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FAQ/Errata Version 3.3

- Changes are denoted in red text. This document contains the card clarification and errata, rules clarifications, timing structure, and frequently asked question for the Call of Living Card Game. All official play and tournaments will use the most recent version of this document to supplement the most recent Call of Cthulhu LCG rulebook.

The version number will appear in front of every entry so you can easily see which changes have been made with every revision of this document.

Call of Cthulhu ©2005, 2010 Fantasy Flight Games. Call of Cthulhu Living Card Game, the logo, Fantasy Flight Publishing, Inc. All rights reserved. Permission is granted to distribute this document electronically or by traditional publishing means as long as it is not altered in any way and all copyright notices are attached.

Table of Contents Card Clarification and Errata p 3 Official Rules Clarification p 7 Timing Structure p 14 Frequently Asked Questions p 18

the only character you control that is The Antediluvian Dreams committed to a story, count his skill and Dynamite (F42) icons to all other story cards as well.” Should have the Attachment subtype. When is committed alone on his controller’s turn, the application Across Dimensions (F53) of Trent Dixon’s skill and icons Should read: “Play only if every to the other stories does not cause character you control has the < those stories to resolve. While he is faction...” committed alone on his opponent’s turn, the application of Trent Dixon’s Eat the Dead (F56) Core Set skill and icons will only take place on Should read: “Disrupt: When attached stories where there are attackers. Trent character is destroyed…” Dixon is only committed to one story, and can only go insane or take wounds The Terror of the Tides Hound of Tindalos (F110) from lost struggles at the story to which Summoning Circle (F74): Should read: “Attach Hound of he is actually committed Should read: “…(X is the number of Tindalos to a character (counts as an $ icons on the characters exhausted Attachment support card)…” Erich Zann (F10) for the cost.)” Should read: “…in which Erich Zann is Frozen in Time (F163) participating” Descendant of Eibon (F75) Should read: “Each player must discard Descendant of Eibon should be 2 cards from his deck for each resource Bringer of Fire (F14) Unique., and should read: “Action: attached to each of his domains, or Should read: “Exhaust all copies of Discard 2 of your success tokens from destroy that resource.” This means Bringer of Fire you control…” a story to put Descendant of Eibon into that each player selects every resource play from your hand or into your hand attached to all of his domains and The Black Goat’s Rage (F16) from your discard pile. At the end of applies the effect to each of them. Each Should read: “Play only if every card the phase, if Descendant of Eibon is resource is also dealt with individually. you control has the > faction…” still in play, return him to your hand.” For example, if a player has six total resources, he can choose to destroy two Julia Brown (F17) Clever Zoog (F76) of them, and then discard eight cards Julia’s disrupt ability is an example of Should have the “Zoog” trait. from his deck to keep the other four. a replacement effect. The word instead indicates that a replacement effect is The Thing from the Shore Pulled Under (F57) being triggered. Replacement effects Literature Professor (F83) Should read: “Exhaust a character with completely replace one effect with Should read: “While every card you at least 2 @ icons…” another. (See Replacement Effects control has the { faction…” under Official Rules clarifications.) Serpent from Yoth (F149) This means when Julia Brown Obsessive Inmate (F97) Should read: “Forced Response: After sacrifices and replaces herself with Obsessive Inmate does stay committed Serpent from Yoth...” a new copy from your deck, you to the story during the opponent’s turn. have effectively gotten around the However, the story he is committed to consequences of losing a Terror will not resolve during his opponent’s struggle. turn, unless the opponent commits Secrets of at least one character to the story. The Horror Beneath the Surface Obsessive Inmate can be uncommited Arkham Advertiser Archives (F28) from a story by means of card effects. Things in the Ground (F31) Should read: “…exhaust Arkham Should read: “Exhaust and sacrifice Advertiser Archives to refresh 1 of The Spawn of Madness (F99) Things in the Ground...” your domains with 2 or fewer resources Should read: “…refresh all domains in attached.” play.” Poltergeist (F37) Should read: “…Insane characters you Book of Eibon (F34) The Path to Y’ha-nthlei control do not restore during the Refresh Book of Eibon does not prevent a play- Military Bike Phase…” er from drawing above 5 cards in hand (F102) (for example during the draw phase). Characters can only be re-committed The card does, however, force a the by Military Bike to a unresolved story player affected by its card effect to im- where there are already characters. Summons of the Deep mediately discard cards from his hand until he has 5 cards remaining anytime Eye of the Deep he has more than 5 cards in hand. (F108) Trent Dixon (F6) Should read: “…Those characters are considered 1 skill characters with no Should read: “…If Trent Dixon is keywords or abilities and ##$ until the end of the phase.” Abilities include Shifting Sands passive abilities, and triggered abilities in the text box of the card. Khopesh of the Abyss (F16) The Contract Should read “Action: Wound attached Scalethorn Asylum chracter to choose a character. That (F109) character takes 1 wound.” Should read: “…gains the Deep One subtype” The Wailer Below Doppelgänger (F79) The Large Man (F28) Should read: “When you play The second ability should read: Doppelgänger from your hand, choose “Action: Exhaust The Large Man to a non-unique character in play with put the topmost event card in your Dreamlands printed cost X or lower. Doppelgänger discard pile into your hand. Limit once becomes a printed copy of that charac- per phase.” ter. If that character leaves play return Canopic Jar (F28) Scalethorn Asylum (F109) Doppelganger to your hand.” The second ability should be a passive Brain Transplant (F111) not a Response, and should read: “You Unspeakable Transformation (F115) may Exhaust Canopic Jar and discard a Strange Delusions (F118) card attached to it to trigger that card’s All should read: “Action:” instead of The Order of the Silver ability without paying any cost.” “Any Phase:” Twilight Curse of the Jade Emperor In the Dread of Night Forms of the Ether (F39) Setting Sun (F20) Should read: “Action: Choose a card Should read: “Each non-unique Lord Jeffrey Farrington (F18) attached to a domain as a resource. character loses an % icon.” Should read: “Forced Response: After Put that card into its owner’s hand Lord Jeffrey Farrington enters play... and attach Forms of the Ether to that Secretive Zoog (F36) domain (counts as a > resource).” Should read: “Attach that card to any of The Silver Twilight Lodge (F36) your domains (counts as a resource).” Should read: “Lower the cost of the Never Night first | character you play each round Apeirophobia (F39) Zoog Burrow (F56) by 1 (to a minimum of 1). Should read: “Play during your Should not have the Zoog icon. It operations phase.” should be a neutral resource. Glaaki (F78) Should read: “... That character loses The Breathing Jungle The Night (F57) all icons and must commit to the same The Doorway (F3) Should read: “If it is Night, treat all story as Glaaki until the end of the Should read: “Disrupt: Before an effect exhausted non-unique, non-Night, phase, if able.” would resolve, exhaust The Doorway characters as if their printed text boxes to choose a character you control that is were blank.” committed to a story and return it to its The Rituals of the owner’s hand.” Order Dream Dagger (F58) Should read: “Attach to a character you Shadow of the Monolith control.” Magnus Stiles (F122) Perilous Trials Should read: “Limit once per turn.” Search for Bloodthirsty Star Spawn (F4) Halflings of D’haz (F75) Should read: “Disrupt: When you The additional wound tokens are would win a # struggle...” assigned one at a time by the losing player. Flux Stabilizer (F30) Should read: “Characters cannot enter Forgotten Lore Journey to the Unknown Kadath play through triggered effects.” Moon-Beast Galley (F99) Should read: “… ready all Dreamer characters at the beginning of each Rich Widow (F33) At the Mountain of Madness player’s turn.” Should read: “…put Rich Widow into White Out (F10) play from your hand.” Should read: “… does not count its Magah Bird (Dreamlands F110) icons and does not count its skill…” Should read: “Response: After Magah Bird enters play, search your deck for a Ancient Relics Alaskan Sledge Dog (F16) character named Magah Bird and put it No longer has the text: “You may play into your hand.” with up to 8 copies of Alaskan Sledge Dog in your deck.” should read “Response: After a Yithian Lost Rites card enters your discard pile, draw 1 Ancient Horrors Jenica Capra (F61) card. (Limit once per phase)” Aspiring Artist (F12) Should read: “Limit once per turn.” Aspiring Artist should have a skill of 0, no icons, and read: “Response: After The Unspeakable Pages The Terror in Venice playing Aspiring Artist, draw1 card…” Padma Amrita (F61) Should read: “Response” not Forced Spawn of Madness Response. Omega Alumnus (F3) Flooded Vault (F16) Omega Alumnus should have the trait Eryn Cochwyn (F89) Should read, “...Then, pay its printed Sorcerer. Should read: “Action: Drive Eryn cost to put it into play, if able.” Cochwyn insane to choose a Tome card Ghost of Perdition (F16) and trigger its effect without paying The Mage’s Machinations (F30) Should read: “counts as a Curse any costs, as if you controlled the If The Mage’s Machinations leaves Attachment support card…” Tome…” play by any means other than by being scored, return the targeted characters it Student of the Profane (F15) Touched by the Abyss removed from the game. Each player Student of the Profane should have the Elena Belskaia (F101) must have one or more legal targets in trait Sorcerer. Elena Belskaia’s ability should read order for The Mage’s Machinations “Action: Discard 2 cards from your effect to resolve. Kingsport Dreams hand. Then, draw 1 card. Limit once Thomas Olney (F23) per turn.” Savio Corvi (F38) Thomas Olney should have the trait Should read, “While there is at least 1 Sorcerer. The (F112) Conspiracy card in play, Savio Corvi Should read: “Action: Sacrifice gains, “Night, It is Night. After Savio Mentor to Vaughn (F35) attached character and shuffle the Corvi comes into play, destroy all Day Mentor to Vaughn should have the trait Necronomicon into your deck to put cards. Savio Corvi is immune to non- Sorcerer. into play all characters from your Day card effects.” discard pile with less printed skill than Conspiracies of Chaos the attached character.” Seeker of the Profane (F43) Seeker of the Profane should have the Restricted List trait Sorcerer. Seekers of Knowledge The Underground Conspiracy (F46) The Underground Conspiracy should The following cards are restricted for have a Syndicate resource symbol. Alternative Historian (F15) LCG tournament play. A player may Alternative Historian’s ability should select 1 card from this restricted list for The R’lyeh Conspiracy (F48) read “Action: Discard a card from your any given deck, and cannot then play The R’lyeh Conspiracy should have a hand to choose an icon struggle at a with any other restricted cards in the Cthulhu resource symbol. story. That struggle does not resolve same deck. A player may run as many this phase. Limit thrice per turn.” copies of his chosen restricted card in a deck as the regular game rules allow. Blood Magician (F51) Expert Testimony (F36) Blood Magician should have the trait Should read: “Then, until the end Itinerant Scholar (Core F30) Sorcerer. of the phase, that character gains: Shocking Transformation (Core [Investigation Struggle booster.] F140) Denizens Ravager of the Deep (Core F46) Wilbur Whateley (F73) Nug (F49) Diseased Sewer Rats (Secrets of Wilbur Whateley should have the trait Nug’s ability should read “Forced Arkham F44) Sorcerer. Response: After you play Nug from Infernal Obsession (Summons of the your hand, attach 1 card from the top of Deep F51) your deck to each of your domains as a Twilight Gate (Dreamlands F12) resource.” Obsessive Insomniac (Dreamlands F110) Revelations Magah Bird (Dreamlands F110) The Key and the Gate (Dreamlands F117) Guardian Pillar (Dreamlands F78) James Logan (The Yuggoth Contract Written and Bound F1) Uroborus, Fang of Yig (F3) Keeper of the Great Library (F16) Museum Curator (The Yuggoth Con- Should be unique. Keeper of the Great Library’s ability tract F70) Broken Space, Broken Time (Forgot- ten Lore F59) Doppelgänger (The Yuggoth Contract F79) Khopesh of the Abyss (Ancient Relics F16) Initiate of Huang Hun (Ancient Relics F40) Temple of R’lyeh (Ancient Relics F73) Stygian Eye (Ancient Relics F96) Master of Myths (Ancient Relics F101) Feed Her Young (Revelations F11) Marcus Jamberg (Revelations F40) Alternative Historian (Seekers of Knowledge F15) Por XV 14:19 (Seekers of Knowledge F44) Interstellar Migration (The Key and the Gate F37) The Festival (The Key and the Gate F51)

