMUSA) at Saint Francis University, Loretto, Pennsylvania, under the Office of Naval Research Grant Number N000140210938. Introduction Concisely defined, “streaming media” is moving video and/or audio transmitted over the Internet for immediate viewing/listening by an end user. However, at Saint Francis University’s Center of Excellence for Remote and Medically Under-Served Areas (CERMUSA), we approach stream- ing media from a broader perspective. Our working definition includes a wide range of visual electronic multimedia that can be transmitted across the Internet for viewing in real time or saved as a file for later viewing. While downloading and saving a media file for later play is not, strictly speaking, a form of streaming, we include that method in our discussion of multimedia content used in education. There are numerous media types and within most, multiple hardware and software platforms used to develop and distribute video and audio content across campus or the Internet. Faster, less expensive and more powerful computers and related tools brings the possibility of content crea- tion, editing and distribution into the hands of the content creators. -
Streaming Media for Web Based Training
DOCUMENT RESUME ED 448 705 IR 020 468 AUTHOR Childers, Chad; Rizzo, Frank; Bangert, Linda TITLE Streaming Media for Web Based Training. PUB DATE 1999-10-00 NOTE 7p.; In: WebNet 99 World Conference on the WWW and Internet Proceedings (Honolulu, Hawaii, October 24-30, 1999); see IR 020 454. PUB TYPE Reports Descriptive (141) Speeches/Meeting Papers (150) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Computer Uses in Education; Educational Technology; *Instructional Design; *Material Development; *Multimedia Instruction; *Multimedia Materials; Standards; *Training; World Wide Web IDENTIFIERS Streaming Audio; Streaming Video; Technology Utilization; *Web Based Instruction ABSTRACT This paper discusses streaming media for World Wide Web-based training (WBT). The first section addresses WBT in the 21st century, including the Synchronized Multimedia Integration Language (SMIL) standard that allows multimedia content such as text, pictures, sound, and video to be synchronized for a coherent learning experience. The second section covers definitions, history, and current status. The third section presents SMIL as the best direction for WBT. The fourth section describes building a WBT module,using SMIL, including interface design, learning materials content design, and building the RealText[TM], RealPix[TM], and SMIL files. The fifth section addresses technological issues, including encoding content to RealNetworks formats, uploading files to stream server, and hardware requirements. The final section summarizes future directions. (MES) Reproductions supplied by EDRS are the best that can be made from the original document. U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement PERMISSION TO REPRODUCE AND EDUCATIONAL RESOURCES INFORMATION DISSEMINATE THIS MATERIAL HAS CENTER (ERIC) BEEN GRANTED BY fH This document has been reproduced as received from the person or organization G.H. -
Implementación De Los Algoritmos De Factorización 201
Universidad Complutense de Madrid Facultad de Informática Sistemas Informáticos 2010/2011 RSA@Cloud Criptoanálisis eficiente en la Nube Autores: Directores de proyecto: Alberto Megía Negrillo José Luis Vázquez-Poletti Antonio Molinera Lamas Ignacio Martin Llorente José Antonio Rueda Sánchez Dpto. Arquitectura de Computadores Página 0 Facultad de Informática UCM RSA@Cloud Sistemas Informáticos – FDI Se autoriza a la Universidad Complutense a difundir y utilizar con fines académicos, no comerciales y mencionando expresamente a sus autores, tanto la propia memoria, como el código, la documentación y/o el prototipo desarrollado. Alberto Megía Negrillo Antonio Molinera Lamas José Antonio Rueda Sánchez Página 1 Facultad de Informática UCM RSA@Cloud Sistemas Informáticos – FDI Página 2 Facultad de Informática UCM RSA@Cloud Sistemas Informáticos – FDI Agradecimientos Un trabajo como este no habría sido posible sin la cooperación de mucha gente. En primer lugar queremos agradecérselo a nuestras familias que tanto han confiado y nos han dado. A nuestros directores José Luis Vázquez-Poletti e Ignacio Martín Llorente, por conseguir llevar adelante este proyecto. Por último, a todas y cada una de las personas que forman parte de la Facultad de Informática de la Universidad Complutense de Madrid, nuestro hogar durante estos años. Página 3 Facultad de Informática UCM RSA@Cloud Sistemas Informáticos – FDI Página 4 Facultad de Informática UCM RSA@Cloud Sistemas Informáticos – FDI Resumen En el presente documento se describe un sistema que aprovecha las virtudes de la computación Cloud y el paralelismo para la factorización de números grandes, base de la seguridad del criptosistema RSA, mediante el empleo de diferentes algoritmos matemáticos como la división por tentativa y criba cuadrática. -
Liberty Mutual Exhibit 1015
