jack 3 download torrent ps2 3. Developer(s): Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO) Genre: Action, Platformer Wikipedia: Link Game review links: GameRankings : 85/100 , : 84/100 Game description: Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and fight for their lives, both new and familiar characters will slowly be revealed. Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel! Test configurations on Windows: Intel Core i5-750 NVIDIA GeForce GTX 280 SPU2-X 1.4.0 (r3117) LilyPad 0.10.0 (r2930) AMD Athlon II X4 630 @ 2.80 GHz ATI Radeon HD 5770.

VUs: VU0: superVU Recompiler VU1: microVU Recompiler EE Cyclerate: 3 VU Cycle Stealing: 3 INTC Spin Detection: ✓ Wait Loop Detection: ✓ Fast CDVD: ✓ mVU Flag Hack: ✓ MTVU: ✓ SPU2-X 2.0 (r5078) LilyPad 0.10.0 (r5078) Intel Core i7 @ 3.40 GHz NVIDIA GeForce GTX 285 @ 768 MB SPU2-X 2.0.0 LilyPad 0.11.0. Intel Core i7-4770K NVIDIA GeForce GTX 780 SPU2-X ? Intel i7-4790k @ 4.00Ghz NVIDIA GeForce RTX 2080. EE Cyclerate: 3 EE Cycle Skipping: 3 mVU Flag Hack: Yes MTVU: Yes Preset: 2. Renderer: OpenGL (Hardware) Internal Resolution: 3x 8-bit Textures: Yes Large Framebuffer: Yes. SPU2-X 2.0.0 Lilypad 0.12.1. Test configurations on Linux: Ryzen 5 2600X @3.60Ghz RX 5700 XT XFX RAW II. Renderer: OpenGL (Hardware) 4x Internal Resolution (2K/1440p) Speed Hacks: EE Cycle Skipping=2 Enable INTC Spin Detection=ON Enable Wait Loop Detection=ON mVU=ON MTVU=ON. SPU2-X-Dev 2.0.0 OnePAD Dev 1.3.0. Trivia.

Original names: 잭 3 (SCKA-20040) The in-game widescreen option crops the top and bottom of the 4:3 image, meaning there is less visible viewing area than when played in 4:3. Known Issues. Glitchy eyes. Status: Fixed Type: Minor Description: Characters have glitchy eyes. Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. Pause crash. Status: Fixed Type: Serious Description: The game crashes if paused during the first race of the game. Workaround: Fixed since 1.4 release. Stretched shadows. Status: Fixed Type: Minor Description: Objects have stretched shadows. Workaround: Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level. Mipmapping issues in Hardware Mode. Status: Active Type: Minor Description: Broken textures at a distance. Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options. Jak 3. The beloved series of ’s adventures ends with this installment of the trilogy by Naught Dog: Jak 3. One of the developers for Jak 3, , was responsible for bringing the Jak trilogy and other games, like , to life through Naughty Dog. Announcing he was leaving Naughty Dog in 2004, Rubin vowed to at least see through the finishing of Jak 3, so that it could be a game worthwhile to his loyal fans. If you are familiar with the Jak trilogy, you already have a feel for how this game will be, but better. If you are not familiar with Jak and Daxter, think of Crash Bandicoot’s art style and Zelda’s platforming. Art Style. The art in Jak 3 is the classic Naughty Dog look of cartoonish 3D characters with distinct features. The feeling of seeing this on the screen is not replicated by many other than Naughty Dog and their special game franchises, and it makes for an irreplaceable memory of the games. To be so cartoonish and “rough” however, Jak 3 makes some things very well-known through this method, having important things stick out from the rest of the world, making easy visual clues for the player to know what they are supposed to do. One extreme bonus of low graphics in a game and the cartoon feel, is that there are hardly ever any complaints of the game not running smooth, allowing for a non-frustrating and uninterrupted gameplay (judging that your device handles it). Gameplay. Following the same path of play as the previous Jak installments, Jak 3 has the same storyline. As Jak searches for the cure for Daxter (an ottsel turned human), they find themselves in a tragic turn of events that results with their next adventure (Jak 3) taking place in a wasteland. While a wasteland is not the most exciting place to have an adventure, and probably results in the characters having a stench, the wasteland featured in Jak 3 makes for an abundantly larger map than in the previous two installments of the series. Doing missions to search for the power cells needed to cure Daxter, Jak will find himself running all over the wasteland to run errands for individuals and even fight them. One thing different from the past games is that all vehicles in Jak 3 have to be unlocked, with no ability to jump in the car and drive. New guns, new vehicle mechanics, and a new ragdoll effect, there are enough new things to keep players interested, but enough of the original game to give a sense of continuity and nostalgia to the past installments. Personal Rating. All things considered, Jak 3 is a great continuation of an already great series. The storyline is able to keep fans interested without changing, and the new and improved mechanics and features in each