Banned List

The following cards are banned from official tournament play for Call of Cthulhu: The Card Game

Endless Interrogation (Summons of the Deep F82) Glimpse of the Void (Forgotten Lore F14)

Most Recent Printing

Most Recent Printing In the case where an LCG card is reprinted with updated errata text in a later printing, the most recent printing is the legal version of the card. All older LCG printings are assumed to be updated with the errata text. When in doubt over two versions of a card, the most recent printing can be identified by the copyright dates on the cards in question. FFG will ensure that all LCG reprints with updated errata text are also recorded in the FAQ.

from a player’s hand using an action. However, card effects on non-event If a card uses the word “then,” then cards in a player’s hand or discard pile the preceding effect must have been Players Handbook are not considered to be actionable resolved successfully before the Errata unless the card specifically states that it subsequent dependent effect can be can be triggered while in its out-of-play resolved. state. On p 6 of the Core Rule Book, under For example, Darrin controls Forest Sister For the First Game, it should read: (Core Set F125) which reads, “Disrupt: “... by adding one of the two neutral For Example: Darrin has The Thing Behind You (Summons of the Deep F110) in his Pay 1 to cancel a wound to Forest Sister.” His card packets (F141-147 and F148- opponent, Tommy, plays Sacrificial Offerings 154).” hand. Normally he could not trigger the text on (Core Set F59) which reads, “Action: Under Draw Setup Hand, it should the card unless it was already in play. However, read: since the text on the card specifically states that Choose and wound a character controlled by an “Before each game begins, and before a player may trigger its effect from your hand, opponent. Then, that character’s controller may any setup cards are resourced, a player Darrin may choose to use its ability. choose and wound a character.” choosing Forest may, for any reason, shuffle his or her Sister to be wounded. setup hand into his or her deck and Additionally, cards that are in play draw a new setup hand from the same (or event cards that are played) do not interact with cards that are out of play Darrin chooses to use Forest Sister’s deck. This may only be performed once disrupt action to prevent the wound. per game. This is known as taking a unless they specifically refer to an out of play state they will interact with. Since the wound was canceled, Darrin mulligan.” may not choose and wound a character. On p 11 of the Core Rule Book, under For example: The Thing Behind You (1.4) Duration of Effects Conspiracy Cards, it should read: (Summons of the Deep F110) has the ability: If a triggered effect has no specified “... No more than three conspiracy “Action: Pay 2 and return a ] character to duration, then the effects of that cards with the same title may be in a your hand to put The Thing Behind You into ability expire at the end of the current player’s deck.” play from your hand.” This ability could not phase. “Put into play,” “Remove from Under Invulnerability, it should read. bring a character from a player’s discard pile to play,” and “Take Control” effects are “Characters with Invulnerability cannot his hand, because the card does not specifically all an exceptions to this rule, and unless be wounded or chosen to be wounded, state that the player can take cards from their specified by a specific duration are or have wound tokens moved or placed considered to be permanent effects. on them, regardless of card effects.” discard pile. With “take control” effects, control of On p 12 of the Core Rule Book, under A card that is self-referential (that is, the card in question is granted to the Steadfast, the example should read: has card text that refers to itself by most recent “take control” effect. “... (one of which is Agency)” Title) refers only to itself, and not to any other copies of that card. Any self- (1.5) Multiple Lasting Effects On p 14 of the Core Rule Book, under referential effect on a card concerning Even if not triggered at the same time, Insanity, it should read: the act of playing that card, or putting multiple lasting effects may affect the “... have the following statistics: that card into play, is active as the card same card at the same time. The order 0-cost, 0-skill, no faction, no icons, no is being played or put into play. in which the lasting effects take place subtypes, and no text...” is irrelevant – the net sum result of all For example, Darrin has a copy of Thing from lasting effects is applied to the card. Nightmare in his hand (Yuggoth Contract For example, a Young Deep One (Core Set F87), which reads, “Lower the cost to play F52) (with 0 skill) is affected by two Clover Card Effects Thing from Nightmare by 1 (to a minimum of Club Bouncers (Core Set F65), lowering that 1) for each insane character in play.” There are character’s skill by 2. The Young Deep One’s 3 insane characters in play. Darrin only needs controller then attaches Notebook Sketches to drain a domain with 1 resource on it to play (Mountains of Madness F4) to it, increasing (1.1) Card Effect vs. Game Effect it. the Young Deep One’s skill by 1. The net sum All effects are either card effects or of these three lasting effects is that the Young game effects. Card effects are produced (1.3) Multiple Effects Deep One has a skill of -1. by cards, game effects are produced by If a card has multiple effects, all effects the rules of the game. on the card are resolved, if possible, Note, however, that a character’s skill independently of whether any other (1.2) Working Effects is never considered to be below zero effects of the card are successful In general, Support and Character for purposes of resolving effects. Thus (following targeting restrictions as card effects can only be triggered (or in the example above, the Young Deep normal), with the following important affect the game) when the card is in One’s skill would count as though it exception: play. Event cards can be triggered were zero. However, if another lasting effect would give the Deep One +1 card is targeted. An effect that resolves triggered effect that is resolved by the skill, the net skill would remain at zero. on 1 or more cards without specifically player who controls the card. using the word “choose” is not a For example: Darrin has Bokrug (Ancient Lasting effects that affect other targeted effect. Horrors F10) in play. During a story, Darrin’s character attributes (such as icons) characters lose a combat struggle and Bokrug work in the same fashion. A player cannot trigger a card effect is chosen to be wounded. Even during the story that requires him to choose a character, resolution phase when normal actions and (1.6) Passive Effects support card, or story card if there is Passive effects are ongoing effects no card of that type that he is able to responses cannot be used, Bokrug’s Forced that are not optional, unless otherwise choose. Response which reads, “After Bokrug is stated. Passive effects and abilities wounded as the result of a # struggle, choose do not have a trigger such as Action:, For example, a player could not play Opening and wound another character committed to that Forced Response:, Response:, or the Limbo Gate (Core Set F116) unless every story, if able.” must trigger. Disrupt:. Some passive effects have player’s discard pile contained at least one a specific time that their effect will character card. (1.12) Card States initiate, this should NOT be confused If a card has an ability that triggers with them being triggered effects. in response to said card entering the In addition, a player cannot trigger a discard pile, that effect does not resolve For example, Darrin controls .45 Pistols. (Core card effect that requires him to choose or trigger if that card had blank text Set F143). The icon it provides is not optional. a certain number of targets if there are due to a card effect, was attached to a not enough valid targets available. domain as a resource, or was insane before it entered the discard pile, unless (1.7) Simultaneous Effects Also note that if a card is targeted, but that card specifically states otherwise. When card effects, passive abilities, becomes an illegal target (e.g., via a or forced responses would resolve Disrupt: action), the targeting effect is For example, Darrin controls Living Mummy simultaneously, all cards that are then ignored. (Core Set F104). His opponent Tommy has affected resolve in the order determined by the active player, one at a time. The blanked its text with Called By For example, if Darrin plays the triggered (Summons of the Deep F9). Then, Tommy player must fully resolve each effect ability on Slavering Gug (Core Set F124) before the next effect takes place. plays Shotgun Blast (Core Set F16). Living on Tommy’s Jack “Brass” Brady (Core Set Mummy takes 1 wound and is destroyed. Whenever character or support cards F61), Tommy may choose to use Jack “Brass” Once Living Mummy is placed in enter or leave play at the same time, the Brady’s Disrupt: action, which would return him to Tommy’s hand. Assuming both players the discard pile, both players would controlling player chooses the order in have the option to trigger responses which they enter or leave play. subsequently pass, the Slavering Gug’s ability from Living Mummy being placed now resolves. However, since Jack “Brass” in the discard pile, starting with the Brady is no longer in play and is thus an illegal (1.8) Replacement Effects active player. However, since Living target, the Slavering Gug’ s effect is ignored. The word “instead” lies at the heart of Mummy’s text was blanked, Darrin the replacement effect, as it allows the (1.10) Eligible Targets cannot trigger the response listed on its new effect to executed in place of the In order to target a card with an effect, card. He would have to play a different effect it is replacing. that card must meet the targeting response, or none at all. Once both requirements. Any part of the effect players pass, play proceeds and the For example, Julia Brown (Summons of the for which that character is ineligible is window to respond to the card being placed in the discard pile is now closed. Deep F17) which reads, “...Disrupt: If simply ignored. Julia would go insane as a result of a @ For example, with Brain Transplant (Summons Similarly, after a card is placed in the struggle, sacrifice her instead. Then, search your discard pile, returned to a player’s of the Deep F111) you may target one insane deck for a card titled “Julia Brown” or “The hand, or leaves play for any reason, Sleepwalker,” put it into play committed to the character and one ready character who are any effects and/or wounds are removed same story, and then shuffle your deck” sacrifices both controlled by the same player, as per the after all responses have resolved. Any and “replaces” herself with a new copy from the targeting requirement. If the ready character attachments attached to a card that left controlling player’s deck, the sacrifice replaces has Willpower or a @ icon, it is ineligible for play are destroyed, unless otherwise a Terror struggle and the controlling player the second part of the card’s effect (“The ready stated in game text. has effectively gotten around the consequences character goes insane, if able”), so that part of of losing a Terror struggle (making one of his the effect is ignored. Note that some cards, like Local Sheriff (Core Set F3), are not triggered in characters go insane). response to entering your discard pile, (1.9) Choosing Targets (1.11) Forced Responses but have “Action:” effects that can The word target is used to indicate that A Forced Response must trigger, if be triggered from your discard pile. an effect is directing a player to choose able, and is not considered a player These effects can be triggered from 1 or more cards for an effect to resolve triggered effect, but is instead a game your discard pile even if the card was on. Not every effect that resolves on a blank, insane, discarded from hand, or attached to a domain as a resource long as the attached card is in play. do this an infinite number of times. The before it entered the discard pile. two loops immediately and completely negate each other, and the game should (1.13) Gaining Control (1.14) Adding and Removing proceed under this assumption. If a card effect allows you to take Subtypes control of a non-attachment card, move Players can only add existing subtypes Infinite loops should never be abused to that card into your playing area. If that (i.e., a subtype that exists on any cause the game to stall. card is an attachment, you gain control tournament-legal card) to a card of it but it remains attached to the through card effects. The exception to this rule is when the original character unless the card effect loop creates changes in the game state says otherwise. For example, a player cannot add the subtype such as drawing or shuffling cards. “Direwolf” to a card using False Papers Each instance must be executed. When you have taken control of a card, (Summons of the Deep F106). you are considered to be that card’s controller, but not its owner. When that (1.15) Attaching Cards Through card leaves play for any reason, or at Card Effects Def initions and Terms the end of the game, you must return When a card becomes attached to it to its owner. If it leaves play as the another card due to a card effect, that result of a game or card effect, it is card is now considered a support card returned to its owner’s control, but still (regardless of its normal type) with the (2.1) “X” (The Letter “X”) is placed out of play. So, for example, if Attachment subtype. For the purpose Unless specified by a preceding card, the card would be sent to a discard pile, of all other card interactions (excluding card effect, or granted player choice, it is placed in its owner’s discard pile. interaction with the card that initially the letter “X” is always equal to zero. caused the attached condition), the card Note that if you already control a loses all of its original characteristics For example, Darrin controls Shadow Heroic character, you cannot take (such as skill value, icons, and type). Company (Summons of the Deep F89), control of a Villainous character, and The card retains its faction identity and which has an “X” for the card’s skill vice versa. printed cost. value. His opponent, Tommy, targets it with Called By Azathoth (Summons When you gain control of a card, that (1.16) Infinite Loops of the Deep F9). Since the Shadow card’s status does not change. Thus, It is possible, with certain card Company has a blank text box, it does if you gain control of an insane or combinations, to create an “infinite not have a value assigned to X. Thus, exhausted character, they remain insane loop” (such has having two cards its skill is now zero. or exhausted. exhaust to refresh each other indefinitely). When executing an (2.2) “Cannot” Any time a player gains control of a infinite loop, the resolving player must If an effect has the word “cannot” in committed character during a story, that follow these two steps: its description, then it is an absolute: character stays committed to the story Effects that attempt the described but switches to its new controller’s 1. Clearly display the infinite loop to action will not affect any card that side. the opponent (and tournament judge, “cannot” be affected by such an effect. if the opponent requires it). Thus, the It is an illegal target and any card effect The limit on unique cards still applies. player must display, using all cards that designates that card for an effect You cannot gain control of or play a involved, one full cycle of the infinite cannot be triggered. unique card if you already control or loop. own a copy of that card in play. (2.3) “If Able” 2. State how many times he or she If the card designates multiple cards or When an effect causes control of a card wishes to execute this loop. For players, the effect seeks to resolve on to change, control of any attachments example, the player could say “I will each individual card or player. Most on that card does not change. The now execute this loop seventeen of the time, these affects also include attachments remain attached to that million times.” Then resolve the the words “if able,” which means if the card and will continue to affect that loop that many times instantly. If the effect cannot resolve on an individual card as described in their card text. execution of this loop causes the player card or player, that does not prevent the They also remain under control of the to win the game, the game is over and effect from resolving on other cards or player who originally played them. the executing player wins. players.

