Trail of Cthulhu
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TRAIL OF CTHULHU Contents CREDITS...........................................................3 Cop Talk (Interpersonal)...................32 Piggybacking............................................ 57 Craft (Technical)....................................32 Cooperation..............................................58 Credit Rating (Interpersonal) ........32 Contests, Chases, and Combat ..........58 CONTENTS .....................................................4 Cryptography (Academic)................. 34 Fighting.......................................................60 Cthulhu Mythos (Academic)............ 34 Other Dangers.........................................68 Evidence Collection (Technical)...35 Stability, Sanity, and Madness..........69 Flattery (Interpersonal).....................35 Losing Stability.......................................69 INTRODUCTION........................................6 Forensics (Technical) .........................35 Losing Sanity........................................... 74 Why This Game Exists ..........................6 Geology (Academic) .............................35 Mental Illness........................................... 77 Purist or Pulp or Both?........................7 History (Academic)............................... 37 Refreshing Stability During A Interrogation (Interpersonal) ........ 37 Session ........................................................79 THE INVESTIGATOR ..........................9 Intimidation (Interpersonal)........... 37 Recovery........................................................80 Occupations ....................................................9 Languages (Academic)....................... 37 Refreshing Investigative Ability Alienist............................................................9 Law (Academic)...................................... 37 Pools..............................................................80 Antiquarian..........................................10 Library Use (Academic).....................38 Refreshing General Ability Pools80 Archaeologist..............................................11 Locksmith (Technical)........................38 Refreshing Health.................................. 81 Artist ..........................................................11 Medicine (Academic)...........................38 Refreshing Stability Between Author..................................................... 12 Occult (Academic) .................................38 Adventures................................................. 81 Clergy ............................................................ 12 Oral History (Interpersonal)...........39 Recovering Sanity................................. 81 Criminal....................................................... 13 Outdoorsman (Technical).................39 Improving Your Investigator.............82 Dilettante............................................... 13 Pharmacy (Technical) ........................39 Doctor...................................................... 13 Photography (Technical) ..................39 ...........84 Hobo................................................................14 Physics (Academic) ..............................39 THE CTHULHU MYTHOS Gods and Titans........................................84 Journalist................................................14 Reassurance (Interpersonal).........40 Azathoth ...............................................87 Military ......................................................... 15 Streetwise (Interpersonal)...............40 Chaugnar Faugn....................................89 Nurse ............................................................. 15 Theology (Academic)...........................40 Cthugha.......................................................89 Parapsychologist .....................................17 General Abilities .......................................40 Cthulhu ................................................90 Pilot .................................................................17 Athletics ......................................................40 Dagon ............................................................ 91 Police Detective..................................17 Conceal........................................................40 Daoloth ........................................................92 Private Investigator...............................17 Disguise.........................................................41 Ghatanothoa.............................................93 Professor............................................... 18 Driving...........................................................41 Gol-Goroth.................................................93 Scientist........................................................ 18 Electrical Repair......................................41 Hastur ..........................................................94 Drives ............................................................... 19 Explosives....................................................41 Ithaqua ........................................................94 Adventure ........................................... 19 Filch...............................................................42 Mordiggian................................................95 Antiquarianism.................................. 19 Firearms.....................................................42 Mormo..........................................................95 Arrogance..................................................20 First Aid ......................................................42 Nodens.........................................................96 Artistic Sensitivity ..........................20 Fleeing .........................................................42 Nyarlathotep.......................................96 Bad Luck.....................................................20 Health........................................................... 43 Quachil Uttaus.........................................98 Curiosity ...................................................... 21 Hypnosis.............................................. 43 Shub-Niggurath......................................99 Duty......................................................... 21 Mechanical Repair ............................... 44 Tsathoggua................................................99 Ennui............................................................. 21 Piloting ........................................................ 44 Y’golonac..................................................100 Follower....................................................... 21 Preparedness ..........................................45 Yig ................................................................100 In the Blood ........................................22 Psychoanalysis .......................................45 Yog-Sothoth........................................101 Revenge...............................................22 Riding...........................................................45 Tomes and Magic.....................................104 Scholarship...............................................22 Sanity ...........................................................46 Tomes ..........................................................104 Sudden Shock..................................22 Scuffling...................................................... 47 Spells........................................................... 109 Thirst for Knowledge.........................23 Sense Trouble ......................................... 47 Creatures......................................................125 Buying Abilities..........................................23 Shadowing................................................. 47 Health Loss for Creatures ..............125 Occupational Abilities.........................23 Stability .......................................................48 Ability Pool Refreshment for How Many Points Should I Buy? .26 Sources of Stability ......................48 Creatures ..................................................125 Ratings and Skill ...................................27 Stealth..........................................................48 Creature Statistics...............................125 Investigative Abilities.............................28 Weapons......................................................48 As A Foulness Shall Ye Know Accounting (Academic)......................28 Sample Character.....................................49 Them............................................................126 Anthropology (Academic).................28 Trail of Cthulhu Character Sheet49 Alien Races .................................................126 Archaeology (Academic) ...................28 Byakhee......................................................127 Architecture (Academic)...................28 Colour Out of Space............................128 Art (Technical)........................................30 CLUES, TESTS AND Dark Young of Shub-Niggurath...129 Art History (Academic)......................30 CONTESTS.................................................... 51 Deep One...................................................129 Assess Honesty (Interpersonal)....30 Clues.................................................................. 51 Dhole............................................................130 Astronomy (Technical).......................30 Gathering Clues .....................................52