installment make for an exciting, new gameplay each time around, as players get to experience the same game and nostalgia of a beloved experience, with the excitement of seeing things for the first time and learning what the game is able to do. Jak And Daxter The Precursor Legacy. Nintendo has Mario. Sega has Sonic. Sony has Crash. Well, up until about a year ago, Sony had Crash. Due to the tangled web of licensing, Sony can no longer lay claims to Crash Bandicoot, their lovable unofficial mascot. So why is this relevant? Because, while Sony may no longer own exclusive rights to the Crash Bandicoot franchise, they do have exclusive rights to the development team that created Crash and all of his games (excluding the current PS2 version). This development team goes by the name Naughty Dog and Jak and Daxter is their first foray into the gaming world sans Crash Bandicoot. I guess they don't need a bandicoot to be successful after all. The story begins with two ordinary fellas out poking around on an island of ruins when the careless Daxter falls into a pit of dark Eco. Once he drags himself out of the pit, he has been transformed into a cross between an otter and a ferret. It is up to Jak to brave the dangers of the world in an attempt to see his wisecracking buddy returned to his human form. While it is not an easy task, it is one that most gamers will accomplish and have a good time doing so. Gameplay, Controls, Interface. You know the old saying 'do one thing and do it well' Naughty Dog has taken this saying to heart because Jak and Daxter is a platform/adventure game in the same vein as the Crash Bandicoot series. Before you groan, understand that this game is much more than a Crash offshoot. While it does have a very familiar and comfortable feel to it, it also has some unique features and ideas that give the game a personality all of its own. You play the game as Jak. He has a number of moves that are easily executed with only a small amount of practice. Jak can jump, kick spin (okay, this was a Crash rip-off), punch, crouch, roll, dive attack, aerial attack and pull of a couple of different uppercut punches. Jak also has a first person camera that you are able to access by holding down a button. This will help you spot objectives, items in the distance or just plain help you get your bearings. Overall, he is a pretty well-stocked, yet somewhat clichéd platform character. Daxter on the other hand, takes cliché to a whole new level. He is the comic relief that ended up losing humor after a short amount of time. Hey, I am all for the wise-cracking sidekick but if it is overused, we all know that the sidekick can start to grate on the nerves. Every time you die, good old Daxter has some witty comment to make. Okay, maybe I am being a little harsh and I bet the younger kids will love him but about 20 minutes into the game I was asking myself the question: Why the hell am I wasting my time trying to help this annoying thing out? Anyway, moving on, the basics of the game have Jak seeking out Power Cells. These Power Cells have a number of uses but they are primarily used to open new areas of the game. The Power Cells can be obtained a number of ways. Sometimes they are simply floating around and you just need to walk up to them and pick them up; other times you will kill an enemy and they will drop one. Each area of the world has seven special boxes that if all seven are collected, you will receive a Power Cell. When you are not collecting Power Cells, you will be collecting Precursor Orbs. These orbs are found floating around all locations of the world. The unique thing about the Orbs is that they are generally considered currency. People will trade a number of Orbs for a Power Cell. This brings me to one of the more innovative features of the game. There are a number of NPCs (Non-Player Characters) who will gladly give up their Power Cell to you for the right number of Precursor Orbs. For example, one of the first people you meet is the Mayor. He tells you that if you will contribute 90 Orbs to his re-election fund, he will give you a Power Cell. This type of bartering kept the game fun and fresh. Another innovative addition to the game was Eco. Eco is a shimmering colored substance that will enhance Jaks abilities for a short period of time. There are four main types of Eco that you will come across. Green Eco, the most common, helps you recover energy or life. If you collect 50 small units of green Eco, it will replenish one unit of your life (you have a total of three life units). You can also find a large green Eco, which replenishes one unit instantly, and a Green Eco vent, which replenishes you to 100% health. There is also red Eco, which increases the power of your attacks, blue Eco, which expands your abilities and affects the environment (it allows you to open doors or use platforms otherwise not available) and finally yellow Eco, which allows you to