If you gain control of a card attached When both players have access to For example: Initiate of Huang Hun to a story card, you may attach it to infinite loops that are in direct conflict (CotJE F40) reads: “Response: After another story, if able. with one another (for example, the Initiate of Huang Hun enters play, players can alternate taking actions to each player returns a character he If an attached card gives you control add an icon to one of their characters, controls to its owner’s hand, if able.” of another player’s card, you retain and they can each do this repeatedly), This response seeks to resolve on each control of the attached card only as each player can be assumed to instantly player; if one player has no characters in play (and is therefore not affected by one for himself and one for his opponent and time frame. “Limit once per…” is a the response) each of his opponents can then distributes those tokens among the revealed limitation carried by cards whose effect still be affected. story cards with each pool of tokens staying on are triggered from in play. That card’s that player’s side. effect can only be triggered once per If a “Then” effect follows the “if able” stated time frame. If the effect of the effect, all designated cards and players (2.6) The Words “Up To” card with either limitation is canceled must have had the effect successfully Any card effect that involves choosing the limit has still been met for that time resolve in order for the “Then” effect to multiple targets (including choosing frame. resolve. multiple cards to draw or discard, or choosing multiple tokens) can only (2.10) Ready/Exhausted vs For example, Darrin’s opponent Tommy resolve if the exact number of targets, Committed/Uncommitted has Feral (Revelations cards, or tokens can be chosen. There is an important distinction F78) in play with the text, “At the between Ready and Exhausted versus beginning of your turn, each player For example: The event Byakhee Attack Committed and Uncommitted. chooses and discards 2 cards from his (Core Set F95) reads: “Action: Each hand, if able. Then, each player draws opponent chooses and discards 2 cards Characters are Ready when they are 1 card.” When Tommy’s turn begins from his hand, if able.” If an opponent upright and have not been exhausted. Darrin has 3 cards in hand and Tommy has exactly 1 card in his hand, he is not has 1. Darrin choose and discard 2 affected by Byakhee Attack because he Characters are Exhausted as costs for cards, but Tommy is unable to choose cannot choose 2 cards to discard. card effects, by card effects, and to 2 cards to discard. Since both players commit to a story (unless a card effect were unable to discard 2 cards, neither Some cards have effects that include states otherwise). player is able to draw a card. the words “up to,” such as “choose up to 2 characters” or “discard up to Characters are Committed to a story If a player must choose between 2 cards.” The inclusion of this phrase when they are going to participate in multiple “if able” effects, he may not allows an effect to resolve even if there the struggles for that story and either choose an option that has no eligible fewer than the specified number of attack or defend there. targets unless no alternative with an targets, cards, or tokens available. eligible target is available. Characters are Uncommitted from a For example, the event Dr. Carson’s story when they are removed from the (2.4) “Reveal” Treatment (Core Set F39) reads: story due to a card effect, or after the When a card effect directs a player to “Action: Choose up to 2 insane story has resolved. reveal a card that player must show characters. Restore and ready those that card to all players. A card that is characters.” The player playing (2.11) Searching the Deck revealed does not leave the location or this event can choose 1 or 2 insane If a card effect allows a player to search position it is currently at without an characters as targets. If this event his deck, he must shuffle his deck additional effect. did not include the words “up to” the afterwards. If a card effect allows you Example: If Tommy uses Sight for Sore Eyes player could not choose only 1 insane to search your deck for a specific type (The Yuggoth Contract F97) and names a character, he could only choose exactly of card and add it to your hand you card, Darrin must reveal his hand. These cards 2 insane characters. must first reveal that card. If a searched do not leave Darrin’s hand. When Sight for card does not have an effect that places Sore Eyes is resolved those cards are no longer (2.7) Sacrifice, Destroy, Discard from it in another game area, it remains in your deck. revealed. Play “Sacrifice”, “Destroy” and “Discard A card that is currently revealed by from Play” are not interchangeable (2.12) Exchange Control or Game a card effect cannot be revealed by terms. Thus, a card that is “destroyed” Position another card effect. is not considered to be “sacrificed,” and An exchange must involve two entities vice versa. that are changing their status or (2.5) “Redistribute” position. If one of the entities is absent When a card effect directs you to (2.8) Attacking vs Defending or cannot be changed, the exchange redistribute tokens you cannot switch Some effects are specifically dependent attempt fails. tokens between players. You cannot on whether a player is attacking redistribute tokens from story cards to or defending. The active player is (2.13) Paying Costs non-story card or from non-story cards always considered the attacker, and Costs are any resources paid in order to story cards unless the card effect the opponent is always considered the to play a card, as well as anything specifically says otherwise. defender. before the “to” part of a card ability. For example, Slavering Gug (Core Set Example, Darrin wins the story card A New (2.9) Limit 1/Once F124) reads “Action: Pay 4 to choose Challenge (Ancient Relics F10) and chooses to “Limit 1 per…” is a limitation carried and wound a character.” Draining a trigger its ability to redistribute all the tokens by cards whose effects are triggered domain with at least 4 resources is the of each player. Darrin forms 2 pools of tokens, from out of play. A card of that name can only be triggered 1 time per stated cost for that ability. Thus, Darrin must choose another character to checked before he drains a domain be sacrificed. If Cthulhu, The Great Old One to pay for that card. When checking You may only pay costs with cards you was the only legal target, then he must sacrifice faction resources to see if a player is control. You may never exhaust a card, Cthulhu, The Great Old One. able to play a Steadfast card, Transient drain a domain, drive insane, sacrifice, cards count as a single resource of their or otherwise use or alter the game state (2.14) Paid, Overpaid, and Cost faction. Transient cards only count of any card you do not control, as the The printed cost of a card is the cost as two resources when the domain is means of a paying the cost of an effect. that is printed on that card. The actual actually drained to pay for a card. cost of a card or effect is the printed If a card states you must pay an cost after any cost modifiers have been (2.20) Mulligan additional cost that cost is added to any applied. The actual cost of a card is Players are allowed to mulligan their current costs of that card or effect. If also the amount that is paid to play the starting hand once. A mulligan allows the additional cost is “pay 1” any card card from a player’s hand, or to trigger for each player to shuffle his starting with a cost paid by draining a domain an effect. hand into his deck and draw a new must increase the number of resources starting hand. The player must keep by 1. If the card effect does not include Overpay is the difference between the his second hand if he chooses to take a a cost that involves draining a domain number of resources on the domain mulligan. already on it, you must now drain a that was drained to play the card or domain with at least 1 resource on it. trigger the effect minus the value that (2.21) Player Hand was paid for the card or effect, if that A player only has a “hand” if said Note that sacrificing a card to pay for difference is one or higher. In order to player has at least one drawn card not an effect is also considered paying a “overpay” for a card or triggered effect, currently in play. Thus, if a player does cost. For example, if a player wishes to that card must have an actual cost of not possess at least one unplayed drawn activate Predatory Byakhee (Core Set one or greater. card, he does not have a “hand” for the F89), he must sacrifice the Byakhee. If purposes of triggering effects, paying the effect were canceled, the Byakhee (2.15) Resource Match costs, or being targeted by card effects would still be sacrificed. Card effects that grant a resource that require having a “hand.” match do not affect other costs, such If an effect is canceled, any costs that as Steadfast. Resource match effects (2.22) Resources and Discard Pile were paid to trigger that effect are still do, however, affect Loyal cards unless These zones of play are considered lost. For example, if Player A drains otherwise stated in game text. to be public information and can be a domain to play Shotgun Blast, but viewed freely by either player during Player B plays Power Drain (which (2.16) “Minimum of 1” the course of the game. cancels the Shotgun Blast). Player If an effect allows a player to reduce A’s domain remains drained, even a card’s cost, it cannot be lowered (2.23) Zones of Play though the Shotgun Blast effects were below one if the reducing effect has A zone of play is an area where cards can canceled. stipulation “to a minimum of 1.” be during a game. When any player has a sacrifice effect, If a players uses a combination of In Play that cost must be paid, if able. If said effects to reduce the cost of a card In play is the Play Area. where one of the effects has the sacrifice does not happen, then the cost Out of Play “minimum of 1” stipulation, and the has not been paid and the effect does Out of play is the Draw Deck, Hand, other reducing effect does not, the not resolve. Domains (and resources), and Discard “minimum of 1” takes precedence. Pile. Similarly, if the effect is a Forced If a card would go to an out of play Response, that sacrifice must take (2.17) Cost of 0 zone, it goes to its owner’s out of play place, if able. A card with a cost of 0 (including X=0) zone. A card that moves from an in cannot be reduced. play zone to an out of play zone to an For example: Darrin has Cthulhu, The Great in play zone is treated as though it were Old One (Core Set F41) in play. During his (2.18) Steadfast a new card. Any effects connected to draw phase, Darrin chooses Jack “Brass” If a Steadfast card has a printed cost the card will no longer affect it. Brady (Core Set F61) to be sacrificed. He then of zero, the player must still control The only exception to this rule is any at least a number of resources of the triggers the disrupt ability of Jack “Brass” abilities that trigger when a card moves correct faction equal to the amount of Brady, which reads, “Disrupt: Before a from an in play zone to an out of play steadfast necessary to play the card, zone. triggered ability resolves, return Jack “Brass” although that player does not need to Brady to his owner’s hand.” Jack “Brass” drain a domain in order to play the A card whose effect triggers as a Brady is returned to its owner’s hand, preventing card. response from the discard pile may the sacrifice. Thus, the cost has not been paid. only be triggered once per met trigger However, since Cthulhu’s ability is a forced (2.19) Transient