TIMELINE 2012 July Introduces GameCircle Introduces Game Connect Opens Portal for International Mobile App Distribution June Amazon Publishing Acquires Avalon Books May Amazon Studios to Develop Original Comedy and Children’s Series for Amazon Instant Video April Announces First Quarter Sales up 34% to $13.18 Billion Introduces AmazonSupply Amazon Web Services Introduces AWS Marketplace Introduces eBooks Kindle en Español March Acquires Kiva Systems, Inc. February Launches Sports Collectibles Store January Announces Fourth Quarter Sales up 35% to $17.43 Billion Amazon Web Services Launches Amazon DynamoDB 2011 December Amazon Web Services Launches Brazil Datacenters for Its Cloud Computing Platform Introduces KDP Select Amazon Publishing to Acquire Marshall Cavendish US Children’s Books Titles Page 000001 November Introduces The Kindle Owners’ Lending Library October Announces Third Quarter Sales up 44% to $10.88 Billion September Introduces Amazon Silk Introduces Kindle Fire, Kindle Touch and Kindle Touch 3G Kindle Books Available at Thousands of Local Libraries August Amazon Web Services Announces Global Rollout of Amazon Virtual Private Cloud (Amazon VPC) Introduces Kindle Cloud Reader July Announces Second Quarter Sales up 51% to $9.91 Billion Endless.com Announces International Shipping to over 50 Countries Worldwide AT&T to Sponsor Kindle 3G June Launches AmazonLocal John Locke Becomes First Independently Published Author to Join the "Kindle Million Club" May Announces MYHABIT.COM Amazon.com Now Selling More Kindle Books Than Print -
Navigating Youth Media Landscapes: Challenges and Opportunities for Public Media
Navigating Youth Media Patrick Davison Fall 2020 Monica Bulger Landscapes Mary Madden Challenges and Opportunities for Public Media The Joan Ganz Cooney Center at Sesame Workshop The Corporation for Public Broadcasting About the AuthorS Patrick Davison is the Program Manager for Research Production and Editorial at Data & Society Research Institute. He holds a PhD from NYU’s department of Media, Culture, and Communication, and his research is on the relationship between networked media and culture. Monica Bulger is a Senior Fellow at the Joan Ganz Cooney Center at Sesame Workshop. She studies youth and family media literacy practices and advises policy globally. She has consulted on child online protection for UNICEF since 2012, and her research encompasses 16 countries in Asia, the Middle East, North Africa, South America, North America, and Europe. Monica is an affiliate of the Data & Society Research Institute in New York City where she led the Connected Learning initiative. Monica holds a PhD in Education and was a Research Fellow at the Oxford Internet Institute and the Berkman Klein Center for Internet & Society at Harvard University. Mary Madden is a veteran researcher, writer and nationally- recognized expert on privacy and technology, trends in social media use, and the impact of digital media on teens and parents. She is an Affiliate at the Data & Society Research Institute in New York City, where she most recently directed an initiative to explore the effects of data-centric systems on Americans’ health and well-being and led several studies examining the intersection of privacy and digital inequality. Prior to her role at Data & Society, Mary was a Senior Researcher for the Pew Research Center’s Internet, Science & Technology team in Washington, DC and an Affiliate at the Berkman Klein Center for Internet & Society at Harvard University. -
Fundamentals of Streaming Media Systems
Chapter 1 FUNDAMENTALS OF STREAMING MEDIA SYSTEMS Multimedia (MM) systems utilize audio and visual information, such as video, audio, text, graphics, still images, and animations to provide effec- tive means for communication. These systems utilize multi-human senses in conveying information, and they play a major role in educational ap- plications (such as e-learning and distance learning), library information systems (such as digital library systems), entertainment systems (such as Video-On-Demand and interactive TV), communication systems (such as mobile phone multimedia messaging), military systems (such as Advanced Leadership Training Simulation), etc. Due to the exponential improvements of the past few years in solid state technology (i.e., processor and memory) as well as increased bandwidth and storage capacities of modern magnetic disk drives, it has been technically feasible to implement these systems in ways we only could have dreamed about a decade ago. Achallenging task when implementing MM systems is to support the sustained bandwidth required to display Streaming Media (SM) objects, such as video and audio objects. Unlike traditional data types, such as records, text and still images, SM objects are usually large in size. For example, a two- hour MPEG-2 encoded movie requires approximately 3.6 gigabytes (GByte) of storage (at a display rate of 4 megabits per second (Mb/s)). Figure 1.1 compares the space requirements for ninety minute video clips encoded in different industry standard digital formats. Second, the isochronous nature of SM objects requires timely, real-time display of data blocks at a pre- specified rate. For example, the NTSC video standard requires that 30 video frames per second be displayed to a viewer. -