shoot enemies. All Eco aside from the green has limited time duration in which the special ability is active so you must act quickly when you have Eco active on you. Finally, the world in which you play is huge. You can see great distances and everything you see, you will have access to at some point. It was very refreshing to play a game like this that really provides little direction and leaves things up to you. There are a number of mini-quests and mini-games that you can play but it is totally up to you to decide when you want to complete them. That being said, there are also a number of times where you are following a predetermined path, more along the lines of a traditional and there is not a lot you can do about it. Overall, there was a good balance of free exploration and pre-set paths. Graphics. This is the most difficult section for me to write. On one hand, this game sports some of the best graphics I have seen on any console but, on the other hand, there are a few negatives that need to be mentioned. Let's start with the good since they outweigh the bad. First, the overall look of this game is amazing. The colors are bright and vivid and run in beautiful high resolution. The fire particularly had a bright, realistic look including distortion directly above the flame resembling heat rising off actual fire. All of the animations are perfectly executed and the cast of characters is well done. This is what I was expecting when I forked over my $300 for the PS2. The downside to such a beautiful game is the hardware just can't take all of the action that is getting pumped through it. There were numerous occasions where the game would slow and it was almost negligible and there were other times where it would slow and it could really be seen. One particularly bad instance was about 20 percent of the way through the game, I found myself in an arena, somewhat akin to the sort used by gladiators. All of a sudden, fast moving enemies rushed me from multiple directions while birds are dropping bombs from the sky. I could almost hear my PS2 screaming uncle and, in this example, gameplay was affected. Audio. The audio is well done. The sound effects fit what you would expect out of a game like this and the voice acting was also what you would expect - - a bit over the top, but fun. Considering Dee Snider from Twisted Sister is one of the voices, you know it has to be over the top. Then there is Daxter. I already expressed my annoyance with him earlier so I won't rehash it here, but suffice it to say, he is one sore spot on the audio section. Bottom Line. If you are looking for a great action/platform game, look no further. Jak and Daxter fulfilled my expectations. I am glad Naughty Dog did not try and make this the next Crash Bandicoot game with a new name slapped on it, which would have been the easy thing to do. While this game borrows some elements from Crash , it borrows elements from a number of other platform games out there as well. I was a tad disappointed in the slowdowns but, given the beauty of the game, it was forgivable. Overall, this game is good fun for the whole family and will make you proud to own a PS2. Jak 2. Given the popularity and critical acclaim of Jak & Daxter, a sequel was a no-brainer. What we didn't expect was that a follow-up to the kid- friendly platformer would follow with such a dark, gritty, more mature approach. As you can see, developer Naughty Dog has left behind the bright Crash Bandicoot-style backdrops of the original in favor of a setting that looks more like a war zone. When we last left Jak and Daxter, they were peering into a mysterious, glowing doorway. At the start of Jak II, we learn that doorway is actually a portal to a dark, depressed city in a completely different time period. Naturally, the pair enter the doorway, but they aren't given a warm reception on the other side; the natives grab Jak, throw him in jail, and experiment on him using dark eco, the mutagenic goo from the last game. Daxter eventually helps his friend break out of prison, but hard time has changed Jak into an angry, street-smart tough guy (see the sidebar for details). With this new attitude comes a new focus on game-play, too. Jak now has access to four guns, each loaded with a different kind of projectile--and the game's fighting is also more combo driven. For example, you can spin kick, then follow up by smacking a goon in the face with the butt of your gun. Or you can jump into the air and blast downward to apply a brutal finishing touch. There are a number of changes to Jak II from a technology standpoint, as well. Every one of the hundreds of different computer-controlled characters you run across in the city look different; you can travel through the entire town in a number of futuristic flying cars, and the cut-scene graphics have improved dramatically. Darker, bolder, prettier--all told, this is definitely one sequel to look forward to.