and Steadfast requirement. response, the cost must be paid, if able. The play restriction on whether or not a player can play a Steadfast card is (2.24) “Put into Play” vs “Play” vs “Enters Play” (2.25) Text Box (2.28) Icon Removal “Put into Play” is a game mechanic that A card’s text box consists of subtypes If, after all modifiers have been bypasses all costs (including resource and game text relevant to game play, applied, a character has a negative matches) and play restrictions, with the including keywords such as Willpower number of a specific icon, that exception of uniqueness. The exception and Fast. character is considered to have 0 icons to this is when a card directs you to pay A card’s cost, title, descriptors, of that kind. its printed cost to put it into play, in faction symbol, skill, printed card type which case Loyalty and Steadfast rules (i.e., character, support), collector If a new modifier is added into the mix, must still be followed. information, and flavor text are not all icon modifiers must be re-applied considered to be part of the text box. to the printed number of icons in order For example: The Terror of the Tides to re-determine how many icons of that (Summons of the Deep F67) reads “Action: A card attached to a domain as a type that character has. Pay 3 to put The Terror of Tides into play resource cannot trigger any effects from your hand. Then, give The Terror of the while attached, nor trigger “enter the A player can “remove” an icon from a discard pile” response effects, unless Tides 4 wounds.” By paying 3 resources, the character who does not have that icon, the card has a Zoog resource symbol, but the modified number of icons that controlling player is able to bring The Terror of or the effect specifically states it can be character possesses will still be 0. the Tides into play any time he is able to play triggered while attached to a domain an Action. Note that by using this ability as a resource or enters the discard pile (2.29) Lowest Skill to bring The Terror of the Tides into play, from a domain. A character is considered to be the the controlling player bypasses the need for a character with the lowest skill if it is Cthulhu resource match. (2.26) Printed the only character in play. Any reference made to “printed” be it icons, skill, cost, title, subtype etc, only At any time a card effect targets a To “Play” a card is to pay all costs and refers to the referenced item physically character with the lowest skill and there follow all play restrictions in order to printed on the card itself. . When a card is a tie, the card effect’s controller may bring the card into play from a player’s is in play all references to printed refer choose which character is affected. hand. Card effects that take place when only to what is printed on the face up a card is played do not work if the card side of the card. entered play through any alternate way. (2.30) Counting Skill (2.27) Icon Boosters Some effects reference counting skill For example: Aspiring Artist (Forgotten Lore Icon boosters are large struggle icons or not counting skill. These effects do F12) reads “Response: After you play that add an additional struggle of the not change the actual numbers on the Aspiring Artist, draw 1 card...” This card same type. Story cards with booster card. They only mean that the skill is effect only works when the card is played from icons (either added by characters or counted or not counted during the skill a player’s hand, and all costs associated with support cards) are treated as having comparison at the story. playing the card are paid. However, if Aspiring extra icons of that struggle. Artist was to be put into play due to some other (2.31) Moving Wounds means, such as the effect of a Hungry Dark Thus, if one icon was removed from the Moving a wound to a character is not Young (Core Set F131), then the player would story card by a card effect, there would considered wounding that character, or be one fewer struggle. not have “played” Aspiring Artist (as he did choosing that character to be wounded, for the purposes of triggering card not pay the costs associated with playing the For example, if a player commits to a story that effects. A character still suffers from a card), and he would not be able to use the card’s has Sleep of Reason (Core Set F53) attached wound that has been moved onto it. response. (which adds three Terror struggles) and his opponent plays Inside Information (Core Set A player cannot move a wound onto a “Enters Play” is an all-encompassing F151) to remove a Terror struggle, there would character with Invulnerability. term that covers both “Put into Play” still be three Terror struggles to be resolved. and “Play.” All cards that are “Put (2.32) Playing Events into Play” or “Play” are considered to When a player plays an event (from “Enter Play.” Icon boosters are always resolved his hand), it doesn’t immediately go immediately following the first struggle into his discard pile. It is placed in his For example: Victoria Glasser (Core Set F 82) of the matching type (i.e., if the booster discard pile after the action is complete. reads: “Forced Response: After Victoria icon was Terror, there would be two Terror struggles before moving on When a player plays an event from his Glasser enters play, choose a character. That to the Combat struggle) or if there is discard pile, it does not remain in his character goes insane.” This effect would activate no struggle of the appropriate type discard pile, but rather is placed back regardless of if the card was brought into play it is resolved in the following order in his discard pile after the action is due to a card effect, or if Victoria Glasser was @#$%. complete. An event card whose effect brought into play by paying the card’s costs. triggers from the discard pile does not leave the discard pile. (2.33) Attachments (2.36) Immune commit characters only to stories where Cards with the Attachment subtype Some cards have the card text “Immune the active player has characters. are followed by the term in the card to X” in their text boxes. This means text box “Attach to X.” (For example, that they cannot be targeted by cards Stories will resolve only if the active attach to a character you control). This with that subtype and/or card type. player has characters at that story. term is not a card effect, but rather This also means that if a card with an additional requirement to play the that subtype and card type does not (3.2) Resolving Stories card. The requirement must be met, target a specific character, but affects Resolving struggles and determining regardless of if the Attachment enters all characters or a group of characters, success at all three story cards happens play from hand or through a card effect. these cards ignores that effect. A all within the same “gray box” on the character can never be immune to its timing flowchart. Thus, no actions or These attachment cards are attached own effects. responses can be triggered between one directly to the card when they enter story’s resolution and the beginning of play (instead of entering play, and then For example: Alaskan Sledge Dog (Mountains the next story’s resolution. The only attaching to the card). of Madness F16) reads “Immune to Polar effects players can choose to trigger are events.” This means that the card cannot be Disrupts, however Forced Response An attachment only checks the targeted by any event cards with the Polar effects that apply to the situation must requirements for attaching it when subtype. In addition, if there was a card effect trigger automatically. the card enters play. For example, if with the Polar subtype that affects all characters, an attachment had the requirement Additionally, if a story card is won Alaskan Sledge Dog would not be affected. “Attach to a Servitor character,” and if by any player before it is resolved the Servitor character it was attached to (2.37) Invulnerability (i.e., at any point during the story later on loses the Servitor subtype, the If a character with Invulnerability ever resolution sequence), all success tokens attachment would still remain. has a wound on it that would destroy are removed from the story, and all that character, that character is still characters are no longer committed to (2.34) Insanity destroyed. (For example, if a character that story. Any remaining steps of the If you control an insane character, with Toughness is wounded, gains sequence are not resolved. that character cannot be made insane Invulnerability, and then loses the again by either player until it has been Toughness, that character is destroyed.) restored. (3.3) Winning an Icon Struggle A character with Invulnerability is an It is possible for a player to win an icon One insane character must be restored illegal target and any card effect that struggle even when his opponent has during your refresh phase if you are specifically designates that card for a committed no characters, or characters able to do so. wounding effect cannot be triggered with that icon, to the struggle. For example, a player would win a Terror An insane character’s skill, text box, For example, Darrin has a Carl Stanford struggle if he had committed any cost, and icons cannot be modified. (Secrets of Arkham F28) in play with characters with one or more Terror Although it still counts as a character Invulnerability and a Khopesh of the icons and his opponent had committed under your control, it is always treated no characters. Abyss (Ancient Relics F16) in his hand. as having 0 skill, 0 cost, no icons, no subtypes, no text box, and no faction, Darrin could not trigger the effect of Khopesh (3.4) Story Totals regardless of any effects in play. Insane of the Abyss if he attached it to Carl since the A player has achieved victory if he has characters may be targeted by any Khopesh specifically designates the attached card won three or more story cards in his effect that targets a character, but any to be wounded as part of the same triggered “won” story card pile. part of the effect that would modify the effect that wounds a targeted character. Tommy card’s basic statistics is ignored. however could play Catastrophic Explosion If any card effect shuffles a won story If a non-character card goes insane, it is (The Rituals of the Order F82) which wounds card back into the story deck, that treated as a character while it remains each character because it does not target nor player no longer has that story for the insane. Once restored, by any means, specifically designate Carl Stanford, but purposes of counting his victory total. that card immediately returns to its generically wounds “all characters in play.” printed card type. This does not count For example, Darrin has won two story as restoring a character for the purposes cards and needs only one more to win of card effects. If the restored card is an the game. But his opponent then wins event card, it is immediately discarded. Stories and Struggles the story card Dreamwalkers (Core Set F164), and chooses to activate its effect (2.35) Day and Night that allows the opponent to remove one If at any time cards causing it to be of Darrin’s won story cards and shuffle both Day and Night are simultaneously (3.1) Committing to Stories it back into the story deck. Now Darrin in play, it is considered to be both Once the active player has committed needs two stories to win the game. Day and Night for the purposes of one or more characters to a story, triggering effects and choosing targets. opponents are able to commit their Non-story card effects cannot move or own characters. Opponents are able to cause to be moved a non-won story or conspiracy card into any players won story card pile.