Who to See @ IBC
sponsored content Streaming Media magazine’s Who to See @ IBC IF YOU ARE HEADING TO IBC and Flyover Pods looking to find top companies specialising in online video products and services, look no further. Here’s this year’s list of our sponsors that have an exhibition presence amongst the sea of over 1,700 companies fighting for attention. Streaming Media magazine will once again be at IBC this year. Visit us in the newly-created flyover walkway between Halls 7 and 8. We are located in Pod MP3, so stop by to say hello, chat with us about Streaming Media magazine, and pick up information on our upcoming conferences: Streaming Media West and Live Streaming Summit, which will be held in Los Angeles, Calif., at the Westin Bonaventure, 19–20 Nov. You can also visit our website at StreamingMedia.com/Conferences/West2019 to get the latest information about speakers, sessions, and exhibitors. If you’d like to meet with us, please don’t hesitate to email us at [email protected]. Archiware is a manufacturer of high quality, easy to use data management software, based in Munich, Germany. Focussing on the M&E industry, Archiware’s P5 Axinom is a digital solutions provider in the media and software suite includes modules for Archive, entertainment industry, serving the industry with scalable and robust products for content management, Backup and Cloning. P5 is compatible with virtually and protection. Our products power the biggest media, any LTO Tape and Disk storage, several Cloud providers broadcast, and telecommunications organizations in and numerous Media Asset Management products. -
Reliable Streaming Media Delivery
WHITE PAPER Reliable Streaming Media Delivery www.ixiacom.com 915-1777-01 Rev B January 2014 2 Table of Contents Overview ................................................................................................................ 4 Business Trends ..................................................................................................... 6 Technology Trends ................................................................................................. 7 Building in Reliability .............................................................................................. 8 Ixia’s Test Solutions ............................................................................................... 9 Streaming Media Test Scenarios ........................................................................... 11 Conclusion .............................................................................................................13 3 Overview Streaming media is an evolving set of technologies that deliver multimedia content over the Internet and private networks. A number of service businesses are dedicated to streaming media delivery, including YouTube, Brightcove, Vimeo, Metacafe, BBC iPlayer, and Hulu. Streaming video delivery is growing dramatically: according to the comScore Video Metrix1, Americans viewed a significantly higher number of videos in 2009 than in 2008 (up 19%) due to both increased content consumption and the growing number of video ads delivered. In January of 2010, more than 170 million viewers watched videos -
Protection and Restriction to the Internet
Protection and restriction to the internet Dear wireless users, To allow all our users to enjoy quality browsing experience, our firewall has been configured to filter websites/applications to safeguards the interests of our student community in ensuring uninterrupted access to the Internet for academic purposes. In the process of doing this, the firewall will block access to the applications listed in the table below during peak hours ( Weekdays: 8:30am to 5pm ) which: o may potentially pose security hazards o result in excessive use of bandwidth, thereby reducing access to online and educational resources by the larger student community o could potentially result in violation of Malaysian Laws relating to improper and illegal use of the Internet Nevertheless, you may access the restricted websites/applications if they do not potentially pose any security hazards or violation of Malaysian law from our lab computers during our operation hours (Weekdays: 8:30am – 9:30pm) or you may access via the wireless@ucti or wireless@APU network from your mobile devices after the peak hours. Internet services provided by the University should mainly be used for collaborative, educational and research purposes in support of academic activities carried out by students and staff. However, if there are certain web services which are essential to students' learning, please approach Technology Services to discuss how access could be granted by emailing to [email protected] from your university email with the following details: • Restricted website/application