(3.5) Story Resolution Once stories start resolving, the resolution of all stories is considered a single game effect, and all responses to anything that occurs during story resolution will be played in the same window of opportunity. Disrupts will still interrupt story resolution and take place immediately, as they precede the occurrence being disrupted.

End of Turn vs. End of Story Phase will do so. That altered ability now I. Passive ability is initiated. If the active player commits no follows the standard timing of that type II. Disrupts characters to a story, the Story Phase ends of action. At every instance of a new III. Passive ability is executed. immediately. effect initiating or having executed, each (Follow steps I through V, etc.) relevant passive ability must be resolved. IV. Other passive abilities The End of the Turn is a separate phase Passive effect cannot be canceled. (requirements now met) are initiated. that occurs after the Story Phase. The V. Forced Responses are End of the Turn should have its own The order of precedence of when an initiated. grey (non-interrupt) box in the timing effect takes place, assuming all conditions 5. Forced Responses (requirements now flowchart. are met simultaneously, is as follows: met) are initiated. I. Forced Response ability is Action, Disrupt, and Response Effects 1. Disrupt effects triggered. Throughout the course of the game’s 2. Passive effects II. Disrupts action windows, players alternate taking 3. Forced Response effects III. Forced Response is player actions. Player actions consist of 4. Response effects executed. (Follow steps I through V, etc.) playing a card from hand, or of triggering IV. Passive abilities are initiated. a triggered effect on a card already in Disrupt effects can interrupt the V. Other forced responses play. resolution of any of the above effects if (requirements now met) are initiated. their conditions have been met, and will 6. Responses Disrupt and Response effects are player resolve completely before the effect they I. Response is initiated. triggered effects played as a result of have interrupted does. II. Disrupts the actions that the players take, or as a III. Response is executed. result of something that occurs because NOTE: If a passive ability would alter an (Follow steps I through V, etc.) of a game effect. (Such as a character action as it is being initiated, the passive IV. Passive abilities being wounded as the result of a combat is first resolved on the action, which now (requirements now met) are initiated. struggle, or a player drawing cards during altered, is initiated. A Disrupt triggered, V. Forced Responses the draw phase.) disrupts the altered action not the action (requirements now met) are initiated. before the passive is applied. 7. End of Action. Disrupt effects can be played immediately, whenever their play Responses on Cards Leaving Play Responses requirement is met, and their resolution Some cards respond to themselves Responses are not normal actions, but are precedes the resolution of the occurrence leaving play, self-referentially, or to effects that may be triggered by players that allowed the disrupt to be triggered. effects that may cause that card to leave when a specific opportunity arises within play. Such responses can be triggered an action window. Each specific response Response effects are played after the as if the card were still in play. Note will dictate when and under what resolution of the action or framework that only Response or Forced Response circumstances it may be triggered. game event that meets their play effects can be triggered in this manner, requirement, but before the next player and they must respond to leaving play or Response “Opportunities” action is taken, or before the next the effect that causes them to leave play. When the requirements (or “play game event resolves. Any number of Cards may not take “one last Action” restrictions”) for playing a response responses can be played in response before they leave play. are met, the response is said to have to any occurrence that allows them to an “opportunity.” The first possible trigger, with response opportunities For Example: The “Response:” effect opportunity may arise with the very passing back and forth between players, on Professor Nathaniel Peaslee (Core action that started the action window starting with the active player. Once both Set F24) can be triggered in response to itself, but other opportunities within an players consecutively pass a response Professor Nathaniel Peaslee entering the action window may arise when other opportunity, play proceeds to the next discard pile from play. responses, forced responses, and/or action or game effect. passive abilities (executed within the Actions and Responses in Detail same action window), are resolved. Forced Response effects should When a player takes an action it is always always trigger immediately, whenever fully resolved before the next action can You can think of opportunities as the circumstances of their text would be taken. The actual resolution of an “gates” that open up, allowing you to indicate. These are not player effects, but action, however, and the state of cards play specific responses during an action game effects resolved by the controlling during this process, can be complex. window. These opportunities (or “gates”) player. When an action is triggered, it opens an can be acted on during Step 6 and stay action window governed by the following open until Step 7, when the action finally Passive abilities are “always on,” and rules. ends and the action window closes. active whenever the circumstances of 1. Action is initiated. their text would indicate. When any 2. Disrupts After the action window is entirely action, regardless if it is a player action 3. Action is executed. resolved (Step 7), the game moves or a framework action seeks to initiate, 4. Passive abilities (requirements now on to the next player action or any passives that would alter the ability met) are initiated. framework action. Any unused response opportunities (or “open gates”) are their order of resolution is determined by window)) now lost, and players holding unused the active player. 5) Resolve forced responses triggered by responses must wait for another the response, etc. (following the same opportunity during a later action window. Any cards that are killed, discarded, or steps as Step 4 (I through V of the action returned to hand as a result of the passive window)) NOTE: There can be no Response ability immediately leave play. Any cards that are killed, discarded, or actions triggered to “end of phase” effects returned to a player’s hand as a result of a resolving. 5) Forced Responses response immediately leave play. After any passive abilities triggered The Action Window in Detail as a result of the action or disrupt are Step 6 is not over until all players have resolved, forced responses that trigger consecutively passed on taking additional 1) Action is initiated off the action, the disrupt or passive responses. After a player initiates an action, the ability resolved previously during the timing window starts. Action Window now trigger in the order 7) Action is resolved (end of action) For the initiation stage of any player determined by the active player. The action is now complete. All response action, a player must go through the For every forced response, players opportunities are now closed. following sub steps, in order. The first must go through these steps before the step is always revealing the card or response is fully executed: Framework Actions declaring the intent to use an ability. 1) Initiate forced response All framework actions, including Then: 2) Disrupt (only for the preceding forced the “start” of every phase, work very a) Determine the cost (to either play the response) similarly to the way that player actions card or pay for the card’s effect) or costs 3) Execute forced response work. Here is the timing resolution for (if multiple costs are necessary for the 4) Resolve passive abilities whose framework actions. intended action). requirements are now met by the forced b) Check play restrictions, including response, etc. (following the same steps The biggest difference between verification and designation of applicable as Step 4 (I through V of the action framework actions and player actions is targets or cards to be effected. window)) that the framework action initiates several c) Apply any penalties to the cost(s). 5) Resolve forced responses triggered events dictated by the rules of the game, (Any effects that modify a penalty are by the force response, etc. (following the rather than player choice. applied to that penalty before it becomes same steps as Step 4 (I through V of the a part of the cost.) action window)) 1. Framework Action is initiated. d) Apply any other active modifiers Any cards that are killed, discarded, or 2. Disrupts (including reducers) to the cost(s). returned to a player’s hand as a result of a 3. Framework Action is executed. e) Pay the cost(s). response are immediately removed. 4. Passive abilities (requirements now f) Play the card, or trigger the effect, and met) are initiated. proceed to step two. 6) Responses I. Passive ability is initiated. After all disrupts, passive abilities, and/ II. Disrupts 2) Disrupts or forced responses to an action are III. Passive ability is executed. In clockwise order, players now have resolved, players may now play normal (Follow steps I through V, etc.) the opportunity to disrupt the action. If responses in clockwise order (starting IV. Other passive abilities all players pass, then the action will be with the player to the left of the player (requirements now met) are initiated. executed, and can no longer be disrupted. who initiated the action). As described V. Forced Responses above, a player may trigger normal (requirements now met) are initiated. 3) Action is executed responses for any opportunity that has 5. Forced Responses (requirements now The active player now executes the occurred at any time during this Action met) are initiated. effects of the action. If this action Window - either spurred from the I. Forced Response ability is discards or destroys one or more cards, action itself, disrupts, passive abilities, initiated. returns one or more cards to a player’s forced responses, or spurred from other II. Disrupts hand or deck, these cards immediately responses, resolved previously during the III. Forced Response is leave play. Action Window. executed. (Follow steps I through V, etc.) IV. Passive abilities 4) Passive abilities are initiated For every response, players must go (requirements now met) are initiated. Any passive abilities whose timing through these steps before the response is V. Other (now triggered) forced requirement has been met as a result of fully executed: responses are initiated. the action (or a disrupt, forced response, 1) Initiate response 6. Responses or response), are now initiated. As with 2) Disrupts (only for the preceding I. Response is initiated. the action itself, before a passive ability response) II. Disrupts is executed, all players have the option to 3) Execute response III. Response is executed. disrupt the passive ability. If all players 4) Resolve passive abilities whose (Follow steps I through V, etc.) pass on the disrupt option, the ability is requirements have been met by the executed. Remember that if two passive response, etc. (following the same steps abilities are triggered at the same time, as Step 4 (I through V of the action

If Conspiracy Theorist (Summons of If I have a Military Bike (Summons the Deep F117) which reads, “Players of the Deep F102) which reads: “... If there is a Book of Eibon (Summons cannot win the game by winning story Disrupt: After a story to which attached of the Deep F34)in play, and a player cards unless at least one of their won character is committed resolves, wins and triggers the Obsessive story cards is also a conspiracy card, exhaust Military Bike to immediately Research story, what happens? or unless there are no story cards re-commit attached character to left in the story deck.” is in play, and another unresolved story” and am the Each player will draw until he has 8 is destroyed by a card effect. What defending player, am I able to commit cards in hand, then each player will happens if both players have 3 story the attached character to an unresolved discard down to 5 cards. cards in their won piles? story where the attacker has not committed characters? Does Guardian Pillar’s (Dreamlands The active player is considered to be F78) ability allow it to be committed the winner. No, the defending player may not outside of the normal phase when commit characters to stories where the characters can be committed to stories? If Samantha Grace (Summons of the attacking player has not committed Deep F96) which reads, “Each player characters to. No, Guardian Pillar’s ability allows needs an additional story card in order it to be committed as a character to a to win the game.” is in play, and the Can I ready Insane characters during story. This is during the normal timing opposing player runs out of cards in my Refresh Phase? window when characters are committed his deck, does her effect prevent the to stories. Also, it is important to note controlling player from winning the No, Insane is a state like Ready and that Guardian Pillar is no longer a game? Exhausted. Insane characters that support card while it is a character, are not restored cannot be Ready or and that it does retain its name and No. Once the opponent runs out of Exhausted. uniqueness. cards in his deck, he is considered to be removed from the game, and all game If I take control of a character which Can Horrid Dreams (Dreamlands effects are ended. Therefore, she does has an attachment on it, do I take F84) force my opponent to sacrifice not prevent the controlling player from control of the attachment as well? resources if he has no characters or winning. support cards in play? No, the attachment is not under your If Y’Golonac (Core Set F122) which control. No. This is because resources are reads: “... Action: Pay 1 to choose and considered out of play. ready a character. That character must Does the game end the instant a player commit to the same story as Y’Golonac, places a fifth token on his third won Can I use Twilight Gate (Dreamlands if able.” uses his ability during the story (unless there are some game F12) to put an Ancient One character Story Phase after both attackers extending conditions) or is there an into play from my resources because and defenders have committed their opportunity to respond with something cards are considered to have a blank characters to stories, does the effect like Field Researcher (Summons of the text box while resourced? force the targeted character to commit Deep F103) after an opponent wins his/ to the same story as Y’Golonac? her third story? No. This is because Twilight Gate specifically names a non-Ancient One No. Y’Golonac’s ability does not create The game ends immediately and the character resourced to one of your an additional window through which player who placed his fifth success domains. characters can be committed to stories. token on the story is the winner. If anything (including game effects) Some cards use the term “when” prevents a player from fulfilling the When does the player who controls and others use the term “after” for entire effect of an “if able” clause, that Chess Prodigy (Summons of the Deep their timing (ie. When this character effect is ignored. F25) name what struggle is being commits versus After this character replaced? commits). Is this a timing distinction? Also, it is important to note that Y’Golonac’s ability to ready a The player who controls Chess Prodigy No. For all timing purposes, these character exists independently of his names the struggle after Chess Prodigy cards should operate in the same timing ability to force characters to commit to is committed to a story. After the window. the same story as himself. Therefore, struggle type is named, the replacement he is able to target a ready character effect (counting Investigation icons Can I trigger The Captain’s with this ability, and even though the instead of that struggle’s normal icons) (Dreamlands F21)Action at a story first part (ready a character) does not will resolve even if Chess Prodigy has he is committed to in order to double resolve, the second part of the effect been uncommitted from the story or count his icons and skill at that story? does resolve as long as there is nothing leaves play. Once an effect has been preventing them from committing to initiated it must be resolved (unless No. You cannot trigger The Captain’s the same story. it is a triggered effect that has been ability to have his icons and skill count canceled by a disrupt). twice at a story, whether if its used at a story he’s already committed to, or if When I play Things in the Ground’s ability, “Response: After Focused Art the action is triggered twice at the same triggered ability to bring characters Student enters play, draw 1 card.” will story. into play insane, does willpower or trigger. Note that Doppelgänger ignores terror icons protect them from being loyalty and steadfast of the character What happens if Chess Prodigy insane? it copies because its copying effect (Summons of the Deep F25) is takes place after costs are paid and committed to a story that has a Parallel No. These characters enter play in an those restrictions are checked. Once the Universe (Summons of the Deep F98) insane state before Willpower or Terror Doppelganger has copied a character, attached? Icons can prevent them from going it remains as a copy of that character insane. (including cost, faction, icons, skill, In this scenario, Parallel Universe’s triggered abilities and subtypes) until effect will take precedence. This is Expendable Muscle (Summons of the it leaves play. If Doppelgänger goes because Chess Prodigy will change Deep F105)reads, “If Expendable insane, it is treated as though it was the the icon that the struggle will use, Muscle would be wounded or go card it copied gone insane. This means but Parallel Universe decides that the insane, instead attach it to a character that it still retains the card title of the struggle will use skill instead of any you control…” If Expendable copied card, even though the rest of the icons. Muscle attaches to a character you card is still treated the same as a normal control due to its own ability, is this insane character. If I use Hound of Tindalos’s (Core considered to be a character leaving F110) triggered effect to attach it to play for the purposes of Dreamlands When playing Bloodbath (The Yuggoth a character (which makes it into an Fanatic (Dreamlands F47), which Contract F102), which reads: “Action: Attachment support card), and it is reads “Response: After an opponent’s During all # struggles this turn, destroyed, does it count as a character character leaves play, put Dreamlands the player who wins this struggle or support card leaving play? Fanatic into play from your hand.”? may wound an additional character committed to that story for each # of Tindalos will count as a No. Expendable Muscle is never struggle he won the struggle by.” which support card leaving play. However, it considered to have left play. It has player chooses characters to wound? will revert to a character once it is in become an attachment support card. Can I divide up the extra wounds the discard pile. Therefore, Dreamlands Fanatic will between characters however I want? not trigger. How does Yog-Sothoth Lord of Time The player who wins the combat and Space’s (The Yuggoth Contract Can you Power Drain (Core F100) an struggle chooses which additional F99) triggered ability which reads, opponent’s Power Drain? characters get wounded. That player “Action: Pay 2 to choose and play a may choose to distribute the wounds Spell event card from your discard pile No. Power Drain is a Disrupt, and the however he wants among characters without paying its cost. Then, place card effect only cancels Actions or committed to that story, as long as that card on the bottom of your deck” Responses just played. it is legal. This does mean that a interact with X cost Spell event cards player can, for instance, put two in the owner’s discard pile ? Would How does Doppelgänger (The Yuggoth wounds on the same character with Yog-Sothoth be able to pay 2 to choose Contract F79) work when copying a no toughness (because the wounds are a copy of Unspeakable Resurrection in character with an ability that triggers dealt simultaneously), if he wants to. the discard pile to bring a character when it enters play, like Focused Art However, he cannot choose to wound a of any cost into play from the discard Student (The Yuggoth Contract F8)? character with Invulnerability. pile? Doppelgänger reads, “When you play If my opponent wins the story The Well Yog-Sothoth interacts with X cost Doppelgänger from your hand, choose (Secrets of Arkham F60), but both of spell event cards in the discard pile by a non-unique character in play with us have no other already won stories circumventing the cost of X being paid printed cost X or lower. Doppelgänger in our won piles does the second effect entirely. However, because the cost of becomes a printed copy of that still trigger and destroy all the Day and X is not paid, X is defined as 0 for the character.” Night cards in play? purposes of card effects that reference it. So, in this example, if there was a No. The Well has an If/Then statement, For example, if I use Yog-Sothoth’s Focused Art Student in play and I which requires the first part (each triggered ability and pay 2 in order to wanted to play Doppelgänger and player shuffling 1 won story, other than play from my discard pile Unspeakable copy the Focused Art Student (which The Well, back into the story deck) Resurrection (which costs X), which has a printed cost of 2), I would drain before the second effect will trigger reads “Action: Choose a character in a domain with 2 resources (1 of which (destroying all Day and Night cards in your discard pile with cost X or lower. was Yog-Sothoth because it is still a play). Put that character into play.” I can only Yog-Sothoth card at this point), and put into play a character that costs 0 choose the Focused Art Student to What happens to success tokens that because I circumvented paying the cost copy. The card then enters play as the are on Silver Twilight Collector when of the card. Focused Art Student, and the triggered this character goes insane? Do they get discarded or do they stay on the card? something to happen. Generically, 2 for this effect. However, since the when a card text, refers to an effect next part of Julia’s effect is a “Then” After a character goes insane it loses it is referring to a card effect unless statement, because you were unable to any tokens placed on it or any cards otherwise stated in the card text. For successfully discard 2 cards you may attached to it. When a character with 1 example, Underground Asylum (F7) not draw any cards. or more wound tokens goes insane it is reads, “Disrupt: Exhaust Underground immediately destroyed. Asylum and pay 1 to cancel an effect When Cats of Ulthar (Dreamlands that would cause a character to go F116) come into play committed to a If I pay 2 to trigger Yog Sothoth’s insane.” It specifies an effect that story have to be put into play exhausted (The Yuggoth Contract F99) ability would make a character go insane or readied? and target a spell event card in my so any non-passive effect that would discard pile that then says: “attach to make a character go insane could be Cats of Ulthar, and any card that comes a character,” does it still return to the canceled, including the game effect of into play committed, or otherwise bottom of my deck (as stated on Yog losing a @ struggle. (see Card Effect commits to a story outside of the Sothoth) or does it stay in play? vs. Game Effect, FAQ) commit characters window of the Story Phase does so without having to The card is returned to the bottom Are stories triggered effects? exhaust unless another effect forces it of the deck, per Yog Sothoth’s ability to do so. which reads, “Action: Pay 2 to choose No. All triggered effects begin with and play a Spell event card from your a bold word denoting what kind of What happens if I use Repo Man discard pile without paying its cost. triggered effect they are, when and how (Summons of the Deep F41) to Then, place that card on the bottom of they may be triggered. Stories without take control of Infernal Obsession your deck.” The subtype or card type this bold trigger word are passive (Summons of the Deep F51) which was do not prevent the rest of Yog Sothoth’s effects. Passive effects will state if attached to a character I own? effect from resolving. there are a particular timing restriction to when they initiate and how to resolve Repo Man takes control of Infernal Can Neutral Ground (The Order of the that effect. This can be referred to as a Obsession, which causes that original Silver Twilight F15) blank the text box trigger for the cards passive effect, but character to revert to your control. of Guardian Pillar (Dreamlands F78)? it does not make the story effect (or Infernal Obsession is now discarded. any passive effect on any other type Yes, but it will have no practical effect. of card) a triggered effect (see Passive Can I use Whateley’s Diary (Forgotten When Guardian Pillar’s controller Effects, FAQ. see Triggered Effects, Lore F77)to move 5 success tokens uses the Support’s passive effect in its Rulebook.) on Ritual of Summoning and 5 more printed text box to exhaust it to a story success tokens on Ritual of the Lance, as a character with 4 skill, @###, If Julia Brown, Oddly Amphibious to automatically win 2 stories? and Invulnerability, Neutral Ground (Summons of the Deep F107) is put into No. Whateley’s Diary asks for you to would then blank the printed text box play by redistribute your success tokens onto but that would not alter the lasting Julia Brown, Insomniac (Summons of story cards in play. Redistribute means effect on Guardian Pillar that makes the Deep F17) ability, must I discard 2 to take from one set of sources and it a character, grants it skill, icons, or cards and draw 2 others? place them in new amounts amongst keywords. that same set of sources. No. Julie Brown, Oddly Amphibious If a character card is attached to forced response is responding to the If there are two attachments in play, Twisted Choreographer (Rituals of action of being committed from a non- can Soothsayer (Secrets of Arkham Order F26) in another way than the committed state. In this case she went F10) gain two different icons, say a its response, does it gain the icons of from out of play into a committed state. terror and a combat, or does she only theses character’s cards. gain the same icon regardless of the Julia Brown, Oddly Amphibious number of attachments in play? Yes. If an opponent were to attach (Summons of the Deep F107), reads, Hound of Tindalos (Core F110) “Forced Response: After Julia Brown Soothsayer reads, “Response: After to Twisted Choreographer to give commits to a story, discard 2 cards at Soothsayer commits to a story, it -4 skill Twisted Choreographer random from your hand, then draw 2 Soothsayer gains an icon of your choice would gain the icons of the Hound of cards.” If I have only 1 card in hand until the end of the phase for each Tindalos. when I commit her, must I discard this Attachment card in play.” It allows card or not ? Can I draw 2 cards ? you to choose a single icon and then it What is an effect? gains one instance of that icon for each Yes you must discard your 1 card. Attachment card in play. The word effect refers to different You must seek to fulfill as much of a things depending on the context. Game card’s effect as possible. Since cards What happens if Museum Curator effects are when the game rules cause are drawn or discarded singularly you (The Yuggoth Contract F70) reveals an something to happen. Card effects must discard cards in your hand until Attachment support card but there is no are when the text on a card causes you have reached the maximum of legal target for the card? If there are no legal targets for the No. The ability of Khopesh of time? In other words, can you destroy Attachment the card cannot be put into the Abyss cannot be triggered on 0 cards? play. a character with Invulnerability. Invulnerability states, “Characters with Yes. The requirement is to destroy all, When my opponent plays Painful Invulnerability cannot be wounded or whatever number that is, including 0, as Reflection (The Rituals of Order F106) chosen to be wounded, or have wound long as you have done that the “then” and chooses me, do I discard at random tokens moved or placed on them, effect will trigger. If a card gave a set or do I get to choose the cards? regardless of card effects.” Cannot is number, you would have to meet that an absolute in game terms. Any card number. You get to choose which cards you effect that seeks to specifically wound a discard. character with Invulnerability cannot be What happens if I play a Neutral card triggered. Since the attached character with Professor Lake (Forgotten Lore If I have Basilisk (Dreamlands F96) cannot legally be wounded and it is a F3) out? in play and it is the end of my turn, single effect that seeks to wound both if I have no characters in play that characters, the entire effect fails. Professor Lake reads, “Forced can be wounded do I have to sacrifice Response: After a player plays a card, Basilisk? If I use Rabbit’s Foot (Summons of the until the end of the phase that player Deep F4) does my Hapless Graduate can only play cards that belong to Yes. The Forced Response makes Student (Summons of the Deep F23) go a different faction than that card.” you choose one of the two choices insane? Neutral cards belong to no faction so presented but if you cannot legally any card with a faction would qualify attempt to fulfill one of the choices, No. Draw from a game effect as a card of a different faction. You you must choose the other. standpoint is taking the top card of could not play another neutral card your deck and putting it in your hand, however since the result returned by What happens if I use the Action of and uses the specific word “draw.” the check would be identical, of no ‘Twila Katherine Price, Lost in a Revealing the top card of your deck faction, and hence could not be of a Dream’ (Dreamlands F3) when she and then putting it into your hand is not different faction. The neutral card must is committed to ‘The Seventh Gate considered drawing a card. be played first for the same reason, (Ancient Relics F12)’? if I played a Miskatonic card first, a If I have Catastrophic Explosion (The neutral card would not be able to return Twila Katherine Price cannot trigger Rituals of the Order F82) in my hand a check of a different faction (as no her ability at The Seventh Gate because and only one undrained domain, with 4 faction is not a faction, and therefore it would cause an un-won story card Agency cards attached can I choose the not a different faction), so would be to be moved into the won pile of her value of X to be 3 or any other value illegal to play. controller. below 4? Can I use a card effect to uncommit Can I sacrifice Aziz Chatuluka (Ancient Yes. If X for the cost of playing a Obsessive Inmate from a story? Relics F15) to put Cthulhu (Core F41) card is not defined by the card text or into play if all my domains are already by some other card’s effect, X is set/ Yes. “Does not uncommit” in this drained? defined by the player, when the card is case is preventing Obsessive Inmate being played. Over paying for it is no from uncommitting by normal game Yes. Aziz directs you to drain all different than overpaying for any card effects, but card effects will be able to undrained domains, so if all domains cost. uncommit it. are already drained then you have satisfied this requirement. If there are two attachments in play, If my opponent’s Stygian Eye (Ancient can the Soothsayer (Secrets of Arkham Relics F96) leaves play and I have a Can Doppelganger copy an insane F10) gain two different icons, for Snow Graves (Forgotten Lore F15) character? example a terror and a combat, or does attached to his discard pile does this she only gain the same icon regardless prevent Stygian Eye from being shuffled No. Doppelganger reads, “When of the number of attachments in play? back into his deck? you play Doppelganger from your hand choose a non-unique character With Soothsayer when you commit Yes it does. Stygian Eye reads, “After in play. X is equal to the printed it to a story you choose a struggle Stygian Eye leaves play, shuffle it into cost of that character.” and insane icon. It gains that icon once for each its owner’s deck.” Since the passive characters have no printed cost there attachment in play. If you choose effect does not initiate until after it has is no way to determine the cost to play Combat and there are five attachments left play it must be placed in the discard Doppelganger. Thus, Doppelganger in play it gains #####. pile. Snow Graves reads, “Cards cannot cannot copy a an insane character. be moved out of attached discard pile If a card requires something like for any reason.” This prevents Stygian Can I put Khopesh of the Abyss on “destroy all Day cards, then...” is it Eye’s passive from being able to a character with Invulnerability for possible to satisfy this requirement if resolve. unlimited wounding? there were no Day cards in play at the If I trigger Dreamlands Fanatic’s opponent’s discard pile” would allow Shotgun? (Dreamlands F47) response to put it a card you own to attach itself to their into play what happens if my opponent discard pile. No. The Library of Pergamum, can cancels the effect with Power Drain only cancel an effect that would (Core Set F100)? If my opponent returns my Uroborus, directly destroy a Tome card, not an Fang of Yig (Revelations F3) to my effect which destroys the character that Because Power Drain is a Disrupt hand can I trigger his response effect to your Tome card was attached to which it resolves before the effect that puts put him back into play? would afterwards then cause your Tome Dreamlands Fanatic into play, so card to be destroyed by a game rule. the effect is canceled and the card Yes, if Uroborus is sent back to hand, remains in your hand. Note: this you could trigger his response effect to If I use Alyssa Graham’s ability during does not prevent you from triggering put him back into play since the first the draw phase on my opponent to Dreamlands Fanatic a second time. opportunity to play the response would discard a card does my opponent get be after the return to hand effect has to draw another card? What if I use it I know Story card’s effects are able completely resolved and Uroborus is on my turn to disrupt my draw to put a to be initiated by the player who won now in your hand. card on the top of my discard pile, do I that story but are all Conspiracy cards get to draw that card? worded like Story cards? Can I trigger Corrupted Midwife (Revelations F51) to play a character A draw effect works in two parts, first Conspiracy cards effects indicate if from my discard pile outside of the is the initiation of the effect and then the effect is initiated upon winning operations phase? the execution which adds the top card the conspiracy. If they do not indicate to that player’s hand. Alyssa Graham’s the effect is optionally triggered upon No. Corrupted Midwife reads, “Action: ability triggers after a the card draw winning, then the effect is a passive Exhaust Corrupted Midwife to choose effect has been initiated but disrupts the effect that is always active and resolves 1 character in your discard pile. Play act of adding the top card of a player’s as indicated on the card. NOTE: that character as if it were in your hand hand. If the card that is supposed to be Conspiracy cards are not considered to as your next action.” Because you added to that player’s hand is discarded have a controller, and any instance of cannot play characters from your hand the draw effect has not been canceled the word “you” or “your” refers to all at anytime other than your operations or replaced so they would still add the players. phase, her ability does not get around “new” top card of the deck to his hand. this rule. The same goes for you disrupting your Can I lose an icon struggle if I have no own draw and placing the top card of characters committed to that story? What happens when Expendable your discard pile on top of your draw Muscle (Summons of the Deep F105) deck. When the draw effect executes, Yes. The story icons still resolve and if and another friendly character the top card of your deck (the card that you did not win the icon struggle but are committed to a story where all had been the top card in your discard your opponent did, you are considered characters are wounded simultaneously pile) is now added to your hand. the loser of that struggle. by Dynamite (Summons of the Deep F42)? Can Hamu XX 15:14 return itself to its Can I use Forms of the Ether (Ancient owner’s hand using it response ability? Relics F39) to choose my opponent’s Expendable Muscle’s ability is resource and put it to my hand? Does a passive replacement effect. Hamu XX 15:14 will not be able my Forms of the Ether attach to his Expendable Muscle’s ability replaces to return itself given the order of domain or my domain? Dynamite’s wounding effect with an framework actions. Targets for Hamu “attach to a character you control” XX 15:14 are choosen in step b of its Forms of the Ether “Action: Choose a effect for Expendable Muscle. So resolution. However Hamu XX 15:14 card attached to a domain as a resource. when Dynamite finishes resolving isn’t in the discard (from the payment Put that card into its owner’s hand Expendable Muscle becomes an for the effect) until step e. and attach Forms of the Ether to that Attachment support card that grants domain (counts as a > resource).” will Toughness +1, and attaches it to a How does Living Mummy interact with allow you to choose a card attached to character you control. You could not the Necronomicon (Olaus Wormius an opponent’s domain. However, that however attach it to any other character Translation)? card will go to its owners hand since that was wounded by Dynamite since the card is not explicit that it targets they have all received their wounds at A Forced Response is resolved as soon an opponent’s card and brings it your the same time that Expendable muscle as the entire effect it is responding to hand (which is how it would need to becomes an Attachment support card. resolves. So Living Mummy’s effect be phrased to invoke the Golden Rule). will resolve after the Necronomicon’s Because the card does explicitly state If I control Library of Pergamum ability resolves, completely. that Forms of the Ether attaches to the (Revelations F39) and a character same domain as the previous card it I control would be wounded and In the Detailed Turn Sequence chart will attach itself to that domain, the destroyed by Shotgun (Core F14)could on P.13 of the core set rulebook, there same way a card that says “attach to an I use the Library’s ability to cancel is no mention of step “5. Determine Success”. Is this step also in the same My opponent takes control of one of my green box with the icon struggles in the characters through a card effect. Then Can Hali’s Directive (Denizens of the Turn Sequence chart? I play Prepared Alienist (The Key and Underworld F 47) cancel a character’s the Gate F38). At the end of the turn passive ability, such as the one on Mr. The chart on page 13 is intended the effect that stole my character ends, David Pan (Ancient Relics F43)? to show the breaking up of game what happens to that character? and player actions while the written No, passive abilities cannot be section starting with page 8 is the That character returns to your control. cancelled. turn sequence which seeks to give the Prepared Alienist only prevents information on how to play/resolve characters from changing control, not If I use Khopesh of the the Abyss each phase and subsections of a returning to their owner’s control. (Ancient Relics F16) to destroy a phase. On page nine there is a detailed character by wounding it. Would I be breakdown for Story Card. Can you put into play Stalking Hound able to put Matthew Alexander (Seekers (Rituals of the Order F39) for free after of Knowledge F7) into play? On page 10 that section reads, putting into play a character from your “Determine Success.” This shows that opponent’s discard pile? Yes, the character recieving a wound determining success is part of resolving and as a result being destroyed fufills the story card, so would be included You could not play the Stalking Hound. the condition on Matthew Alexander within that green box as resolving the “You” refers to controllers unless of a character leaving play from a card struggles. otherwise noted. If your opponent effect. played Pulled from Beyond then you If Master of Myth’’s enters play via its could play Stalking Hound. When I use Fleeting Guise (Terror in ability, then is driven insane (e.g. by Venice F55) to “choose a character” Hanyatl’s 7:13), does it go back to the Do cards attached to Fthaggua (The is the chosen character considered to hand at the end of the turn? Key and the Gate F7) still count as be a targeted character, even though it unique copies of that particular card? doesn’t use the word target? Yes. The effect on Master of Myth’s creates a lasting effect that will resolve Cards attached to Fthaggua do not Yes, all tenses of the word choose regardless of whether it is sane or count as copies of that particular card. (choose, chooses, chose, or chosen) are insane, as long as the card is in play. I may play another copy of a unique indicators of targeting. character if my opponent has one of my Is it possible for the defending player to copies attached facedown to Fthaggua. How does the card Hand of Aforgomon succeed at a story? (The Key and the Gate F14) interact Is it possible to search for The Mage’s with other cards that raise or lower the No. The skill check is to determine Machinations (Terror in Venice F20) skill of characters? whether or not the active player is with Hall of Champions (Revelations successful. If the inactive player has F20)? The Hand of Aforgomon always causes equal or greater skill than the active other characters at the same story to player he has kept the active player Yes. The Mage’s Machinations was have their skill considered 0. This from succeeding at the stroy, but has designed by Tom Capor for being the applies even if other effects have raised not himself been successful. 2011 World Champion. Thus, it is or lowered those character’s skill. searchable with the Hall of Champions. If a card copies another card’s text or effect and the text includes self- Does Snow Graves (Forgotten Lore references (i.e. the card’s title) is it F15) prevent a player from triggering replaced by the card’s title that is Studying the Void’s (The Key and the copying the effect? Gate F35) Response while it is in the discard pile? Copying a character’s text box does just that. All examples of a card’s name No. There is a difference between remain unaltered, and as such refers to triggering an event card from the cards of that name only. discard pile and playing an event card form the discard pile. As per section Does Serpent From Yoth’s (Core F149) 2.32 (Playing Events) of this FAQ, Ability trigger when it enters my the Snow Graves would prevent the discard pile from any zone? event from leaving the discard pile if you were to play it to use its “Action” Serpent From Yoth’s ability will only effect. Snow Graves however has no be able to trigger after it enters the effect on the “Response” effect which discard pile from play. can only be triggered from the discard pile.